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  1. - Top - End - #31

    Default Re: Exhibition: Phoenix and Rahl

    That's also a miss. :) Future wind saves will be at DC 27, if the save is per the spell, rather than per the SRD tornado entry.

    Save Calculation, Moderators only:
    Spoiler
    Show
    10+5(spell level)+12(wis modifier)

    Wis is 34 currently (24 base + 4 enhancement + 6 insight)

    This means current AC is 34, as well. (10+8(dex)+2(size)+14(wis))


    Well, now I'm under the wind, so let's make the best of it.

    Cast Spiritjaws. The ghostly maw of raptor streaks towards you and snaps at you.

    Attack: (1d20+21)[25]
    If hit: [roll]2d6 Damage[/roll]
    If Threat: (1d20+21)[23]
    If Crit: (2d6)[12]

    If Hit, Opposed Grapple: (1d20+25)[35]

    EDIT: If you count as human, add +6 to all damage rolls.
    Last edited by PhoenixRivers; 2009-09-17 at 08:27 AM.

  2. - Top - End - #32

    Default Re: Exhibition: Phoenix and Rahl

    Broken damage roll: (2d6)[6]

  3. - Top - End - #33
    Ogre in the Playground
     
    MonkGuy

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    Default Re: Exhibition: Phoenix and Rahl

    Sorry, forgot to tell you that I'm currently under the effect of a Blur spell. I'll roll concealment. Miss on 1-20 - (1d100)[95]
    Master Rahl guide us. Master Rahl teach us. Master Rahl protect us. In your light we thrive. In your mercy we are sheltered. In your wisdom we are humbled. We live to serve. Our lives are yours.

    Awesome Richard avatar by kpenguin!

  4. - Top - End - #34
    Ogre in the Playground
     
    MonkGuy

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    Default Re: Exhibition: Phoenix and Rahl

    Ok, so I take 12 damage.

    Opposed Grapple - (1d20+16)[32]

    Whoops, forgot that I have Wall of Blades prepared. See next post for roll.
    Last edited by Master_Rahl22; 2009-09-17 at 09:19 AM.
    Master Rahl guide us. Master Rahl teach us. Master Rahl protect us. In your light we thrive. In your mercy we are sheltered. In your wisdom we are humbled. We live to serve. Our lives are yours.

    Awesome Richard avatar by kpenguin!

  5. - Top - End - #35
    Ogre in the Playground
     
    MonkGuy

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    Default Re: Exhibition: Phoenix and Rahl

    Wall of Blades: replace AC with attack roll - (1d20+21)[34]

    If that beats your spiritjaws attack roll, then no damage and no grapple.

    Whew, ok. My turn to follow soon.
    Last edited by Master_Rahl22; 2009-09-17 at 09:20 AM.
    Master Rahl guide us. Master Rahl teach us. Master Rahl protect us. In your light we thrive. In your mercy we are sheltered. In your wisdom we are humbled. We live to serve. Our lives are yours.

    Awesome Richard avatar by kpenguin!

  6. - Top - End - #36

    Default Re: Exhibition: Phoenix and Rahl

    Okie dokie. BTW, I am not human, in case it matters for your abilities. I'm about 2 foot tall, and resemble the little gremlin/goblin things from Labyrinth.

  7. - Top - End - #37
    Ogre in the Playground
     
    MonkGuy

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    Default Re: Exhibition: Phoenix and Rahl

    Free: Now I change into the tiger thing like I said previously.

    Move: Move to K-11, then down 45 feet, then to K-9, down to 0 elevation, then to L-11. Tumble DC25 - (1d20+19)[20]

    Standard: Initiate a maneuver, Martial Lore DC 17 to identify.
    Jump - (1d20+29)[31] If this is enough to jump over you, you are considered flat-footed for the attack and I don't provoke AoOs for leaving threatened squares. I think I auto-succeed for you being 2 feet tall.
    Attack - (1d20+22)[35]
    Damage - (1d4+12)[16] and (10d6)[39] damage, and make a Fort save DC my Jump check above or be stunned for 1 round.

    Ok, so I provoked an AoO there. After my Jump, I'll be in J-11. Your turn.
    Last edited by Master_Rahl22; 2009-09-17 at 11:17 AM.
    Master Rahl guide us. Master Rahl teach us. Master Rahl protect us. In your light we thrive. In your mercy we are sheltered. In your wisdom we are humbled. We live to serve. Our lives are yours.

    Awesome Richard avatar by kpenguin!

