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2017-08-18, 05:22 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
"Any sort" of intelligence is debatable. A Planetar that just charges the fighter is a dumb brute and is being played like a moron. However, a planetar that utilizes his SA's to weaken the fighter, ambush him, and has previously buffed himself for battle but then moves in to finish him with his +3 great sword is fighting by the book. The fact that he used his abilities to ambush the fighter, buff himself up, and give himself an advantage could be argued as smart and against what a Planetar might typically face in combat on any given day would be enough to win. It's certainly sound enough.
Against a character that's optimized? Sure, that strategy would get him killed. Could a planetar be played even more intelligently? Sure. However, the above played Planetar isn't being played by a moron. Not every DM is a chess master.
Also I don't doubt nor will argue that the Fighter can be replaced by most classes. Hell, there's many classes (even ones better than the fighter) that can be replaced by other classes. Including classes people acknowledge as useful. Now being replaced by a single spell? This is usually touted and in most cases (especially beyond core) is usually an exaggeration.Last edited by Rhyltran; 2017-08-18 at 05:25 PM.
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2017-08-18, 05:27 PM (ISO 8601)
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2017-08-18, 05:27 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
Casting spells is usually enough, if they're good spells.
If you had to fight someone and you could do so with minimal risk to yourself, would you?
Animate Dead, Dominate Monster, Simularum, Planar Binding, the list goes on.
Edit:
Because you won't back up your assertions.Last edited by ColorBlindNinja; 2017-08-18 at 05:28 PM.
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2017-08-18, 05:30 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-08-18, 05:36 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
That's true enough.
That depends. In real life? Sure. I have a finite life span so I would take any threat seriously even if it didn't appear serious. If I was an immortal, ageless being that zaps back to it's current plane upon death and I'm outside that said plane? Depends how the threat looked and would also depend how bored I am. If I die sure I might be gone a century but the next century might be more amusing.
I have backed up my assertions. It's not my fault that your argument isn't strong enough to persuade me. In the end that's what all debates boil down to, isn't it? Your argument is too weak to persuade me and my argument is too weak to persuade you. As for the above?
All of those are even stronger if you have a fighter in the party. It doesn't make the fighter weaker. Most of those listed still won't put out more damage than a properly geared fighter. Let's look at something for a moment. Let's say you're right the Fighter can't solo any Pitfiend (even though the question was A pitfiend.)
Would you rather the Pitfiend or the Fighter? I'd rather Anthro's fighter. Along side a group it would be more useful. He's capable of far higher damage output, has better saves, and as a team we can definitely utilize his hide/initiative. He's better than the monster in team play because he can be utilized to allow us to gib things.
Is he the best class for it? Nah, I'd prefer an optimized scout/Ranger/Rogue in his place if someone truly wanted the "Mundane Archer."
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2017-08-18, 05:38 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
Thread wins: 2
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2017-08-18, 05:40 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
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2017-08-18, 05:41 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
OK
That depends. In real life? Sure. I have a finite life span so I would take any threat seriously even if it didn't appear serious. If I was an immortal, ageless being that zaps back to it's current plane upon death and I'm outside that said plane? Depends how the threat looked and would also depend how bored I am. If I die sure I might be gone a century but the next century might be more amusing.[/QUOTE]
There are more serious things that can happen to the Planetar than dying (Imprisonment for example).
That part was a response to Ivanhoe, not you.
That doesn't change the fact that the Fighter is sub optimal.
This isn't a case of "want", we're trying to determine who would triumph.
OK.
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2017-08-18, 05:44 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
OK, you are fairly new to the thread.
What would convince you that, say, Anthrowhales' sniper - or any core fighter - can defeat a pit fiend?
What would this fighter need to do?
How are your strategies for a pit fiend instead of the default strategies in the MM? (please -round by round).
I'll then try again to explain to you why the pit fiend likely loses.
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2017-08-18, 05:45 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
Could you or Ryu please commit to a moment when combat starts? Without that, you can't even test for whether or not the surprise condition applies. (And of course, with it... the rules will show that can't get off the Control Winds.
This is just plain false. The rules for Holy Smite range are here---it really is just 270' with a 17th level caster, as per the Planetar. If you give some details about how you calculate 1500' maybe we can debug further.
Contact other Plane seems useful if you want to form a connection with various deities. I don't think it can be used to establish a connection with some otherwise-unknown fighter. Best case is that you'll be able to use 17 questions to pick out some fighter, but since fighters are common it's extraordinarily unlikely you'll pick out the Halfling.
