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2010-08-19, 08:27 AM (ISO 8601)
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Re: TGGWAT Round 7: Gokapa "Swifthunter" Ginol Vs Cragmar Thundershot
Ooc: Yeah, I figured it out eventually, too. (the natural one thing)
For DM
SpoilerResist1: (1d20+28)[44] (+14 BAB, +10 Str, +4 Powerful Build)
Resist2: (1d20+28)[44] (+14 BAB, +10 Str, +4 Powerful Build)
Resist3: (1d20+28)[44] (+14 BAB, +10 Str, +4 Powerful Build)
These aren't iterative because it's not my turn, right?
Results to follow.
Edit: First Result: 44, and because that fails, I'm assuming the next two rolls don't matter.
For DM
SpoilerHP Remaining: 54/147Last edited by Thalnawr; 2010-08-19 at 08:32 AM.
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2010-08-19, 09:09 AM (ISO 8601)
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Re: TGGWAT Round 7: Gokapa "Swifthunter" Ginol Vs Cragmar Thundershot
Ooc: Since I'm bound and helpless, does this mean that's the match?
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2010-08-19, 09:20 AM (ISO 8601)
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Re: TGGWAT Round 7: Gokapa "Swifthunter" Ginol Vs Cragmar Thundershot
Round 4 ends.
On his turn, Cragmar is bound and otherwise helpless, but he can make a Strength check to break the manacles. If he does, he is still grappled by Gokapa, but no longer bound and helpless.
(Technically, he can also make an Escape Artist check to escape, but this normally requires one minute.)
playswithfire:
SpoilerIt doesn't really matter now, but if Escape Artist was a meaningful option during combat, we would need a Use Rope check from you, even if you used a grapple check to hog-tie your opponent. Then, he would have to roll Escape Artist Vs your Use Rope and, if successful, start dealing with your grapple.
I'm only mentioning this because there may be some tricks to use Escape Artist from bindings as a full-round action or less. So just roll a Use Rope next time. :)
ROUND 5, Cragmar's turnLast edited by nefele; 2010-08-19 at 09:29 AM.
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2010-08-19, 09:32 AM (ISO 8601)
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Re: TGGWAT Round 7: Gokapa "Swifthunter" Ginol Vs Cragmar Thundershot
Last edited by nefele; 2010-08-19 at 09:33 AM.
The ghost of freedom ever comes
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Gestalt Warrior Arena Tournament (Tactics Galore) is now recruiting.
Kerynia is a homebrew 3.5 Campaign Setting, currently on hold. But who knows...
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2010-08-19, 09:38 AM (ISO 8601)
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Re: TGGWAT Round 7: Gokapa "Swifthunter" Ginol Vs Cragmar Thundershot
Cragmar's Actions, Round 5
With a Herculean effort, Cragmar attempts to break free of the manacles and escape his captor. It is evident the struggle is slowly taking its toll on the mighty archer.
For DM
Spoiler
Strength Check to to break Manacles: (1d20+10)[27]
If the Strength Check is a move action, then I'll put one opposed roll here, please let me know if I can post it publicly.
Opposed Roll to Break Grapple: (1d20+28)[41] (+14 BAB, +10 Str, +4 Powerful Build)
Result to Follow. Cragmar's Turn Ends.
Edit: Strength Check Result=27Last edited by Thalnawr; 2010-08-19 at 09:40 AM.
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2010-08-19, 09:42 AM (ISO 8601)
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Re: TGGWAT Round 7: Gokapa "Swifthunter" Ginol Vs Cragmar Thundershot
The Strength check fails.
OOC: I think it's a standard action.
ROUND 5, Gokapa's turn.Last edited by nefele; 2010-08-19 at 09:54 AM.
The ghost of freedom ever comes
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Gestalt Warrior Arena Tournament (Tactics Galore) is now recruiting.
Kerynia is a homebrew 3.5 Campaign Setting, currently on hold. But who knows...
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2010-08-19, 04:30 PM (ISO 8601)
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Re: TGGWAT Round 7: Gokapa "Swifthunter" Ginol Vs Cragmar Thundershot
nefele
Spoiler
I would have posted Use Rope, but I inferred that his frenzy was either actually frenzy or at least a rage and he thus couldn't use DEX-based skills, but you're right I should have posted it anyway, since I didn't know for sure.
