Results 31 to 46 of 46
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2009-07-19, 08:30 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Test of Spite Qualifier: Tarbrush vs JeminiZero
Wow, thats really bad luck. Fortunately for you, that was only a cheap throwaway spell to probe for the presence or absence of spell resistance.
While his tactics may be somewhat evil, I give you my utmost assurance that Jack's alignment is in fact True Neutral. Mostly. Maybe.
Well, I suppose Jack will try to take care of the Drakkensteed first. Prepare for minion fight! By the way, what should I roll to identify your Drakkensteed?
Jack the (Trap) Monkey
Jack moves quietly to a new position
Hide: (1d20+60)[74]
Move Silently: (1d20+34)[41]
Spoiler
Move Action: Go West from K5 to H5
The Earth Elemental continues to attack.
Attack Roll: (1d20+9)[15] (including Earth Mastery)
Damage Roll: (1d8+8)[14] (including Earth Mastery)
Immediately after its attack, it dissappears with a 'pop'. At the same time, a being composed of fire appears in square H2 next to the Drakkensteed. Knowledge The Planes DC 14 to identify it as
Observers Only
Spoiler
Standard Action: Rechannel Summon Elemental to bring a Fire Elemental in at square H2.
Medium Fire Elemental
26/26 HP
Duration Counter
Camouflage: 91 Rounds remaining
Summon Elemental: 6 Rounds Remaining
Detect Magic: 56 Rounds remaining
Last edited by JeminiZero; 2009-07-19 at 08:37 PM.
ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
Spoiler
Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character! Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques The Blob Ikea Tarrasques Redux through Fusion+Astral Seed Spellblade Tennis Throw out nigh infinite spells per round Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit
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2009-07-21, 11:29 AM (ISO 8601)
- Join Date
- May 2006
- Location
- England
- Gender
Re: Test of Spite Qualifier: Tarbrush vs JeminiZero
Knowledge: Nature DC16 is your test.
Ignoring the elemental, the drakkensteed rampages around the north end of the pillar to AB56, again searching for something to trip over.
Elmaryn moves to F6 and gets ready to whack something. (ready attack action)Don’t date the sane ones, they’ll only make you crazy. Date the really insane ones but never let them know where you live or work.
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2009-07-21, 08:18 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Test of Spite Qualifier: Tarbrush vs JeminiZero
Knowledge Nature: (1d20+13)[20]
(For some bizarre reason, Knowledge Nature was a requirement for the PrC Jack is using).
Jack the (Trap) Monkey
Jack moves again to a new position
Hide: (1d20+60)[74]
Move Silently: (1d20+34)[54]
Spoiler
Move to D8
The Fire Elemental, somewhat annoyed at being ignored charges at the rampaging Drakkensteed.
Diagonal Charge: Move to C7 and attack
Attack Roll: (1d20+8)[16] (including Charge)
Damage Roll: (1d6+1)[6]
Bonus Fire Damage: (1d6)[6]
Burn: DC 14 reflex save or catch on fire for (1d4)[2] rounds
Observers Only
Spoiler
Medium Fire Elemental
26/26 HP
Duration Counter
Camouflage: 90 Rounds remaining
Summon Elemental: 5 Rounds Remaining
Detect Magic: 55 Rounds remaining
Last edited by JeminiZero; 2009-07-22 at 05:19 AM.
ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
Spoiler
Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character! Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques The Blob Ikea Tarrasques Redux through Fusion+Astral Seed Spellblade Tennis Throw out nigh infinite spells per round Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit
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2009-07-22, 04:29 AM (ISO 8601)
- Join Date
- May 2006
- Location
- England
- Gender
Re: Test of Spite Qualifier: Tarbrush vs JeminiZero
Elmaryn in turn charges the Fire Elemental, hoping to kill it before it kills his noble steed. Although the elemental's initial assualt didn't do much.
PA for 5, still touch attacks
Charge 1 (d20+9)[29] (d10+16)[23]
Charge 2 (d20+4)[8] (d10+16)[25]
Meanwhile, the steed reverses direction on itself and rampages to HI12.Don’t date the sane ones, they’ll only make you crazy. Date the really insane ones but never let them know where you live or work.
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2009-07-22, 05:20 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Test of Spite Qualifier: Tarbrush vs JeminiZero
First Attack hits, second one misses.
By the way, Drakkensteed has to make a DC 14 reflex save or catch on fire for 2 rounds.
Jack the (Trap) Monkey
Jack moves again to a new position
Hide: (1d20+60)[63]
Move Silently: (1d20+34)[54]
Spoiler
Move to E4
The Fire Elemental, although seriously hurt, continues its attack on the Drakkensteed.
Diagonal Charge: Move to G3 and attack
Attack Roll: (1d20+8)[17] (including Charge)
Damage Roll: (1d6+1)[5]
Bonus Fire Damage: (1d6)[1]
Burn: DC 14 reflex save or catch on fire for another (1d4)[1] rounds
Immediately after its attack, the Fire Elemental seems to blink.
