Results 721 to 750 of 966
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2008-12-17, 02:26 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
One-Eye
Spoiler
Gargantuan Aberration (Arena, Fiend)
Hit Dice: 44d8+352 (550HP)
Initiative: +3
Speed: 15’ (3 squares), Fly 60’ (12 squares, perfect maneuverability)
Armor Class: 33 (-4 size, +3 Dex, +24 natural); touch 9; flat-footed 30
Base Attack/Grapple: +33/+56
Attack: N/A
Full Attack: N/A
Space/Reach: 20’/20’
Special Attacks: Black Stare, Shockwave
Special Qualities: Aberration traits, Damage Reduction 22/--, Energy Immunity, Spell Resistance 44
Saves: Fort +22, Ref +17, Will +26
Abilities: Str 33 (+11), Dex 16 (+3), Con 26 (+8), Int -- (+0), Wis 14 (+2), Cha 10 (+0)
Skills: N/A
Feats: N/A
Environment: any (Monster Arena)
Organization: solitary
Challenge Rating: 34
Treasure: standard
Normal/Rare Steal: Lunar Curtain/Blessed Gem
Alignment: Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 88d6+352 (660MP)
• Black Stare (Su): +32 special ranged attack (2d8+3); 220’ range; Reflex save (DC35) for half damage & to avoid the Cursed effect; the save DC is Dexterity-based; inflicts Cursed status; this is a standard action that does not provoke attacks of opportunity
• Shockwave (Su): the creature emits a 220’ shockwave of energy; this attack is a full-round action that does not provoke attacks of opportunity; this ability can be used once every 1d4 rounds; all creatures caught within the shockwave are affected by the following status effects:
- inflicts Blind status on 1 opponent for 10 rounds; Fortitude save (DC34) to resist; the save DC is Wisdom-based
- inflicts Confused status on 1 opponent; Will save (DC34) to resist; the save DC is Wisdom-based
- inflicts Mute status on 1 opponent for 10 rounds; Fortitude save (DC34) to resist; the save DC is Wisdom-based
- inflicts Sleep status on 1 opponent for 10 rounds; Will save (DC34) to resist; the save DC is Wisdom-based
- inflicts Slowed status on 1 opponent; Will save (DC34) to resist; the save DC is Wisdom-based
• Energy Immunity (Su): the creature is immune to all damage from cold, fire, lightning, & water (force) energy typesLast edited by Zeta Kai; 2008-12-17 at 02:36 PM. Reason: added image
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2008-12-17, 05:06 PM (ISO 8601)
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- Nov 2008
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- Minnesota
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
You did receive my message, no? Nothing has changed, including the Cha 11 (+1) in the Chocobo Eater's section. Or are you still just reading it? That was a lot...
Last edited by Temotei; 2008-12-17 at 05:06 PM.
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2008-12-18, 11:18 PM (ISO 8601)
- Join Date
- Feb 2007
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
I fixed the Chocobo Eater, & I'll be adjusting the sizes for Abaddon, Cactuar King, & Don Tonberry. All other creatures will not see a change in size. I'm not entering into a debate (or series of debates) regarding the most accurate monster sizes. Thank you for your input.
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2008-12-18, 11:19 PM (ISO 8601)
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- Feb 2007
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Ornitholestes
Spoiler
Huge Magical Beast (Arena, Fiend)
Hit Dice: 48d8+288 (504HP)
Initiative: +3
Speed: 40’ (8 squares)
Armor Class: 41 (-2 size, +3 Dex, +30 natural); touch 11; flat-footed 38
Base Attack/Grapple: +48/+68
Attack: Bite +58 melee (2d6+12)
Full Attack: Bite +58 melee (2d6+12)
Space/Reach: 15’/15’
Special Attacks: Drain Touch, Poison Touch
Special Qualities: Damage Reduction 24/--, Fire Absorption, Magical Beast traits, Spell Resistance 48
Saves: Fort +32, Ref +29, Will +18
Abilities: Str 34 (+12), Dex 16 (+3), Con 23 (+6), Int -- (+0), Wis 14 (+2), Cha 9 (-1)
Skills: N/A
Feats: N/A
Environment: any (Monster Arena)
Organization: solitary
Challenge Rating: 35
Treasure: standard
Normal/Rare Steal: Chocobo Wing/Rename Card
Alignment: Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 48d6+192 (360MP)
• Drain Touch (Su): +58 melee attack against 1 opponent within reach, dealing 10d6+60 points of piercing damage; in addition, an opponent struck by this attack must make a Fortitude save (DC46) or have an additional 10d6+60HP drained from their HP pool into the creature’s own; the save DC is Strength-based; this is a standard action that does not provoke attacks of opportunity
• Poison Touch (Su): +58 melee attack against 1 opponent within reach, dealing 10d6+60 points of piercing damage; in addition, an opponent struck by this attack must make a Fortitude save (DC46) or be inflicted with Poison status; the save DC is Strength-based; this is a standard action that does not provoke attacks of opportunity
• Fire Absorption (Su): whenever the creature is dealt fire damage, it actually gains HP equal to the damage that it normally would have taken; the creature cannot gain HP in excess of its maximum HP
• Water Immunity (Su): the creature is immune to all damage from the water (force) energy typeLast edited by Zeta Kai; 2008-12-18 at 11:22 PM. Reason: added image
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2008-12-19, 07:08 PM (ISO 8601)
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- Feb 2007
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- The Final Chapter
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
I have adjusted the sizes for Abaddon, Cactuar King, Don Tonberry, & Master Tonberry. Sleep tight.
