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2008-03-26, 10:40 AM (ISO 8601)
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Re: Kumite Round One, Match 3; Desert Wind Swordsage vs Tiger Claw Swordsage
Aldren swiftly moves to block Rake's grab with a dazzling display of
swordknife-manship, and (assuming I'm still close enough to hit you) stabs back again.
SpoilerWall of Blades: (1d20+34)[41]
AoO: (1d20+34)[51] Miss chance: (1d100)[44] (1d100)[98] 51+ on either hits.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
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2008-03-26, 10:43 AM (ISO 8601)
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Re: Kumite Round One, Match 3; Desert Wind Swordsage vs Tiger Claw Swordsage
SpoilerCrit confirm: (1d20+34)[45]
Free attack from Lightning Mace + Aptitude weapon: (1d20+34)[45] (add 1 if crit confirmed)Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
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2008-03-26, 10:46 AM (ISO 8601)
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Re: Kumite Round One, Match 3; Desert Wind Swordsage vs Tiger Claw Swordsage
Aldren successfully blocks the first throw attempt, and scores a minor hit in return.
Spoiler(1d4+11)[15] damage
So that's 41 total damage to you so far.Last edited by Douglas; 2008-03-26 at 10:47 AM.
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2008-03-26, 10:50 AM (ISO 8601)
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Re: Kumite Round One, Match 3; Desert Wind Swordsage vs Tiger Claw Swordsage
edited per aboveLast edited by TheMeanDM; 2008-03-26 at 11:02 AM. Reason: I CAN'T READ!!
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2008-03-26, 10:53 AM (ISO 8601)
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Re: Kumite Round One, Match 3; Desert Wind Swordsage vs Tiger Claw Swordsage
No I'm not. Even Swooping Dragon Strike only denies dex to AC rather than making me flat-footed, and Tornado Throw doesn't even do that.
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2008-03-26, 11:00 AM (ISO 8601)
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Re: Kumite Round One, Match 3; Desert Wind Swordsage vs Tiger Claw Swordsage
Spoiler
Sorry, was reading the wrong maneuver.
As the Lightning Mace attack fails to hit the woman, she takes a step backward, and then another, and then rushes forward, attempting to throw her opponent once more.
Spoiler
Try it again, I suppose...since it does say you can attempt another throw if your first fails.
30' used in movement so far this turn
Melee Touch Attack - (1d20+33)[36]
(got the gambit in there this time!)
Trip Check - (1d20+24)[30]
Last edited by TheMeanDM; 2008-03-26 at 11:01 AM.
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2008-03-26, 11:04 AM (ISO 8601)
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Re: Kumite Round One, Match 3; Desert Wind Swordsage vs Tiger Claw Swordsage
Aldren grunts as the feral woman breaks past his defenses to pick him up and throws him.
SpoilerCan't beat 30, so let's see how far you throw me: (1d20+9)[21]
Beat me by 9, so you get 5 extra feet of throw distance and 1d6 extra damage. 15' throw and 3d6 damage.Last edited by Douglas; 2008-03-26 at 11:06 AM.
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2008-03-26, 11:23 AM (ISO 8601)
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Re: Kumite Round One, Match 3; Desert Wind Swordsage vs Tiger Claw Swordsage
Spoiler
I actually messed up on the first trip check, should have only been +21 instead of +24 (12 for 30', and then Dex--didn't matter, though, as I'm not throwing you further than 10 feet at a time, until the end.
Ok..here we go, sports fans:
Throw 10'
-- move 10'
(You're Prone)
Melee Touch Attack - (1d20+37)[40]
Trip Check - (1d20+25)[27]
[40' movement]
Throw 10'
-- Move 10'
Melee Touch Attack - (1d20+37)[38]
Trip Check - (1d20+29)[49]
(50' movement)
these don't matter, the last attack was a natural 1, which fails
Spoiler
Throw 10'
-- Move 10'
Melee Touch Attack - (1d20+37)[42]
Trip Check - (1d20+33)[45]
[60' movement]
Throw 10'
-- Move 10'
Melee Touch Attack - (1d20+37)[39]
Trip Check - (1d20+37)[38]
(70' movement)
Throw 10'
-- Move 10'
Melee Touch Attack - (1d20+37)[41]
Trip Check - (1d20+41)[49]
(80' movement)
Throw 10'
-- Move 10'
Melee Touch Attack - (1d20+37)[38]
Trip Check - (1d20+45)[51]
(90' movement)
Throw 10'
-- Move 10'
Melee Touch Attack - (1d20+37)[48]
Trip Check - (1d20+49)[57]
(100' movement)
With the final throw (#4), we'll see how far I launch you...
