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  1. - Top - End - #31
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    Talic's Avatar

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    Default Re: Arena Tournament, Round 36: AquaManny vs. Ghost

    Forego the sense motive, as I have no chance of passing it. Also forgot conceal checks last attacks, will add

    Reactive spots:

    Me: (1d20+1)[10]

    Elemental 1: (1d20+3)[7]
    Elemental 2: (1d20+3)[16]
    Elemental 3: (1d20+3)[15]

    If spot checks succeed:

    My attack of Opportunity: (+2 str, +1 bless, +2 flank)
    (1d20+5)[20]
    If hit: conceal: (1d100)[56] (1-20 misses on all conceal rolls)
    If hit: (1d6+2)[3]

    Elementals: (+1 bless, -4 on land, +2 Flank, +1 Size, +1 BAB, +2 str)
    Elemental 1: (1d20+3)[18]
    Conceal: (1d100)[89]
    If hit: (1d6-1)[0]

    Elemental 2: (1d20+3)[21]
    Conceal: (1d100)[74]
    If hit: (1d6-1)[0]

    Elemental 3: (1d20+3)[10]
    Conceal: (1d100)[13]
    If hit: (1d6-1)[0]

    Only attacks where the attacker met your hide DC are valid.

    EDIT: 1 point of damage, from elemental 2. I take 7 damage.
    Last edited by Talic; 2008-03-30 at 10:14 PM.

  2. - Top - End - #32
    Bugbear in the Playground
     
    Tar Palantir's Avatar

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    Default Re: Arena Tournament, Round 36: AquaManny vs. Ghost

    Elemental 2 hits for 1 damage. Everything else is a no-go.
    Thanks to Thormag for my Legion avatar.

    Current Characters:

    Lily Nightingale, a.k.a. Sparrow, in V for Victory (OoC)

  3. - Top - End - #33
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    Talic's Avatar

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    Default Re: Arena Tournament, Round 36: AquaManny vs. Ghost

    My go. Still got you in a flank. I'm disabled. Go time.

    Elemental 1: Attack
    Attack: (1d20+3)[12]
    Conceal: (1d100)[51]
    Damage: (1d6-1)[2]

    Elemental 2: Attack
    Attack: (1d20+3)[5]
    Conceal: (1d100)[37]
    Damage: (1d6-1)[3]

    Elemental 3: Attack
    Attack: (1d20+3)[19]
    Conceal: (1d100)[89]
    Damage: (1d6-1)[0]

    Me: Cast obscuring mist, which covers a 20 foot radius area centered on me. Modify with Blood quickening: Bahamut. No "allies only" here, just 2d6.

    (2d6)[11]

    If you survive all of this, I take 1 damage, and you win.

    EDIT: 12 damage this turn. That's game.
    Last edited by Talic; 2008-03-30 at 10:21 PM.

  4. - Top - End - #34
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    Default Re: Arena Tournament, Round 36: AquaManny vs. Ghost

    ref chilepepper

    Man, I hate to do this because I remember how I felt when I got shot down repeatedly back when I was making Chile III. I'm sorry, but the blood quickening still doesn't apply.

    From Bahamut blood quickening RoD25
    ...he can choose any creature targeted by or within the area of that spell.
    Obscuring Mist, SRD
    Range: 20 ft.
    Effect: Cloud spreads in 20-ft. radius from you, 20 ft. high
    Aiming a Spell, SRD
    Aiming A Spell

    You must make some choice about whom the spell is to affect or where the effect is to originate, depending on the type of spell. The next entry in a spell description defines the spell’s target (or targets), its effect, or its area, as appropriate.
    Target or Targets

    Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.

    If the target of a spell is yourself (the spell description has a line that reads Target: You), you do not receive a saving throw, and spell resistance does not apply. The Saving Throw and Spell Resistance lines are omitted from such spells.

    Some spells restrict you to willing targets only. Declaring yourself as a willing target is something that can be done at any time (even if you’re flat-footed or it isn’t your turn). Unconscious creatures are automatically considered willing, but a character who is conscious but immobile or helpless (such as one who is bound, cowering, grappling, paralyzed, pinned, or stunned) is not automatically willing.

    Some spells allow you to redirect the effect to new targets or areas after you cast the spell. Redirecting a spell is a move action that does not provoke attacks of opportunity.
    Effect

    Some spells create or summon things rather than affecting things that are already present.

    You must designate the location where these things are to appear, either by seeing it or defining it. Range determines how far away an effect can appear, but if the effect is mobile it can move regardless of the spell’s range.

    ---little cut---

    Area

    Some spells affect an area. Sometimes a spell description specifies a specially defined area, but usually an area falls into one of the categories defined below.

    ---cut from there---
    The blood quickening applies to either a target of a spell, or someone in the area of spell. It does not affect someone in the effect of a spell. Obscuring mist is a range spell, not an area spell. It has an effect that goes out 20', but it's not an area spell.
    <--- Avatar made by bayar

  5. - Top - End - #35
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    Talic's Avatar

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    Default Re: Arena Tournament, Round 36: AquaManny vs. Ghost

    You're right. No need to be upset over being the bearer of bad news. I just caught that a second ago. I lose this match. Overconfidence and haste got me, where remaining back and grinding away would have gotten me a win.

    In the future, I shall pay closer attention to my spell list, and refrain from obscuring mist, when Detect Magic works just fine.

    Good game and well played, Ghost. The above is in no way a slight to your ability. Excellent use of smokesticks, and thanks for one of the better matches I've had.
    Last edited by Talic; 2008-03-31 at 01:11 AM.

  6. - Top - End - #36
    Ettin in the Playground
     
    Kyeudo's Avatar

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    Default Re: Arena Tournament, Round 36: AquaManny vs. Ghost

    GM Kyeudo

    Ghost is the Winner!

  7. - Top - End - #37
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    Tar Palantir's Avatar

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    Default Re: Arena Tournament, Round 36: AquaManny vs. Ghost

    Wow. I didn't expect to pull this off. Very good game.
    Thanks to Thormag for my Legion avatar.

    Current Characters:

    Lily Nightingale, a.k.a. Sparrow, in V for Victory (OoC)

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