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2008-12-19, 09:34 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Tomorrow, I will be posting Penance. You've all been warned.
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2008-12-20, 05:20 PM (ISO 8601)
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- Feb 2007
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Penance (AKA Der Richter)
Spoiler
Gargantuan Construct (Arena, Fiend)
Hit Dice: 440d10+80 (2,500HP)
Initiative: +25
Speed: 20’ (4 squares), Fly 20’ (4 squares, perfect maneuverability)
Armor Class: 71 (-4 size, +25 Dex, +40 natural); touch 31; flat-footed 46
Base Attack/Grapple: +330/+372
Attack: Immolation +330 ranged (90d8+30 + 30d6 fire, 18-20/×3, line of sight range)
Full Attack: Immolation +330 ranged (90d8+30 + 30d6 fire, 18-20/×3, line of sight range)
Space/Reach: 20’/20’
Special Attacks: Judgment Day, Obliteration
Special Qualities: Arcane Defense, Construct traits, Damage Reduction 220/--, Energy Absorption, Spell Resistance 440, Status Immunity
Saves: Fort +146, Ref +171, Will +146
Abilities: Str 70 (+30), Dex 60 (+25), Con -- (+0), Int -- (+0), Wis 11 (+0), Cha 11 (+0)
Skills: N/A
Feats: N/A
Environment: any (Monster Arena, Airship)
Organization: body (pair with Penance’s Left Arm & Penance’s Right Arm)
Challenge Rating: 60
Normal/Rare Steal: Elixir/Megalixir
Treasure: standard
Alignment: Neutral
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 440d4 (1,100MP)
• Judgment Day (Sp): unleashes a line of sight blast that deals 10,000 points of non-specified damage all creatures within it (no saving throw); in addition, this attack reduces the Magic Pool of all opponents struck by it by 10,000MP (no saving throw); this takes 1 minute (10 rounds) to activate, with 1 standard action that provokes attacks of opportunity each round to prepare the activation (although attacks of opportunity do not disrupt the preparations); this ability can be done once per day; this ability costs 512MP to use
• Obliteration (Su): the creature emits a line of sight shockwave of energy; this attack is a full-round action that does not provoke attacks of opportunity; this ability can be used once per round; all creatures caught within the shockwave take 90d6+90 points of non-specified damage; this attack ignores armor, natural armor, damage reduction & hardness; in addition, any creature struck by the shockwave is Slowed; your opponents can each make a Fortitude save (DC260) for half damage & to negate the Slowed status; the save DC is Strength-based
• Arcane Defense (Su): the creature only takes 50% damage from spells, spell-like abilities, & other effects that deal non-specified damage, such as Flare, Holy, Nova, & Ultima
• Energy Absorption (Su): whenever the creature is dealt cold, fire, lightning, or water (force) damage, it actually gains HP equal to the damage that it normally would have taken; in addition, the creature absorbs damage from positive & negative energy (which includes spell-like abilities, such as holy); the creature cannot gain HP in excess of its maximum HP
• Status Immunity (Su): the creature is immune to all status effects (other than KO)Last edited by Zeta Kai; 2008-12-21 at 12:47 PM. Reason: added image
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2008-12-21, 02:06 AM (ISO 8601)
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- Feb 2007
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Penance’s Left Arm
Spoiler
Huge Construct (Arena, Fiend)
Hit Dice: 36d10+40 (238HP)
Initiative: +4
Speed: 0’ (0 squares, attached to Penance)
Armor Class: 38 (-2 size, +4 Dex, +26 natural); touch 12; flat-footed 34
Base Attack/Grapple: +27/+49
Attack: Slam +39 melee (4d10+14 + Negation)
Full Attack: 2 Slams +39 melee (4d10+14 + Negation)
Space/Reach: 15’/15’
Special Attacks: Tera-Graviton, Negation, Slowga
Special Qualities: Arcane Defense, Construct traits, Damage Reduction 18/--, Energy Absorption, Fast Healing 10, Regeneration 10, Spell Resistance 36, Status Immunity
Saves: Fort +12, Ref +16, Will +12
Abilities: Str 39 (+14), Dex 19 (+4), Con -- (+0), Int -- (+0), Wis 11 (+0), Cha 1 (-5)
Skills: N/A
Feats: N/A
Environment: any (Monster Arena, Airship)
Organization: body (pair with Penance & Penance’s Right Arm)
Challenge Rating: 20
Treasure: N/A
Normal/Rare Steal: N/A/N/A
Alignment: Neutral
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 36d4 (90MP)
• Tera-Graviton (Sp): unleashes a 100’ blast that instantly strikes all creatures within it, dealing damage to each creature equal to 75% of their current maximum HP (no saving throw); this is a full-round action that does not provoke attacks of opportunity; this ability costs 560MP to use; this blast inflicts the following status effects:
- Blind (10 minutes)
- Doomed
- Mute (10 minutes)
