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Thread: The Man Keeping the Martial Down
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2019-04-30, 02:55 AM (ISO 8601)
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Re: The Man Keeping the Martial Down
Risk vs. reward, really.
ShadowRun has the drain mechanic, that makes casting high-powered spells a risk, but you can also recover from it without having long-term consequences.
L5R 4th makes casting a spell a skill check, failure means you've wasted a spell point. The clue here lies in spells being a bit modular, so you can decide how powerful the effect could be, but the task difficulty of casting that spell successfully scales along with it.
Another option are occult rituals from Pathfinder. High magic for "muggles", but with manageable failure and mishap results.
Ar Magicka might be the system with the highest non-cheese power ceiling on magic, but you must work to do it. Either you spent your time on research, or you go out to grab some Vis. Mutually exclusive activities.
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2019-04-30, 03:13 AM (ISO 8601)
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Re: The Man Keeping the Martial Down
I talked specifically about permanent cost. Which is what the old spells were about. Life years when there was no rejuvenation. Attribute points lost forever. Stuff like that.
But what can justify a permanent cost ? When it comes down to it, only a permanent reward. Which is in general not what spells tend to provide.
Drain in Shadowrun works because you can heal it. If casting spells had an Essence cost attached instead, it would stop working.
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2019-04-30, 03:28 AM (ISO 8601)
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2019-04-30, 03:33 AM (ISO 8601)
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Re: The Man Keeping the Martial Down
Permanent losses are not a game design issue at all. Characters are not meant to be played forever. If a character drops below point of usability, you retire them and shift to playing another.
---
More the point, most systems, d20 D&D in particular, have internal metrics of power, such as Effective Character Level, Challenge Rating etc.
If you want there to be imbalance between different characters, you simply have them be of different level. Boom, done.
Tiers are redundant if internal metrics of a game system work. Necessity of tiers means those internal metrics don't measure what they're meant to."It's the fate of all things under the sky,
to grow old and wither and die."
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2019-04-30, 03:34 AM (ISO 8601)
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Re: The Man Keeping the Martial Down
And it was a bad idea. One of many bad ideas of the early D&D versions.
To bury it with 3.x was a good move. As i said, the xp and gold costs that were meant to replace them were a better way because you could continue to earn xp and gold.
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2019-04-30, 04:55 AM (ISO 8601)
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Re: The Man Keeping the Martial Down
Many systems embrace variable power levels in one way or the other, yes. That D&D doesn't probably boils down to tradition and familiarity.
Early D&D had restrictions on magic that made playing a magic-user annoying. 3E was technically right to remove or lessen them, but it didn't compensate for the increase in power it brought.My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
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2019-04-30, 08:06 AM (ISO 8601)
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Re: The Man Keeping the Martial Down
One of our fellow posters (and I feel bad for forgetting who every time, I *think* it was Grod, and I'm also paraphrasing a lot here) has noted that making an ability a pain in the rear is a horrible way to balance.
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2019-04-30, 10:17 AM (ISO 8601)
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2019-04-30, 10:33 AM (ISO 8601)
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- Oct 2011
Re: The Man Keeping the Martial Down
It's basic child psychology. Your average child (rightly) views a new sibling as a threat - as a competitor for food & attention.
Everyone else at the table is someone else who is competing for the spotlight. You can be a ****, and try to steal as much of the spotlight as you can (we all know these players). Or, you can embrace teamwork, and they can be someone else with whom you share the spotlight. Or, you can be a ****, and try to force the spotlight on people who don't want it, or whom it is inappropriate to give the spotlight at this juncture (we may or may not all know these players).
If you disagree with this assessment, by all means, provide a cogent disagreement beyond "you're wrong", coupled, if possible, with a more accurate model for the underlying psychology of spotlight distribution.
IMO, when you have a player who doesn't get "teamwork", the easiest solution is that you nerf the **** out of them, disabling their ability to participate in various minigames until their spotlight time is equivalent to that of the other players at the table. Then, they hopefully learn the importance of the "participation" ribbon that they were denying everyone else by never getting it.
