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  1. - Top - End - #31
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    Dr.Gunsforhands's Avatar

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    Default Re: [IC] D&D5E - The Ultimate Quest Part 1

    With her familiar's help at the reins, Sirocco has no issue with playing and riding at the same time. The Song of Storms is fitting background music for traveling in the rain, for Khog's speech, and even for the impending fight, though it might be tricky to play and help with that at the same time.

    Tricky does not mean impossible! Technically, she only needs to maintain concentration at this point. To start, she sings some of the song's lyrics from a Common translation:

    Dim the sun, in the sky,
    we will keep our spirits high.
    Rolling on the sea. A thund'ring shanty.
    Wind will blow, this we know,
    gather strength and let it flow,
    go and sing the song of the storms!


    A literal spark of inspiration manifests above Jhoira's head, chosen arbitrarily.

    Sirocco steers Rex to stay behind Khog and/or Ozzie, trying not to get left behind and picked off. She adjusts her grip on the Lyre to focus on the closed fan in her non-playing hand, then slips into her native Auran as she calls out to a pair of the creatures as they happen to get close. "Fellow agents of the sky's domain! Are you here of your own will? If you wish, you may join our team and thereby free yourselves!"

    ...or something to that effect. The resonant theme of the Song of Storms is doing a lot of the heavy charming work here.

    Spoiler: Actions
    Show
    Move:

    Rex moves to stay behind the two flying tanks - or at least who we perceive to be the flying tanks.

    Bonus Action:

    Jhoira gets a d12 Bardic Inspiration die. It gives a bonus effect depending on how it's used:
    - Checks: Reroll the d12 and take the highest roll.
    - Attacks: On a hit, the target and adjacent enemies take an extra 1d12 thunder damage(Con Negates)
    - Saves: User gains 1d12+6 Temporary HP.

    Action:

    Sirocco is upcasting Charm Monster to target two enemies, since her Warlock spell slots are 5th-level. The Wisdom DC is 23 to resist thanks to her Rod/Fan, and she can pick two of them within 30 feet. The most fun would be one of each type, but if she can only target the lightning-themed ones because the others are invisible, they will have to do.

    She's rather shakily assuming that they're all fellow elementals, but nothing she's doing really depends on that. The lyre's power gives all targets disadvantage on saves vs. charm, which probably just cancels out the advantage they'd normally get because we're fighting. Charm Monster doesn't require concentration, so she can keep concentrating on Control Weather all the while.


    Spoiler: Spoiler 2: Status
    Show
    Sirocco:
    HP: (220+25)/(220+25), AC: 18
    Saves: Str +10, Dex +11, Con +3, Int +4, Wis +6, Cha +12
    Effects: Mind Blank, Bardic Inspiration on Jhoira, Maybe Charm Monster
    Passives: Advantage on saves vs. spells, Resistance to Lightning and Thunder damage
    Concentration: Control Weather (Trying to calm the storm)

    Silph (Sprite):
    HP: (2+45)/(2+45), AC: 15
    Saves: Str +4, Dex +4, Con +0, Int +2, Wis +1, Cha +0
    Effects: Invisibility, Stealth +8, Dodge Action

    Rex:
    HP: (59+45)/(59+45), AC: 12
    Saves: Str +4, Dex +2, Con +3, Int +0, Wis +2, Cha +1
    Effects: Fly 90 ft., Evasion and Target Redirection from Mounted Combat
    Last edited by Dr.Gunsforhands; 2023-05-30 at 08:35 PM.
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  2. - Top - End - #32
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    Default Re: [IC] D&D5E - The Ultimate Quest Part 1

    Jhoria summons, attached to the sides of the saddle, two arcane constructs. The one on her right emits a burst of protective forces, though the rousing speech received earlier makes it a little bit moot. The other fires off a shard of raw arcane force, knocking one of the larger creatures back a few feet.
    I have a LOT of Homebrew!

