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2024-03-20, 05:06 AM (ISO 8601)
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- Sep 2011
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- Spain
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2024-03-20, 06:36 AM (ISO 8601)
- Join Date
- Jul 2020
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2024-03-20, 07:48 AM (ISO 8601)
- Join Date
- Dec 2011
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- North Eastern UK
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Re: D&D 3.5 low-power; Dungeon of Strangeness 2.0
I wanna step into this question/ answer, Army building I can understand, Minionmancy is only the death of a game if it is missused, but why isn't he allowed to make himself healable by Necro Energy?
(I would like to be able, in some game, raise Lord Orgauth Denuthson from death, and have him as a secondary asset, not necessarily in this game though)
Ehm, fast healing does take into account that undead instantly die when they reach 0 hp, regardless of fast healing, or am I misunderstanding something? Necro Healing is easy, just as easy as Positive Healing, if a Dread Necro is also added to the party, he/ she/ it can heal my scrub, something to keep in mind.
We can lower the Fast Healing, but not completely remove it?.
Cool! Just have a think about where your dungeon is situated please.Last edited by Burning Spear; 2024-03-20 at 08:40 AM.
GNU Sir Terry Pratchett
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2024-03-20, 09:03 AM (ISO 8601)
- Join Date
- Feb 2017
- Location
- Germany
- Gender
Re: D&D 3.5 low-power; Dungeon of Strangeness 2.0
Good that you agree.
You're actually expending a ressource here (even with an easy recharge method due to Warblade), I'm okay with that. And you're... Really slow, Some things do balance each other out. the bombs are... A thing but with them basically only usable against objects (if I haven't read the wrong entry) I'm fine with it.
I'm not sure why you're asking for another person but I can answer these.
I don't like infinite healing, that's what a Dread necromancer can do with his pets and even to himself if he's able to heal himself with negative energy. Being on full HP every encounter is... Just something I dislike because using ressources to counter what a fight has done to you is something that I like, even when these ressources are renewable, they are still somehow limited.
What version of the Revenant are you using? The one that I found from the SRD has Regeneration not fast healing and instantly reforms some minutes after even if brought to 0 HP. This does work in a high level campaign where the enemies have ressources and the knowledge to counter the very specific kill conditions of a revenant, but definitely not here in this game.
I'm also not sure about you're last question?/Demand?
The adventure will end when you have completed the dungeon it will not have any relevance where the dungeon is actually situated, the adventure will also start in a way where you won't actually know where the dungeon is. Basically it doesn't matter where the adventure actually plays and to be honest I don't want to pin it down because that will mean additional work with the possible caveat that someone may say "but this kind of metal basically can't exist here!" Which doesn't mash with my DM style at all.
I'm sorry if this is a problem for you but I'm just simply not interested to play in a specific setting for a reason.
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2024-03-20, 09:29 AM (ISO 8601)
- Join Date
- Dec 2011
- Location
- North Eastern UK
- Gender
Re: D&D 3.5 low-power; Dungeon of Strangeness 2.0
I asked because I thought your ruling could also affect me/ my scrub
Yea, that sounds cheesy, I just never had a Dm make a problem out of a Dread Necro being able to heal at least him/herself. O.o
I'll Pm you. and your findings are reasonable if the one you found differed from the one I was looking at, lol.
Pm
Okidoki, just trying to keep things clear tbh.
Mostly it had to do from my side with Gods used for fluff reasons, and basic background of the character, no worries.GNU Sir Terry Pratchett
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2024-03-20, 09:51 AM (ISO 8601)
- Join Date
- Jan 2019
Re: D&D 3.5 low-power; Dungeon of Strangeness 2.0
Spoiler: Mystery's background
What is a dungeon but a Big Box? And the challenge tomarkeverycornerasHersmap it out fully intrigues Mystery, especially if there's Interesting Toys to play with.
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2024-03-20, 11:15 AM (ISO 8601)
- Join Date
- Dec 2011
- Location
- North Eastern UK
- Gender
Re: D&D 3.5 low-power; Dungeon of Strangeness 2.0
Never saw these system technical questions asked;
Is Intelligence permanent gain retroactive regarding skill points?