- Sleep (10 minutes)
- Slowed
• Negation (Su): removes any status conditions from any creature struck by a melee attack (no saving throw); status conditions include Armor Break, Berserk, Blind, Confuse, Haste, Hastega, Magic Break, Mental Break, Mute, Nul, Petrified, Poison, Power Break, Protect, Provoke, Reflect, Regen, Shell, Sleep, Slow, Threaten, & Zombie
• Slowga (Sp): all opponents within 100’ gain a -10 penalty to their Initiative for 2d6+8 rounds; in addition, those affected can only move at ½ speed, & can only perform partial actions each round for the same amount of time; these effects are negated for an opponent if they are successfully hit with a haste effect or the effect expires; multiple slowga effects do not stack, but overlap; affected creatures must make a Fortitude save (DC28) to resist; the save DC is Wisdom-based; this is a standard action that does not provoke an attack opportunity; this ability costs 20MP to use
• Arcane Defense (Su): the creature only takes 50% damage from spells, spell-like abilities, & other effects that deal non-specified damage, such as Flare, Holy, Nova, & Ultima
• Energy Absorption (Su): whenever the creature is dealt cold, fire, lightning, or water (force) damage, it actually gains HP equal to the damage that it normally would have taken; in addition, the creature absorbs damage from positive & negative energy (which includes spell-like abilities, such as holy); the creature cannot gain HP in excess of its maximum HP
• Regeneration (Ex): the creature regains 10 points of nonlethal damage per round; all damage dealt to the creature (except force energy damage) is treated as nonlethal damage; force energy deals normal damage to an arm; if an arm loses a part, the lost portion regrows in 1d6+4 rounds; it can reattach the severed member instantly by holding it to the stump
• Status Immunity (Su): the creature is immune to all status effects (other than KO)Last edited by Zeta Kai; 2008-12-21 at 12:49 PM. Reason: specified Regeneration
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2008-12-21, 03:35 AM (ISO 8601)
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- Jun 2008
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- England
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
<Shakes self into recovery>
For the left arm, what type of attack deals normal damage against it's Regeneration quality? If there isn't one then why not just give it Fast Healing 20.
Apologies if its there and I missed it, or have gotten the rules wrong.
In awe as always,
Kobold-Bard.Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2008-12-21, 12:44 PM (ISO 8601)
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- Feb 2007
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
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2008-12-21, 12:46 PM (ISO 8601)
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- Feb 2007
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Penance’s Right Arm
Spoiler
Huge Construct (Arena, Fiend)
Hit Dice: 36d10+40 (238HP)
Initiative: +4
Speed: 0’ (0 squares, attached to Penance)
Armor Class: 38 (-2 size, +4 Dex, +26 natural); touch 12; flat-footed 34
Base Attack/Grapple: +27/+49
Attack: Slam +39 melee (4d10+14)
Full Attack: 2 Slams +39 melee (4d10+14)
Space/Reach: 15’/15’
Special Attacks: Calamity
Special Qualities: Arcane Defense, Construct traits, Damage Reduction 18/--, Energy Absorption, Fast Healing 10, Mighty Guard, Regeneration 10, Spell Resistance 36, Status Immunity
Saves: Fort +12, Ref +16, Will +12
Abilities: Str 39 (+14), Dex 19 (+4), Con -- (+0), Int -- (+0), Wis 11 (+0), Cha 1 (-5)
Skills: N/A
Feats: N/A
Environment: any (Monster Arena, Airship)
Organization: body (pair with Penance & Penance’s Left Arm)
Challenge Rating: 20
Treasure: N/A
Normal/Rare Steal: N/A/N/A
Alignment: Neutral
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 36d4 (90MP)
• Calamity (Su): +29 special ranged attack (4d6+4); 100’ range; Reflex save (DC32) for half damage & avoid the status effects; the save DC is Dexterity-based; this is a standard action that does not provoke attacks of opportunity; this ability costs 74MP to use; opponents that fail their Reflex save are subject to the following effects:
- Blind (25 minutes)
- Cursed
- Mute (25 minutes)
- Poison
- Power Break: any Strength bonus to attacks is negated for 4d6+16 rounds
- Magic Break: all damage dealt by that opponent’s spells is reduced by ½ for 4d6+16 rounds; the opponent’s healing magic is only ½ as effective, as well; multiple break effects do not stack
- Armor Break: any armor bonus for natural or worn armor is negated for 4d6+16 rounds
- Mental Break: any SR is negated for 4d6+16 rounds
• Arcane Defense (Su): the creature only takes 50% damage from spells, spell-like abilities, & other effects that deal non-specified damage, such as Flare, Holy, Nova, & Ultima
