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2024-05-06, 01:32 PM (ISO 8601)
- Join Date
- Jul 2014
- Location
- Avatar By Astral Seal!
Re: [5e] [Big 16] Medieval warfare themed adventure
I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
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2024-05-06, 04:53 PM (ISO 8601)
- Join Date
- Jul 2017
- Location
- Brazil
Re: [5e] [Big 16] Medieval warfare themed adventure
I wasn't counting Lioslaith since he hadn't submitted a sheet yet, so at the time we had 4 applications for 4 spots. I don't wanna discourage players from going for their concepts while also I wanna be clear about my priorities when picking players for the game.
Originally Posted by samduke
Now delving more deeply into the "roleplay flavor" aspect of my answer, I'd say all 4 PCs will have the authority to lead knights into war, wherever it comes from. Whether they have the noble right to do so like Percilla, or were imbued with that authority by the king despite being a pagan druid like Luna, the troops will see them as leaders and will take their orders no matter what. These are noble knights, honor and duty means a lot to them.
I might have elaborated too much lol. Please to nudge me to the right direction if I missed your point.
Level 5 is already kinda low for "champion" PCs, so I figured two uncommon items would help give them some personality.
Originally Posted by Flashkannon
The design behind the "1 spellcaster" rule is to limit your access to 3rd level spells. Rogue 2/Cleric 3 would only give you access to 2nd level spells, like Paladin 5 or Ranger 5. So it's fine!
Reading your Personality traits/Ideals/Bonds/Flaws and Background (Outlander), I tend to think your character would be quite familiar to Luna's druid circle, and other circles around the realm. As an Outlander Paladin I imagine your character would roam the countryside in his crusade for balance in the natural world, and since his flaw reads "I am slow to trust members of other races, tribes, and societies", I imagine his priority would be the human kingdom he was born into .
Wilhem had a good relationship with these druids, who inhabited mostly the woods in the central area of the map (though there are smaller groves scattered around hamlets that sometimes housed druids too). My question is: If a noble lord who respects nature (only plowing enough fields for their sustain, no excessive farming and woodcutting, no burning woods to make shorter roads, things like that) asked Galinmorn to fight for him in a war, would he be tempted to accept? Is there a reward this noble could offer Galinmorn that might convince him to fight a war?
I'm asking that to figure out if your character might have fought for Wilhem the Usurper in the past, back when he was still a friend to the druids. -Currently- he is kicking them out of his land, so you have plenty of motivation to fight for King Harald.
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2024-05-06, 04:57 PM (ISO 8601)
- Join Date
- Oct 2009
- Gender
Re: [5e] [Big 16] Medieval warfare themed adventure
My intent was to be sort of ancestrally obligated to fight for whomever needed him. I was assuming that was the king but yes. His obligation would extend to the kings vassals, etc.
I like the globe warm...
If you live for people's acceptance you will die from their rejection.
Remember, no matter how hot she is, someone, somewhere is tired of her crap.
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2024-05-06, 05:58 PM (ISO 8601)
- Join Date
- Oct 2014
Re: [5e] [Big 16] Medieval warfare themed adventure
Indeed, and it very much does. There's a few magic items that can really change a playstyle, like a Hat of Disguise, or a Broom of Flying, or even the humble Bag of Holding. When I was playing an artificer, I was even considering the power of the Bracers of Archery - beyond their usual use to match a damage bonus to the +2 to attack rolls an archer gains from the Archery fighting style, given a cooperative but unskilled humanoid of reasonable dexterity and an hour, you can simply make your own ranged support any time you please. The Cloak of the Manta Ray can change campaigns, depending on the setting. Imagine being a one-person submersible on the high seas - not just the underwater breathing, but the speed itself can have some interesting applications.
I'm also hoping we can get a discord server for this, as it makes ooc discussions more agile in my experience, though some prefer to keep their games strictly forum-based so I try to ask first.
The design behind the "1 spellcaster" rule is to limit your access to 3rd level spells. Rogue 2/Cleric 3 would only give you access to 2nd level spells, like Paladin 5 or Ranger 5. So it's fine!
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2024-05-06, 07:20 PM (ISO 8601)
- Join Date
- Apr 2012
- Location
- England
- Gender
Re: [5e] [Big 16] Medieval warfare themed adventure
Rolling for hit points!
Hit Points: (4d8)[1][6][7][1](15)
The average is 5, right? So 10+7+8+9+7 for 41 hit points.Last edited by Infernally Clay; 2024-05-06 at 07:26 PM.
"Don't think of it as dying," said Death,
"Just think of it as leaving early to avoid the rush."
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2024-05-06, 09:08 PM (ISO 8601)
- Join Date
- Jul 2017
- Location
- Brazil
Re: [5e] [Big 16] Medieval warfare themed adventure
Looks like he runs the risk of facing valorous knights in the battlefield who once fought alongside him under Wilhem. Horrors of war!
Now I wanna run a whole campaign based on Manta Ray... Or an adventurer's group in a magic carpet.
Originally Posted by Flashkannon
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Here's an updated map with each biome more clearly defined. I realize villages, mountains and rivers weren't hex-exact and that's kinda important in a hexcrawl.
Mountains are blocked, but can be explored for passages. Woods grant concealment against enemy troops. Villages can be raided and plundered for food, in case you linger too much. King Harald commanded you to kick the villagers out of their houses and send them to the town by Riverlord's Keep, which is Wilhem's capital. You're still burning his crops and breaking his economy, but there's no slaughter. This is heavy cavalry composed of dutiful noble knights.
