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Thread: Cyre Red (IC)

  1. - Top - End - #961
    Ogre in the Playground
     
    purepolarpanzer's Avatar

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    Default Re: Cyre Red (IC)

    First Sergeant Honor
    Warforged Paladin of Conquest
    AC: 19 HP: 25/64+5
    Temp HP:
    PP: 11 PIv: 9 PIs: 14
    Conditions:
    Concentrating on:
    6 / 6 d10 HD
    Spell Slots- 4/4 1st, 1/2 2nd
    Lay on Hands- 0/30

    Honor looks to the walls and appraises them. "Acid to weaken and dual hammer blows to finish the job seems like a good balance of stealth and quickness. If there was any way we could arrange a distraction or diversion to cover the escape that would be best. I possess no silence magic. I can take the form of a giant mechanical scorpion to add some more durability to myself in a fight, much like a druid..." Honor grinds his jaw as he considers the options. "When all paths are dangerous, it is best to make the best choice possible, throw the dice, and storm the fortifications, despite the odds. No half-measures. Let's do this."
    The Bear is Back.

  2. - Top - End - #962
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    BlueKnightGuy

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    Apr 2013

    Default Re: Cyre Red (IC)

    Aanash
    Tiefling Barbarian/Wizard/Warlock/Fighter
    AC: 19 HP: 62/63
    PP: 12 PIv: 11 PIs: 12
    Conditions: Blindsense (10), Arcane Ward (5/5), Temp HP (12)
    Light Source: Golden Bracelet (Light Cantrip)


    Aanash clicks his fingers together. "I can use a thunderous hammer stroke to strike the wall into the next building, just before we flee into the street. Make it sound like we broke into it and rile up anything inside. If we are fortunate, the pursuers will look inside and be slowed down by the occupants..."

    Spoiler: Actions
    Show
    ...


    Svek, Kobold Sorcerer | AC: 17 | HP: 53 +12 /62 | PP: 15 PIv: 10 PIs: 12
    Spell Points: 12/32 | Sorcery Points: 4/6 | Wand: 7/7 | Wings 118/120
    HD: 6/6d6 | Draconic Cry: 3/3 | Command: 1/1 | Misty Step: 1/1
    Infuse Weapon: 1/1 LR, Resist Damage rx: 2/3 LR
    Conditions: Concentrating (Web)


    Svek nods his head. "Okay. My acid is quiet, so I will get started," flapping his wings, he scoots over to the back wall into the other street to begin weakening the structure.

    Spoiler: Actions
    Show
    ...


  3. - Top - End - #963
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    Amnestic's Avatar

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    Default Re: Cyre Red (IC)

    Weakening walls with acid allows you to keep the noise to a minimum, but not negate it entirely. You move quickly when Honor's hammerblow breaks through the wall, rushing through the dust into smoke, as you find the area aflame from the conflict that appears to have spread. In the distance, you can still hear fighting ongoing, in pockets too distant to make out. Bodies are scattered nearby. Some are warforged, some are corpses - likely old ones - with still-fresh-blood that never seems to clot correctly.

    To the west, three warforged standing sentry swivel on the spot towards the noise, and immediately move to engage with you. The two closest appear to have massive maces attached to one arm, while the other bears manacle launchers. The one behind them, far more hulking, wields a greathammer, and has a shoulder-mounted cannon of some sort attached to their back. Despite lingering on the back line, Svek and Adam are the first to act.

    Spoiler: Map
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    Strictly acid splash only targets creatures not objects but that always struck me as a weird restriction.

    The rubble immediately to the party's south is difficult terrain. The stuff to the east is triple difficult - 15ft per square. Also the fire does fire damage.

    Svek and Adam are up first.

    Initiative:
    Svek:(1d20)[20]
    Adam:(1d20)[16](1d20)[17]

    WS: (1d20)[7](1d20)[14]

    Aanash:(1d20)[12]

    WJ: (1d20)[10](1d20)[11]

    Honor: (1d20)[8]




    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  4. - Top - End - #964
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    GreenSorcererElf

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    Default Re: Cyre Red (IC)

    Adam
    Human Cleric
    AC: 20(Cloak of Displacement) HP: 26/50
    PP: 18 PIv: 9 PIs: 9
    Conditions:
    Concentrating: Twilight Sanctuary
    Seeing the warforged already here, and waiting for them, Adam doesn't hesitate to raise his hammer before calling out, boldly. "Remember Cyre!", and invoking a sanctuary to try to protect his allies from what was sure to come as he charged to the south, skirting around the rubble blocking the way.

