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  1. - Top - End - #1381
    Bugbear in the Playground
     
    DrowGirl

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    Default Re: BleachITP Reborn: Discussion & Setup

    Okay... I'll just post my character in the registry then.

  2. - Top - End - #1382
    Bugbear in the Playground
     
    Terry576's Avatar

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    Default Re: BleachITP Reborn: Discussion & Setup

    Kay. Now I be boredededz.
    I make avatars. Send me a request.
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    I suffer from major insomnia, don't be surprised if I'm on at odd hours.

  3. - Top - End - #1383
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    nothingclever's Avatar

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    Default Re: BleachITP Reborn: Discussion & Setup

    Quote Originally Posted by Moon Wolf View Post
    Is there a good reason why no one's put my characters up on the wiki yet? I've said already quite a few times that I can't make an account on wikidot but no one's volunteered to do it for me...
    I'll do it for you.
    Most people haven't bothered adding their stuff in the new one yet though. Most people including me.
    Quote Originally Posted by Moon Wolf View Post
    Why, of course! And we'll go shopping. First to all of the good stores where I live, then all of the good stores where Purple lives, then all of the good stores where Kasanip lives. Then we'll go for ramen and sightsee in the different cities. Then comes the slumber party. Which, I might add, I am hosting. But don't invite KnightD...he fooled me with a robot!
    What about the girl talk? You need to make a section of your schedule devoted entirely to that. Like, come on. It's girl talk.
    Last edited by nothingclever; 2010-04-02 at 04:49 PM.

  4. - Top - End - #1384
    Bugbear in the Playground
     
    Terry576's Avatar

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    Default Re: BleachITP Reborn: Discussion & Setup

    I desperately crave an avatar for Karite. It just sounds so... So... Awesome.

    Shame I can draw avatars but not make em. :>
    I make avatars. Send me a request.
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  5. - Top - End - #1385
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    Prime32's Avatar

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    Default Re: BleachITP Reborn: Discussion & Setup

    ...why does Karite list "TV Tropes Will Ruin Your Life" under Fights? Heheh.

  6. - Top - End - #1386
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    Goblin Music's Avatar

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    Default Re: BleachITP Reborn: Discussion & Setup

    Quote Originally Posted by Goblin Music View Post
    Takeshi Mortimer last first
    Applicant for 2nd division vice captain
    Spoiler
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    Gender: Male
    Age: 250
    Height: 5’ 9”
    Weight: 190 lb
    Reiatsu: pale blue it feels slightly increases humidity
    Division and Rank: 2nd division vice captain (hopefully)
    Appearance: average teen with black spiky hair and blue-green eyes in the usual Shinigami uniform with the right hand sleeve died blue. his Zanpakuto is worn on his right hip with a small cloth hanging from the sheath which he uses to clean the blade and cover the hilt of his sword.
    Personality: inquisitive in a word. Mortimer does not like fire, and his Zanpakuto absolutely detests heat. when given an order Mortimer will folow it until finished, dead or told to stop. when not working one might call him silly and unprofessional.
    Zanpakuto: See and repeat, Mizukagami
    Spoiler
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    Reflection type, always released
    Spirit:
    Spoiler
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    Sword: Mizukagami is almost completely reflective, even the hilt wrap looks like some polished silver cloth. that blade is a centimeter or two shorter than the average katana and the guard is teardrop shaped.
    inner world: Mortimer's inner world appears has a ocean beneath your feet that never shows a ripple and another vast ocean above you(about 40 yards) for a sky. it is always either sun set or sun rise here. (picture may also be in order)
    Shikai:
    Spoiler
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    Mizukagami allows Mortimer to recreate almost anything for example: if Mortimer uses this power on a Kido spell he can effectively cast the same Kido alongside the original. The second spell, called a “reflection”, has 100% power of the original for a total of two kido spells. Or he could make two “reflections” each would have 50% of the original's 'power', making one 100% kido and two 50% kido “reflections”. Three “reflections” have individual power of 33% and so on and so forth. This power can be used on almost anything, from slashes to multiple bodies, but the zanpakuto itself can only "reflect" one thing at a time. Mortimer cannot reflect other people or abilities with his Shikai, just himself and his abilities. All of which follow the same strength deterioration as the number of “reflections” increase. The "reflections of self" are all near perfect copies of the original, if you kill that they all go. also if one of his replication bodies is killed Mortimer is slightly stunned due to the fact that all reflections feel each others pain.