• Energy Absorption (Su): whenever the creature is dealt cold, fire, lightning, or water (force) damage, it actually gains HP equal to the damage that it normally would have taken; in addition, the creature absorbs damage from positive & negative energy (which includes spell-like abilities, such as holy); the creature cannot gain HP in excess of its maximum HP
• Mighty Guard (Su): grants all allies within 100’ (including itself) the following benefits: nul (all energy types), protect, & shell; this is a standard action that does not provoke an attack opportunity; this ability costs 16MP to use
• Regeneration (Ex): the creature regains 10 points of nonlethal damage per round; all damage dealt to the creature (except force energy damage) is treated as nonlethal damage; force energy deals normal damage to an arm; if an arm loses a part, the lost portion regrows in 1d6+4 rounds; it can reattach the severed member instantly by holding it to the stump
• Status Immunity (Su): the creature is immune to all status effects (other than KO)Last edited by Zeta Kai; 2008-12-21 at 12:50 PM. Reason: added image
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2008-12-22, 10:45 AM (ISO 8601)
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- Feb 2007
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Pteryx
Spoiler
Huge Magical Beast (Arena, Fiend)
Hit Dice: 32d8+192 (336HP)
Initiative: +2
Speed: 20’ (3 squares), Fly 80’ (16 squares, good maneuverability)
Armor Class: 22 (-2 size, +2 Dex, +12 natural); touch 10; flat-footed 20
Base Attack/Grapple: +32/+49
Attack: Beak +39 melee (12d6+9 + Delay Buster)
Full Attack: Beak +39 melee (12d6+9 + Delay Buster)
Space/Reach: 15’/15’
Special Attacks: Beak of Woe, Delay Buster
Special Qualities: Break Weakness, Damage Reduction 16/--, Magical Beast traits, Spell Resistance 32, Status Immunity
Saves: Fort +24, Ref +20, Will +11
Abilities: Str 29 (+9), Dex 14 (+2), Con 23 (+6), Int -- (+0), Wis 12 (+1), Cha 10 (+0)
Skills: N/A
Feats: Hover (Bonus)
Environment: any (Monster Arena)
Organization: solitary
Challenge Rating: 31
Treasure: standard
Normal/Rare Steal: Smoke Bomb (×4)/Candle of Life
Alignment: Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 32d6+128 (240MP)
• Beak of Woe (Su): +39 melee attack against 1 opponent within reach, dealing 12d6+9 points of piercing damage; in addition, an opponent struck by this attack must make a Fortitude save (DC34) or be inflicted with Cursed status; the save DC is Strength-based; this is a standard action that does not provoke attacks of opportunity
• Delay Buster (Su): any creature struck by a Beak attack must make a Will save (DC34) or suffer a -20 Initiative penalty for the next round; the save DC is Strength-based
• Break Weakness (Ex): this creature takes a -12 penalty on all saving throws to resist a Power Break, Magic Break, Armor Break, or Mental Break effect
• Status Immunity (Su): the creature is immune to all status effects (other than Break effects, Dead, & KO)Last edited by Zeta Kai; 2008-12-29 at 04:57 PM. Reason: fixed feat
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2008-12-22, 10:55 AM (ISO 8601)
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- Feb 2007
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- The Final Chapter
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Happy holidays, everyone!
I will be one vacation for a week, with no computer access, so I apologize, but I will not be updating for a while. I will return Sunday afternoon (there will be a few things that I have to do, so I'll do 'em, so I'll do 'em ), but until then, please review the previous entries & find everything that I did wrong so I can fix it when I get back. Thanks to everyone who has read this & enjoyed it! I'll be back soon!
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2008-12-24, 01:48 AM (ISO 8601)
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- Nov 2008
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- Minnesota
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
I like how it went from Penance to Pteryx...a good 29 CR difference, not counting the arms. I was amused. Nice job by the way on these monsters.
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2008-12-26, 11:10 AM (ISO 8601)
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- Sep 2007
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- Elemental Plane of Purple
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Zeta, these are awesome. I'm not familiar with the video game so I can't comment on how well these accurately reflect the game but otherwise, they look really good.
Happy holidays and I look forward to seeing this project completed and the pdf file if you ever get around to it.