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  3. - Top - End - #33
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    AvatarVecna's Avatar

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    Default Re: [IC] D&D5E - The Ultimate Quest Part 1

    Simon, sitting behind Khog on his very manly pegasus, rubs the equine's side and whispers words of encouragement. "Thought the tempest bellowed and gnashed its teeth, its rain and winds couldn't hamper the alacritous steed." A little louder, so Khog can hear him over the gale, he adds "the cold holds more threat than these creatures. Dispatch them quickly. If the weather holds, I'll be able to lead us to the island."

    Spoiler: OoC
    Show
    Action: Freedom Of Movement on the pegasus. Difficult terrain, schmifficult terrain.

    Bonus Action: Bardic Inspiration (d12) on Khog.


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    Quote Originally Posted by Xumtiil View Post
    An Abattoir Vecna, if you will.
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  4. - Top - End - #34
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    truemane's Avatar

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    Default Re: [IC] D&D5E - The Ultimate Quest Part 1

    US
    With a brilliant flash of radiant light and a sound like thunder, Khog's mighty blow cleaves one of the dark stormclouds in two. It dissipates into the air and is gone.

    Jhoira's turrent blasts another with a bolt of pure force.

    Sirocco weaves a magic charm and catches two of the storm-cloud creatures (the others are, technically, invisible). They both cease their forward movement and the lightning within them stops crackling quite so aggressively.

    WE SERVE, they answer Sirocco, in Auran, THERE IS NO WILL, ONLY SERVICE.

    And then Simon makes it so Jhog's horse can move in the wind and rain with no difficulty at all.

    THEM
    The two non-charmed storm clouds Split up and start moving. They are shockingly slow for air creatures. They both start flinging lightning bolts through the air.

    Six bolts are thrown. Simon and Khog are both struck.

    Then the five (non-charmed) semi-visible humanoid split into two groups. One forms around Khog's pegasus and the others streak through the air at a much more congruous speed.

    Khog's Pegasus
    Two of them slam into Khog at terrible speed over. The first batters itself against him uselessly. But the second strikes him two powerful blows that rock him back in the saddle.

    The third moves onto, into the pegasus until it shares the same space. And then becomes a powerful whirlwind that threaten to throw all of them into the sea.

    Sirocco's Pegasus
    One of them stops half way and lets loose a powerful blast of air that strikes the pegasus and its riders, threatening to knock them off.

    The remainder flies toward Sirocco but, at the last moment, pulls up and pauses as though reluctant to strike again.

    Spoiler: OOC - Round One
    Show


    29 - Osmanthus - Dodges/Stays out of the Way
    23* - Jhoira - Summons turret, 15 Force Damage to Stormcloud 2
    17 - Sirocco - Charms Stormcloud 3 and 4
    10 - Simon - Casts Freedom of Movement on Khog's steed (and gives Khog 1d12 BA)
    11 - Khog - Kills Stormcloud 1

    23 - Storm Guys (AC 16)

    Storm Guy 2 - Shoots three lighting bolts at:
    -Jhoira: 20 (miss)
    -Simon: 13 (miss), 20 (hit - 22 lightning damage)

    Storm Guy 5- Shoots three lighting bolts at:
    -Simon: 13 (miss)
    -Khog (Advantage): 14, 14 (miss, miss)
    -Sirocco: 19 (hit - 20 lightning damage)

    23 - Aerial Servants (AC 15)
    AS 1 - Slams Khog: 14, 21 (miss, hit - 13 bludgeoning damage)
    AS 2 - Khog - 20, 20 (Critical!, Critical! - 23 and 18 bludgeoning damage)
    AS 3 - Whirlwind (Khog, Simon, Pegasus: Str Save DC13 or 15 damage and be thrown 20 feet, this will cause an automatic dismount)