Saves and Bab fractional or just base rules?GNU Sir Terry Pratchett
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2024-03-20, 01:58 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Canada, Pacific Time
- Gender
Re: D&D 3.5 low-power; Dungeon of Strangeness 2.0
Variel should be finished, pending GM review. Background, personality, and description are brief but they're there, let me know if you would like me to expand on them.
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2024-03-20, 04:22 PM (ISO 8601)
- Join Date
- May 2020
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- Mx
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Re: D&D 3.5 low-power; Dungeon of Strangeness 2.0
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2024-03-20, 05:22 PM (ISO 8601)
- Join Date
- Dec 2011
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- North Eastern UK
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Re: D&D 3.5 low-power; Dungeon of Strangeness 2.0
So, I am sure I remember correctly there was a feat, that allowed a mage to know 1 lvl 2 spell, and be able to cast it 1/day, and when you can eventually cast lvl 2 spells, it becomes an additional slot for any spell. And the spell becomes a normal part of the spells known list.
I just can't remember where it's hiding, what book etc. Anybody?GNU Sir Terry Pratchett
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2024-03-20, 05:59 PM (ISO 8601)
- Join Date
- May 2020
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- Mx
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Re: D&D 3.5 low-power; Dungeon of Strangeness 2.0
The closest I know would be Chaotic Spell Recall. You recall 1 chaotic spell/day of any level. Its an abyssal inheritor feat (you need 1 feat of that list) and gain +1use/day for every 4 inheritor feats you have.
There a feat to gain +int mod free spells to your book each level.
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2024-03-20, 06:11 PM (ISO 8601)
- Join Date
- Dec 2011
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- North Eastern UK
- Gender
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2024-03-20, 06:57 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Canada, Pacific Time
- Gender
Re: D&D 3.5 low-power; Dungeon of Strangeness 2.0
Precocious Apprentice, from Complete Arcane.
Spoiler
Prerequisite: Spellcasting ability (Int or Cha) 15, arcane caster level 1st.
Benefit: Choose one 2nd-level spell from a school of magic you have access to. You gain an extra 2nd-level spell slot that must be used initially to cast only the chosen spell. Until your level is high enough to allow you to cast 2nd-level spells, you must succeed on a DC 8 caster level check to successfully cast this spell; if you fail, the spell is miscast to no effect. Your caster level with the chosen spell is your normal caster level, even if this level is insufficient to cast the spell under normal circumstances.
When you become able to cast 2nd-level spells, you lose the benefit described above but retain the extra 2nd-level spell slot, which you can use to prepare or spontaneously cast a spell of 2nd level or lower as you normally would.
Finally, you gain a +2 bonus on all Spellcraft checks.
Special: You can take this feat only as a 1st level character.
For what it's worth, my character is already a pretty arcane-flavored Swordsage.Last edited by Athaleon; 2024-03-20 at 06:58 PM.
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2024-03-21, 04:38 AM (ISO 8601)
- Join Date
- Feb 2017
- Location
- Germany
- Gender
Re: D&D 3.5 low-power; Dungeon of Strangeness 2.0
Permanent gain is retroactive,
Base rules with saves and Bab
Brief background is fine.
That does sound pretty fun.
I would like to go away from arcane sword sage I think it complicates the matter more than helping.
@Burning Spear: I'm sorry it seemed I looked at a totally wrong Revenant.
I did read about the official Revenant and... Uh... I have to think about it. This game is not for a personal vendetta about the one who killed you and the fast healing and the immunities. Exist.
I have to let it tumble in my head a bit, I'll want to write any potential changes in the recruitment thread that we are all on the same page and I want the group to be "roughly" on the same power level.
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2024-03-21, 05:06 AM (ISO 8601)
- Join Date
- Dec 2011
- Location
- North Eastern UK
- Gender
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2024-03-21, 05:32 AM (ISO 8601)
- Join Date
- Dec 2011
- Location
- North Eastern UK
- Gender
Re: D&D 3.5 low-power; Dungeon of Strangeness 2.0
Okidoki
Are you aware of "Elephant in the Room" rules for feats?