Debby
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2008-12-29, 04:58 PM (ISO 8601)
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- Feb 2007
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Shinryu
Spoiler
Colossal Dragon (Arena, Fiend)
Hit Dice: 88d12+968 (1,540HP)
Initiative: -2
Speed: 40’ (8 squares), Fly 300’ (60 squares, poor maneuverability), Swim 60’ (12 squares)
Armor Class: 48 (-8 size, -2 Dex, +48 natural); touch 0; flat-footed 48
Base Attack/Grapple: +88/+124
Attack: Claw +100 melee (20d6+20)
Full Attack: 2 Claws +100 melee (20d6+20)
Space/Reach: 30’/20’
Special Attacks: Eraser, Shining
Special Qualities: Damage Reduction 44/--, Dragon traits, Spell Resistance 88
Saves: Fort +57, Ref +44, Will +49
Abilities: Str 51 (+20), Dex 6 (-2), Con 33 (+11), Int -- (+0), Wis 16 (+3), Cha 11 (+0)
Skills: N/A
Feats: Hover (Bonus)
Environment: any (Monster Arena)
Organization: solitary
Challenge Rating: 40
Treasure: 2× standard
Normal/Rare Steal: Gambler’s Spirit/Three Stars
Alignment: Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 352d6+1,408 (2,640MP)
• Eraser (Su): this attack inflicts Petrified status on 1 opponent within 290’ (no saving throw); resistance/immunity against Petrified status offers no protection from this attack; the creature will not use this attack if there is only 1 living opponent within range; this is a standard action that does not provoke attacks of opportunity
• Shining (Su): this magical eruption unleashes 8 separate +78 special ranged attacks (24d8); 290’ range; Reflex save (DC74) for half damage; the save DC is Strength-based; this is a standard action that does not provoke attacks of opportunity; this ability can be used once every 1d4 roundsLast edited by Zeta Kai; 2008-12-29 at 05:00 PM. Reason: added image
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2008-12-30, 01:32 PM (ISO 8601)
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- Feb 2007
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Sleep Sprout
Spoiler
Huge Plant (Fiend)
Hit Dice: 36d8+252 (414HP)
Initiative: -5
Speed: 10’ (2 squares)
Armor Class: 27 (-2 size, -5 Dex, +20 natural); touch 7; flat-footed 27
Base Attack/Grapple: +27/+45
Attack: N/A
Full Attack: N/A
Space/Reach: 15’/15’
Special Attacks: Blizzaga, Firaga, Flare, Goodnight, Thundaga, Ultima, Waterga
Special Qualities: Damage Reduction 18/--, Fast Healing 5, Fire Weakness, Plant traits, Spell Resistance 36
Saves: Fort +27, Ref +7, Will +14
Abilities: Str 30 (+10), Dex 1 (-5), Con 25 (+7), Int -- (+0), Wis 15 (+2), Cha 5 (-3)
Skills: N/A
Feats: N/A
Environment: any (Monster Arena)
Organization: solitary
Challenge Rating: 34
Treasure: standard
Normal/Rare Steal: Poison Fang/Farplane Wind
Alignment: Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 144d6+576 (1,080MP)
• Blizzaga (Sp): this is a ranged touch attack that deals 36d8+72 points of cold damage to 1 opponent within 210’ on a successful hit; Fortitude save (DC30) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use
• Firaga (Sp): this is a ranged touch attack that deals 36d8+72 points of fire damage to 1 opponent within 210’ on a successful hit; Fortitude save (DC30) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use
• Flare (Sp): this attack inflicts 36d10+108 points of non-specified damage to 1 opponent within 210’ (no saving throw); this is a full-round action that provokes attacks of opportunity; this ability costs 54MP to use
• Goodnight (Su): once every 1d4+1 rounds, the creature can emit a 210’ cloud of deadly spores; Armor Break: any armor bonus for natural or worn armor is negated until dispelled; inflicts Berserk status; inflicts Poison status; Power Break: any Strength bonus to attacks is negated until dispelled; inflicts Sleep status for 10 minutes (100 rounds); Fortitude save (DC30) to resist; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity
• Thundaga (Sp): this is a ranged touch attack that deals 36d8+72 points of electricity damage to 1 opponent within 210’ on a successful hit; Fortitude save (DC30) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use
• Ultima (Sp): this attack inflicts 200d6 points of non-specified damage to all opponents within 210’; your opponents can each make a Fortitude save (DC30) for half damage; the save DC is Wisdom-based; any opponent reduced to 0 or fewer HP by this attack is entirely disintegrated, leaving behind only a trace of fine dust; a disintegrated creature’s equipment is unaffected; this attack can only target creatures, not objects; this is a full-round action that provokes attack of opportunity; this ability costs 90MP to use
• Waterga (Sp): this is a ranged touch attack that deals 36d8+72 points of water (force) damage to 1 opponent within 210’ on a successful hit; Fortitude save (DC30) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use
• Fire Weakness (Ex): this creature takes 50% more damage from attacks of the fire energy typeLast edited by Zeta Kai; 2008-12-30 at 01:35 PM.
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2008-12-30, 02:03 PM (ISO 8601)
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- Dec 2008
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- South Carolina
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Do you have a PDF version of your work?? I love the idea of running/running in a FF setting.
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2008-12-30, 03:11 PM (ISO 8601)
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- Feb 2007
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- The Final Chapter
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Alright everybody, listen up, because I'm only gonna say this one more time:
- Yes, I will have a downloadable PDF available, but...
- No, it is not ready for downloading yet, because...
- This project is not finished yet.
When it's finally done, I'll make a PDF of it for everyone to enjoy. Until then, please refrain from repeating this question. It's been answered twice already, at least.
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2008-12-30, 04:56 PM (ISO 8601)
- Join Date
- Dec 2008
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- South Carolina
- Gender
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2008-12-30, 05:52 PM (ISO 8601)
- Join Date
- Jun 2006
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Zeta, any suggestions or methods for porting from FFXd20 to a regular game? I have a hankering to sic a Behemoth or some Flan on my players.
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2008-12-30, 08:25 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
One of my upcoming Bonus materials will be tips, tricks, & suggestions for using FFXd20 classes/items/monsters in a standard D&D game. The conversion isn't very involved, as I've hewn quite close to D20 rules; the largest change is the MP system, really. If you change the use of Magic Points into a more Vancian paradigm, then the classes & monsters shouldn't cause many problems at the table. I will have more details in the official entry.