That's 1x opposed Trip attempts...and you're still prone.
THIS F908S9NING! ROLLER HATES ME!
2X NATURAL 1'S IN 7 ROLLS, PLUS ASSORTED 2'S AND 3'S? PLEASE!!!!!!
Last edited by TheMeanDM; 2008-03-26 at 11:29 AM.
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2008-03-26, 11:28 AM (ISO 8601)
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Re: Kumite Round One, Match 3; Desert Wind Swordsage vs Tiger Claw Swordsage
SpoilerYou have a movement speed of 50'?
Two of those are natural 1s and automatically miss. I get an AoO for your movement after the first of those. Not likely to hit with the penalty from prone, but here goes: (1d20+30)[39] (2d100)[15][35](50)
Opposed strength checks for the rest:
(1d20+9)[13]
(1d20+9)[24]
(1d20+9)[25]
(1d20+9)[20]
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2008-03-26, 12:41 PM (ISO 8601)
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Re: Kumite Round One, Match 3; Desert Wind Swordsage vs Tiger Claw Swordsage
Spoiler
Yes, her movement is 50'.
Ok..so, we need to do some adjusting now.
The 1st attack hits (roll of 3), second misses (natural 1).
You miss with AoO, I back up 5', and then another 5', and then move in 10' to throw you again (that's going to be #3 throw).
Third Attack Hits (roll of 5)
Opposed roll is now at 70' of movement (+37) Roll was 12, for total of 49.
Throw you 10'
-- Move 10'
Fourth Attack hits (with a roll of 5).
Opposed roll is now at 80' of movement (+45), dice roll was 12 for total of 57.
Throw you 10'
-- Move 10'
Fifth Attack Hits (roll of 4)
Opposed roll is now at 90' of movement (+49) dice roll was 8 for total of 57.
Throw you 10'
-- Move 10'
Sixth Attack misses (roll of 1)
You're still prone, I'm in front of you.
Let's move you to O 16 and me to N16
I'll calculate the damage after I get back from lunch.
your rolls / / my rolls
21 (initial throw) // 27 (initial throw)
(1d20+9)[13] // 27 (second)
(1d20+9)[24] // 49 (third)
(1d20+9)[25] // 57 (fourth)
(1d20+9)[20] // 57 (fifth)
I win by: // Additional damage:
6 // 1d6
14 // 2d6
25 // 5d6
32 // 6d6
37 // 7d6
Here's the Damage rolls (+ wisdom for Insightful Strike):
Damage 1 - (3d6+7)[12]
Damage 1 - (4d6+7)[17]
Damage 1 - (7d6+7)[26]
Damage 1 - (8d6+7)[36]
Damage 1 - (9d6+7)[34]
Total Damage: 125
Last edited by TheMeanDM; 2008-03-26 at 12:43 PM.
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2008-03-26, 02:11 PM (ISO 8601)
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Re: Kumite Round One, Match 3; Desert Wind Swordsage vs Tiger Claw Swordsage
I'm dead. I must protest, however, the fact that you defeated me almost exclusively through the use of a single discipline - one that is not what you are supposedly a specialist in. Shifting Defense and Tornado Throw are what beat me here, and neither of those merely synergizes well with Tiger Claw - your use of Tiger Claw material did not interact with either of them at all.
Edit: Oh, and where'd the con damage come from? I had assumed it was a wounding weapon, but you're using claws and I don't think any of the ways to get such a special ability on natural weapons are on the allowed sources list except the Kensai PrC, which both costs xp and doesn't exactly fit thematically. without that, I'd still be up (barely).
Edit2: Having received some details of Rake's build via PM, I don't think the source of that point of con damage is valid.Last edited by Douglas; 2008-03-26 at 03:49 PM.
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2008-03-26, 03:55 PM (ISO 8601)
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Re: Kumite Round One, Match 3; Desert Wind Swordsage vs Tiger Claw Swordsage
OOC:Your issue is the kensai's xp cost or that a tiger claw practitioner made their claws their signature weapon? Or that a feral creature has taken an oath of service?
Last edited by playswithfire; 2008-03-26 at 03:58 PM.