I'd say that the easy solution is to talk to them, but, honestly, humans are rather dull creatures, IME, and unlikely to learn by being told that they're being a **** - they usually need to be *shown*. Thus my preferred solution of completely obviating their character, then asking if they'd care to tone it back to match the rest of the party.
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2019-04-30, 10:35 AM (ISO 8601)
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Re: The Man Keeping the Martial Down
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2019-04-30, 10:39 AM (ISO 8601)
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- Oct 2011
Re: The Man Keeping the Martial Down
Originally Posted by QUERTUS
Also, Contingency doesn't involve your allies "wasting their turn" - it provides free action economy.
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2019-04-30, 10:45 AM (ISO 8601)
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Re: The Man Keeping the Martial Down
The issue there is that we have a subset of the population which feels that any restrictions are an annoyance. Even those restrictions that are designed as balancing factors.
Take the Warhammer casting paradigm for example. It's essentially a "skill" check with the possibility of bad wild magic style side effects, with greater danger for higher power magic and a limited number of ways to mitigate the danger. Lots of people consider that an annoyance, but really that risk the main check on magic power in the system. And it pretty well works. The Warhammer systems don't have the D&D style super-wizard issue. Remove that 'annoying' limit and there's no longer a mechanical reason not to play a caster in the system.
That's what has been done to D&D over the years. Casting gets safer and easier, but without a significant reduction in spell power. So now there's this issue with it.
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2019-04-30, 10:45 AM (ISO 8601)
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- Oct 2011
Re: The Man Keeping the Martial Down
Ranged weapons, flying mounts, magical items that grant flight, sneaking past them, poisoning them in their sleep, booby-trapping their landing zone...
No such thing. But, if there were, break down the walls, pick the lock, go around, kill everyone inside with smoke/water/lava/cave-in, get a man on the inside, battering rams, items of teleportation, or just try knocking...
You glue a pen.. a stick to his head, and force him to use it to write in the dirt.
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2019-04-30, 10:55 AM (ISO 8601)
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- Oct 2011
Re: The Man Keeping the Martial Down
Hi. I am guessing, Max, that this is a (mis)statement of my PoV?
Well, "tiers" are horrible. Let's ignore that.
But inherent power difference between classes (yes, where "versatility" counts under "power" for these purposes. As a certain lich said, "power is power")? That is a good thing, for many reasons.
The most easily understood, and least controversial, IME, is that some people enjoy the optimization minigame. The problem is, if every base chassis were equal, then the optimizers would be OP compared to the "beer and pretzles" "can we just play already?" crowd.
The easiest solution, afaict, is to have clearly labeled "some assembly required" classes for the optimizers to get their optimizer-fun out of optimizing, to produce characters that are balanced to the table.
Balance to the table.
Yes, I believe that there are plenty of other factors that need to be balanced, like the spotlight hog vs the wallflowers, or the plot-guy vs the war gamers, or whatever, where mechanical differences are advantageous. And, yes, I include any form of "player skill", be it tactical, or riddle-master, or whatever, in that calculation of spotlight time.
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2019-04-30, 10:58 AM (ISO 8601)
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Re: The Man Keeping the Martial Down
Do note that none of those options work for a core fighter, except maybe the ring of spell storing which is a ring slot, a ton of gold, and requires the pity of a friendly wizard for a one use item.
None of those mundane solutions are really feasible for standing operating procedure.Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
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2019-04-30, 11:00 AM (ISO 8601)
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Re: The Man Keeping the Martial Down
(Thanos' voice) It's simple calculus. A parent's time is finite; their attention, finite. Parents only have so much time to give their children. An Xth child will eat into the time of the first X-1 children.
Further, younger children have greater needs, and so will both consume proportionally larger amounts of their patients' time. Also, psychology being what it is, it will usually appear even worse to the child than it actually is.
Also, if this behavior weren't needed, I'd like to think we would have evolved past it.
A DM's time, and spotlight time in a game session, are also limited. By the same simple calculus, one can easily see why adding 20 more people to a game should seem unappealing to most gamers.
I think it's disingenuous to say that this logic has nothing to do with any gaming you do.Last edited by Quertus; 2019-04-30 at 11:47 AM.
