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Thread: [D&D 3.5] Warforged and Armor
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2010-08-10, 09:44 PM (ISO 8601)
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[D&D 3.5] Warforged and Armor
I've been looking up warforged a lot recently, but the whole armor thing just confounds me. Been disusing Warforged with a friend of mine who was relatively new to DnD.
Friend: Started looking up Warforged components. A lot of possibilities here, parts that add bonuses to picking locks, spot/listen, darkvision...
Me: Yeah, but what about armor?
Me: ._.
Friend: They're made of metal.
Me: Yeah, but that Composite plating only gives a +2 bonus to armor, equal to light leather armor, compared to a suit of full plate, which gives 8 armor bonus.
Friend: Can they wear armor?
Me: No
Friend: No one has ever made custom built armor that a warforged could wear?
Friend: Or, ya'know, attached armor plating to a warforged?
Friend: This is not rocket science.
... He has a point. Maybe I just haven't found anything about it yet, is there any way to have an armor bonus equivalent to Full Plate?
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2010-08-10, 09:47 PM (ISO 8601)
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Re: [D&D 3.5] Warforged and Armor
The (Material) Body feats can change the Warforged's composite plating; Mithral Body is about equivalent to a mithral breastplate, IIRC, and Adamantine Body gives the same stats as Adamantine Full Plate. Other than that I'm not aware of anything, but if desired it wouldn't be much of a stretch to make said feats available as purchasable component upgrades instead.
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2010-08-10, 09:47 PM (ISO 8601)
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Re: [D&D 3.5] Warforged and Armor
Take the Adamantine Body feat. Bonus equivalent to full plate, and you can actually take it at level 1. (Full plate, by WBL, is normally not available at Lv 1). It gives the same ACPs as masterwork full plate and adds to your fortification.
The Mithral Body feat gives you a +5 armor bonus and a smaller armor check penalty.
All warforged armor can be enchanted as if they were masterwork armor.
Also noteworthy: the warforged default Composite Plating counts as UNARMORED, and thus stacks with the Monk AC bonus, for what it's worth.
EDIT: I was counting on being Shadow Hand Swordsage'd on this one.Last edited by AslanCross; 2010-08-10 at 09:48 PM.
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2010-08-10, 09:48 PM (ISO 8601)
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Re: [D&D 3.5] Warforged and Armor
Its a feat that can be taken at level one. You can have a variety of types of armor. The full plate option is adamintine plateing. It grants full plate like armor the same as adimantine full plate.
At level one...
Yeah... Warforged are powerful as a race.
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2010-08-10, 09:51 PM (ISO 8601)
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2010-08-10, 09:59 PM (ISO 8601)
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Re: [D&D 3.5] Warforged and Armor
Ah, thanks for the help guys :D
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2010-08-10, 10:06 PM (ISO 8601)
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Re: [D&D 3.5] Warforged and Armor
Just for reference, the feats are available in the Eberron Campaign Setting and in Monster Manual III (which features the Eberron races minus Kalashtar).
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2010-08-10, 11:08 PM (ISO 8601)
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Re: [D&D 3.5] Warforged and Armor
There is also the ironwood(?) plating for warforged druids.
Think there is a plating feat that lets you be unplated so no spell failure. I do recall you are actually able to wear robes and armor with that one.
Would have to look it up to be sure, I might later."Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User
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2010-08-10, 11:09 PM (ISO 8601)
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Re: [D&D 3.5] Warforged and Armor
Why, for reasons other than "balance," does changing the armor plating on a Warforged require a feat rather than a modest sum of gold? A feat is more of a new trick your character has learned, while changing the armored plating is more along the lines of an equipment change. I don't see why you couldn't find someone experienced with how Warforged are put together and ask him to rebuild you, for a price, unless the external plating is attached firmly to the parts beneath to the point where removal is nigh impossible after creation.
Last edited by dgnslyr; 2010-08-10 at 11:10 PM.
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2010-08-10, 11:10 PM (ISO 8601)
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Re: [D&D 3.5] Warforged and Armor
Last edited by AslanCross; 2010-08-10 at 11:22 PM.
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2010-08-10, 11:24 PM (ISO 8601)
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Re: [D&D 3.5] Warforged and Armor
essentially, that's the same as asking for a new skin. once you're on the opperating table, you have a good chance of habving all your insides fall out (which warforged, who have wooden insides rather than metal have to consider as well, since it'll fall out too. what, you didn't think they get that ability to heal using cure spells from their metal, did you?). Every species would be wary of something like that, construct or otherwise. sure, you could find someone who is incredibly skilled with warforged and can make a new body for one, but who would find the time, intelligence, and do the research for something with so little a market?
Technically though, feat retraining will do that for you
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2010-08-10, 11:31 PM (ISO 8601)
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Re: [D&D 3.5] Warforged and Armor
But think of the flavor! The people on the Flavor Op board love this sorta thing...uhm...wait, ow yeah, nvm.
It fits well with the prestigeclass that slowly turns you into a real boy.