    Bankai: to be Designed

    General Abilities:
    Spoiler
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    Kido:
    Spoiler
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    Average; Mortimer prefers to use a select few spells from both Hado and Bakudo

    Hoho:
    Spoiler
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    Above average; Mortimer is highly skilled with almost all forms of Hoho but often overshoots his destination. Theoretically he could use Utsusemi but he probably suffer the same amount of damage due to hitting a wall at high velocities.

    Zanjutsu:
    Spoiler
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    Good; Mortimer is skilled and experienced with the use of a large variety of weaponry.

    Hakuda:
    Spoiler
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    Slightly better than average; Mortimer has little in the way of formal training but he knows the areas that yield the most damage (nerve clusters mostly)

    Mortimer fights defensively, avoiding harming the opponent more than necessary and using attacks that are easily recovered from. Mortimer is also fond of using his reflection ability to confuse and weaken his enemy. he almost never uses Shunpo when fighting, resorting to it only when necessary or when fighting in an open area where he won't run into things.

    Backstory:
    Spoiler
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    Mortimer was born and raised by an average family in a more remote part of Japan. He grew up seeing ghosts and even the occasional hollow or shinigami. Knowing of the danger he took an unusually strong interest in fighting and Mythology. Not wanting to be too near the monster Mortimer decided specialize in armed combat, everything he could learn, from knife throwing to fencing. His family loved to travel about the country. One such trip brought him to __town name__ where he was killed by a hollow but before the hollow got around to eating him Mortimer was saved by a (or several) shinigami. The shinigami who saved his life recognized some latent talent and persuaded Mortimer to join the academy. Where after a few years he discovered his Zanpakuto’s name and used it’s abilities to help him study and train, boosting the speed at which he learned the skills taught.

    Possible connections:
    the Shinigami who saved him, other class mates others in his division, random shinigami.
    posting a highly edited Mortimer.
    Last edited by Goblin Music; 2010-04-03 at 01:10 PM. Reason: characterization

  7. - Top - End - #1387
    Bugbear in the Playground
     
    Terry576's Avatar

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    Default Re: BleachITP Reborn: Discussion & Setup

    Because I'm lazy and don't feel like editing.

    IN OTHER NEWS:

    More then half way done with my avvy of Karite

    Inkscape rocks now that I know how to do it. :D
    I make avatars. Send me a request.
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  8. - Top - End - #1388
    Ogre in the Playground
     
    nothingclever's Avatar

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    Default Re: BleachITP Reborn: Discussion & Setup

    Quote Originally Posted by Prime32 View Post
    ...why does Karite list "TV Tropes Will Ruin Your Life" under Fights? Heheh.
    Hey Prime, can you fix the Given Name and Family Name sections of the character entry template on the wiki? Whatever you put in the Given Name section is switched to being in the Family Name section and vice versa.

    Also, Moon Wolf, both of your characters have been added to the wiki.
    Last edited by nothingclever; 2010-04-02 at 07:19 PM.

  9. - Top - End - #1389
    Halfling in the Playground
     
    Moon Wolf's Avatar

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    Default Re: BleachITP Reborn: Discussion & Setup

    Nothingclever? I love you. Thanks!
    NarutoITP Characters
    Generals Morgan
    BleachITP Reborn Characters

    Full Metal Madness(ITP) All images by Terry576

    GB week Alilah avvie by Keveak!

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    Quote Originally Posted by InyutheBeatIs View Post
    ...Oh beautiful and stylish woman, Moon Wolf. Please, take these internet flowers as a token of my love, and an appeasement so that I may not have to endure your wrath.
    Quote Originally Posted by Prime32 View Post
    Gah! Onmitsukido'd!

  10. - Top - End - #1390
    Bugbear in the Playground
     
    Terry576's Avatar

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    Default Re: BleachITP Reborn: Discussion & Setup

    Finish my avatar of Karite, feedback anyone?



