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Homebrew Design (d20 and RPG) Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 07-06-2008, 03:22 AM   #241
Insanealien
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Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

That's a pretty cool font, SoK. Do you remember where you got it?
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Old 07-06-2008, 12:26 PM   #242
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I understand completely, Zeta Kai; I'm not disappointed at all. You're probably right about alignment, and I can't argue with anything you say. I just like reading alignment debates.
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Old 07-06-2008, 12:32 PM   #243
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Shiva
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Last edited by Zeta Kai : 07-24-2008 at 09:18 PM. Reason: added link
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Old 07-06-2008, 02:44 PM   #244
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Quote:
Originally Posted by Insanealien View Post
That's a pretty cool font, SoK. Do you remember where you got it?
Indeed I do.
http://forums.ffproject.net/showthread.php?t=176
Unfortunately, the site appears to be down.
If you can find it somewhere else, don't forget to translate the letters to the Al Bhed alphabet. I've pretty much memorized it, but if you need one, Google should get you a Common <-> Al Bhed converter pretty easily.
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First crappy homebrew, the Arcane Gambler PrC. PEACH please!

Second crappy homebrew. Click here if you want alignments to be more confusing.

"Now! This is it! Now is the time to choose! Die and be free of pain, or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!" -Auron, Final Fantasy X
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Old 07-07-2008, 12:29 AM   #245
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Bahamut
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Last edited by Zeta Kai : 07-24-2008 at 09:18 PM. Reason: added link
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Old 07-07-2008, 04:39 AM   #246
Soup of Kings
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Bahamut's entry lists him as an Aeon 17/Shocking Fayth 5
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First crappy homebrew, the Arcane Gambler PrC. PEACH please!

Second crappy homebrew. Click here if you want alignments to be more confusing.

"Now! This is it! Now is the time to choose! Die and be free of pain, or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!" -Auron, Final Fantasy X
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Old 07-08-2008, 06:56 AM   #247
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Yojimbo
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Last edited by Zeta Kai : 12-10-2008 at 11:44 AM. Reason: fixed math
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Old 07-09-2008, 08:26 AM   #248
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Anima
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Last edited by Zeta Kai : 07-24-2008 at 09:19 PM. Reason: added link
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Old 07-10-2008, 03:58 PM   #249
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Sandy
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Last edited by Zeta Kai : 07-24-2008 at 09:19 PM. Reason: added link
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Old 07-20-2008, 02:42 PM   #250
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Cindy
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Last edited by Zeta Kai : 07-24-2008 at 09:20 PM. Reason: added link
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Old 07-20-2008, 02:45 PM   #251
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Mindy
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Last edited by Zeta Kai : 07-24-2008 at 09:20 PM. Reason: added link
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Old 07-21-2008, 09:50 AM   #252
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Seymour Guado
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Last edited by Zeta Kai : 07-21-2008 at 10:01 AM. Reason: added image
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Old 07-22-2008, 12:18 PM   #253
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Other Characters

Last edited by Zeta Kai : 10-11-2008 at 07:31 PM. Reason: added link
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Old 07-22-2008, 12:26 PM   #254
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Creatures
NOTE: This section replaces the monsters found within the Monster Manual (pages 8-267). Like the rest of this homebrewing project, the creatures detailed below were designed to translate the distinctive characteristics of the monsters & bosses found in Final Fantasy X into the D20 ruleset. I’ve attempted to conform to the standard D&D design rules, while still being true to the world of Spira, & this has presented some challenges. The most notable difference between the statistics for these monsters & how they appear in FFX is the lack of immunities in the monsters presented below. Due to the use of saving throws in D&D, as well as attacks of opportunity & other D20 game design elements, the monsters here are not immune to most of the PC’s class features, as they are in the original game, nor do all monsters have the same elemental immunities. This means some monsters will play slightly differently than their video game counterparts. This is an unfortunate (but inevitable) consequence of translating these creatures to another game medium.

Last edited by Zeta Kai : 07-22-2008 at 12:28 PM. Reason: changed font
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Old 07-24-2008, 06:59 AM   #255
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Creature Subtypes
Aeon Subtype
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Fiend Subtype
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Lightning Subtype
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Machina Subtype
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Unsent Subtype
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Last edited by Zeta Kai : 10-11-2008 at 07:52 PM. Reason: added link
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Old 07-24-2008, 01:14 PM   #256
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Non-Fiend Creatures
At long last, the monsters of Final Fantasy X...
...all of them...

Chocobo
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Last edited by Zeta Kai : 07-28-2008 at 01:03 PM. Reason: added image
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Old 07-24-2008, 01:18 PM   #257
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You're insane.

Although, I do want to see how you stat the collection monsters.
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Old 07-24-2008, 01:22 PM   #258
Zeta Kai
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Quote:
Originally Posted by Lochar View Post
You're insane.

Although, I do want to see how you stat the collection monsters.
I'll take that as a complement.

If by collection monsters you mean arena exclusives, I'm working on those as we speak, most likely as bonus material at the end. Wish me luck (I'm so sick of monsters).
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Old 07-24-2008, 03:58 PM   #259
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Monkey
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Old 07-24-2008, 08:07 PM   #260
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Pyrefly
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Last edited by Zeta Kai : 07-30-2008 at 09:12 AM. Reason: added image
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Old 07-24-2008, 11:31 PM   #261
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Shoopuf
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Last edited by Zeta Kai : 07-30-2008 at 09:14 AM. Reason: added image
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Old 07-24-2008, 11:46 PM   #262
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Fiends (201 Total)

Achelous

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Last edited by Zeta Kai : 11-05-2008 at 10:31 AM. Reason: increased ranges
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Old 07-25-2008, 06:50 AM   #263
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Adamantoise
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Last edited by Zeta Kai : 11-05-2008 at 10:32 AM. Reason: increased ranges
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Old 07-25-2008, 08:47 AM   #264
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Aerouge
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Last edited by Zeta Kai : 07-30-2008 at 11:29 AM. Reason: added image
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Old 07-25-2008, 09:01 AM   #265
Lochar
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Quote:
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Pyrefly
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How does an undead have a Con score?
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Old 07-25-2008, 09:01 AM   #266
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This is a massive undertaking on your part. I'd just like to say that I respect your effort.
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Old 07-25-2008, 02:31 PM   #267
Zeta Kai
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Quote:
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How does an undead have a Con score?
Fixed. Oops. I wanted them to have 1HP, but that's hard to do with undead, isn't it? They now have 1/8d12 (1HP) & no Con score. All better.

And, Devin, thanks for the kind words.
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Old 07-25-2008, 02:32 PM   #268
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Ahriman
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Last edited by Zeta Kai : 11-05-2008 at 10:33 AM. Reason: increased ranges
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Old 07-25-2008, 08:58 PM   #269
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Alcyone
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Last edited by Zeta Kai : 09-07-2008 at 11:57 PM. Reason: fixed full attack
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Old 07-26-2008, 04:25 PM   #270
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Anacondaur
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Last edited by Zeta Kai : 11-05-2008 at 10:34 AM. Reason: increased ranges
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