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  1. - Top - End - #511
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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    Quote Originally Posted by wadledo View Post
    Q. 225

    What Will saves does an intelligent undead have to make?
    A. 225 partial cont.

    Glitterdust is also another (common) example...

  2. - Top - End - #512
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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    Quote Originally Posted by KillianHawkeye View Post
    Q. 226 So, when making an AoO with a ranged weapon (any of the last three things on that list), what area are you considered to "threaten?"
    A 226: You threaten the area adjacent to you, as "normal." (see page 156 of the Core Rulebook, paragraph under the first 2 bullet points) At least, that's what it seems. Apparently, Saga characters are capable of shooting at people right next to them rather quickly with pistols. If you have the Gun Club talent, you can also make a melee attack with your gun... allowing you to make AoOs with your Heavy Weapon or Rifle, as well, albeit with only 1d6 damage. I find Martial Arts better for a Rifle/Heavy Weapons user... you can kick someone who's trying to run away even if you've got a two-handed gun in your hands.
    Last edited by Mando Knight; 2009-01-16 at 08:34 PM.

  3. - Top - End - #513
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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    Quote Originally Posted by Lord Lorac Silvanos View Post
    To my knowledge there is no such weapon in the one-handed sense you are referring to (table listing).
    The descriptive text I quoted supersedes the table entry.
    Q. 222 (continued)

    I think the rule your quoted is intended only for a size-mismatch situation, e.g. a dwarf wielding a gnome-crafted Small Dwarven Urgrosh. With a -2 attack penalty (which people would ignore, if it meant they got to TWF with only one hand; hence the clarification).

    The intent of my question was not for the weapon in question to be undersized. Matthew, you're probably right (and I'll proceed accordingly), but do you have any explicit justification from a text?
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  4. - Top - End - #514
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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    Q. 227

    If a creature's stat block lists SLAs and a caster level, is it taken as given that if you advance it's HD or give it class levels, the SLA caster levels go up for each new hit die/level? In some cases, the entry makes this clear, in other cases, it does not. One example is the Yuan-ti Pureblood in the MM - it's SLAs are listed as CL 4th, and it has 4HD.

  5. - Top - End - #515
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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    A227
    If you advance in racial HD (upto the maximum it says), their CL increases with your HD. Class levels don't count.

  6. - Top - End - #516
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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    Quote Originally Posted by Draz74 View Post
    Q. 222 (continued)

    I think the rule your quoted is intended only for a size-mismatch situation, e.g. a dwarf wielding a gnome-crafted Small Dwarven Urgrosh. With a -2 attack penalty (which people would ignore, if it meant they got to TWF with only one hand; hence the clarification).

    The intent of my question was not for the weapon in question to be undersized. Matthew, you're probably right (and I'll proceed accordingly), but do you have any explicit justification from a text?
    After further review of the original text in the PHB I can see that this is indeed a reference to wielding a weapon of disproportionate size. Unfortunately, the SRD removed this reference and the Rules Compendium also removed this reference.
    However, the intend is clear even if the RAW provides a contradiction between table and text.

    The explicit justification for Matthew's point (if we choose the sensible interpretation ignored by the RC and SRD) is that a two-handed weapon requires two hands to wield and use effectively, so the combination you suggest is not possible even if you just want to use one end.
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  7. - Top - End - #517
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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    A227Cont Remember that having the "Spells" feature is different from having SLAs.

    Quote Originally Posted by FAQ
    When I advance a couatl (or other creature with the
    “spells” special attack quality) by increasing its Hit Dice,
    what happens to its spellcasting ability?

    Gaining a HD or class level generally has no effect on a
    monster’s spellcasting ability. That said, it’s reasonable to grant
    a monster who gains a level in the same class as its existing
    spellcasting ability another level of spellcasting in that class (as
    well as the 1st-level class features of the class).
    For example, a rakshasa who gained a level of sorcerer
    should cast spells as an 8th-level sorcerer (7 levels from its
    race, plus 1 from its class), and should also gain the class
    features of a 1st-level sorcerer.

  8. - Top - End - #518
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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    Quote Originally Posted by Draz74 View Post
    Q. 222 (continued)

    The intent of my question was not for the weapon in question to be undersized. Matthew, you're probably right (and I'll proceed accordingly), but do you have any explicit justification from a text?
    Only what Lord Lorac Silvanos mentions, that the weapon has to be wielded two handed unless the character is larger than the weapon. If a weapon is wielded two handed it cannot be used with a light shield, the free hand in the case of a light shield cannot be used to wield a weapon (though a buckler is a different story and could be used with it).

    Interestingly, the Gnome Hook-Hammer was a small double weapon in 3.0, which meant humans could use it as a one handed weapon without penalty, whilst in 3.5 Gnomes are usually restricted to "small-sized" Gnomish Hook-Hammers
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  9. - Top - End - #519
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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    Q. 228 Can you take AoOs on an invisible enemy?
    Last edited by UglyPanda; 2009-01-17 at 07:26 PM.
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  10. - Top - End - #520
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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    A 228

    No, unless you can see through invisibility.
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  11. - Top - End - #521
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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    Q.229. [3.5]

    Is there any way to cure or remove conditions like nauseated or stunned? I couldn't find any mention of it in the PHB.
    Last edited by Myou; 2009-01-17 at 07:35 PM.