Divination seems even worse---it only works a week in advance which is far to short for a year-long project. Furthermore it only gives advice about a course of action.
Overall, this seems like a fail.
This might eventually work. It obviously runs a risk of getting caught throughout the period of study and it obviously won't work if the Fighter doesn't have a house.
And if the Fighter's not?Build help: Piercing Immunities | Skillfull full casters | Uptier base classes | Top 10 spells/level
PO: Core Fighter 20 > Pit Fiend | Whale Wrestler | Minimal Mailman | Wizard 1 > Fighter 1 | Team Mundane
TO: ExFighter | Eliminate spell defenses | All spells in no time | Planar Soldiers of Mystra | Best Nuke | Warmage vs. Favored Soul | Death Cults | E6 Circle Magic
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2017-08-18, 05:55 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
The surprise round begins when the Planetar steps out of the Gate, and then it casts Miracle for Control Winds; roll for initiative.
If Plantar stands on the edge of Control Wind's AoE, in order to exit Control Wind's range, and Holy Smite's range, you have to move 1,500'. If the arena isn't that big, you can't get away.
- You're the one who said that the Planetar is hunting down the Fighter, so I assume that it knows about him.
- The Planetar is using Contact Other Planes to locate the Fighter so he can use Discern Location. The Planetar merely needs to have heard about the Fighter to Scry on him.
So ask for advice how to find the Fighter.
It isn't.
- I can't say I'm that concerned about that. What will the Fighter do? The Planetar will just leave.
- The Fighter has to sleep somewhere.
Then use the Control Winds route.Last edited by ColorBlindNinja; 2017-08-18 at 05:56 PM.
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2017-08-18, 05:56 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
Why would a fighter that can attack from range have enemies in more than one direction? So that should suffice. Shoot, relocate, shoot. In order to make a perception check (as move action) they only have one move left, so in this case I'd argue that the fighter can kite.Equally, shooting at different areas of the mummy horde might obfuscate the direction of attack at least to start with. Eventually the field wioll be corpsy enough to hide from all directions (except up I guess, so that is a problem.)
I'm not saying it's cheating at all. You are correct (and I said in one of my posts) that the undead are a trivial challenge. And likewise said that I misrecalled the fact from PF, where the rules are a bit different. And as I said, I don't know exactly how/when the EL is calculated in 3.5.
This is correct. But without control over the undead, he is stuck
Good points there.
Again, I come from PF, so the rules might be different in 3.5, but you totally can spellcraft SLA's. And Still Silent spells for that matter. Or if the caster is invisible, and Still and Silent. Granted, since the fighter has no spellcraft, he can't do squat. Equally, studying carefully (as a move action, say to perceive what X is) counts as interacting with the illusion (spotting small errors or somesuch).
Persistent image has limited size per illusion and its duration on the low end. So Persistent images are great if the fighter has to come to the Pit Fiend. If not, they are less useful (though potentially still great). And attacking through illusory walls is a great way to demonstrate their illusionness. (imo)
These are all fair points again. The fighters require a good full attack off in order to defeat the monster. And if the engagement happens on their terms, they'll likely have it. If it happens on the monster's turn, not so much. I seem to think that Fireballs are less than effective in this case though. And I think there was a trick vs the dispel, something about Magic Mouths and rod of absorption, but those are both limited, while at-will dispel is not.
This is a plausible scenario, and definitely likely to go the Pit Fiend's way.
These are fair points, although as I mentioned somewhere, I think the only threat the undead horde poses is that the ranged fighter might run out of ammo.
Fair points, and moving to the idea that the encounter occurs in a world.
I did not get quite this from the posts.
Don't got much to say about this.
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2017-08-18, 06:03 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
Anthrowhale, you must realize that the fighter critics side had difficulty to accept your past rules quotes, so I guess they will also have problems with these. They maintain that this is not " backing up your opinion".
Also, they keep on maintaining that the planetar should be using spells TO tactics to defeat fighters, even though the RAW says that they are likely to do melee instead.
Also, they keep on maintaining that stealth does not work vs the pit fiend even for the sniper build, since there is never any cover in the areas the pit fiend moves.
I'll try to think of something else - an update of the Cyrano build to address all remaining problems as suggested by you and ZamielVanWeber.