    Bleh, now I want to change the color of his face. Ah well, my desktop will help. ^_^
    Last edited by Terry576; 2010-04-02 at 07:46 PM.
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  11. - Top - End - #1391
    Bugbear in the Playground
     
    DoomITP's Avatar

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    Default Re: BleachITP Reborn: Discussion & Setup

    Quote Originally Posted by Moon Wolf View Post
    Nothingclever? I love you. Thanks!
    ORLY?
    Avatar by Crimmy

  12. - Top - End - #1392
    Halfling in the Playground
     
    Moon Wolf's Avatar

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    Default Re: BleachITP Reborn: Discussion & Setup

    Quote Originally Posted by DoomITP View Post
    ORLY?
    ...

    ...

    ...

    um...Doom?

    I shall now sign off, change my name, and move to Antarctica.
    NarutoITP Characters
    Generals Morgan
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    Full Metal Madness(ITP) All images by Terry576

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    Quote Originally Posted by InyutheBeatIs View Post
    ...Oh beautiful and stylish woman, Moon Wolf. Please, take these internet flowers as a token of my love, and an appeasement so that I may not have to endure your wrath.
    Quote Originally Posted by Prime32 View Post
    Gah! Onmitsukido'd!

  13. - Top - End - #1393
    Titan in the Playground
     
    Prime32's Avatar

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    Default Re: BleachITP Reborn: Discussion & Setup

    Quote Originally Posted by nothingclever View Post
    Hey Prime, can you fix the Given Name and Family Name sections of the character entry template on the wiki? Whatever you put in the Given Name section is switched to being in the Family Name section and vice versa.
    The comments marking where to put them have now been switched for all new entries.

    I would ask people to confirm that their characters' names are showing up in the right places.
    Last edited by Prime32; 2010-04-02 at 07:45 PM.

  14. - Top - End - #1394
    Bugbear in the Playground
     
    Terry576's Avatar

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    Default Re: BleachITP Reborn: Discussion & Setup

    Yeah they are showing up right. Oo
    I make avatars. Send me a request.
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  15. - Top - End - #1395
    Ogre in the Playground
     
    horngeek's Avatar

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    Default Re: BleachITP Reborn: Discussion & Setup

    Um... what's the password for the wiki again?


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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Gold Dragon avatar by Serpentine


  16. - Top - End - #1396
    Bugbear in the Playground
     
    Terry576's Avatar

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    Default Re: BleachITP Reborn: Discussion & Setup

    Wiki Passsword: Kch.

    And my avatar for Karite embarrasses me now. Ah well, it's half-decent for a first attempt.
    Last edited by Terry576; 2010-04-02 at 07:57 PM.
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  17. - Top - End - #1397
    Dwarf in the Playground
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    Default Re: BleachITP Reborn: Discussion & Setup

    Just launched the BleachITP Reborn Katisugo Ichimyouri. Wanna check it Horngeek?
    "All humans are weak creatures. It is how those weak creatures fight and grow, that they eventually become strong. If you are weak, don't despair. Fight! --Saitama"


  18. - Top - End - #1398
    Firbolg in the Playground
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    Default Re: BleachITP Reborn: Discussion & Setup

    Why not post it here Righty?
    My Current Works


    Quote Originally Posted by Serpentine View Post
    Also I'm pretty sure you're GLaDoS now.

  19. - Top - End - #1399
    Dwarf in the Playground
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    Default Re: BleachITP Reborn: Discussion & Setup

    Okay, so here it is Innis.

    Quote Originally Posted by Righty View Post
    Looks like its my turn

    Katisugo Ichimyouri: Potential 12th Division Captain
    Spoiler
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    Appearance:
    Spoiler
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    Katisugo is a Captain who is almost 680 years old, but only looks to be in his late twenties. His skin is slightly tanned as a result of being out in the sun so often. His hair is mostly dark brown but is tanned to a sandy brown color that reaches to around the bottom of his shoulders with brown eyes to accompany his hair's color. Katisugo stands at a solid 6ft 3in, and has a medium body tone and wears Haori that features a mosaic of runes inscriptions with flower petals that appear to be floating on the inside of the robe. He also wears a Indigo-Navy gee with a dark red belt tying around his waist securing his Zanpaktou. Katisugo also wears a pair of wooden sandals that is are also dark blue.