    AS 4 - Wind (Sirocco, Jhoira, pegasus: Str Save DC13 or 15 damage, pushed back 15 feet, if the mount is pushed, Jhoira and Khog both DC10 Dex Save or be dismounted)
    AS 5 - Sirocco - 1 (Critical fumble! - no second attack)

    Notes/Status
    Storm Guy 1: dead
    Storm Guy 2: 50 feet away from all combatants, down 12 HP
    Storm Guy 3: Charmed, 10 feet from Khog & Co
    Storm Guy 4: Charmed, 10 feet from Khog & Co
    Storm Guy 5: 10 feet away from all combatants

    AS 1, 2. 3 - Adjacent to Khog & co
    AS 4 - 50 feet from all combatants
    AS 5, 6 - Adjacent to Sirocco & Co
    (Avatar by Cuthalion, who is great.)

  5. - Top - End - #35
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    GnomeWizardGuy

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    Default Re: [IC] D&D5E - The Ultimate Quest Part 1

    Khog
    Orc Barbarian 20/ Paladin 20
    AC: 17 HP: 339/340 +0 THP | PP: 17 PIv: 11 PIs: 13
    HD: 20/20d12, Conditions: rage, death ward
    Pegasus: AC12, 79/59+20 HP +25 THP, warding bond, death ward


    Khog takes all of the hits the elemental beasts throw at him. While they landed some solid hits, between his rage and inspiration, he shrugs them off, but he is almost knocked off the pegasus, barely holding on against the whirlwind.

    But then he becomes a whirlwind of his own, striking back at the translucent foes.

    Spoiler: OOC
    Show
    He should have gotten a reaction attack when the first attacker entered his reach. I rolled it last post 28 to hit and 45 damage. Hits reduced due to rage 13=6, 23=11, and 18=9 = total of 26

    Move: If Simon falls, after Khog's attacks, Pegasus will drop or disengage and fly down so that Simon can climb back on.

    Action: Reckless attack (everyone has advantage to attack him), start with most injured one then move on when one falls

    Attack 1: (1d20+17)[23], (1d20+17)[18], Slashing (1d10+15)[25] + Radiant (1d8)[2] + Force (3d6)[5] = 32
    If Crit add Slashing (4d10)[15] + Radiant (1d8)[7] + Force (3d6)[5]

    Attack 2: (1d20+17)[37], (1d20+17)[27], Slashing (1d10+15)[20] + Radiant (1d8)[3] + Force (3d6)[11]
    If Crit add Slashing (4d10)[19] + Radiant (1d8)[7] + Force (3d6)[9] = 89

    BA Attack: (1d20+17)[19], (1d20+17)[26], Slashing (1d4+15)[18] + Radiant (1d8)[1] + Force (3d6)[11] = 30
    If Crit add Slashing (4d4)[13] + Radiant (1d8)[1] + Force (3d6)[10]

    Zealot to first attack if crit, otherwise to second attack (1d6+10)[15], if crit add (1d6)[5] (added to 2nd)

    Reaction: AOO if someone leaves his 10’ reach, enters his reach (PAM), or attacks another (Sentinel). If AOO hits, target's speed reduced to zero

    AOO: (1d20+17)[28], (1d20+17)[20], Slashing (1d10+15)[16] + Radiant (1d8)[1] + Force (3d6)[5] = 22
    If Crit add Slashing (4d4)[12] + Radiant (1d8)[3] + Force (3d6)[15]


    Spoiler: Tracking
    Show

    Spell Slots, 1st: 4/4, 2nd: 2/3, 3rd: 2/3, 4th 2/3, 5th: 1/2
    Relentless 1/1 LR
    Relentless Rage DC10,+5
    Divine Sense 6/6 LR
    Lay on Hands 100/100 LR
    Channel Divinity 1/1 SR
    Cleansing Touch 5/5 LR
    Avenging Angel 1/1 LR
    Fanatical Focus 1/1 Rage
    Zealous Presence: 1/1 LR
    Force cone: 1/1 LR
    Inspiring Leader: 0/1 SR


    Spoiler: notes
    Show
    Alder Scalescar
    Jorgundmir, gold dragon king
    Ljiljiana, a Mage works for Alder
    Planar Spire
    True Prophet of Dao

    Last edited by Bobthewizard; 2023-06-04 at 08:41 AM.