Or maybe a completely different core fighter build. Maybe then we'll convince them.
But I guess it could be hard since ...
... these are spells in earnest brought up by ColorBlindNinja to replace a level 20 fighter.
I know, that the following likely will not be considered by him as "backing up my assertions". But I'll try.
What is "Animate Dead" doing at level 20? Creating mindless, limited minions that get destroyed quickly by all CR 16-20 challenges.
"Dominate Monster" does not work against all monsters. It also needs line of sight to work. It also needs to overcome saves and SR, is close range and highly unreliable since it is up to the GM to decide when something goes against its nature (receiving another save +2). Ah, and one of the cheapest magic items in the game completely blocks it.
"Simulacrum" creates half strength creatures that are expensive and will get destroyed in the CR 16-20 range faster than the wizard using it for combat can earn gold to replace it.
"Planar Binding" ... no, not going to repeat the discussion with Beheld again (super short summary: the planar bindings line are GM fiat spells, many risks involved)
This is what I meant by "completely different interpretations of rules". All of these spells involve GM playing created or called or dominated npcs replacing the fighter's contribution in the group with a "GM may I" strategy. This is odd coming from the fighter critic side insisting that leadership should not be allowed for the fighter.
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2017-08-18, 06:12 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
Anthrowhale has repeatedly gotten the rules wrong throughout this entire thread.
Because it isn't.
- Scry and Die isn't TO.
- RAW is doesn't claim that Planetars will always engage their foes in melee.
And?
That's because they can easily replace the Fighter.
So back up your arguments.
You can make some nice Zombies, dragons for example, and Animate Undead's cousins (Create Undead/Greater) work well too. Plus, no one cares if those minions die, they can easily be replaced.
- Dominate Monster is perfect for getting beatsticks.
- What Core magic item blocks it?
- DM fiat is meaningless in RAW debates.
You can literally have hundreds of them for free and get Wishes. Edit: Great Wyrms are pretty tough, even with half HD.
You can dominate the Outsiders you summon (or Geas them), and you can get free Wishes.
No, my interpretations of the spells are RAW, and unless you can quote rules to counter my arguments, you have no leg to stand on.Last edited by ColorBlindNinja; 2017-08-18 at 06:15 PM.
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2017-08-18, 06:21 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
I asked when the combat begins. That's because the rules state the when combat begins you can determine if a surprise round occurs.
Originally Posted by Surprise
I think you are somehow confusing radius and diameter and imagining that Control Wind is a mobile effect. If the Planetar is on the edge of the Control Wind effect, then 275' further away from the point of origin is is far enough that the Planetar must take a 5' step beyond the Control Winds effect to cast a Holy Smite that can affect the Fighter.
I don't think so. Citation need. I asked what you meant by Scry&Die.
Discern Location saysOriginally Posted by Discern Location
... which doesn't work more than a week in advance.
Almost certainly somewhere that Word of Recall won't work.
Which doesn't work as discussed above.
Overall, this is a long and complicated approach which seems to fail multiple ways.Build help: Piercing Immunities | Skillfull full casters | Uptier base classes | Top 10 spells/level
PO: Core Fighter 20 > Pit Fiend | Whale Wrestler | Minimal Mailman | Wizard 1 > Fighter 1 | Team Mundane
TO: ExFighter | Eliminate spell defenses | All spells in no time | Planar Soldiers of Mystra | Best Nuke | Warmage vs. Favored Soul | Death Cults | E6 Circle Magic
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2017-08-18, 06:24 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
You can tell when someone's lost an argument when they stop debating their point and presenting evidence, and instead just start complaining that 'It doesn't what evidence they present, you won't change your mind' or 'You clearly don't believe their argument, so debating with you is a waste of time'.
If their point is in fact true, then they would be able to present evidence or reasoning to back it up.Last edited by Tainted_Scholar; 2017-08-18 at 06:26 PM.
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2017-08-18, 06:28 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
When the Planetar Gates in.
No, the Fighter is unaware of the Planetar's existence when it appears, the Planetar can take a 5-foot step through the Gate as soon as it casts it. That begins the Surprise Round.
The Fighter still has to move over 1,500' to get out of range. Edit: Of both spells, that is.
You told me that earlier in the thread, I'll see if I can edit in the quote later.
Edit:
Emphasis mine; that implies you thought that the Planetar is hunting down the Fighter. Unless I misunderstood what you meant?