Crossing rivers:
1. You enter the river hex normally.
2. You decide to cross, and spend 1 hex to do it.
3. You enter the next hex normally.
This is so you can march alongside a river without crossing it, as observed in the example below:
Spoiler
While the real war is being fought by King Harald to the East, his majesty has sent the PCs ahead of a heavy cavalry unit by ship to create pressure on the opposite side of Wilhem's province. Those ships are still available, and can be sailed up and down the rivers. With good wind, ships will move 8 hexes per day rather than 4. Boarding the ships should cost a hex of movement.
Zoomed-out regional map for clarification:
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2024-05-06, 11:01 PM (ISO 8601)
- Join Date
- Oct 2014
Re: [5e] [Big 16] Medieval warfare themed adventure
Ah, honor demanding a fight between comrades - a compelling tragedy.
Now I wanna run a whole campaign based on Manta Ray... Or an adventurer's group in a magic carpet.
Yup, and in this sorta low-magic setting, I like to think there are few magicians around, and their council is sought out by lords and ladies and kings and generals. Information about the enemy's court mage is vital. They can't just teleport to Waterdeep and hire a different wizard for different tasks :P
Here's an updated map with each biome more clearly defined. I realize villages, mountains and rivers weren't hex-exact and that's kinda important in a hexcrawl.
Crossing rivers:
1. You enter the river hex normally.
2. You decide to cross, and spend 1 hex to do it.
3. You enter the next hex normally.
This is so you can march alongside a river without crossing it, as observed in the example below:
While the real war is being fought by King Harald to the East, his majesty has sent the PCs ahead of a heavy cavalry unit by ship to create pressure on the opposite side of Wilhem's province. Those ships are still available, and can be sailed up and down the rivers. With good wind, ships will move 8 hexes per day rather than 4. Boarding the ships should cost a hex of movement.
Zoomed-out regional map for clarification:
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2024-05-06, 11:47 PM (ISO 8601)
- Join Date
- Jul 2017
- Location
- Brazil
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2024-05-07, 05:11 AM (ISO 8601)
- Join Date
- Apr 2012
- Location
- England
- Gender
Re: [5e] [Big 16] Medieval warfare themed adventure
Here's what I have so far for Cheshire, the Rogueish Cleric.
Her being a Changeling is purely mechanical and in-game I would assume she is simply a regular ol' human who is exceptionally good at impersonating others.
Cheshire grew up without much and, like so many children in her position, she turned to a life of crime in order to survive. What set her apart from others like her, however, is the fact that she rarely ever stayed caught. One minute she's in her cell, the next she's impersonating a guard and gone out the back door before anyone even notices. Except someone did notice and when Cheshire had been caught one too many times she was brought before King Harald, who was in need of someone with Cheshire's... unique talents.
No longer needing to steal to survive, Cheshire was able to put her talents to a more fulfilling purpose and she bloomed. King Harald was right to believe she sees the world as a challenge to overcome and employed her to do just that. It was around this time that Cheshire received the blessings of Tymora, who seemed to believe Cheshire had made the right choice to use her talents to help others.
As such, Cheshire's role within the army is to gather information and sow confusion. She is to sneak into enemy encampments and fortifications, blend in, learn what she can of enemy movements and plans, edit and falsify documents to throw them off of her ally's movements and plans and get out without anyone ever knowing she was there in the first place. King Harald does not, however, ask her to assassinate people. Whether it's because he would not resort to such tactics, or because he knows Cheshire isn't a killer, is up to you."Don't think of it as dying," said Death,
"Just think of it as leaving early to avoid the rush."
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2024-05-07, 06:24 AM (ISO 8601)
- Join Date
- Oct 2009
- Gender
Re: [5e] [Big 16] Medieval warfare themed adventure
“Looks like he runs the risk of facing valorous knights in the battlefield who once fought alongside him under Wilhem. Horrors of war!”
I think that sounds like some outstanding opportunities for some deep role play!!!Last edited by Lioslaith; 2024-05-07 at 06:24 AM.
I like the globe warm...
If you live for people's acceptance you will die from their rejection.
Remember, no matter how hot she is, someone, somewhere is tired of her crap.
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2024-05-07, 08:32 PM (ISO 8601)
- Join Date
- Jul 2014
- Location
- Avatar By Astral Seal!
Re: [5e] [Big 16] Medieval warfare themed adventure
Dangelo, got a start date in mind?
I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
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2024-05-09, 09:01 AM (ISO 8601)
- Join Date
- Jan 2014
Re: [5e] [Big 16] Medieval warfare themed adventure
(4d8)[5][7][7][1](20)
Not quite a ranger, but Brooke Xiloscient is just about ready to serve as a wilderness guide and scout for the king's forces.
Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Cazero's Graduates Of Hope's Peak - Danganronpa Mafia
Avatar by AsteriskAmp
My Homebrew
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2024-05-09, 03:24 PM (ISO 8601)
- Join Date
- Jul 2017
- Location
- Brazil
Re: [5e] [Big 16] Medieval warfare themed adventure
Hey there AvatarVecna, unfortunately we have already started the game. Sorry, I forgot to edit the thread to show it was filled. Hope you didn't spend too much time on that sheet </3 I may still PM you if we need alts tho
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2024-05-09, 04:03 PM (ISO 8601)
- Join Date
- Jan 2014
Re: [5e] [Big 16] Medieval warfare themed adventure
Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Cazero's Graduates Of Hope's Peak - Danganronpa Mafia
Avatar by AsteriskAmp
My Homebrew