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2008-12-30, 08:36 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
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2008-12-31, 07:54 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Stratoavis
Spoiler
Colossal Magical Beast (Arena, Fiend)
Hit Dice: 48d8+288 (504HP)
Initiative: +3
Speed: 30’ (6 squares), Fly 120’ (24 squares, poor maneuverability)
Armor Class: 45 (-8 size, +3 Dex, +40 natural); touch 5; flat-footed 42
Base Attack/Grapple: +48/+75
Attack: Talon +51 melee (4d6+11 + Blind, airborne only) or Bite +51 melee (3d8+11, ground only)
Full Attack: 2 Talons +51 melee (4d6+11 + Blind, airborne only) & Bite +46 melee (3d8+11, ground only)
Space/Reach: 30’/30’
Special Attacks: Paean of the Heavens
Special Qualities: Damage Reduction 24/--, Grounder, Magical Beast traits, Spell Resistance 48, Status Immunity, Status Resistance
Saves: Fort +32, Ref +29, Will +19
Abilities: Str 33 (+11), Dex 16 (+3), Con 23 (+6), Int -- (+0), Wis 16 (+3), Cha 12 (+1)
Skills: N/A
Feats: Hover (Bonus)
Environment: any (Monster Arena)
Organization: solitary
Challenge Rating: 35
Treasure: standard
Normal/Rare Steal: Smoke Bomb (×3)/Stamina Spring (×2)
Alignment: Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 48d6+192 (360MP)
• Paean of the Heavens (Su): this ability reduces the current HP of all opponents within 240’ by 90%; Fortitude save (DC37) for half damage (45% reduction); the save DC is Wisdom-based; this is a full-round action that does not provoke attacks of opportunity; this ability costs 180MP to use; in addition to the HP damage, this ability inflicts the following status effects upon any creature struck by this attack:
- Blind for 3 minutes (30 rounds); Will save (DC35) to resist; the save DC is Charisma-based
- -20 Initiative penalty for the next round; Reflex save (DC37) to resist; the save DC is Dexterity-based
• Grounder: whenever the creature has 50% or less of its maximum HP, it cannot fly, & remains on the ground until it has more than 50% of its maximum HP; landing or taking off is a swift action that does not provoke attacks of opportunity; the creature takes no damage from landing in this manner
• Status Immunity (Su): the creature is immune to the following status effects: Blind, Mute, Petrified, Sleep, & Zombie; in addition, the creature cannot be Provoked or Threatened
• Status Resistance (Su): the creature has only a 50% chance of being affected by the following status effects (even on a failed save): Slowed, Power Break, Magic Break, Armor Break, & Mental BreakLast edited by Zeta Kai; 2008-12-31 at 08:03 PM. Reason: added image
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2009-01-01, 03:08 AM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
For the record, I did a significant adjustment of the Heave attacks for the Behemoth, the Behemoth King, & the Catoblepas. It's a bit more complex now, but I think it's an improvement.
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2009-01-01, 07:00 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Tanket
Spoiler
Large Aberration (Arena, Fiend)
Hit Dice: 36d8+288 (450HP)
Initiative: -2
Speed: 30’ (6 squares)
Armor Class: 57 (-1 size, -2 Dex, +60 natural); touch 7; flat-footed 57
Base Attack/Grapple: +27/+44
Attack: Slam +39 melee (20d8+13 + Berserk & Delay Buster)
Full Attack: 2 Slams +39 melee (20d8+13 + Berserk & Delay Buster)
Space/Reach: 10’/10’
Special Attacks: Berserk, Delay Buster, Rush Attack
Special Qualities: Aberration traits, Damage Reduction 18/--, Spell Resistance 36
Saves: Fort +20, Ref +10, Will +22
Abilities: Str 36 (+13), Dex 6 (-2), Con 27 (+8), Int -- (+0), Wis 14 (+2), Cha 10 (+0)
Skills: N/A
Feats: N/A
Environment: any (Monster Arena)
Organization: solitary
Challenge Rating: 35
Treasure: standard
Normal/Rare Steal: Light Curtain/Lunar Curtain
Alignment: Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 72d6+288 (540MP)
• Berserk (Su): inflicts Berserk status on 1 opponent within 205’; Will save (DC30) to resist; the save DC is Wisdom-based
• Delay Buster (Su): this attack confers a -20 Initiative penalty for the next round upon an opponent struck by a successful melee attack; affected creatures must make a Will save (DC30) to resist; the save DC is Wisdom-based
• Rush Attack (Su): +39 melee attack against 1 opponent within reach, dealing 40d8+26 points of bludgeoning damage; in addition, an opponent struck by this attack must make a Fortitude save (DC41) or be inflicted with Berserk status & a -20 Initiative penalty for the next round; the save DC is Strength-based; this is a full-round action that does not provoke attacks of opportunityLast edited by Zeta Kai; 2009-01-01 at 07:09 PM. Reason: added image
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2009-01-02, 07:16 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Th’uban
Spoiler
Colossal Magical Beast (Arena, Fiend)
Hit Dice: 120d10+1,320 (1,980HP)
Initiative: +2
Speed: 60’ (12 squares)
Armor Class: 52 (-8 size, +2 Dex, +48 natural); touch 4; flat-footed 50
Base Attack/Grapple: +120/+153
