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Thread: Test Your Might

  1. - Top - End - #31
    Titan in the Playground
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    Default Re: Test Your Might

    Nope, Dark Companion's blinked out for now. Illumina has that feat that lets her not die even when her HP is below 0 as an undead. However, she might be honest-to-god dead, depending on that 5d6 roll. Anyway. Alxialut's move.

  2. - Top - End - #32
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    Default Re: Test Your Might

    Nephele will use an immediate action and spend a luck roll to activate her Good Karma ability to force the alxialut to target her with the hold person instead. Since Nephele is immune to enchantment, it fails, but she attempts to absorb it anyway. Will save; absorb attempt. (1d20+10=18, 1d20+8=25) She fails to absorb the spell. Nephele's AoO: AoO v. touch, fire damage (1d20+8=17, 1d8+1=4) TAC 17 for 4 fire.

    Astraea's AoO: AoO (v. touch from impaling) (1d20+7=24, 1d8+2=9) TAC 24 for 9 piercing.

    Nephele's Reflex save: Reflex (1d20+10=24)

    Need to know the result of the damage on the Force Strike before moving on.

  3. - Top - End - #33
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    Default Re: Test Your Might

    Okay, let's do this:

    I'm going to need to see Good Karma to know if it's going to apply. Where do I find it?

    AoO misses. Astraea's hits contingent on the result of Good Karma.

    Why the blazes are none of my rolls working???
    Last edited by afroakuma; 2009-01-15 at 06:55 PM.
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  4. - Top - End - #34
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    Default Re: Test Your Might

    See my preceding post. I posted too quickly.

  5. - Top - End - #35
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    Default Re: Test Your Might

    (5d6+5)[18]

    This had better work.
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  6. - Top - End - #36
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    Default Re: Test Your Might

    Okay, use that for Illumina's damage. 9, in other words. irritating capricious forum function...

    (5d6+5)[24]

    For Nephele. So, 12.
    Last edited by afroakuma; 2009-01-15 at 06:58 PM.
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  7. - Top - End - #37
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    Default Re: Test Your Might

    this is why i use invisiblecastle

    Nephele is unconscious.

    Silence will use her shadow evocation mystery to emulate cone of cold, angling the cone to not tag her allies. Cold damage; Will save for 20% effect, Reflex half (10d6=36)

    Astraea will fly over to Nephele and activate her Angelhelm's cure critical wounds ability. CCW (4d8+9=25) Nephele is conscious again.

    Nephele will cast mirror image on herself. Number of mirror images (1d4+2=3) and move to 10' away from the alxialut.

  8. - Top - End - #38
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    Default Re: Test Your Might

    [QUOTE=afroakuma;5646943]
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    [/table]

    Will save vs. Shadow Evocation - (d20+7)[8]

    Reflex save vs. Shadow Cone of Cold - (d20+6)[12]

    (The alxialut can still Force Strike her, since she's within range...suppose that's what the mirror image is for)

    The alxialut recovers 5 hit points.

    (Roll for force strike damage nixed)

    Now badly damaged, it uses dimension door to move 800 ft. due south.

    (Currently off-grid.)

    * post roll count doesn't match database
    Last edited by afroakuma; 2009-01-15 at 07:30 PM.
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  9. - Top - End - #39
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    Default Re: Test Your Might

    Silence flickers over to Illumina and takes her eternal wand of inflict light wounds. She uses it on Illumina. 1d8+1=3 points healed. She also dismisses her shadow shield.

    Astraea moves over to Nephele, takes the wand of lesser vigor off Nephele's belt, and uses it on her. Nephele gains Fast Healing 1 for 11 rounds.

    Nephele uses a wand of cure light wounds on herself, healing 1d8+1=5 points.

    The party does not pursue. We can call this a truce if you like, or we can keep fighting.

  10. - Top - End - #40
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    Default Re: Test Your Might

    The alxialut will return to speaking distance and use its next turn for a full-round Diplomacy check;

    for all intents, battle drawn. Tie goes to the ladies.

    Fax, drop your report over to the main thread, if you would.

    Great battle!
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