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2019-04-30, 11:08 AM (ISO 8601)
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Re: The Man Keeping the Martial Down
Um...
I'm pretty sure (but AFB, so not completely sure) that *many* of those solutions could have been implemented, even by the ridiculously, hilariously horrible core-only Fighter.
1) Adding Resistance to a Cape of the M~ costs the same as buying an equal power Cloak of Resistance. No loss there.
Ring of Spell Storing
Ioun Stone of Spell Storing (Ioun socket optional)
UMD + Scroll of Dimension Door (cheaper than the cost of the material components of Force Cage)
Like Contingency
or counterspells (even if using UMD)
let alone the mundane solutions I offered in another post, like stealth
or flooding the field with people in disguises
or blocking LoS with smoke / etc.
By my count, that's 9 options, available even in core-only. OK, the "smoke" one (at least, the way I would prefer to implement it) probably isn't trivial in core. Still, 8 options. 8 > 0.
As to feasible... well, in an optimized party, a Ring of Spell Storing (or equivalent) should be Standard Operating Procedure for passing along "self-only" buffs.
And, given the sheer number of times you got put in a Force Cage (didn't you say you spent over half your time trapped inside Force Cages?), it sounds like any one of those as SoP would be better than "I'm in time out" as SoP...
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2019-04-30, 11:30 AM (ISO 8601)
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- Oct 2011
Re: The Man Keeping the Martial Down
So, a rambling tangent... we'll see if anyone can unearth any gems.
Primarily, these were open table 2e games. Some of these games were also "everyone is allowed up to 3 characters simultaneously". So it had a strong war-game vibe.
But, contrary to what I expect most people would expect given that, it also was a good place to appreciate people's roleplaying.
It is often difficult to tell the difference, personality-wise, between the player and their character. But there are 3 tools I have seen that really make a difference. Two of them were utilized by some of these huge-table groups.
One was simply people playing multiple characters. The second was 1-shots. In either of these scenarios, you quickly see how different characters are different (yes, and how they are the same). Point is, you quickly get a feel for both the player (what is the same about all the characters), and their roleplaying (how their characters aren't just them) when you see them play multiple characters in a short(ish) span of time. Let me sit at a table with someone for a year, and I can tell you less about their roleplaying than I can sitting in for 3 1-shots where someone plays 3 different characters.
So, while it wasn't tops, it was still one of the better setups for appreciating other people's roleplaying that I've experienced.
One of these tables also is the one where the party loved getting a new spotlight hog player. They would look forward to me switching characters, and totally obviating their character. I would "teach" them what it felt like to be made useless, and ask them if they'd care to tone it back to the level of the party. So many players just didn't get that it wasn't about grabbing as much of the spotlight as they could - that "teamwork' was a thing.
So, could I have fielded a legal playing piece that, between its mechanical power and my superior tactics, could have solo'd every encounter? Yes, easily. But what fun would that be? Could other players there have done so, too? ... Maybe? Several could have come close, at least - unlike me, they never really pulled out the big guns the way I did. They had no interest in doing so.
Instead, everyone ran what they found fun. Everyone built their own minigame. One player collected obscene amounts of random junk, then utilized it in later encounters in ways that, honestly, I never could have paralleled. One player played the "high school romance" minigame. One player played the "political / try to get ahead" minigame. One player played the "merchant / make money" minigame. Whatever. I honestly couldn't understand or duplicate the half of what they did. And, one or two players, they asked such odd questions that I never understood what minigame they were playing, but, whatever it was, they were having fun with it.
Everyone could nominally participate in the combat minigame. I say "nominally", because, well, some of my characters would just "run and hide", or some characters were glorified boxes of band-aids, while characters had a range of contribution. But, outside the first session of the "untaught jerk", or my character in their second session if they just didn't get it, nobody really completely dominated combat. And, usually, nobody completely dominated any other niche that had multiple participants and/or nobody was hitting any other activity from similar enough angles to be competing with or upset by the activities of others.
I guess I'll end my ramble there for now, and see if y'all can make heads or tails of it.
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2019-04-30, 11:30 AM (ISO 8601)
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Re: The Man Keeping the Martial Down
A fighter is not going to be able to pull off using a scroll of dimension door, and wands are only slightly more doable. UMD is a charisma based cross class skill.