  6. - Top - End - #36
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    AvatarVecna's Avatar

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    Default Re: [IC] D&D5E - The Ultimate Quest Part 1

    Simon keeps a solid grip on Khog, and that's the only thing that keeps him from tumbling off the pegasus. He chuckles. "Nothing but hot air," he quips, and while the wind carries his words away, he knows they'll reach the intended audience.

    Spoiler: OoC
    Show
    Action: Vicious Mockery
    Target: least-injured storm guy in Simon's immediate vicinity.
    Effect: Wis save DC 20 vs disadv on next attack roll, (4d4)[9] psychic damage, and (1d8)[3] radiant damage

    Bonus Action: Bardic Inspiration (d12)
    Target: Jhoira (pretty sure they're in range?)

    Also, to cut down on back-and-forth: if anybody within 60 ft makes an attack on either pegasus (I think both pegasi are within that range?), I'm going to use "Reaction: Cutting Words" on them to reduce their attack roll by (1d12)[8]. If nobody attacks a pegasus, then I've still got that die to hand out on a later turn.


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    Quote Originally Posted by Xumtiil View Post
    An Abattoir Vecna, if you will.
    My Homebrew

  7. - Top - End - #37
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    Default Re: [IC] D&D5E - The Ultimate Quest Part 1

    Jhoira, confident in her comrade's abilities to handle this, provides minor assistance. She projects a quick spike of dismay into one of their minds, and commands her turrets to do their thing.

    Spoiler: OOC
    Show
    (4d6)[14] Psychic damage on a failed DC 23 Int save, targeting the nearest foe.
    On a failure, also suffer -1d4 to their next save taken before the end of my next turn.

    Then, Turrets!
    (1d20+15)[17] Attack
    (1d20+15)[19] Disadvantage, if applicable
    (3d8)[8] Force damage and push backed 5'

    (2d8+7)[13] THP from Protector Turret.
    I have a LOT of Homebrew!

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  8. - Top - End - #38
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    Dr.Gunsforhands's Avatar

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    Default Re: [IC] D&D5E - The Ultimate Quest Part 1

    Sirocco isn't a psychology expert, but she understands that summoning and bondage are things, and the impulse to fulfill a request is hardly alien to her. "True enough! Please fly below us and catch any of us who falls.

    She awkwardly grips onto Rex's neck with her elbows as they and Jhoira twist in the wind, squooshing her little familiar in the process. Khog's encouragement nonetheless makes it feel easy to hang on, even as she continues playing the weather control piece on her lyre. Another spark appears, this time by Ozymandias. He looks like he could use some inspiration.

    During a quick rest in the piece, she unfolds and re-folds the fan in her rod, then points it forwards to direct blasts of force to supplement those from Jhoira's cannon. Rex turns to ride the wind and recover, strafing the adjacent windy guys with bolts of force like a fighter plane.

    Spoiler
    Show
    Actions:
    Move: Rollin' around at the speed of horse
    Bonus: Give some bardic inspiration to Ozzy
    Standard: Eldritch blast! pew pew pew pew
    (1d20+15)[35], (1d10+6)[11] Force
    (1d20+15)[34], (1d10+6)[12] Force
    (1d20+15)[33], (1d10+6)[8] Force
    (1d20+15)[16], (1d10+6)[9] Force

    Focusing down whatever Jhoira's turret is hitting to help suit the Snoopy's Doghouse mental image.