    Personality:
    Spoiler
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    Katisugo is a very laid back person. He often spend time in hi office snoozing comfortably on the pile of documents, reports, and experiment results. The times when he is working though almost nothing can distract or stop him.(except a pretty lady) However, Katisugo hates working by himself and unlike some of the more reclusive members of 12th, he enjoys working in groups and will often help others with their little projects. In combat Katisugo is usually seen laying against the side of a wall or laying down on the side of a field. His laziness tends to affect how he acts in combat starting things off rather slow with opponents. He makes up for this laziness by having unique combat skills, a variety of Hado spells, and a mastery at most hand in hand combat styles. Katisugo is also know for being a tad arrogant, always displaying his vast knowledge, and combat skills that he rarely uses or shows. Despite being lazy, arrogant, and somewhat unreliable in combat, he has many good aspects that outweigh the negative ones. Katisugo seems to have the innate ability to become friends with just about anyone and loves giving people advice and words of encouragement. He often takes advantage of his charm and as a results borderlines between being flirtatious, to a womanizer. Katisugo response towards the younger members of Seireitei and those below him can be described as carefree. He likes to spend time with them and teach them about techniques he learned or knowledge gained from his life experience. It is quite common to see him playing games, and interacting with the seated and unseated officers in his division, often having his division conduct activities outside of 12th Division building. In short Katisugo relies on his fellow underlings to help him when he needs it for an experiment and in turn he often returns the favor. When Katisugo is around his superior, the CG he tries his best to show nothing but respect of their opinion and authority. However, he is also known to display his own beliefs and opinions avidly.


    Combat Skills:
    Spoiler
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    Reiatsu Accuracy-Fog: Katisugo's reiatsu has grown to be so powerful on its own that when not in Shikai the fog surrounds Katisugo making an enemies attacks a tad bit slower than usual. This also allows him to analyze their attacks, physical/mental capabilities, and give him a vague idea of their fighting styles, miuns their Shikai or Bankai and Soul's power.
    When in Shikai, the reiatsu gains the ability to mainpulate a person's chance of hitting with this ability also affecting Katisugo when he attacks.(Essentially I roll a die to see if Katisugo or the enemy dodges.) Individuals with reiatsu above or at that of Katisugo's can easily break this fog's affects.
    When in Bankai, the reiatsu fog is absorbed into his Bankai acting as a catalyst for it.

    Morphing Reiatsu: When Katisugo controls his reiatsu to avoid being detected, he is capable of manipulating his spiritual pressure to appear as if it belongs to some other person. This includes being able to make his reiatsu appearance like that a Arrancar, Quincy, Shinigami, etc.

    Flash Step: Generic skill of the majority of seated shinigami. Katisugo is especially adept at using this skill although he tires after using it in 20-25 successions.

    Hand-in-Hand Combat Expert: Katisugo is very reluctant to pull his sword on most people. Instead he like to fight with his own bare hands being able to fight, as well as stun, parry, and disarm foes if their clumsy enough or if opportunity presents itself.

    Sword Mastery: Nothing much to this one. Katisugo's skill with both his sealed Zanpaktou and Shikai, are near advanced. His most highly noted skill using his Shikai as a stake to bounce off of and use for his Hand-in-Hand
    techniques.

    Hado Specialist: Katisugo's no good at Bakudo and can only use up to Bakudo 10. However, he can use quite a few Hado techniques including, Hado 4: Byakurai (White Lightning), Hado 33: Soukatsui (Crashing Blue Fire), Hado 63: Raikouhou (Lightning Pulse), and Hado 73: Souren Soukatsui (Twin Lotus of Crashing Blue Fire) that can be done with no incantations. In general, Katisugo is able to cast up to Hado 63 without incantation and able to play cast up to Hado 85 with incantation. He is also capable using Hado 88: Hiryugekizokushintenraiho (Heaven Shaking Strike, Heaven Shaking Lightning Cannon) without incantation but is not perfectly formed and is only 25% as powerful without him saying incantation.


    Zanpaktou: Usagi No-Ashi
    Spoiler
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    Katisugo's Zanpaktou would appear as very thin long sword with the guard of the sword designed like a four-leaf clover and is actually tinted green like a clover.