  8. - Top - End - #38

    Default Re: Exhibition: Phoenix and Rahl

    Fort: (1d20+18)[19] vs stun. (DC 31)

  9. - Top - End - #39

    Default Re: Exhibition: Phoenix and Rahl

    Fail on the save... Epic fail at that. 1 round of stun.

    Spiritjaws:

    Attack: (1d20+21)[35]
    If hit: (2d6+6)[10]
    If threat: (1d20+21)[39]
    If crit: (2d6+6)[14]

    If hit, opposed grapple: (1d20+25)[37]

  10. - Top - End - #40
    Ogre in the Playground
     
    MonkGuy

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    Default Re: Exhibition: Phoenix and Rahl

    Huh, yeah forgot that spell was still around. This could suck.

    Concealment for Spiritjaws, 1-20 misses - (1d100)[73]

    Wow, I can't beat the grapple check, so here's hoping it misses due to concealment.

    Hmm, the spell description says that if you become unable to command the jaws, they vanish. Since you are stunned, you can't take actions. I take that to mean that you can't command them. Do you agree with that or do we need to get a GM in here to clear it up?
    Last edited by Master_Rahl22; 2009-09-17 at 11:45 AM.
    Master Rahl guide us. Master Rahl teach us. Master Rahl protect us. In your light we thrive. In your mercy we are sheltered. In your wisdom we are humbled. We live to serve. Our lives are yours.

    Awesome Richard avatar by kpenguin!

  11. - Top - End - #41

    Default Re: Exhibition: Phoenix and Rahl

    Damage for successfully starting a grapple: (2d6+6)[12]

  12. - Top - End - #42
    Ogre in the Playground
     
    MonkGuy

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    Default Re: Exhibition: Phoenix and Rahl

    See edit above.
    Master Rahl guide us. Master Rahl teach us. Master Rahl protect us. In your light we thrive. In your mercy we are sheltered. In your wisdom we are humbled. We live to serve. Our lives are yours.

    Awesome Richard avatar by kpenguin!

  13. - Top - End - #43

    Default Re: Exhibition: Phoenix and Rahl

    Would prefer a GM ruling on that, as the jaws attack automatically, without my input. I would accept unconscious and dead doing it, but as I don't need to take actions to direct it, something that impedes only my ability to take actions shouldn't impact it.

  14. - Top - End - #44

    Default Re: Exhibition: Phoenix and Rahl


  15. - Top - End - #45
    Ogre in the Playground
     
    MonkGuy

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    Default Re: Exhibition: Phoenix and Rahl

    So I take 22 damage and I'm grappled. I still say the spell should end.

    I'll post my turn tonight.
    Master Rahl guide us. Master Rahl teach us. Master Rahl protect us. In your light we thrive. In your mercy we are sheltered. In your wisdom we are humbled. We live to serve. Our lives are yours.

    Awesome Richard avatar by kpenguin!

  16. - Top - End - #46

    Default Re: Exhibition: Phoenix and Rahl

    Well, I can see your point.

    I still say you should stop rolling 17's to save, lol.

  17. - Top - End - #47
    Ogre in the Playground
     
    MonkGuy

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    Default Re: Exhibition: Phoenix and Rahl

    Full attack: 3 attempts to escape the grapple.
    (1d20+16)[24]

    (1d20+16)[21]

    (1d20+16)[27]

    Might not be done, depends on results of the grapple checks.
    Last edited by Master_Rahl22; 2009-09-24 at 08:49 PM.
    Master Rahl guide us. Master Rahl teach us. Master Rahl protect us. In your light we thrive. In your mercy we are sheltered. In your wisdom we are humbled. We live to serve. Our lives are yours.

    Awesome Richard avatar by kpenguin!

  18. - Top - End - #48

    Default Re: Exhibition: Phoenix and Rahl

    Opposed Grapple Rolls:
    (1d20+25)[41]
    (1d20+25)[45]
    (1d20+25)[33]

  19. - Top - End - #49
    Ogre in the Playground
     
    MonkGuy

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    Default Re: Exhibition: Phoenix and Rahl

    Ok, I'm done. Go ahead and kill me with your stupid jaws that should've gone away.
    Master Rahl guide us. Master Rahl teach us. Master Rahl protect us. In your light we thrive. In your mercy we are sheltered. In your wisdom we are humbled. We live to serve. Our lives are yours.

    Awesome Richard avatar by kpenguin!

  20. - Top - End - #50

    Default Re: Exhibition: Phoenix and Rahl

    My Turn: Cast Spiritjaws again.