Likewise I am fairly certain a fighter cannot have a contingency.
Custom magic items are a possibility, if your DM allows it. In my experiance most don't.
I never had a force cage cast on me, I have never been a player in a game past level 8 or so, it is my players who seem like they spend half their time in force cages once we get to high levels.
I would still love to hear how this flooding the field with duolicates idea works, that sounds hilarious in a Wile E Coyote sort of way.Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
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2019-04-30, 12:12 PM (ISO 8601)
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- Oct 2011
Re: The Man Keeping the Martial Down
Ring of Spell Storing or UMD a scroll are core ways to gain a Contingency.
RAW has rules for merging items; if your GM is ignoring those under the broader heading of (I agree, highly questionable) "custom" items, that's on them.
Hire 20 Hobos to make disguise checks to look like you. Wizard's aren't known for good Spot checks - especially given range penalties - to tell the difference to know which one to Force Cage before you're on top of them, chopping their head off.Last edited by Quertus; 2019-04-30 at 12:13 PM.
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2019-04-30, 12:21 PM (ISO 8601)
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Re: The Man Keeping the Martial Down
Well, unlike in the bit you quoted, I usually describe it as my preference, implying that I've played more "normal" games. So, I agree, one cannot generalized typical play from atypical play. One can, however, comment on differences between typical and atypically, and how atypical play can be (subjectively or even objectively) better.
But this isn't that.
This is me commenting that, even in an edge case where this should be most problematic, I rarely found it to be a problem.
This was me being thankful that my many groups were somehow better suited to not having that problem than the typical D&D group.
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2019-04-30, 12:24 PM (ISO 8601)
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Re: The Man Keeping the Martial Down
Permitting them to use the same broken levels of reality-shaping magic every 8 hours is similarly a horrible way to balance things. It's also the method the developers chose in their infinite wisdom. We have to first solve that problem to get at the discrepancy issues.
Casting a spell that destroys the world is fine and all. Casting it every long rest on a new planet is pushing it. This isn't Dragonball Z and even Freiza isn't that productive. Permanent costs were a means of discouraging casters from making regular use of abilities that were intentionally strong. If we remove those permanent costs as 3.X did then we should remove the abilities associated with them.
That means banning Haste, Resurrection, Wish, etc.
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2019-04-30, 12:26 PM (ISO 8601)
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Re: The Man Keeping the Martial Down
Pulling off the UMD check for a contengent scroll is really tough, and by RAW I am not sure if scrolls can be made contingent.
Does RAW have rules for merging items? It has been many years, but I seem to recall being frustrated by their absense.
A ring of major spell storing is a 200,000 gp magic item, irrc the highest value of any item pre-epic. Assuming the party will have access to one is a bit of a stretch imo.
How do you actually get the hobos into the dungeon though? And how do you stave off the alignment infraction when they die to the first AOE? And again, its been several years, but wont the mage likely have some form of true seeing or be able to distinguish who is a PC and who isnt by the lack of magic items?Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
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2019-04-30, 01:38 PM (ISO 8601)
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- Oct 2011
Re: The Man Keeping the Martial Down
Scroll of Contingency, just like Scroll of Fireball.
Yes, RAW does have rules for merging items. AFB, IIRC, price defaults to x1.5 for cheaper enchantments. MIC added RAW that said that "generic" enchantments (+x to Y, usually) are always x1 price / don't count as the "main" enchantment.
I don't think I've ever had to put level 7-9 "self-only" spells on anyone else. Most are in the 1-3 range, but Divine Power, at 4th, would get you to Contingency range.
Dungeon? Prepared Wizard? That doesn't sound right. Alignment infraction? Definitely not my cup tea.
Yes, Quertus, my signature academia mage, for whom this account is named, could tell the difference. Most Wizards couldn't, IME.
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2019-04-30, 01:57 PM (ISO 8601)
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Re: The Man Keeping the Martial Down
Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
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2019-04-30, 02:26 PM (ISO 8601)
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2019-04-30, 02:28 PM (ISO 8601)
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Re: The Man Keeping the Martial Down
It was indeed Grod, and I subscribe to this sentiment heartily.