    The spirit of the Zanpaktou is an absolutely beautiful spirit-like geisha. Most of the makeup she used to wear has smudged away and her floral kimono has become blackened by ash on the fringes. Usagi, as she likes to be called is a highly intelligent spirit that can predict and even visually present the possible futures that could result from a given event to Katisugo or even other shinigami. Katisugo's connection with Usagi is so deep that Katisugo may only speak her name and she will appear before him or will alternatively be taken into his mindscape disappearing from wherever he was until he will his return.

    Sadly, despite her fragile, and docile appearance, the mindscape she often surround herself with is the wastelands of Seireitei or a petrified forest after a great volcanic eruption. Katisugo has questioned the reason why she shows this imaged of the destroyed Soul Society in which she has replied more than once with a scary smile "//It is a likely outcome of the not to distant future.//" Katisugo shared mindscape with Usagi though allows him to see not only the likely futures after an event such as a major battle outcome, but this mindscape also allows him to review past events. He can also allow others who are willing to enter his mindscape and even be able to speak with Usagi herself.


    Shikai: Level the Playing field Usagi No-Ashi
    Spoiler
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    Upon Katisugo's release, his Zanpaktou turns into a extra long Claymore that is 62 inches in length counting the hilt with six spherical holes located on the hilt and blade. Six floating runes also appears that float behind each one of them representing six elements: Fire, Water, Earth, Air, Light, and Mind. Katisugo is able to take any of runes and augment them onto his blade to add that power to his blade as well as fuse them to get fusion elements. Fusing the runes create a stronger and more versatile compound, but at the sacrifice of its raw power making the power somewhat weaker to that of a pure element would have. More data on the rune powers and fusions on Rune Powers List. Each shikai transformation has a slightly different affect on the Shikai. Katisugo is able to switch out between different Shikai but requires a 2-3min cooldown period be activating Shikai again.


    Bankai: Return Balance to the World, Setsuri-no Kagayaiteiru Hikari! (Providence's Shining Light)
    Spoiler
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    When all six Runes fuse to Katisugo's Zanpaktou it changes into a massive cannon fused with his arms. The blast of this cannon is so powerful that upon firing, not only does it leave nothing untouched in its path, but it also literally causes the Bankai to shatter upon firing returning to it normal form with the flaring white with heat, making it completely unusable. When the cannon shatters, thew runes being used shatter as well releasing waves of energy that have various affect on enemies near by (Burning, Heat Metal, Frostbite, Paralysis, Increased Wind Pressure, Tremors, etc.)


    Rune Power List: The Only Guide you'll need to know each of Katisugo's Rune powers. The Fusion Runes still aren't completed though.

    Pure Runes Powers:
    Spoiler
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    Pure Rune Powers: Rune Powers that come solely from one rune to enhance Katisugo's Shikai abilities. They are immensely powerful, but use large amounts of reiatsu.

    Fire: The blade of the claymore is tinted a fiery orange and a gem in the center of the hilt is a carnelian that looks as if there is a fire inside of it.
    * Envelop Zanpaktou or Body in Fire. (Can use flame to extend length of sword blade 6in)
    * High Resistance to Heat, including Fire based attacks/Kido
    * Producing Single of Multiple Fireballs (Max Size: 35ft Diameter, but can only fire one at a time. Max Range: 300ft before dissipating)
    * Create Fire Walls (Max Height: 50ft Max Length: 300ft)
    * Power Move: Fire Blast (Massive Blast of Fire equivalent to Hado 63 in Power, but is Slow Moving)

    Water: The blade of the sword shimmers a reflective blue like the surface of the ocean. The gem on the center of the hilt is a deep blue sapphire and looks to be filled with water with tiny air bubbles visible in the gem.
    * Manipulate Medium quantities of Water (50 sq. ft of water)
    * Create Small quantities of Water (10-20 sq. ft of water)
    * Summon Whirlpools (Only possible if their is water present to do so, or if Katisugo already created the water necessary.)
    * Pressurized Water Cannon (Max Strength: 300 psi which is strong enough to cut skin up to 300ft away)
    * Power Move: Tidal Wave (Large Area of Attack, Capable of Injury but not Deadly.)