    Spoiler: OOC
    Show

    Action: Twilight Sanctuary.
    Move: 2 West, 5 South(In a more optimal pattern).
    (1d6+6)[7] Twilight Sanctuary

    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss
    Jace/Elela, Right to Die

  5. - Top - End - #965
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    BlueKnightGuy

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    Default Re: Cyre Red (IC)

    Aanash
    Tiefling Barbarian/Wizard/Warlock/Fighter
    AC: 19 HP: 62/63
    PP: 12 PIv: 11 PIs: 12
    Conditions: Blindsense (10), Arcane Ward (5/5), Temp HP (12)
    Light Source: Golden Bracelet (Light Cantrip)


    Spinning his hammer, Aanash gives the warforged a friendly wave with his free hand. Alas, he doesn't have time to stop for a proper fight right now.

    Spoiler: Actions
    Show
    ...


    Svek, Kobold Sorcerer | AC: 17 | HP: 53 +12 /62 | PP: 15 PIv: 10 PIs: 12
    Spell Points: 9/32 | Sorcery Points: 4/6 | Wand: 7/7 | Wings 117/120
    HD: 6/6d6 | Draconic Cry: 3/3 | Command: 1/1 | Misty Step: 1/1
    Infuse Weapon: 1/1 LR, Resist Damage rx: 2/3 LR
    Conditions: Concentrating (Web)


    Weaving magic, Svek conjures a spread of webbing between them and the warforged, catching the latter in the mess of sticky strands. Then he takes off and flies up to the rooftops.

    Spoiler: Actions
    Show
    Cast Web to catch the warforged on the edge and force them to pass as much difficult terrain as possible, though that might not bother the Juggernaut.
    DC 16 Dex saves vs initial Restrain:
    (1d20)[9] Bonk
    (1d20)[19] Manacles
    (1d20)[2] Juggernaut
    Then, fly move 2 SE, 2 S, 2 SE onto the roof of the red house.


  6. - Top - End - #966
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    Default Re: Cyre Red (IC)

    Svek's web catches two of the Warforged, though in one's case the victory is brief before they snap the webs and begin their approach. The other wielder of stun and chain likewise doesn't breach the web's borders, but does fire two manacle shots at both Adam and Honor. Distance and displacement means that the chains go wide, and rattle against the ground instead of around limbs. One of them whistles loudly, but if there are any other combatants nearby you can't hear their footsteps...yet.


    Spoiler: Map
    Show



    One sentry gets caught in the web. They use their action to escape it (17) and move forwards, but can't fully escape it due to difficult terrain.
    The other succeeds on their save, moves forward, and blasts Adam and Honor with their manacle launcher, both shots miss.

    The Juggernaut will fail their save at the start of their turn, but they haven't yet.

    Aanash is up.

    Initiative:
    Svek:(1d20)[20]
    Adam:(1d20)[16](1d20)[17]

    WS: (1d20)[7](1d20)[14]

    Aanash:(1d20)[12]

    WJ: (1d20)[10](1d20)[11]

    Honor: (1d20)[8]


    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  7. - Top - End - #967
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    BlueKnightGuy

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    Default Re: Cyre Red (IC)

    Aanash
    Tiefling Barbarian/Wizard/Warlock/Fighter
    AC: 19 HP: 62/63
    PP: 12 PIv: 11 PIs: 12
    Conditions: Blindsense (10), Arcane Ward (5/5), Temp HP (12)
    Light Source: Golden Bracelet (Light Cantrip)


    Jogging southwards, Aanash takes point in scouting whatever lay ahead. It could well be that not all the threats lay behind them.

    Spoiler: Actions
    Show
    Move 1 SE
    Move and Dash 11 S


    Svek, Kobold Sorcerer | AC: 17 | HP: 53 +12 /62 | PP: 15 PIv: 10 PIs: 12
    Spell Points: 9/32 | Sorcery Points: 4/6 | Wand: 7/7 | Wings 117/120
    HD: 6/6d6 | Draconic Cry: 3/3 | Command: 1/1 | Misty Step: 1/1
    Infuse Weapon: 1/1 LR, Resist Damage rx: 2/3 LR
    Conditions: Concentrating (Web)


    Svek watches from the rooftop.

    Spoiler: Actions
    Show
    ...


  8. - Top - End - #968
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    Amnestic's Avatar

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    Default Re: Cyre Red (IC)

    While Aanash retreats, the juggernaut snaps free from the webs, but isn't able to make it beyond their borders.


    Spoiler: Map
    Show



    Juggernaut fails vs. Web, but then breaks free with their action. Also unable to escape due to lack of movement.

    Honor, Svek, and Adam are up.