I'm getting tired of repeating myself; Contact Other Planes tells the Planetar where the Fighter is, so it can see him.
Excuse me?
Originally Posted by SRD Scrying
And?
Where would that be?
It does work. Edit: Your only response so far is the Fighter can run away if the arena is large enough; color me unimpressed.
You've yet to prove that.Last edited by ColorBlindNinja; 2017-08-18 at 06:37 PM.
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2017-08-18, 06:42 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
Where?
What could then be backing up opinions it if not the RAW?
No-one ever said that. It was only proven that your scry and die tactics do not work on someone with a high will save that the scryer has never seen. With RAW, by the way.
No-one ever said that. It is only "likely" that they do so, as per RAW which you think does not back up claims: "Despite their vast array of magical powers, planetars are likely to wade into melee with their +3 greatswords. " This is the third or fourth time this has been quoted. And it completely makes your ideas of how the MM planetar should be played redundant for the purpose of this thread.
Don't they cost gold that is then deducted from wbl? Wait...SRD: You must place a black onyx gem worth at least 25 gp per Hit Die of the undead into the mouth or eye socket of each corpse you intend to animate. The magic of the spell turns these gems into worthless, burned-out shells. (Animate Dead). You must place a black onyx gem worth at least 50 gp per HD of the undead to be created into the mouth or eye socket of each corpse. The magic of the spell turns these gems into worthless shells.(Create Undead). This spell functions like create undead, except that you can create more powerful and intel-ligent sorts of undead...(greater Create Undead)
But I know. This is not backing up my assertions. (whereas I just noticed that you did not back up what you maintained with rules quotes).
No, it is not, for the reasons I outlined. Or only stupid beatsticks that do not matter in level 20 fights. Like zombie dragons.
Potion of protection against evil (50 gp).
Why should it be? Per RAW/DMG all npc are played by the GM. When you use spells that depend entirely on how the GM views the npcs should behave, you are reliant on the GM for the success of the group, not on the player playing the fighter.
Yes, they are tough. And you cannot get those. You cannot get simulacra for free. At least not in non-infinite-loop campaigns. And you cannot get wishes with simulacra by RAW. Or please show me how.
What is the knowledge check required to know what outsiders to get for what wish SLA? My guess is that this does not work but - you guess it - with GM fiat. Will providing you with wishes for free not count as "going against its nature" for another save at +2? Again GM fiat.
Please quote this RAW that you base your idea on that the spells you mentioned replace the fighter at level 20.
Edit: Adding to this post:
I see that you do not wish to answer to my requests for what you wish the fighter to do to get you convinced. That appears an easy way out of a debate.
At the moment I have the feeling there is some filibustering technique used by the fighter critics side. Even after proven otherwise, they keep bringing up wrong statements. I do not know what to say.
What I do not doubt is that a wizard will in core beat level 20 challenges much better than a fighter (so far no really convincing strategy has come forward, but I guess there is some way).
But I simply do not understand this aversion against the fighter class to even start maintaining that mid level spells can replace level 20 fighters.
Also, why spells that depend so much on how the GM interprets the npcs involved should be the main cornerstone of a smart wizard's tactics.Last edited by Ivanhoe; 2017-08-18 at 06:52 PM.
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2017-08-18, 06:55 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
His confusion about Surprise Rounds, SLA casting times, how Mummies fear aura's work, ect.
That's the rub; team Fighter haven't back up their assertions with RAW.
No, the scryer doesn't need to have seen them, and the Fighter will fail the save eventually.
No intelligent being will do that if they can cast spells. Edit: It's also not RAW, it's suggested tactics.
Getting infinite gold is easy.
You mean like the Fighter, oh snap! Again, they're expendable, and can easily be replaced.
Which is easy to dispel, and only lasts a minute?
Because RAW doesn't care about DM rulings; every DM is different, so appealing to one to fix things isn't an argument.
You can get free Wishes with Planar Binding to get a free Simulacrum that has a Wish SLA.
Contact Other Planes and a simple DC 20 Knowledge check is enough to learn about Efreeti.
A will save that it can only make on a 20?
Using spells to create/get minions; what spells do you want RAW quotes for?Last edited by ColorBlindNinja; 2017-08-18 at 06:59 PM.
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2017-08-18, 07:00 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
That's true but the very obvious fighter is probably unlikely going to be able to do it.
Absolutely. No denying that.