But seriously:
It would allow the warforged rogue/fighter to fix traps with no armor check penalty and simply insta-don his called fullplate when combat breaks out.
Also nice for magerobes."Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User
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2010-08-11, 05:29 AM (ISO 8601)
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Re: [D&D 3.5] Warforged and Armor
Last edited by Prime32; 2010-08-11 at 05:30 AM.
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2010-08-11, 06:46 AM (ISO 8601)
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Re: [D&D 3.5] Warforged and Armor
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"I dunno, you just gave me the image of a nerd flying slow motion over a coffee table towards another nerd, dual wielding massive books. It was awesome." -- Marriclay
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2010-08-11, 06:57 AM (ISO 8601)
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Re: [D&D 3.5] Warforged and Armor
but who would find the time, intelligence, and do the research for something with so little a market?
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2010-08-11, 07:56 AM (ISO 8601)
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Re: [D&D 3.5] Warforged and Armor
As stated above, most modifications to a Warforged's plating require 1st-level-only feats.
So, my advice is as follows:
Either pick the plating you want at character creation, or, have someone make a suit of armour for the warforged that is slotless.
Or, make a cloak that gives an armour bonus (warforged can still wear cloaks).
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2010-09-09, 04:16 PM (ISO 8601)
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Re: [D&D 3.5] Warforged and Armor
I've read it around here somewhere though, a level 1 feat that is worth around 16,000g is not too shabby. Because for lower levels the adamantite body feat is pretty powerful. In the long run however, losing a feat can be upsetting. So my advice is to plan around the expected length of the campaign I suppose.
Last edited by Edelweiss; 2010-09-09 at 04:17 PM.
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2010-09-09, 05:24 PM (ISO 8601)
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Re: [D&D 3.5] Warforged and Armor
No. It's not a real ACP, which are doubled for swim. It's actually just a straight up penalty.
Go to a plastic surgeon, and ask them to cut your skin off and sew a different ethnicity of skin on. We'll see how long you live through that, eh?Witty sig here nosey, aren't ya?
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2010-09-09, 05:42 PM (ISO 8601)
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Re: [D&D 3.5] Warforged and Armor
You CAN make a warforged armor upgrade:
Originally Posted by ECS pg. 268
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2010-09-09, 06:44 PM (ISO 8601)
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Re: [D&D 3.5] Warforged and Armor
I don't see why you can't just make Warforged Barding. IIRC the Armor/Robe slot restriction only applies for magic item effects.
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2010-09-09, 06:47 PM (ISO 8601)
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Re: [D&D 3.5] Warforged and Armor
Barding takes up the armor slot. You can only wear one suit of armor at any given time, mundane or magical.
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2010-09-09, 07:30 PM (ISO 8601)
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Re: [D&D 3.5] Warforged and Armor
While mechanically, the loss of a feat kind of sucks, at least if you're playing a long term game, it's still the best way to represent how different Warforged are.
They were created in their current form as is from the production line. That feat and its "only available at first level" thing represents the fact that they were made that way to begin with. They aren't shaped like humans. They're war machines, built specifically for battle. It really does give them some great flavor.Assassin avatar by the awesome Elder Tsofu.
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2010-09-09, 07:32 PM (ISO 8601)
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Re: [D&D 3.5] Warforged and Armor
Another point in favor of the Body feats is your prison warden can't steal your skin the way he could armor. Kind of an iffy bonus though, as it might just make them kill you instead.
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2010-09-09, 07:47 PM (ISO 8601)
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Re: [D&D 3.5] Warforged and Armor
Problem being, in this game you can swim around in molten rock for a while and be fine after you cleric buddy says "Healburnsadioso!". Also grafts, which do exactly this, but for organic people. If meatbag here can replace his eyes, tendons, muscles and spine for cash, why not the guy who is actually machinelike?
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2010-09-09, 07:56 PM (ISO 8601)
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2010-09-09, 07:59 PM (ISO 8601)
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Re: [D&D 3.5] Warforged and Armor
They can, it's called Craft Magic Arms and Armor. If the Warforged would like to change their armor later, just add the cost of the modified armor type into the magical item crafting. As long as you pay the cost, you should be able to do it. Keep in mind though, that the warforged will have to be present during all the crafting time.
You couldn't for instance, change their standard armor into adamantine armor unless you also made it into adamantine +1 armor. However, doing this wouldn't qualify you for any feats that require any of the body-type feats.
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2010-09-09, 08:01 PM (ISO 8601)
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2010-09-09, 08:01 PM (ISO 8601)
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Re: [D&D 3.5] Warforged and Armor
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2010-09-09, 08:07 PM (ISO 8601)
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Re: [D&D 3.5] Warforged and Armor
Where does it say that? You telling me there aren't spells that can transmute one material into another? Why not? As long as I preserve the actual cost in gp then there is no difference between making a breastplate out of steel by hand and fabricating it.
You can't declare an absolute like that in a game full of wonder.
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2010-09-09, 08:08 PM (ISO 8601)
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