    Initiative:
    Svek:(1d20)[20]
    Adam:(1d20)[16](1d20)[17]

    WS: (1d20)[7](1d20)[14]

    Aanash:(1d20)[12]

    WJ: (1d20)[10](1d20)[11]

    Honor: (1d20)[8]


    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  9. - Top - End - #969
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    GreenSorcererElf

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    Default Re: Cyre Red (IC)

    Adam
    Human Cleric
    AC: 20(Cloak of Displacement) HP: 26/50
    PP: 18 PIv: 9 PIs: 9
    Conditions:
    Concentrating: Twilight Sanctuary
    Adam moves slowly, making sure to keep himself between Honor and the warforged, covering the far more injured Honor's retreat.

    Spoiler: OOC
    Show

    Move to keep himself between Honor and the warforged(And to make sure Honor can get Twilight Sanctuary).
    (Since Honor moves first, I can't say exactly where he is moving to.)
    If possible: Spend action on dodge, if dash isn't needed.)
    If needed: Give himself a flight speed as a bonus action to get into position to cover Honor

    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss
    Jace/Elela, Right to Die

  10. - Top - End - #970
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    BlueKnightGuy

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    Default Re: Cyre Red (IC)

    Aanash
    Tiefling Barbarian/Wizard/Warlock/Fighter
    AC: 19 HP: 62/63
    PP: 12 PIv: 11 PIs: 12
    Conditions: Blindsense (10), Arcane Ward (5/5), Temp HP (12)
    Light Source: Golden Bracelet (Light Cantrip)


    A mixture of relief and disappointment wafts into Aanash's thoughts when he finds nothing in the alley.

    Spoiler: Actions
    Show
    Not turn


    Svek, Kobold Sorcerer | AC: 17 | HP: 53 +12 /62 | PP: 15 PIv: 10 PIs: 12
    Spell Points: 9/32 | Sorcery Points: 4/6 | Wand: 7/7 | Wings 117/120
    HD: 6/6d6 | Draconic Cry: 3/3 | Command: 1/1 | Misty Step: 1/1
    Infuse Weapon: 1/1 LR, Resist Damage rx: 2/3 LR
    Conditions: Concentrating (Web)


    From above, Svek breathes in and spits a wet ball of burning fluid in a wide arc. He strafes further along the rooftop.

    Spoiler: Actions
    Show
    Firebolt on Manacle Shooter.
    (1d20+8)[13] to hit
    (2d10)[10] fire damage on a hit
    Then, move 6 S along the rooftop.

    Web saves for enemy turn starts:
    (1d20)[14]
    (1d20)[1]
    (1d20)[15]


  11. - Top - End - #971
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    purepolarpanzer's Avatar

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    Default Re: Cyre Red (IC)

    First Sergeant Honor
    Warforged Paladin of Conquest
    AC: 19 HP: 25/64+5
    Temp HP:
    PP: 11 PIv: 9 PIs: 14
    Conditions:
    Concentrating on:
    6 / 6 d10 HD
    Spell Slots- 4/4 1st, 1/2 2nd
    Lay on Hands- 0/30

    Honor picks up speed, moving around the rubble and heading south after Aanash with intent. Lacking much in the way of ranged offense, he sticks to running from the scene. He grumbled something about the better part of valor and hustled south.

    Spoiler: OOC
    Show
    Move around the rubble and dash south after Aanash. Bookin it south.
    The Bear is Back.

  12. - Top - End - #972
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    Amnestic's Avatar

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    Default Re: Cyre Red (IC)

    As you begin your staggered retreat one of the sentries is caught a second time in the web, struggling to escape. The other breaks out of the sticky silk and fires another pair of manacles at Svek, who evades in the air.

    Spoiler: Map
    Show



    Firebolt misses but there's one failed save - and a failed action - to free themselves.

    The other moves forward and fires two longshot manacles at Svek, missing with both.

    Aanash is up.

    Initiative:
    Svek:(1d20)[20]
    Adam:(1d20)[16](1d20)[17]

    WS: (1d20)[7](1d20)[14]

    Aanash:(1d20)[12]

    WJ: (1d20)[10](1d20)[11]

    Honor: (1d20)[8]


    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  13. - Top - End - #973
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    BlueKnightGuy

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    Default Re: Cyre Red (IC)

    Aanash
    Tiefling Barbarian/Wizard/Warlock/Fighter
    AC: 19 HP: 62/63
    PP: 12 PIv: 11 PIs: 12
    Conditions: Blindsense (10), Arcane Ward (5/5), Temp HP (12)
    Light Source: Golden Bracelet (Light Cantrip)


    Aanash continues his jog further from the bank, moving to a corner where he can peek at the next leg of the journey.

