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  1. - Top - End - #31
    Pixie in the Playground
     
    PirateCaptain

    Join Date
    Jul 2010

    Default Re: 3.5 Tomb of Horrors

    "The village is a waste of time. We should proceed into the tomb so that we may best gather the rewards within. Chance helps the bold and brave by creating opportunity. It's up to us to capitalize."

    Shorot crouches and starts casting his dice, studying the results intently and tossing again and again. A closer look reveals that the dice seem to glow slightly.

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    Casts Divination. Question: Which of these four doors , if entered, will be the least bad for me?
    Also, I realized I didn't fill in my prepped spells for the bonus wis. Any chance I can do those now, since we haven't done much?
    Last edited by Cudar_Vayl; 2010-08-16 at 12:50 AM.

  2. - Top - End - #32
    Bugbear in the Playground
     
    WolfInSheepsClothing

    Join Date
    Mar 2010

    Default Re: 3.5 Tomb of Horrors

    The Antigamer
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    All saves failed. You come under a suggestion to complete the tomb without delay, and you are affected by Dominate Person (no orders given).


    All
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    The door on the far left has disappeared. There is now only a natural appearing hill where it was.


    Cudar_Vayl
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    The third middle door is the least lethal.Yes, you may prepare those spells.
    Status: Recovering. ETA: 3 days

  3. - Top - End - #33
    Pixie in the Playground
     
    PirateCaptain

    Join Date
    Jul 2010

    Default Re: 3.5 Tomb of Horrors

    GM:
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    Do I get that response before or after the fourth door disappears?

  4. - Top - End - #34
    Bugbear in the Playground
     
    WolfInSheepsClothing

    Join Date
    Mar 2010

    Default Re: 3.5 Tomb of Horrors

    Cudar_Vayl
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    The door disappeared one round after the will saves. If you finished the divination before that, it will refer to the third door from the left as the least lethal.
    Status: Recovering. ETA: 3 days

  5. - Top - End - #35
    Pixie in the Playground
     
    PirateCaptain

    Join Date
    Jul 2010

    Default Re: 3.5 Tomb of Horrors

    Shorot spends several more minutes rolling his dice, sacrificing a small pile of gold in his game. Upon finishing, he rises and returns to the group, noticing the now missing door.
    "1,2,3... ****e. That makes this quite a bit harder. The fates tol' me that the third from the left would be the least lethal, but that was a tad easier to find with 4 doors."

  6. - Top - End - #36
    Bugbear in the Playground
    Join Date
    Dec 2008
    Location
    Seattle
    Gender
    Male

    Default Re: 3.5 Tomb of Horrors

    Sage shrugs, then says, "Not that hard, the door on the left disappeared. I say we go in that one." He points at the middle door, and begins walking towards it.

    Stat Block:
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    HP: 79
    AC: 21
    Touch: 13
    Flat footed: 19

    Active effects:
    Mage Armor - 1 hour
    Insight Aura(+2 to knowledge, decipher script, and spellcraft checks to allies w/in 30')
    Endure exposure
    Draconic knowledge
    Voidsense(blinsense 30')
    Immune to magic sleep and paralysis effects


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    Forgot, I also invoke Endure Exposure on everyone in the party, and I wanted to ask, does Insight work for my draconic aura, or would you guys prefer a different one?
    Last edited by The Antigamer; 2010-08-17 at 02:03 PM.

  7. - Top - End - #37
    Barbarian in the Playground
     
    Chineselegolas's Avatar

    Join Date
    Mar 2006
    Location
    Auckland, New Zealand
    Gender
    Male

    Default Re: 3.5 Tomb of Horrors

    "I CAN'T SEE ANY MAGICAL AURAS ON THE DOORS, SO EITHER THE IMMEDIATE DANGERS ARE MUNDANE OR EXCEPTIONALLY WELL HIDDEN" Calruth said, drifting towards where the hill now lay, looking quizzically a the missing door, focusing his detect magic on it.

    Stat Block:
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    HP: 109
    AC: 27
    Touch: 16
    Flat footed: 22
    Turn HD equivalent: 15
    Other: 20% Miss chance
    Immunity to all mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, and death effects.


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    I got no problems with that aura
    Last edited by Chineselegolas; 2010-08-17 at 09:33 PM.
    Still here, just a little busy to social post

    You know what the chain of command is? It's the chain I go get and beat you with 'til you understand who's in ruttin' command here. ~ Jayne Cobb

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    Avatars by: drKarling, The_Chilli_God and The_Chilli_God

  8. - Top - End - #38
    Pixie in the Playground
     
    PirateCaptain

    Join Date
    Jul 2010

    Default Re: 3.5 Tomb of Horrors

    "You go ahead and give that one a try, I'm going to see if I can't get this thing out of my head."

    He again crouches down and starts muttering to himself, this time playing with the cards. After a minute of shuffling and dealing, looking over the results and then shuffling again, he lets out a glow of energy which seems to permeate all those present.

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    Break Enchantment (I think I can get all of us) to get rid of the domination and suggestion. Domination is the one he's actively targeting.
    CL Check (1d20+9)[24]

  9. - Top - End - #39
    Pixie in the Playground
     
    PirateCaptain

    Join Date
    Jul 2010

    Default Re: 3.5 Tomb of Horrors

    Just before the energy fades, he turns over one last card, hoping for a slightly more positive result.

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    Using luck reroll to try for a better roll
    (1d20+9)[10]

  10. - Top - End - #40
    Bugbear in the Playground
    Join Date
    Dec 2008
    Location
    Seattle
    Gender
    Male

    Default Re: 3.5 Tomb of Horrors

    Sage enters the middle door.

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    Trying to get the ball a-rollin.


    Stat Block:
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    HP: 79
    AC: 21
    Touch: 13
    Flat footed: 19

    Active effects:
    Mage Armor - 1 hour
    Insight Aura(+2 to knowledge, decipher script, and spellcraft checks to allies w/in 30')
    Endure exposure
    Draconic knowledge
    Voidsense(blinsense 30')
    Immune to magic sleep and paralysis effects

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