Homebrew
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2008-03-26, 06:30 PM (ISO 8601)
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Re: Kumite Round One, Match 3; Desert Wind Swordsage vs Tiger Claw Swordsage
The beast woman executes an amazing series of brutal throws, each one more punishing than the next. She moves in for the kill, her talons gripping at the man's flesh as she somersaults in the air and slams him into the ground ten feet from her.
The man hits the ground, accompanied by multiple snapping and popping sounds.
She descends upon the body. With a ruthless, animalistic howl she proclaims herself victorious. She crouches down and sinks her teeth into the flesh of the man's neck. A brutal tug, and she rips a gaping hole in her fallen opponents neck.
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2008-03-26, 06:35 PM (ISO 8601)
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Re: Kumite Round One, Match 3; Desert Wind Swordsage vs Tiger Claw Swordsage
The beast woman executes an amazing series of brutal throws, each one more punishing than the next. She moves in for the kill, her talons gripping at the man's flesh as she somersaults in the air and slams him into the ground ten feet from her.
The man hits the ground, accompanied by multiple snapping and popping sounds.
She descends upon the body. With a ruthless, animalistic howl she proclaims herself victorious. She crouches down and sinks her teeth into the flesh of the man's neck. A brutal tug, and she rips a gaping hole in her fallen opponents neck.
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2008-03-26, 07:07 PM (ISO 8601)
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Re: Kumite Round One, Match 3; Desert Wind Swordsage vs Tiger Claw Swordsage
No, my issue is that his claws are magical weapons that have a special ability but no enhancement bonus. A weapon with a special ability must have at least a +1 enhancement bonus.
The xp cost and the possibility of it putting him down a level, and the (imo) clashing flavor of the class and a feral creature are also concerns but strictly secondary to that clear rules violation.Last edited by Douglas; 2008-03-26 at 07:10 PM.
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2008-03-26, 08:01 PM (ISO 8601)
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Re: Kumite Round One, Match 3; Desert Wind Swordsage vs Tiger Claw Swordsage
As I said to you in the PM:
It specifically state in the CW p. 53 two things:
1) the weapon does not need to be magical to begin with before undertaking the Signature Weapon ritual
2) a signature weapon can get "enchantments and/or special abilities".
Taking those two things together says:
1) a weapon does not need to be magical for a kensai to use the signature weapon ability
2) a signature weapon can gain either enchantments or special abilities, it is not required to have both
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2008-03-26, 08:13 PM (ISO 8601)
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Re: Kumite Round One, Match 3; Desert Wind Swordsage vs Tiger Claw Swordsage
1) Obviously.
2) It is not required to have only an enhancement bonus. If it is already magical, you are not required to increase the enhancement bonus. You are also not required to add special abilities if you don't want to. It still has to follow the normal rules for magic weapons, including the requirement of a +1 enhancement bonus before any special abilities are added.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
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2008-03-26, 10:18 PM (ISO 8601)
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Re: Kumite Round One, Match 3; Desert Wind Swordsage vs Tiger Claw Swordsage
OK, honestly, I'm going to fess up here; I was approving sheets at work and thought wounding was a +1 enhancement when I saw that he was Kensai 2. While the wording is vague enough to make a case that you can add a +2 equivalent enhancement to your fists at level 2 without adding an enhancement bonus, that does seem to fly in the face of every other magic weapon and probably isn't what they meant.
Completely my fault and irresponsible. If he'd asked, however, I'd most likely have allowed a necklace of natural attacks rather than the amulet of mighty fists. For the same 150,000, he could have gotten a necklace of +4 wounding that affects both his claws (6,000 left over, but that's largely irrelevant). Since the build seems strong enough even if it were to waste two levels on kensai, would it be acceptable to call those two levels and the prereqs an additional payment for the Savage Species item and everything is the same except his bonus to hit is 1 less.
Complete mea culpa.
*ducks and awaits the renewed arguing*Homebrew
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2008-03-27, 05:29 AM (ISO 8601)
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Re: Kumite Round One, Match 3; Desert Wind Swordsage vs Tiger Claw Swordsage
edit: posted wrong statements. Ignore.
(Thanks for the correction, ROL. That's what I get for posting when I'm exhausted.)Last edited by namo; 2008-03-27 at 06:05 AM. Reason: correction by ROL
"Even gods must learn to control their tempers, lest they set a bad example."
The Malazan Book of the Fallen, Steven Erikson
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2008-03-27, 05:53 AM (ISO 8601)
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Re: Kumite Round One, Match 3; Desert Wind Swordsage vs Tiger Claw Swordsage
(The Tornado Throw actually does full damage regardless of where you place them.)