No biggie
The Vendetta and my god sending me out to kill his targets is a side-effect, I am not playing a one-trick-pony story-wise.. , Also, story-wise, he only just became undead, so he doesn't know all of what he can do/ immunities he has, so I will be playing him that way, as if he is still human. And Hp, he doesn't have an endless amount of them, so, even with fast healing, he won't be wading into combat frontline to soak up all the hits..
Read his fluff, and this might help understand moreso how I'd play him.
You did say initially one can be anything, hence my application..Last edited by Burning Spear; 2024-03-21 at 07:24 AM.
GNU Sir Terry Pratchett
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2024-03-21, 10:53 AM (ISO 8601)
- Join Date
- May 2018
Re: D&D 3.5 low-power; Dungeon of Strangeness 2.0
Consider me interested:
https://www.myth-weavers.com/sheets/?id=2890336
Savage Species Imp, vaguely built around charisma and int, plan is to go for a dip in psion (egoist) for the at will minor change shape acf, then all-in on fiend of posession to buff and assist the party. Then if the game’s beyond that, I dunno.
(this is… really weak imo. No spells, combat abilities are gonna be a trashfire, but potentially some cool stuff I wanna try out.
there’s some tweaking to be done on the savage species imp: the 3.5 update to imps doesn’t give them regeneration. I’ve included the weird ability score increases they get (dex and wis) but if you want I can remove those as I’m not sure where that is on the 3.5 example imp as a point of comparison. )
Backstory:
Spoiler: Art I’d be using on the sheet as I think it looks cool
An imp from Phegethos, Ishanna was rather uninterested in promotion. In her long life she grew accustomed to being an imp, working on the material, and enjoyed what she did. Balancing the careful successes and ‘failures’ to keep herself comfortably in her current role has worked for centuries…
Until recently, when a pit fiend supervisor noticed that this one imp was seemingly failing to ensnare one soul every 6 souls. The regularity was in and of itself, an irregularity.
Under much more scrutiny, Ishanna has been given a deadline.
One century. 1000 souls.
Success would mean forced promotion whether she likes it or not, failure would mean busted down to Nupperino… and possibly even worse.
This is potentially Ishanna’s last century as an imp, and she intends to enjoy it, and not only capture 1000 souls for Hell, but exceed that, tenfold, so she can prove her worth and remain an imp and live in the manner to which she is accustomed to for the rest of time.
And so, she follows the party, either invisibly or as a bird for now, believing them to be potentially useful for her goals.Last edited by Malphegor; 2024-03-21 at 12:25 PM.
OI YOU! Join this one Discord where people talk 3.5 stuff! Also chicken infested related things! It’s pretty rad! https://discord.gg/6HmgXhUZ
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2024-03-21, 09:09 PM (ISO 8601)
- Join Date
- Aug 2014
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2024-03-22, 02:36 AM (ISO 8601)
- Join Date
- May 2020
- Location
- Mx
- Gender
Re: D&D 3.5 low-power; Dungeon of Strangeness 2.0
Name: Nero Clodia Race Class Silverbrow human, Duskblade Profession Wander Alignment CN Age 22
Coming from a long line of wizards and sorcerers, his father sent him to study, but all he wanted was to be a soldier and a great swordsman. His first mentor, the sorcerer Orfin, also his uncle, saw Nero skill with the sword, his desire to be the best, and the look of someone about to run and find his own destiny. Not wanting to lose his position and disgrace the family, Orophen decided to send Nero to study with the Dusk Edges. Nero's swordsmanship could be cultivated there, and yet his magical abilities would not be lost to the family.
Nero threw himself into training him without regard for everything else. Months turned into years, but it seemed too soon for his mentors to warn him that he couldn't learn anything more from them. With the exception of one of them, who was recent with the fame of his family. He decided to challenge him to use his techniques with a whip. Frustrated by the frustrating weapon he focused on it until he ended up asking at a bar and there he was introduced to the spinning blade. Shortly afterward he was able to show the jealous teacher his progress, leaving him once again frustrated with the family.
The other masters, seeing this and not wanting to let him stagnate, released him to find his destiny and forbade him to return until he had made a name for himself and was truly worthy of joining their ranks as a Dusk Sword. .
This is how Nero finds himself a few months later in a world he has only read about, in a dusty old tomb, playing dice with some new acquaintances and 4 unpleasant guys.