Attack: Swipe +129 melee (40d6+17) or Convergence +114 ranged (60d6 force, 19-20/×2, 60’ range)
Full Attack: 2 Swipes +129 melee (40d6+17) or Convergence +114 ranged (60d6 force, 19-20/×2, 60’ range)
Space/Reach: 30’/20’
Special Attacks: Condemn, Rainbow
Special Qualities: Damage Reduction 60/--, Haste, Magical Beast traits, Protect, Regen, Shell, Spell Resistance 120
Saves: Fort +73, Ref +64, Will +43
Abilities: Str 45 (+17), Dex 15 (+2), Con 33 (+11), Int -- (+0), Wis 17 (+3), Cha 14 (+2)
Skills: N/A
Feats: N/A
Environment: any (Monster Arena)
Organization: solitary
Challenge Rating: 44
Treasure: 2× standard
Normal/Rare Steal: Gambler’s Spirit/Teleport Sphere
Alignment: Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 240d6+960 (1,800MP)
• Condemn (Su): this attack inflicts 20d6 points of force damage to all opponents within line of sight; in addition, any creature struck by this attack suffers a dispel effect (opponent loses all positive conditions such as ability boosts from spells or spell-like effects, auto-life effects, haste effects, hastega effects, nul effects (including mighty guard), shell effects, protect effects, reflect effects, regen effects, & any Initiative penalties); if a creature makes a Fortitude save (DC73), then they only take half damage & negate the dispel effect; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity
• Rainbow (Su): unleashes a line of sight blast that instantly strikes all creatures within it; this is a full-round action that does not provoke attacks of opportunity; this ability costs 96MP to use; this ability can be used once every 1d4 rounds; this blast inflicts the following status effects (no saving throw):
- Blind (3 rounds)
- Confused
- Cursed
- Mute (3 rounds)
- Slowed (3 rounds)
• Haste (Sp): the creature grants itself a +10 bonus to its initiative for the rest of the encounter; in addition, it can perform an extra attack action, move action, or swift action each round for the rest of the encounter; these effects are negated if it is successfully hit with a slow effect, a curse effect, a dispel effect, or die (even if they are revived during the same encounter); multiple haste effects do not stack; this is a standard action that does not provoke attacks of opportunity (although subsequent hasted actions provoke attacks of opportunity as normal); this ability costs 8MP to use
• Protect (Sp): this ability grants itself Damage Reduction 8 for the rest of the encounter; multiple protect effects do not stack, but overlap; this effect is negated if they are successfully hit with a curse effect, a dispel effect, or die (even if they are revived during the same encounter); this is a standard action that provokes attacks of opportunity; this ability costs 12MP to use
• Regen (Sp): this ability grants Fast Healing 15 to itself; multiple regen effects do not stack, but overlap; this effect lasts for 1 minute (10 rounds); this effect is negated if it is successfully hit with a curse effect, a dispel effect, or dies (even if they are revived during the same encounter); this is a standard action that provokes attacks of opportunity; this ability costs 40MP to use
• Shell (Sp): this ability multiplies its SR by 2 for the rest of the encounter; multiple Shell effects do not stack, but overlap; this effect is negated if they are successfully hit with a curse effect, a dispel effect, or die (even if they are revived during the same encounter); this is a standard action that provokes attacks of opportunity; this ability costs 10MP to useLast edited by Zeta Kai; 2009-01-02 at 07:21 PM.
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2009-01-03, 06:36 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Ultima Buster
Spoiler
Colossal Outsider (Arena, Fiend)
Hit Dice: 40d8+280 (460HP)
Initiative: +0
Speed: 30’ (6 squares)
Armor Class: 52 (-8 size, +50 natural); touch 2; flat-footed 52
Base Attack/Grapple: +40/+69
Attack: N/A
Full Attack: N/A
Space/Reach: 30’/30’
Special Attacks: Contamination, Ultima
Special Qualities: Arm Block, Damage Reduction 20/--, Outsider traits, Spell Resistance 40
Saves: Fort +29, Ref +22, Will +24
Abilities: Str 37 (+13), Dex 10 (+0), Con 25 (+7), Int -- (+0), Wis 14 (+2), Cha 12 (+1)
Skills: N/A
Feats: N/A
Environment: any (Monster Arena)
Organization: solitary
Challenge Rating: 34
Treasure: 2× standard
Normal/Rare Steal: Gambler’s Spirit/Level 3 Key Sphere
Alignment: Neutral
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 160d6+640 (1,200MP)
• Contamination (Su): +32 special ranged attack (4d6+13); 240’ range; Fortitude save (DC32) for half damage & avoid the status effects; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity; this ability costs 128MP to use; opponents that fail their Reflex save are subject to the following effects:
- Confused
- Poison
- Slowed
- Zombie
- Power Break: any Strength bonus to attacks is negated
- Magic Break: all damage dealt by that opponent’s spells is reduced by ½; the opponent’s healing magic is only ½ as effective, as well; multiple break effects do not stack