    Sirocco:
    HP: (220+15)/(220+15), AC: 18
    Saves: Str +10, Dex +11, Con +3, Int +4, Wis +6, Cha +12
    Effects: Mind Blank, Bardic Inspiration on Jhoira and Ozzy, Charm Monster x2, extra +5 on saves from Khog that I keep forgetting
    Passives: Advantage on saves vs. spells, Resistance to Lightning and Thunder damage
    Concentration: Control Weather (Trying to calm the storm)

    Silph (Sprite):
    HP: (2+45)/(2+45), AC: 15
    Saves: Str +4, Dex +4, Con +0, Int +2, Wis +1, Cha +0
    Effects: Invisibility, Stealth +8, Dodge Action, extra +5 to saves

    Rex:
    HP: (59+45)/(59+45), AC: 12
    Saves: Str +4, Dex +2, Con +3, Int +0, Wis +2, Cha +1
    Effects: Fly 90 ft., Evasion and Target Redirection from Mounted Combat
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  9. - Top - End - #39
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    Default Re: [IC] D&D5E - The Ultimate Quest Part 1

    US
    Khog whirls into motion again. Already weakened by his snap attack when it close with him, his first attack destroys one Aerial Servant. His second destroys another outright. And his third injures the third.

    Simon's attempt to distract the nearest storm-cloud fails. But he does give Jhoira a moment's inspirational bolstering.

    Jhoira hurls a bolt of psychic power at the nearest Aerial Servant and it spasms in pain. His turret then hits it and pushes it back.

    And then an entire barrage of crackling energy shoots from Sirocco, destroying the creature Jhoira just damaged, and harming the one next to it.

    THEM
    The two storm clouds hovering in the middle of the combat start hurling lighting bolts across the darkened sky. A trio fly at Jhoira, one of which connects. A second trio flies at Sirocco's pegasus. All three miss (one was close, but the creature was distracted by Simon).

    The two nearest Khog both flash with in a blindingly bright blue light and Khog, Simon, and the pegasus find that anything metal they're wearing is suddenly crackling with white-hot electricity, making it almost impossible to hold their weapons, or use them effectively.

    The Aerial Servants attack. The one adjacent to Khog slams into him one, and then twice. The force is incredible but the mighty orc is not fazed. The one in the middle of the combat seems unable to summon its wind again, and so streaks across the sky and closes with Khog. Big Mistake. The orc strikes it when it's still 10 feet away, damaging and stopping it dead in its tracks.

    It starts to fall toward the waters below. When it hits a point roughly 50 feet above the water, it discorporates and is gone.

    The final Servant batters Jhoira and Sirocco with a blast of powerful wind.

    Spoiler: OOC ROUND TWO
    Show


    29 - Osmanthus - Dodges/Stays out of the Way
    23* - Jhoira - Casts Mind Spike on AS 5. Success! 14 damage.
    17 - Sirocco - Shoots four (4) Eldritch Blasts. 1 and 2 hit AS 5, killing it. 3 and 4 strike AS 6.
    10 - Simon - Casts Vicious Mockery. Fail! Gives BA dice to Jhoira.
    11 - Khog - (Previous Round: damages AS 1). Attacks AS 1, killing it. Attacks AS 2, killing it. Damages AS 3.

    23 - Storm Guys (AC 16)

    Storm Guy 2 (50ft from all combatants)
    - Three bolts of lightning at Jhoira. Miss, miss, hit (24 lightning damage)

    Storm Guy 3 (Charmed/Sirocco, 10 ft from Khog & Simon)
    - Lightning Aura Khog, Sirocco, Pegasus (20 lightning damage to anyone wearing anything metal, Con save DC 16 or drop any metal weapons. Disadvantage on melee weapon attacks next round, whether save or no)

    Storm Guy 4 (Charmed/Sirocco, 10 ft from Khog & Simon)
    - Lightning Aura Khog, Sirocco, Pegasus (24 lightning damage, Con save DC 16 or drop any metal weapons. Disadvantage on melee weapon attacks next round, whether save or no)

    Storm Guy 5 (50ft from all combatants)
    - Three bolts of lightning at Sirocco's Pegasus. Hit Miss (Cutting Words), miss, miss.