Or we could let players and GMs adjust power and complexity levels regardless of what class or power source they're using. Also known as using a method that works as opposed to one that... isn't even a method, because it happened by accident.
No one is denying that it's a problem that needs fixing. Old-school D&D's way of doing it it was just barely better than doing nothing at all.My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
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2019-04-30, 02:31 PM (ISO 8601)
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2019-04-30, 06:52 PM (ISO 8601)
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Re: The Man Keeping the Martial Down
There are definitely meaningful limits that are not adding annoyance that can be used. But annoyance is not a balancing factor.
To Quertus: First off your reply to me kind of got scattered so I am just going to pick out a couple of high level points. The first small one is I would still love it if you could think of a problem a fighter can solve that a wizard can't.
The second larger issue is about 80% of the solutions you have proposed for fighters solving problems, I'm going to throw them out. You are still thinking like a wizard, you have effectively answered "how would a wizard trapped in the class of a fighter solve these problems". I want to know how would a fighter (in a fighter class) solve these problems. I should of said this from the start but I forgot that you are Quertus who beget Quertus. I accept full responsibility.
The question is more than "what can you do with the fighter class" as it should also be in keeping with the archetype. So the flying mount, I give that a pass. A knight is close enough to a fighter and knights ride horses so a fantasy fighter could ride a pegasus.* I give it a pass not with flying colours but it works.
Use Magic Device on the other hand is rejected. Its not as ridiculous as saying here is how my level 20 fighter can solve problems when it is actually an 11th level fighter and a 9th level wizard. But in my mind it is the same problem. You are not actually using the fighter's skill set but an orthogonal tool that just happens to be accessible. A fighter that does use UMD in combination with their standard skills is a legitimate character concept but A) I believe that falls outside the standard fighter archetype and B) you're not even downing that most of the time, the fighter part is just left behind.
So now I am going to try to define what the difference is. This may take a couple of tries so I apologize for any shifting goal posts, I will try not to knee-jerk reaction restrict things excessively.
So let's start with magic as that is the big issue here and with your solutions in my mind. Using magic to solve the problem is right out. Using magic to increase the fighter's ability to solve the problem is allowed. So using a scroll of knock to open a door is not allowed, using a scroll of toughening so the fighter can just punch the door down is fine. As long as a normal person's hands would still be ineffective.
Which leads into the next one. Any solution anyone could do - but the wizard usually wouldn't bother to do it that way - is going to receive half marks at best. There actually probably should be some of these, and some fighter-like solutions that are still not as good as the wizard's way. But there should be a similar number of situations that work the other way and the wizard has to turn to the commoner's solution.
Indirect solutions are allowed as long as they meet the other restrictions. I would accept the fighter doesn't have to escape the force cage, they take out their bow and arrow and continue the fight standing in the cage if someone showed that was a viable solution. I suspect it is not.
The other issue was learning into other mundane/martial/muggle (How come all of these words start with m?) classes. In the context of analysing the D&D fighter I would not allow that. In the context of the larger thread and the mechanical definitions and so on, I would. I'm going to split the difference and say if you say this is a solution for a rogue or ranger or barbarian then it can. Just don't pass them off as fighter solutions and its fine.
OK that took me a really long time to write, hopefully it all makes sense.
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2019-04-30, 07:11 PM (ISO 8601)
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Re: The Man Keeping the Martial Down
That's what I was looking for, thank you.
And I'd apply it broadly.
In the context of this thread...
You can't make imbalanced mechanics balanced by making them complex, convoluted, or mentally taxing to use. Players interested in exploiting unbalanced mechanics will endure that, and make the rest of the table endure it. And NO, they have NOT somehow "earned" a "right" to that bad mechanic by putting in extra effort or whatever.
You can't make imbalanced mechanics balanced only via a steep cost. There are always players who will pay that price, and it's never as costly in their minds as you (GM or developer) think it is.
And in both cases, it doesn't matter, the rest of the players don't care about the cost, only about the impact of that bad or imbalanced mechanics on their own enjoyment.Last edited by Max_Killjoy; 2019-04-30 at 07:18 PM.
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.