    Old Spiritjaws: Directed to Pin until pinned and then damage.
    Grapple to Pin: (1d20+25)[32]
    Grapple (Pin or damage): (1d20+25)[31]
    If damage: (2d6+6)[9]

    New Spiritjaws:
    Attack: (1d20+21)[29]
    If Hit: (2d6+6)[11] damage
    Opposed Grapple: (1d20+25)[37]
    If successful, he's in it as well, and (2d6+6)[15] additional damage.

    Go ahead.

  21. - Top - End - #51
    Ogre in the Playground
     
    MonkGuy

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    Default Re: Exhibition: Phoenix and Rahl

    (1d20+16)[17]

    (1d20+16)[17]

    Miss chance for the new jaws: 1-20 is a miss - (1d100)[19]
    Master Rahl guide us. Master Rahl teach us. Master Rahl protect us. In your light we thrive. In your mercy we are sheltered. In your wisdom we are humbled. We live to serve. Our lives are yours.

    Awesome Richard avatar by kpenguin!

  22. - Top - End - #52
    Ogre in the Playground
     
    MonkGuy

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    Default Re: Exhibition: Phoenix and Rahl

    Full attack again, trying to escape grapple 3 times:

    (1d20+16)[35]

    (1d20+16)[19]

    (1d20+16)[22]
    Last edited by Master_Rahl22; 2009-09-24 at 09:46 PM.
    Master Rahl guide us. Master Rahl teach us. Master Rahl protect us. In your light we thrive. In your mercy we are sheltered. In your wisdom we are humbled. We live to serve. Our lives are yours.

    Awesome Richard avatar by kpenguin!

  23. - Top - End - #53

    Default Re: Exhibition: Phoenix and Rahl

    You have to break pin first:

    Opposed Check: (1d20+25)[42]

    Opposed Check 2: (1d20+25)[29]
    Opposed Check 2: (1d20+25)[43] (only if pin is broken, must beat both to escape)

    Opposed Check 3: (1d20+25)[28]
    Opposed Check 3: (1d20+25)[27] (only if pin is broken, must beat both to escape)

  24. - Top - End - #54

    Default Re: Exhibition: Phoenix and Rahl

    Old Jaws: (1d20+25)[40]
    If success: (2d6+6)[11] damage

    Attack 2: (1d20+20)[32]
    If success: (2d6+6)[14] damage

    New Jaws: (1d20+25)[40]
    If success: (2d6+6)[12] damage

    Attack 2: (1d20+20)[28]
    If success: (2d6+6)[10] damage

    My action: Cast Summon Swarm, on your square.

    Swarm Damage: (1d6)[3]
    Wounding: You lose 1 hp every round
    Distraction: Fort Save DC 11, or be Nauseated for a round.

  25. - Top - End - #55
    Ogre in the Playground
     
    MonkGuy

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    Default Re: Exhibition: Phoenix and Rahl

    Yeah that's the end. I'm not going to beat those grapple checks. GG, beating me with a spell that should've disappeared. It's not really a big deal, I just still think I'm right. LOL Congrats.

    Also, would you say this guy is Tier 3 or 4? I got shut down this time by grappling, but if it was just about anything else doing the grappling, I'm wielding light weapons so I could've still done damage, just without maneuvers. Definitely the saves were great.
    Last edited by Master_Rahl22; 2009-09-25 at 01:29 PM.
    Master Rahl guide us. Master Rahl teach us. Master Rahl protect us. In your light we thrive. In your mercy we are sheltered. In your wisdom we are humbled. We live to serve. Our lives are yours.

    Awesome Richard avatar by kpenguin!

  26. - Top - End - #56

    Default Re: Exhibition: Phoenix and Rahl

    Quote Originally Posted by Master_Rahl22 View Post
    Yeah that's the end. I'm not going to beat those grapple checks. GG, beating me with a spell that should've disappeared. It's not really a big deal, I just still think I'm right. LOL Congrats.

    Also, would you say this guy is Tier 3 or 4? I got shut down this time by grappling, but if it was just about anything else doing the grappling, I'm wielding light weapons so I could've still done damage, just without maneuvers. Definitely the saves were great.
    A dedicated grappler will pin you to stop the attacks. I'd recommend a source of FoM, which will protect you from all non-warmarked grapplers (unless they're AMF grapplers).

    I'd put your guy likely as a solid tier 3. One more solid attack, and I was a goner. He also has a lockdown method, so he has a good shot of multiple rounds worth of attacks.

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