  12. - Top - End - #522
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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    A 229

    Generally the answer is via divine spells. In the core rules, the Heal spell alleviates both nauseated and stunned conditions. In the Spell Compendium, the Panacea spell will do the same. Other spells, like Favor of the Martyr, will allow you to avoid these conditions in the first place.

  13. - Top - End - #523
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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    Q. 230

    The spell Blizzard from Frostburn. Alongside with all the listed effects, does it also introduce the stormwinds that are mentioned in the 'Blizzard' section of the Weather Dangers?

  14. - Top - End - #524
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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    A. 230

    It only introduces the listed effects.
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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    Quote Originally Posted by Lord Lorac Silvanos View Post
    A. 230

    It only introduces the listed effects.
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  16. - Top - End - #526
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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    Quote Originally Posted by Adumbration View Post
    [mr.Burns]Eexcellent.[/Mr.Burns]

    This means that my Raptoran team can fly in peace.
    Yes, but it makes more sense if the blizzard and whiteout effects had been referenced directly. It might have been the intend to include all effects and not just land movement.
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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    Q231

    Can a character ride a burrowing mount? A climbing mount? A swimming mount?

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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    A. 231

    I do not think it is covered explicitly, but there might be examples here and there.
    There should be no trouble with climbing or swimming creatures given the right saddle.
    Many burrowing creatures on the other hand does not leave a usable tunnel after them and for these bringing a rider probably is not an option. For those that do make a tunnel it seems reasonable to allow it if their physical appearance supports it.
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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    A 231 Continued

    Races of Stone seems to indicate that you need a special saddle to ride a burrowing mount. Specifically, it includes rules for a special "burrower's saddle" that allows a character to stay in the saddle and avoid harm while the mount is burrowing through a series of straps and leather "shields" that block dirt/rocks/other materials. See pg. 159-160 of Races of Stone for more info.
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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    Q 232

    Can druids choose animals that are not on the animal companion list in the PHB as animal companions?

  21. - Top - End - #531
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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    A. 232

    Anything non-RAW would require DM approval.
    There are no standard formula for converting any existing animal into the appropriate category as an animal companion, but simple comparison goes a long way.
    Last edited by Lord Lorac Silvanos; 2009-01-18 at 02:34 PM.
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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    A 232 Continued

    Several sourcebooks also include animals that, by RAW, can be selected as animal companions (such as Monster Manual 3's Fleshraker dinosaur and Races of the Wild's Brixashulty). Each such creature usually has a section called "[Creature]s as Animal Companions" or something like that somewhere near the end of its monster entry that talks about what level you can select that creature at and other pertinent information.

    I believe PHB2 also has a sidebar that lists additional animal companions from other non-PHB sources, in the section about Druids from chapter 1 or 2. (I don't have the book handy to give an actual page number. Sorry.)
    Last edited by RTGoodman; 2009-01-18 at 02:47 PM.
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  23. - Top - End - #533
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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    Q: 233If I were to use a template to increase size for my character (the one in question is a feral half-minotaur, let's say human), would this table be factored in? e.g. would I get the +8 str, +4 con, -2 dex, simply for raising my size to large, on top of the bonuses gained from the template?
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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    Q 234

    How do power attack and Spirited charge interact?

    Is the additional damage from power attack multiplied by the spirited charge multiplier along with the rest of the damage, or does it work like Frenzied Beserker + Leap attack?

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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    A. 233

    Templates usually list all relevant modifiers. If any additional modifiers are to be included it will be mentioned in the template.
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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    Q. 234
    DND 3.5
    How do I figure out the final enhancement bonus on a bow? For example:
    I fire a +1 bow with mundane arrows:
    I fire mwk arrows in a mundane bow:
    I fire a +3 bow with a +1 flaming arrows:

    On these what would be the final effect on my attack?
    Last edited by Egiam; 2009-01-18 at 05:47 PM.

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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    A 234

    Enhancement bonuses (masterwork or magical) do not stack; use the higher of the arrows or the bow. Otherwise, add all abilities of both items.
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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    Q 235

    Can you initiate a strike that takes a standard action to activate as an AoO? What about as a free attack given Improved Trip after tripping a foe?

  29. - Top - End - #539
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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    A235
    No. You may use a strike only by expending the appropriate initiation action. For most strikes this is a standard action. For some this is a full round action. In no case is it an attack action, which is what an AoO or Improved Trip granted attack is. A standard action can be spent to take an attack action, but the opposite is not true.
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    Default Re: Simple Q&A (by RAW) VIII [All Games]

    Q 236

    If I have the Versatile Spellcaster feat from Races of the Dragon (IIRC), could I use it to cast spells that are higher level than I actually have access to at that point for the purposes of metamagic?

    For example, say I'm a 5th-level sorcerer with Extend Spell and Versatile Spellcaster. Could I use two 2nd-level spell slots to cast an extended Melf's Acid Arrow, even though that would be a 3rd level spell and I don't have access to 3rd level spells?
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