    Air: The blade of the zanpaktou becomes a very lightweight steel with curves of wind etched into the blade. The gem on the center of the hilt is a pale looking moonstone.
    * Create Wind Gusts to disrupt and blow away enemies. (Up to 40 mph winds)
    * Pressurized Wind into a high velocity, sharpened 1ft extension to the zanpaktou or as claws to Katisugo's fists.
    * Heightened Jumping Distance and Dexterity
    * Create Wind Walls (Specifically used to block ranged, and kido based attacks. Can block up to Hado 50 in strength)
    * Power Move: Windcutter (Long-range Capable of cutting even Hierro protected skin, and slashing through stone walls.)

    Earth: The blade takes on an earthy brownish-dark green hue, and becomes raw stone. The gem in the hilt of the zanpaktou is large agate gemstone
    * Substantial Increase in Strength
    * Morph and Manipulate Rock material (Turn a flat stone into a pointed spear. Max Size of Stone: 200 ft.)
    * Envelop hands in gauntlets of stone use stone to create a heavy armor.
    * Summon Stone Wall (Same max Parameters as the Fire Wall)
    * Power Move: Stone Storm (Ground below opponents is ripped into sharpened pieces and then directed at enemies. Can only affect up to three individuals. Not Indefinitely Fatal)

    Light: The blade of the sword is bright shiny gold hue with the gem on the hilt being rose quartz reflects multiple when in the sun.
    * Speed and Agility Increased Substantially
    * Build Walls of Light capable of absorbing kido up to Hado 70 in strength.
    * Fire Light-based beams capable of burning skin.
    * Stun enemies with flashes of Light.
    * Power Move: Flash Strike (Extremely Fast, Short-range Attack. Single foe is hit with Blinding Light that is Fatal to those below Vice Captain; Un-dodgeable)

    Mind: Katisugo's Shikai blade turns a metallic purple while the gem on the hilt is an rainbow hued opal that seems fluctuate in color. Unlike the other pure runes, the Mind rune grants Katisugo only one real ability and that is an almost superhuman perception. It mainly affects his reiatsu fog mentioned earlier, making his reiatsu fog quite literally a sixth sense. Anyone caught in the fog is instantly being observed mentally by Katisugo and he or shes attacks and movements become somewhat predictable. However, this ability can be easily negated by people with the patience to focus their own reiatsu against Katisugo's reiatsu fog. The fog also tends to have a weaker affect on Captain, or Espada level enemies.


    Fusion Rune Powers:
    Spoiler
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    Rune Powers that come from two Rune that are augmented to Katisugo's Shikai. Carry a large variety of moves and borrow as well as use abilities from both runes. This comes at the cost of the attacks being much weaker compared to Pure Rune powers. Another noticeable trait with Fusion Runes is that Katisugo's shikai experiences more radical changes than just a slight change in the color of the blade.

    Lava (Fire + Earth): Katisugo Shikai now has a blade made of partially solidified magma with little drops of the molten fire dripping from it occasionally. The hilt and guard is made of blackened magma and onyx with a dark red ruby in the center with ash dulling its shimmer. Their also appears to be molten lava within the Ruby occasionally glowing through the ash smudges.
    * Extremely High Tolerance to Heat (Skin resistant to burning up to almost a 1000 F˚)
    * Reiatsu Fog can be made into small cloud of Toxic Ash (10-15sec duration. 2 min Cooldown)
    * Spout Molten Magma from sword (Range of 35-50ft horizontally. Magma solidifies after 10sec)
    * Can Heat the blade of enemy Zanpaktous. (Can cause serious burns to hands. Duration 5-10 sec)
    * Power Move: Lava Plume (100ft radius of affect Spews lava around fuel that solidifies 1 min later. Deadly attacker to enemies and allies, lethal to user.)