- Armor Break: any armor bonus for natural or worn armor is negated
- Mental Break: any SR is negated
• Ultima (Sp): this attack inflicts 200d6 points of non-specified damage to all opponents within 240’; your opponents can each make a Fortitude save (DC32) for half damage; the save DC is Wisdom-based; any opponent reduced to 0 or fewer HP by this attack is entirely disintegrated, leaving behind only a trace of fine dust; a disintegrated creature’s equipment is unaffected; this attack can only target creatures, not objects; this is a full-round action that provokes attack of opportunity; this ability costs 90MP to use
• Arm Block (Ex): once every 1d4 rounds, the creature can raise one of its arms to block a physical attack (melee or ranged) as an immediate action; this maneuver adds +20 to its Damage Reduction for 1 roundLast edited by Zeta Kai; 2009-01-03 at 06:38 PM. Reason: added image
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2009-01-04, 08:30 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Vidatu
Spoiler
Huge Outsider (Arena, Fiend)
Hit Dice: 32d8+224 (368HP)
Initiative: +3
Speed: 40’ (8 squares), Fly 40’ (8 squares, perfect maneuverability)
Armor Class: 31 (-2 size, +3 Dex, +20 natural); touch 11; flat-footed 28
Base Attack/Grapple: +32/+52
Attack: N/A
Full Attack: N/A
Space/Reach: 15’/15’
Special Attacks: Osmose, Ultima
Special Qualities: Damage Reduction 16/--, Energy Immunity, Fast Healing 5, Outsider traits, Spell Resistance 32
Saves: Fort +25, Ref +21, Will +20
Abilities: Str 34 (+12), Dex 16 (+3), Con 24 (+7), Int -- (+0), Wis 15 (+2), Cha 15 (+2)
Skills: N/A
Feats: N/A
Environment: any (Monster Arena)
Organization: solitary
Challenge Rating: 31
Treasure: standard
Normal/Rare Steal: Lightning Gem (×4)/Mana Tonic
Alignment: Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 128d6+512 (960MP)
• Osmose (Sp): this is a touch attack that transfers 8d4MP per HD (theirs) from 1 opponent’s MP pool to the creature’s own; the opponent can make a Will save (DC28) for half damage; the save DC is Charisma-based; this is a standard action that provokes attacks of opportunity; this ability does not consume any MP to use
• Ultima (Sp): this attack inflicts 200d6 points of non-specified damage to all opponents within 210’; your opponents can each make a Fortitude save (DC28) for half damage; the save DC is Wisdom-based; any opponent reduced to 0 or fewer HP by this attack is entirely disintegrated, leaving behind only a trace of fine dust; a disintegrated creature’s equipment is unaffected; this attack can only target creatures, not objects; this is a full-round action that provokes attack of opportunity; this ability costs 90MP to use
• Energy Immunity (Su): the creature is immune to all damage from cold, fire, lightning, & water (force) energy typesLast edited by Zeta Kai; 2009-01-04 at 08:35 PM. Reason: added image
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2009-01-05, 07:22 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Vorban
Spoiler
Colossal Aberration (Arena, Fiend)
Hit Dice: 56d8+672 (924HP)
Initiative: -1
Speed: 40’ (8 squares)
Armor Class: 57 (-8 size, -1 Dex, +56 natural); touch 1; flat-footed 57
Base Attack/Grapple: +42/+74
Attack: Slam +50 melee (4d6+16)
Full Attack: 2 Slams +50 melee (4d6+16)
Space/Reach: 30’/30’
Special Attacks: Body Splash, Mortar
Special Qualities: Aberration traits, Body Shield, Damage Reduction 28/--, Spell Resistance 56
Saves: Fort +30, Ref +17, Will +29
Abilities: Str 43 (+16), Dex 9 (-1), Con 34 (+12), Int -- (+0), Wis 12 (+1), Cha 7 (-2)
Skills: N/A
Feats: N/A
Environment: any (Monster Arena)
Organization: solitary
Challenge Rating: 37
Treasure: standard
Normal/Rare Steal: Healing Spring (×2)/Stamina Tablet
Alignment: Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 112d6+840 (900MP)
• Body Splash (Ex): once every other round, the creature can crush it’s enemies with a trample-like attack, dealing 32d6+16 damage to all creatures caught underneath it; Reflex save (DC54) for half damage; the save DC is Strength-based; after this action, the creature is considered prone, & must take a move action to stand up; this is a standard action that does not provoke attacks of opportunity (although the move action to stand from being prone does provoke attacks of opportunity)
• Mortar (Ex): once every 1d4 rounds, the creature can launch an explosive blast; this attack that deals 64d6+16 points of piercing damage & 16d8 points of fire damage to all creatures within 290’ (including the creature); all creatures can make a Fortitude save (DC37) for half damage; the save DC is Dexterity-based; this ability is a standard action that does not provoke attacks of opportunity
• Body Shield (Ex): as a swift action, the creature can shield itself with its armor-plated arms; this grants it cover relative to a chosen opponent (+40AC), as well as DR24; this ability can be dropped at will, & does not provoke attacks of opportunity; however, the creature cannot attack while this ability is activeLast edited by Zeta Kai; 2009-01-05 at 07:25 PM. Reason: added image