    Spoiler: Actions
    Show
    Move 1 SE, 1 S, 1 SE, 1 E, 2 SE.
    Dash 2 SE, 1 S, into cover behind the corner of the building.


    Svek, Kobold Sorcerer | AC: 17 | HP: 53 +12 /62 | PP: 15 PIv: 10 PIs: 12
    Spell Points: 9/32 | Sorcery Points: 4/6 | Wand: 7/7 | Wings 117/120
    HD: 6/6d6 | Draconic Cry: 3/3 | Command: 1/1 | Misty Step: 1/1
    Infuse Weapon: 1/1 LR, Resist Damage rx: 2/3 LR
    Conditions: Concentrating (Web)


    Svek lurks upon the rooftops.

    Spoiler: Actions
    Show
    Not turn


  14. - Top - End - #974
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    Amnestic's Avatar

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    Default Re: Cyre Red (IC)

    Aanash continues his retreat and the Juggernaut continues his advance, closing into melee with Adam, but unable to bring his weaponry to bear.

    Spoiler: Map
    Show



    Aanash and the Juggernaut both dash, with the latter closing into melee with Adam.

    HSA are up.

    Initiative:
    Svek:(1d20)[20]
    Adam:(1d20)[16](1d20)[17]

    WS: (1d20)[7](1d20)[14]

    Aanash:(1d20)[12]

    WJ: (1d20)[10](1d20)[11]

    Honor: (1d20)[8]


    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  15. - Top - End - #975
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    BlueKnightGuy

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    Default Re: Cyre Red (IC)

    Aanash
    Tiefling Barbarian/Wizard/Warlock/Fighter
    AC: 19 HP: 62/63
    PP: 12 PIv: 11 PIs: 12
    Conditions: Blindsense (10), Arcane Ward (5/5), Temp HP (12)
    Light Source: Golden Bracelet (Light Cantrip)


    Aanash peers ahead, waiting for the others to catch up.

    Spoiler: Actions
    Show
    Not turn.


    Svek, Kobold Sorcerer | AC: 17 | HP: 53 +12 /62 | PP: 15 PIv: 10 PIs: 12
    Spell Points: 9/32 | Sorcery Points: 4/6 | Wand: 6/7 | Wings 1165/120
    HD: 6/6d6 | Draconic Cry: 3/3 | Command: 1/1 | Misty Step: 1/1
    Infuse Weapon: 1/1 LR, Resist Damage rx: 2/3 LR
    Conditions: Concentrating (Web)


    With a flick of his wand, Svek attempts to halt the juggernaut's advance. A winged leap across the gap brings him to the next building.

    Spoiler: Actions
    Show
    Wand of Paralysis on Juggernaut.
    (1d20)[11] Con vs DC 15 vs paralysis
    (1d20)[19] if the Jugg has Adv from a feature

    Then move 5 S, 1 SW onto the next building south.


  16. - Top - End - #976
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    GreenSorcererElf

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    Default Re: Cyre Red (IC)

    Adam
    Human Cleric
    AC: 20(Cloak of Displacement) HP: 45/45
    PP: 18 PIv: 9 PIs: 9
    Conditions:
    Concentrating: Twilight Sanctuary
    With Honor barely behind him, still severely injured, Adam knows that he can't move too far. Thus, rather than running as quickly as he could, even with the risk of the Juggernaut catching him, he shoves the being, attempting to knock it prone. "We don't want to hurt you, but if you don't give us any choice but to do so, we will."
    After making the attempt to delay the Juggernaut, he then continues to move with Honor, covering him against attacks.

    Spoiler: OOC
    Show

    (1d20+3)[7] Athletics vs (1d20)[20] Opposed Athletics or Acrobatics(I sense this is not going to go well for Adam.
    While I know a readied is an action as much as a shove is, broken initiative makes moving as a group rather challenging.

    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss
    Jace/Elela, Right to Die

  17. - Top - End - #977
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    purepolarpanzer's Avatar

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    Default Re: Cyre Red (IC)

    First Sergeant Honor
    Warforged Paladin of Conquest
    AC: 19 HP: 25/64+5
    Temp HP:
    PP: 11 PIv: 9 PIs: 14
    Conditions:
    Concentrating on:
    6 / 6 d10 HD
    Spell Slots- 4/4 1st, 1/2 2nd
    Lay on Hands- 0/30

    Honor stops for a moment, turns to the juggernaut, and flares the power of his oath through his eyes, and bellows out "On your knees!" Then he turns and runs after Aanash.

    Spoiler: OOC
    Show
    Command spell, DC 13- (1d20)[12] or do the Grovel form of command. Gain (1d6)[4] +6 Temp HP From Twilight Sanctuary.
    The Bear is Back.

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