    Steam (Fire + Water): Katisugo's Shikai blade is tinted both gray-cobalt and a steely red. The guard has slits in it that puff how wisps of steam, and the gem on the hilt is a red and blued colored tourmaline.
    * Reiatsu Fog becomes Steam haze (Cause Eyes to water, and for enemies to become slightly disoriented.)
    * Create Steam and Make Steam slightly acidic (pH drops to max of 5.0 = Soured Milk Causes skin to burn; affects user.)
    * Dehydrate the Enemy. (Essentially force the enemy to become physically fatigued.)
    * Power Move: Pressurized Steam Cannon (Fires a 450 psi blast of 300 F˚ steam at a single opponent. Though the blast of steam hitting the foe isn't deadly, the steam buring off skin and tissue is. Only target one person.)

    Snow (Water + Wind): The Shikai blade and guard are quite literally made of an un-melting ice. The gem on the hilt of the blade is a whitish-blue Aquamarine gemstone that is freezing cold to the touch.
    * Acute Resistance to Water and Ice based attacks.
    * Conjure up moderate size snow/hailstorms (Duration 1-2min 5min Cooldown)
    * Create Ice Walls (Same max parameters as other Walls. Bulkier Wall, but weaker than Stone and Fire Wall)
    * Hurts enemy with Frostbite (Rather than being slashed and having an open wound, enemy wound is frozen over with jagged ice, slows down the opponent.)
    * Power Move: Blizzard (Harms Allies and Enemies, Slows movements, Dims senses, Cause almost immediate Fatigue. Weakened enemies or allies will likely go comatose.)

    Wood/Living Things (Water + Earth): Katisugo's Shikai becomes a hard oak blade with thorns allover the blade. The hilt is also of a heavy yew wood that has tiny holes on it where insects occasionally fly in and out of. The gem in the hilt is none other than a piece of brilliant amber with a petrified insect in it.

    Sand (Earth + Wind): The blade on the Claymore is made of sandstone that is cracked all over the place dropping handfuls of sand with its every movement. The rest of the sword is regular steel with the gem on the hilt being a sandy gold tinted Topaz

    Crystal (Earth + Light): Katisugo Shikai completely transforms, turning into a massive piece of quartz and an assortment of other gemstones spiking out into one weirdly shaped claymore blade. The hilt and guard which are made of Onyx is pitch black with the exception of the massive shining diamond in the center of the hilt.

    Lightning/Electricity (Light + Fire): The blade turns into a sleek iridum-titanium alloy tinted a bright metallic blue with sparks of lightning rippling across the blade. The gem in the hilt is a chrysoberyl with sparks also jumping across it surface and also surging within the gem.

    Fog/Mist (Light + Water): The Shikai appearance is regular, tinted a slight lavender. The only noticeable detail is the mist that is emitted from the sword with even the slightest movement. On the hilt of the claymore is an Iolite gem that looks as if there is fog within the gem.
    Last edited by The Librarian; 2010-04-02 at 08:27 PM.
    "All humans are weak creatures. It is how those weak creatures fight and grow, that they eventually become strong. If you are weak, don't despair. Fight! --Saitama"


  20. - Top - End - #1400
    Firbolg in the Playground
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    Default Re: BleachITP Reborn: Discussion & Setup

    I just figured everyone would want to see it.
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  21. - Top - End - #1401
    Firbolg in the Playground
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    Default Re: BleachITP Reborn: Discussion & Setup

    I still think his shikai is too powerful. Each rune has the power of a regular shikai. Heck, even the average shikai in that element doesn't have that range of abilities (for instance you can envelop your blade in fire or make walls or fireballs...)

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    Default Re: BleachITP Reborn: Discussion & Setup

    Quote Originally Posted by Shades of Gray View Post
    I still think his shikai is too powerful. Each rune has the power of a regular shikai. Heck, even the average shikai in that element doesn't have that range of abilities (for instance you can envelop your blade in fire or make walls or fireballs...)
    Well, I'm still open to suggestions SoG. My only line is that I don't want to get rid of the Rune powers. Anything we can do to weaken these powers though is fine with me rather if its lowering the strength or fixing the range, size, and/or power of each shikai.

    One person at a time though with the criticism.
    "All humans are weak creatures. It is how those weak creatures fight and grow, that they eventually become strong. If you are weak, don't despair. Fight! --Saitama"


  23. - Top - End - #1403
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    Default Re: BleachITP Reborn: Discussion & Setup

    Izumi is up on the wiki, by the way.

    Now, to put Kichirou up.