OOC: so close; DC to smash the shackles was 28
Gokapa
Which a quick motion, Gokapa snaps the neck of the hog-tied goliath, killing him instantly.
Spoiler
Full round to coup-de-grace since he's helpless.
Auto-hits and crits
Damage (6d6+10)[28] + (6d6+10)[29]
Coup de grace does 57 bludgeoning damage. Make a Fort save DC=67 or die, unless you're immune to crits, in which case just 28 bludgeoning damage.Last edited by playswithfire; 2010-08-19 at 04:34 PM.
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2010-08-19, 04:40 PM (ISO 8601)
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Re: TGGWAT Round 7: Gokapa "Swifthunter" Ginol Vs Cragmar Thundershot
Ooc: Ok, so a natural 20 is needed to save, I'll just roll that openly. However, that is also enough damage to put me unconscious, so it's over anyway. As far as the manacles DC goes, I didn't know if they were just masterwork manacles or something special like adamantine or something magical.
(1d20)[7]
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2010-08-19, 04:45 PM (ISO 8601)
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Re: TGGWAT Round 7: Gokapa "Swifthunter" Ginol Vs Cragmar Thundershot
Masterwork manacles; guess I should have posted that, but I figured a character probably couldn't tell from just looking. Should have posted the break DC, though; my bad.
Good match.Last edited by playswithfire; 2010-08-19 at 04:46 PM.
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2010-08-19, 04:45 PM (ISO 8601)
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Re: TGGWAT Round 7: Gokapa "Swifthunter" Ginol Vs Cragmar Thundershot
With an abrupt crack, Cragmar's neck snaps and the thrashing slows to a halt.
Ooc: Yeah, tactical errors on my part have ended up costing me both of my matches so far. If I'd have hit on my multi-shot, avoided taking the retcon, or moved into the undergrowth instead of straight south, we might have had a different ending there.
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2010-08-19, 04:47 PM (ISO 8601)
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Re: TGGWAT Round 7: Gokapa "Swifthunter" Ginol Vs Cragmar Thundershot
Well, that's the nice thing about this tournament; you get to try out a bunch of different tactics and tactical situations.
Why'd you come down off the cliff? I had a way up, but you wouldn't necessarily have known that, other than climbing, which would be slow going. Was it just to in point blank range?Last edited by playswithfire; 2010-08-19 at 04:50 PM.
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2010-08-19, 04:54 PM (ISO 8601)
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Re: TGGWAT Round 7: Gokapa "Swifthunter" Ginol Vs Cragmar Thundershot
playswithfire:
SpoilerAbout Escape Artist: good point. I looked at skill tricks and MIC, and there wasn't anything that could turn this Escape Artist check to a full-round action. So I don't believe it will come into play.
Match Finalized.
Victor: Gokapa GinolThe ghost of freedom ever comes
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2010-08-19, 04:54 PM (ISO 8601)
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Re: TGGWAT Round 7: Gokapa "Swifthunter" Ginol Vs Cragmar Thundershot
Range penalties aren't a problem for Cragmar, I came down mostly to speed things up, to get Point Blank range for Multishot (since it requires 30 feet like 90% of the other good archery tricks in d20). If I'd have hit with the Multishot, you could have taken a boatload of damage, which I figured was worth the risk. And yeah, being a goliath, I figured you had at the least a decent Climb check, which is all you really need to get up on the cliff.
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2010-08-19, 05:04 PM (ISO 8601)
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Re: TGGWAT Round 7: Gokapa "Swifthunter" Ginol Vs Cragmar Thundershot
Yeah, you're right. If you'd hit me for a lot of damage and then I'd missed you due to undergrowth's miss chance, you probably could have kept moving and multi-shotting; you definitely have better speed than I do.
As far as climbing, I'd completely forgotten about mountain movement and only have 2 ranks in Climb (needed for a prestige class); had enough strength to have a decent chance, though. I was planning to use Shadow Stride to blink into appearance behind you.Homebrew
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2010-08-19, 05:08 PM (ISO 8601)
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Re: TGGWAT Round 7: Gokapa "Swifthunter" Ginol Vs Cragmar Thundershot
Yeah, ToB stuff is one thing Cragmar wouldn't have had a clue on, even though you might want to include spoilers in the future dependent on if your opponent can see you and has the Martial Lore skill.