    23 - Aerial Servants (AC 15)

    AS 3 (-30 HP, Adjacent to Khog & Simon)
    -Attacks Khog Slam (21), Slam (19). Hit! Hit! 9 damage, 15 damage (bludgeoning).

    AS 4 (50 ft from all combatants)
    -Closes with Khog. Khog hits with AO! Speed falls to 0. It falls from the sky. Dies mysteriously at 50 feet.

    AS 6 (Adjacent to Sirocco and Jhoira)
    -Wind blast! Sirocco, Jhoira, Pegasus. 17 damage, Str save DC 13 for half, failure means pushed half your speed away.

    Notes/Status
    Storm Guy 1: dead
    Storm Guy 2: (-12 HP) 50 feet away from all combatants
    Storm Guy 3: Charmed, 10 feet from Khog & Co
    Storm Guy 4: Charmed, 10 feet from Khog & Co
    Storm Guy 5: 50 feet away from all combatants

    AS 1, 2: dead
    As 3: (-30 HP) Adjacent to Khog & Simon
    AS 4: dead
    AS 5: dead
    As 6: Adjacent to Sirocco & Jhoira

    Notes and Conditions
    -Stormy skies. Difficult terrain, disadvantage on ranged attacks, disadvantage on Concentration checks.

    Other
    Spoiler: Passive Perception 18
    Show

    Additional blue eye-spots are forming in the storm clouds above you.

    Last edited by truemane; 2023-06-11 at 04:08 PM.
    (Avatar by Cuthalion, who is great.)

  10. - Top - End - #40
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    GnomeWizardGuy

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    Default Re: [IC] D&D5E - The Ultimate Quest Part 1

    Khog
    Orc Barbarian 20/ Paladin 20
    AC: 17 HP: 249/340 +0 THP | PP: 17 PIv: 11 PIs: 13
    HD: 20/20d12, Conditions: rage, death ward
    Pegasus: AC12, 79/59+20 HP +3 THP, warding bond, death ward


    Khog stands tall in the face of the electric assault. He has nothing metal so there is nothing to drop. He wears no armor and his glaive is wood and amethyst. He also absorbs some of the damage directed at his pegasus.

    He ignores the aerial servants and focuses on the adjacent storms.

    Spoiler: OOC
    Show
    Warding bond moves 22 of 44HP of damage from pegasus to Khog.

    Action: Reckless attack (everyone has advantage to attack him), focus on one until it drops then move to the next one.

    Attack 1: (1d20+17)[25], (1d20+17)[34], Slashing (1d10+15)[22] + Radiant (1d8)[5] + Force (3d6)[8] = 35
    If Crit add Slashing (4d10)[18] + Radiant (1d8)[2] + Force (3d6)[9]

    Attack 2: (1d20+17)[24], (1d20+17)[34], Slashing (1d10+15)[24] + Radiant (1d8)[2] + Force (3d6)[9] = 50
    If Crit add Slashing (4d10)[20] + Radiant (1d8)[8] + Force (3d6)[16]

    BA Attack: (1d20+17)[26], (1d20+17)[19], Slashing (1d4+15)[18] + Radiant (1d8)[1] + Force (3d6)[11] = 30
    If Crit add Slashing (4d4)[12] + Radiant (1d8)[2] + Force (3d6)[9]

    Zealot to first attack if crit, otherwise to second attack (1d6+10)[15], if crit add (1d6)[3] added to #2 above

    Add 3rd level Smite Radiant (8d8)[42] to first crit

    Reaction: AOO if someone leaves his 10’ reach, enters his reach (PAM), or attacks another (Sentinel). If AOO hits, target's speed reduced to zero.