Sheet its a WIP. Need to spend money.
The weapon is a spining blade, fuffled as a whip sword. Like Ivy from Soul calibur.
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2024-03-22, 07:58 AM (ISO 8601)
- Join Date
- Feb 2017
- Location
- Germany
- Gender
Re: D&D 3.5 low-power; Dungeon of Strangeness 2.0
Okay I looked at the Revenant in more detail and it has a lot of stuff that seems pretty relevant for a revenant which you kinda needed to build around (like with the item that let's you exist longer as a Revenant for example) a lot of stuff will not ever come up (like you're vendetta)
Could I propose the following:
Strangeness undead player race.
Just undead traits,
Strength +2
LA + 1
No worries about needing to live longer, you can still play it with the background and I don't have to worry about Fast Healing, DR and a bunch of immunities.
And I'm aware of Elephant in the room, I don't want it for this game, but that's kinda the reason I gave away 2 bonus feats should you need them.
That is a fun concept.
You can have the weird ability retribution and I would prefer no regeneration or Fast Healing.
I like the goal, though it probably wouldn't play much of a role in the dungeon escape.
Spinning blade fluffed like a whip sword is fine with me.
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2024-03-22, 05:21 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- ಠ_ಠ
- Gender
Re: D&D 3.5 low-power; Dungeon of Strangeness 2.0
still taking interest?
EDIT: if so, im working on a fire themed fire cleric, binder, Bard, dragon shaman. Fire, fire everywhere.
InfernoxLast edited by BelGareth; 2024-03-22 at 06:01 PM.
Spoiler
Bel's Compendium
Homebrew sig
Epic items of interest
Sir cowabunga of clubs
ENTJ-A
“Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
“Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok
"I have a high art; I hurt with cruelty those who would damage me." -Archilochus
Discord -Now with a recruitment bot!
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2024-03-23, 09:29 AM (ISO 8601)
- Join Date
- Jul 2020
Re: D&D 3.5 low-power; Dungeon of Strangeness 2.0
Last edited by Metastachydium; 2024-03-23 at 09:30 AM.
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2024-03-24, 03:33 AM (ISO 8601)
- Join Date
- May 2020
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- Mx
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Re: D&D 3.5 low-power; Dungeon of Strangeness 2.0
Nero Clodia Sheet finished
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2024-03-24, 12:49 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- ಠ_ಠ
- Gender
Re: D&D 3.5 low-power; Dungeon of Strangeness 2.0
Spoiler
Bel's Compendium
Homebrew sig
Epic items of interest
Sir cowabunga of clubs
ENTJ-A
“Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
“Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok
"I have a high art; I hurt with cruelty those who would damage me." -Archilochus
Discord -Now with a recruitment bot!
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2024-03-28, 10:02 AM (ISO 8601)
- Join Date
- Aug 2014
Re: D&D 3.5 low-power; Dungeon of Strangeness 2.0
If I missed it, what was the deadline anyways?
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2024-03-28, 03:01 PM (ISO 8601)
- Join Date
- May 2020
- Location
- Mx
- Gender
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2024-03-28, 08:19 PM (ISO 8601)
- Join Date
- Feb 2013
- Location
- New Zealand
Re: D&D 3.5 low-power; Dungeon of Strangeness 2.0
Or it could be the buggy site.
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2024-03-28, 08:38 PM (ISO 8601)
- Join Date
- May 2020
- Location
- Mx
- Gender
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2024-03-29, 10:11 AM (ISO 8601)
- Join Date
- Jan 2024
Re: D&D 3.5 low-power; Dungeon of Strangeness 2.0
I would post my interest. This would be my first time with 3.5e, so I don’t know how to make an intentionally bad character, but I was thinking a Bard with Vow of Non-violence.
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2024-03-29, 10:01 PM (ISO 8601)
- Join Date
- Apr 2010
- Location
- behind the toolshed
- Gender
Re: D&D 3.5 low-power; Dungeon of Strangeness 2.0
You've got the right idea...!
Yeah, this website's been real cranky lately. And it's hurting my feeling😿s."I don't want problems solved for me. I want the fishing rod, not the fish." -Yanni