Results 31 to 37 of 37
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2008-03-30, 10:13 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Arena Tournament, Round 36: AquaManny vs. Ghost
Forego the sense motive, as I have no chance of passing it. Also forgot conceal checks last attacks, will add
Reactive spots:
Me: (1d20+1)[10]
Elemental 1: (1d20+3)[7]
Elemental 2: (1d20+3)[16]
Elemental 3: (1d20+3)[15]
If spot checks succeed:
My attack of Opportunity: (+2 str, +1 bless, +2 flank)
(1d20+5)[20]
If hit: conceal: (1d100)[56] (1-20 misses on all conceal rolls)
If hit: (1d6+2)[3]
Elementals: (+1 bless, -4 on land, +2 Flank, +1 Size, +1 BAB, +2 str)
Elemental 1: (1d20+3)[18]
Conceal: (1d100)[89]
If hit: (1d6-1)[0]
Elemental 2: (1d20+3)[21]
Conceal: (1d100)[74]
If hit: (1d6-1)[0]
Elemental 3: (1d20+3)[10]
Conceal: (1d100)[13]
If hit: (1d6-1)[0]
Only attacks where the attacker met your hide DC are valid.
EDIT: 1 point of damage, from elemental 2. I take 7 damage.Last edited by Talic; 2008-03-30 at 10:14 PM.
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2008-03-30, 10:15 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Arena Tournament, Round 36: AquaManny vs. Ghost
Elemental 2 hits for 1 damage. Everything else is a no-go.
Thanks to Thormag for my Legion avatar.
Current Characters:
Lily Nightingale, a.k.a. Sparrow, in V for Victory (OoC)
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2008-03-30, 10:20 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Arena Tournament, Round 36: AquaManny vs. Ghost
My go. Still got you in a flank. I'm disabled. Go time.
Elemental 1: Attack
Attack: (1d20+3)[12]
Conceal: (1d100)[51]
Damage: (1d6-1)[2]
Elemental 2: Attack
Attack: (1d20+3)[5]
Conceal: (1d100)[37]
Damage: (1d6-1)[3]
Elemental 3: Attack
Attack: (1d20+3)[19]
Conceal: (1d100)[89]
Damage: (1d6-1)[0]
Me: Cast obscuring mist, which covers a 20 foot radius area centered on me. Modify with Blood quickening: Bahamut. No "allies only" here, just 2d6.
(2d6)[11]
If you survive all of this, I take 1 damage, and you win.
EDIT: 12 damage this turn. That's game.Last edited by Talic; 2008-03-30 at 10:21 PM.
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2008-03-31, 12:16 AM (ISO 8601)
- Join Date
- Jan 2008
- Gender
Re: Arena Tournament, Round 36: AquaManny vs. Ghost
ref chilepepper
Man, I hate to do this because I remember how I felt when I got shot down repeatedly back when I was making Chile III. I'm sorry, but the blood quickening still doesn't apply.
From Bahamut blood quickening RoD25...he can choose any creature targeted by or within the area of that spell.Range: 20 ft.
Effect: Cloud spreads in 20-ft. radius from you, 20 ft. highAiming A Spell
You must make some choice about whom the spell is to affect or where the effect is to originate, depending on the type of spell. The next entry in a spell description defines the spell’s target (or targets), its effect, or its area, as appropriate.
Target or Targets
Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.
If the target of a spell is yourself (the spell description has a line that reads Target: You), you do not receive a saving throw, and spell resistance does not apply. The Saving Throw and Spell Resistance lines are omitted from such spells.
Some spells restrict you to willing targets only. Declaring yourself as a willing target is something that can be done at any time (even if you’re flat-footed or it isn’t your turn). Unconscious creatures are automatically considered willing, but a character who is conscious but immobile or helpless (such as one who is bound, cowering, grappling, paralyzed, pinned, or stunned) is not automatically willing.
Some spells allow you to redirect the effect to new targets or areas after you cast the spell. Redirecting a spell is a move action that does not provoke attacks of opportunity.
Effect
Some spells create or summon things rather than affecting things that are already present.
You must designate the location where these things are to appear, either by seeing it or defining it. Range determines how far away an effect can appear, but if the effect is mobile it can move regardless of the spell’s range.
---little cut---
Area
Some spells affect an area. Sometimes a spell description specifies a specially defined area, but usually an area falls into one of the categories defined below.
---cut from there---<--- Avatar made by bayar
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2008-03-31, 01:03 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Arena Tournament, Round 36: AquaManny vs. Ghost
You're right. No need to be upset over being the bearer of bad news. I just caught that a second ago. I lose this match. Overconfidence and haste got me, where remaining back and grinding away would have gotten me a win.
In the future, I shall pay closer attention to my spell list, and refrain from obscuring mist, when Detect Magic works just fine.
Good game and well played, Ghost. The above is in no way a slight to your ability. Excellent use of smokesticks, and thanks for one of the better matches I've had.Last edited by Talic; 2008-03-31 at 01:11 AM.
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2008-03-31, 01:33 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Draper, Utah
- Gender
Re: Arena Tournament, Round 36: AquaManny vs. Ghost
GM Kyeudo
Ghost is the Winner!
A Book of Words: An Expanded Truenamer Fix
Masters of the Industrial Elements: An Exalted Supplement
Arena Trophy Case:
Spoiler
Avatar by Kymme
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2008-03-31, 05:14 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Arena Tournament, Round 36: AquaManny vs. Ghost
Wow. I didn't expect to pull this off. Very good game.
Thanks to Thormag for my Legion avatar.
Current Characters:
Lily Nightingale, a.k.a. Sparrow, in V for Victory (OoC)