    AOO: (1d20+17)[37], (1d20+17)[23], Slashing (1d10+15)[23] + Radiant (1d8)[7] + Force (3d6)[12]
    If Crit add Slashing (4d4)[7] (21 in OOC) + Radiant (1d8)[8] + Force (3d6)[12] = 83


    Spoiler: Tracking
    Show

    Spell Slots, 1st: 4/4, 2nd: 2/3, 3rd: 2/3, 4th 2/3, 5th: 1/2
    Relentless 1/1 LR
    Relentless Rage DC10,+5
    Divine Sense 6/6 LR
    Lay on Hands 100/100 LR
    Channel Divinity 1/1 SR
    Cleansing Touch 5/5 LR
    Avenging Angel 1/1 LR
    Fanatical Focus 1/1 Rage
    Zealous Presence: 1/1 LR
    Force cone: 1/1 LR
    Inspiring Leader: 0/1 SR


    Spoiler: notes
    Show
    Alder Scalescar
    Jorgundmir, gold dragon king
    Ljiljiana, a Mage works for Alder
    Planar Spire
    True Prophet of Dao

    Last edited by Bobthewizard; 2023-06-14 at 09:59 AM.

  11. - Top - End - #41
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    Default Re: [IC] D&D5E - The Ultimate Quest Part 1

    Sirocco winces. The presence of the lightning elementals makes her hair stand on end. "A little farther away, please," she tries to say over the deafening wind in Auran, but she's interrupted by another blast from the wind servant.

    She and Rex both tuck in, dropping some altitude in exchange for not getting their limbs literally blown off. Sirocco sits up and resumes playing her song to focus herself as her pegasus unfurls his wings and fights his way back up.

    "Alright, that's enough out of you!" She doesn't even bother to say it in the elemental tongue in this case. After a few quick cords, she unfurls her fan and swipes it to throw some blasts of force at the blustery monster that almost KO'd her ride.

    Spoiler
    Show
    Concentration:

    (1d20+8)[18] vs. DC 5 (aura)
    (1d20+8)[16] vs. DC 5 (wind)

    Actions:
    Move: Rollin' around at the speed of horse
    Bonus: None/Dismiss Silph since we kind of forgot she was here anyway
    Standard: Eldritch blasts! The weather probably means I should roll spell attacks with disadvantage, so I'll do that this time.
    (1d20+15)[26]/(1d20+15)[25], (1d10+6)[10] Force
    (1d20+15)[24]/(1d20+15)[16], (1d10+6)[14] Force
    (1d20+15)[16]/(1d20+15)[24], (1d10+6)[11] Force
    (1d20+15)[26]/(1d20+15)[18], (1d10+6)[11] Force

    Focusing down whatever Jhoira's turret is hitting to help suit the Snoopy's Doghouse mental image.

    Sirocco:
    HP: (217)/(220+15), AC: 18
    Saves: Str +10, Dex +11, Con +3, Int +4, Wis +6, Cha +12
    Effects: Mind Blank, Bardic Inspiration on Jhoira and Ozzy, Charm Monster x2, extra +5 on saves from Khog that I keep forgetting
    Passives: Advantage on saves vs. spells, Resistance to Lightning and Thunder damage
    Concentration: Control Weather (Trying to calm the storm)

    Silph (Sprite):
    (Dismissed I guess)
    HP: (2+28)/(2+28), AC: 15
    Saves: Str +4, Dex +4, Con +0, Int +2, Wis +1, Cha +0
    Effects: Invisibility, Stealth +8, Dodge Action, extra +5 to saves

    Rex:
    Takes 17, reduces it by 9 if this save beats a 13: (1d20+9)[29]
    HP: (59+28)/(59+28), AC: 12
    Saves: Str +4, Dex +2, Con +3, Int +0, Wis +2, Cha +1
    Effects: Fly 90 ft., Evasion and Target Redirection from Mounted Combat, extra +5 to saves
    Avatar by the Ninja Chocobo.

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