Observers Only
Spoiler
Standard Action: Resummon Fire Elemental
Old Medium Fire Elemental
3/26 HP
New Medium Fire Elemental
26/26 HP
Duration Counter
Camouflage: 89 Rounds remaining
Summon Elemental: 6 Rounds Remaining
Detect Magic: 54 Rounds remaining
Last edited by JeminiZero; 2009-07-22 at 05:26 AM.
ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
Spoiler
Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character! Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques The Blob Ikea Tarrasques Redux through Fusion+Astral Seed Spellblade Tennis Throw out nigh infinite spells per round Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit
-
2009-07-22, 06:11 AM (ISO 8601)
- Join Date
- May 2006
- Location
- England
- Gender
Re: Test of Spite Qualifier: Tarbrush vs JeminiZero
Elmaryn gives up on hitting the elementals, it's boring and doesn't seem to do anything.
The Drakkensteed continues to rampage to KL89.
Elmaryn moves to C7 and again readies an attack.
Ref 1 (d20+6)[18]
Ref 2 (d20+1)[5]
This is the worst game of battleships ever :)Last edited by tarbrush; 2009-07-22 at 06:11 AM.
Don’t date the sane ones, they’ll only make you crazy. Date the really insane ones but never let them know where you live or work.
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2009-07-22, 10:32 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Test of Spite Qualifier: Tarbrush vs JeminiZero
Haha. At least you have a carpet bomber, which I am trying to shoot down with my silenced blow dart. Its not that bad yet. By my count, only 12 rounds have passed.
Well, the Drakkensteed passes the first save, fails the 2nd, so he catches fire for 1 round (this round I think) and takes another (1d6)[3] fire damage.
Jack the (Trap) Monkey
Jack moves again to a new position
Hide: (1d20+60)[80]
Move Silently: (1d20+34)[42]
Spoiler
Move to I5
The Fire Elemental, continues its attack on the Drakkensteed.
Diagonal Charge: Move to G3 and attack
Attack Roll: (1d20+8)[11] (including Charge)
Damage Roll: (1d6+1)[3]
Bonus Fire Damage: (1d6)[2]
Burn: DC 14 reflex save or catch on fire for another (1d4)[1] rounds
Immediately after its attack, the Fire Elemental seems to blink again.
Observers Only
Spoiler
Standard Action: Resummon Fire Elemental
Medium Fire Elemental
26/26 HP
Duration Counter
Camouflage: 88 Rounds remaining
Summon Elemental: 6 Rounds Remaining
Detect Magic: 53 Rounds remaining
Last edited by JeminiZero; 2009-07-22 at 10:35 AM.
ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
Spoiler
Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character! Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques The Blob Ikea Tarrasques Redux through Fusion+Astral Seed Spellblade Tennis Throw out nigh infinite spells per round Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit
-
2009-07-24, 04:55 AM (ISO 8601)
- Join Date
- May 2006
- Location
- England
- Gender
Re: Test of Spite Qualifier: Tarbrush vs JeminiZero
Reflex Save dc14 (d20+6)[9]
Elmaryn pulls out a wand and tries to soothe his steed's wounds.
The steed itself continues its game, moving to CD78.
UMD Wand of CLW (d20+13)[25]
Healing (d8+1)[6]Don’t date the sane ones, they’ll only make you crazy. Date the really insane ones but never let them know where you live or work.
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2009-07-24, 05:12 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Test of Spite Qualifier: Tarbrush vs JeminiZero
Jack the (Trap) Monkey
Jack appears and casts a spell. A blue glowing longsword appears and proceeds to attack the Drakkensteed.
Attack Roll: (1d20+12)[15]
Damage Roll: (1d8+4)[5] (Force Damage)
Spellcraft DC 17 to identify the spell as:
Spoiler
Spiritual Weapon
Immediately after casting the spell, Jack dissappears into the shadows once more
Hide: (1d20+40)[59] (-20 for sniping)
Move Silently: (1d20+34)[46]
Spoiler
Move to H9
The Fire Elemental, continues its attack on the Drakkensteed.
Charge: Move to E7 and attack
Attack Roll: (1d20+8)[14] (including Charge)
Damage Roll: (1d6+1)[2]
Bonus Fire Damage: (1d6)[1]
Burn: DC 14 reflex save or catch on fire for another (1d4)[4] rounds
Observers Only
Spoiler
Standard Action: Cast Spiritual Weapon, apply Lesser Rod of Extend for a total of 26 rounds. Apply Geomancer spell versatility to use Beguiler primary stat (Int) to determine bonus to attack in place of Wis.
Medium Fire Elemental
26/26 HP
Duration Counter
Spiritual Weapon 26 rounds remaining
Camouflage: 87 Rounds remaining
Summon Elemental: 5 Rounds Remaining
Detect Magic: 52 Rounds remaining
Last edited by JeminiZero; 2009-07-24 at 05:14 AM.
ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
Spoiler
Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character! Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques The Blob Ikea Tarrasques Redux through Fusion+Astral Seed Spellblade Tennis Throw out nigh infinite spells per round Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit
-
2009-07-24, 04:03 PM (ISO 8601)
- Join Date
- May 2006
- Location
- England
- Gender
Re: Test of Spite Qualifier: Tarbrush vs JeminiZero
Where did Jack appear? It kind of affects where I send ol' steedy. Who you are having miserable luck attacking thankfully.
Don’t date the sane ones, they’ll only make you crazy. Date the really insane ones but never let them know where you live or work.
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2009-07-24, 08:01 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Test of Spite Qualifier: Tarbrush vs JeminiZero
He appeared in I5. But he moved after that so he's not there anymore.
Last edited by JeminiZero; 2009-07-24 at 08:01 PM.
ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
Spoiler
Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character! Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques The Blob Ikea Tarrasques Redux through Fusion+Astral Seed Spellblade Tennis Throw out nigh infinite spells per round Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit
-
2009-07-25, 03:43 AM (ISO 8601)
- Join Date
- May 2006
- Location
- England
- Gender
Re: Test of Spite Qualifier: Tarbrush vs JeminiZero
Ref (d20+6)[12]
The Drakkensteed rolls to HI12 in a striaght diagonal, still desperately trying to find the annoying yet ineffectual man.
Spellcraft (d20+13)[31]
Elmaryn waits to see if his steed trips over anything, and if it doesn't, moves to I10 and gets ready to whack.Don’t date the sane ones, they’ll only make you crazy. Date the really insane ones but never let them know where you live or work.
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2009-07-25, 08:43 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Test of Spite Qualifier: Tarbrush vs JeminiZero
I would like to point out that I10 is inside one of the stone columns. Not that it matters much for this turn.
Jack the (Trap) Monkey
The blue sword follows the Drakkensteed and continues its assault.
1st Attack Roll: (1d20+12)[13]
1st Damage Roll: (1d8+4)[10] (Force Damage)
2nd Attack Roll: (1d20+7)[11]
2nd Damage Roll: (1d8+4)[7] (Force Damage)
And the Fire Elemental, as well.
Charge: Move to G3 and attack
Attack Roll: (1d20+8)[26] (including Charge)
Damage Roll: (1d6+1)[5]
Bonus Fire Damage: (1d6)[5]
Burn: DC 14 reflex save or catch on fire for another (1d4)[2] rounds
After the attack, it flickers, while Jack quietly moves to a new location
Hide: (1d20+60)[65]
Move Silently: (1d20+34)[46]
Spoiler
Move to D8
Observers Only
Spoiler
Standard Action: Resummon Elemental
Medium Fire Elemental
26/26 HP
Duration Counter
Spiritual Weapon 25 rounds remaining
Camouflage: 86 Rounds remaining
Summon Elemental: 6 Rounds Remaining
Detect Magic: 51 Rounds remaining
Last edited by JeminiZero; 2009-07-25 at 08:47 AM.
ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
Spoiler
Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character! Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques The Blob Ikea Tarrasques Redux through Fusion+Astral Seed Spellblade Tennis Throw out nigh infinite spells per round Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit
-
2009-07-30, 10:15 AM (ISO 8601)
- Join Date
- May 2006
- Location
- England
- Gender
Re: Test of Spite Qualifier: Tarbrush vs JeminiZero
After having spent a couple of days racking my brains, I'v come to the pretty certain concluson that I can't beat you, so rather than having this drag on for days/weeks/months, I'm gonna concede. Just can't beat that hide check :(
Congratulations on a well built trapmonkey, and next time, I come with mindsight :)Don’t date the sane ones, they’ll only make you crazy. Date the really insane ones but never let them know where you live or work.
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2009-07-30, 11:03 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Test of Spite Qualifier: Tarbrush vs JeminiZero
Well, you can always send this character against others. There are still people in the main thread ooking for matches, most of which (hopefully) aren't hiders.
Thanks. Although in truth he's terribly unoptimized, compared to some of the crazy builds running around out there (Hulking hulers that deal 123d6 damage? Halfling souleaters that drain all your levels in 1 round from a distance?)ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
Spoiler
Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character! Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques The Blob Ikea Tarrasques Redux through Fusion+Astral Seed Spellblade Tennis Throw out nigh infinite spells per round Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit
-
2009-07-30, 04:00 PM (ISO 8601)
- Join Date
- May 2006
- Location
- England
- Gender
Re: Test of Spite Qualifier: Tarbrush vs JeminiZero
Well, yeah. I'd beat the halfling at least, Soulfired armour screws his tricks right up :)
Don’t date the sane ones, they’ll only make you crazy. Date the really insane ones but never let them know where you live or work.