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  24. - Top - End - #1404
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    Default Re: BleachITP Reborn: Discussion & Setup

    How about reducing it to one ability per rune and then maybe two weaker ones for each combination? So, Fire lets him shoot fireblasts, Earth lets him rip up shards of ground to attack, and the combination lets him do two different things with Lava, one of which should be to shoot lava from the ground. Maybe the second could be some sort of defensive ability.

    I'm honestly not convinced he should even have the combination abilities. I would leave it to 1 ability per rune, 1 rune at a time, and maybe reduce the switching time, so that his big shtick is his flexibility in combat, rather than brute force. He is Div. 12, where having more options is A Good Thing (tm).
    Last edited by tgva8889; 2010-04-02 at 08:59 PM.
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  25. - Top - End - #1405
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    Default Re: BleachITP Reborn: Discussion & Setup

    "Light" seems like a bit of a Mary Sue element to me, and "Mind" isn't much better.

    All the symbolism of light can be covered by fire or air. And the bankai has "light" in its name, which makes it weird for it to also be an individual element.

    Similarly, states of mind can be represented by the classical elements, such as fire representing passion and inspiration.

    I'd suggest going for the classic earth/air/fire/water or earth/fire/water/wood/metal, with each rune effectively giving him a unique kido spell he can cast. If there are combination runes, make that a mode of his bankai (i.e. his bankai can either combine two runes to create a new spell, or it can combine all of them into a cannon).

    This still gives you a total of 26 different attacks with your zanpakuto. Ichigo has one.
    Last edited by Prime32; 2010-04-02 at 09:16 PM.

  26. - Top - End - #1406
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    Default Re: BleachITP Reborn: Discussion & Setup

    Quote Originally Posted by Prime32 View Post
    "Light" seems like a bit of a Mary Sue element to me, and "Mind" isn't much better.

    All the symbolism of light can be covered by fire or air. And the bankai has "light" in its name, which makes it weird for it to also be an individual element.

    Similarly, states of mind can be represented by the classical elements, such as fire representing passion and inspiration.

    I'd suggest going for the classic earth/air/fire/water or earth/fire/water/wood/metal, with each rune effectively giving him a unique kido spell he can cast. If there are combination runes, make that a mode of his bankai (i.e. his bankai can either combine two runes to create a new spell, or it can combine all of them into a cannon).
    Mary Sue= Bad?

    Anyway, I want you to take a look at this chart, because this chart I found was how I roughly based Katisugo's Rune powers and combinations on.

    Aside, from the shikai though, does everything else check out with everyone?
    "All humans are weak creatures. It is how those weak creatures fight and grow, that they eventually become strong. If you are weak, don't despair. Fight! --Saitama"


  27. - Top - End - #1407
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    Default Re: BleachITP Reborn: Discussion & Setup

    Mary Sue=Very Bad.

    I'd like a little more description of the Bankai then "it destroys everything in its path." Can it be blocked, or dodged? How long does it take to fire?

    That kind of stuff.

  28. - Top - End - #1408
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    Default Re: BleachITP Reborn: Discussion & Setup

    So, given that there was no real negative criticism about my character idea last night, would it be okay if I added him to the character registry as a future bad guy type person as suggested by Draken?
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    All of 'em

  29. - Top - End - #1409
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    Default Re: BleachITP Reborn: Discussion & Setup

    Quote Originally Posted by Righty View Post
    Aside, from the shikai though, does everything else check out with everyone?
    I'd recommend making the reiatsu fog into the effect of the air+water combination rune. The ability to change his reiatsu signature seems fine as a skill he picked up, especially in 12th Division.

    When I said "spells" I didn't mean they all had to be energy blasts. Heck, the fire rune could make him smarter, the air rune could give him an enhanced shunpo...
    Last edited by Prime32; 2010-04-02 at 09:26 PM.

  30. - Top - End - #1410
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    Default Re: BleachITP Reborn: Discussion & Setup

    Quote Originally Posted by Terry576 View Post
    Finish my avatar of Karite, feedback anyone?



    Bleh, now I want to change the color of his face. Ah well, my desktop will help. ^_^
    Hmmmm where have I seen that avatar before? I think he would look better green lol.

    ^_^ Oooh I`ll work on his face.

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