Thus my issue like before. Who will triumph will depend on the game, GM, setting, and player.
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2017-08-18, 07:03 PM (ISO 8601)
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2017-08-18, 07:05 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
Really? I want to to prove that a Fighter can beat a Pit Fiend and Planetar. You know, the entire point of this thread.
You have yet to prove any of the Outsider tactics wrong. My personal favorite is chain-Gating Titans, you have an answer to that?
Also, that statement just overloaded my Irony meter.
I don't give a crap about that, I just want you prove what you've been saying this whole thread. Prove that the Archer can beat the Outsiders.The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-08-18, 07:09 PM (ISO 8601)
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2017-08-18, 07:15 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
The time it takes to recover makes this a very minor inconvenience. Heck, pain might actually even feel good. Reminds the being that it's alive.
That would be neat. I'd love for RAW to DM for me and my group so I can take a break at times. I'd love to play more often.
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2017-08-18, 07:17 PM (ISO 8601)
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2017-08-18, 07:17 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
I notice you still do not use rules quotes.
Well, I'll reply to the best of my ability.
The one appearing to be confused about surprise rounds appears to be you. SLA casting times afaik had no impact on the discussion and mummies' fear aura is in fact a despair (su) ability. Hopefully you do not assume that the pit fiend is so stupid as to surround himself with mummies or he would be constantly paralyzed.
Still waiting for your rules quotes to back up your claims.
After 400 days. Try again next campaign.
Still it's the RAW. Monsters are intelligent, but they also have certain characteristics. Again, it is: "likely". Not always. Nothing prevents a GM from having a planetar with certain spell combos challenging a party. But this thread is about whether a fighter can overcome default core challenges. And the RAW is melee for planetar.
No, it is not. Either you follow wbl or you do not - then imbalance occurs (as per DMG). And we want to avoid imbalance. (btw, all classes can get infinite gold)
Funny.
You asked for what cheap item blocks it. And it does. Your countermeasures again cost actions and can in turn be countered etc. And 1 minute in level 20 combat can be long...
That is the reason why I think using spells that depend on the GM should not be used in such an argument.
That is what I thought. Again, no rules quotes.
You cannot get free wishes with planar binding except through GM fiat (knowing/finding out without metagaming that particular wish SLA)
You cannot get a simulacrum that has a wish SLA since there are no rules for determining abilities of creatures that have half HD. At best, their caster level gets below the level of a wish. At worst, they get no abilities at all. Complete GM call (since it is a custom creature to be created).
Yes, but not its key ability that is likely to be the most treasured and secret knowledge in all of the campaign. Not without GM fiat.
Depends on the creature whose wish you want to use.
More than none would be a nice start.
But take your time. I'm taking a break for the weekend. Will think about Cyrano revision and a new fighter build.
Hey, who knows - maybe I will eventually convince you.Last edited by Ivanhoe; 2017-08-18 at 07:20 PM.
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2017-08-18, 07:21 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
So can I but I also know after living for EONS those things might get boring. It's probably really thrilling/liberating to just wade in and fight your most hated foes face to face and relish in the glory of battle. Get that adrenaline pumping.
No DM means no scenario which means no fight. RAW claims monsters need to be played by DM's or players. Players can't play the game without a dm so according to RAW the planetar and the pit fiend are nothing but mere stat blocks. By RAW there's no debate because there's no game.
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2017-08-18, 07:24 PM (ISO 8601)
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2017-08-18, 07:32 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
It seems you share his misconceptions; the Pit Fiend only has to pass the save once and its immune for 24 hours; it only takes a standard action for it to animate undead.
Tell me what you want quotes for.
The Planetar's immortal, it can wait; this is an internet exercise, not a campaign. It also can use Contact Other Planes/Discern Location instead.
It's not a rule, so it's not RAW.
WBL is a guideline, not a rule, and its one which Wizards can easily break.
For once we're in agreement.
How is the monster realizing that it needs the potion a minute before it gets dominated?
Then why do you do it?
Originally Posted by SRD Planar Binding, Lesser
Originally Posted by SRD Wish
Originally Posted by SRD Simulacrum
4. Profit.
It is not, you get the abilities of the creature, SLAs included, especially since CL isn't tied to HD. Edit: Any amount of HD is "appropriate" for SLAs.
The Efferti can't make the save unless it rolls a 20.
I quoted several rules above.
You'll need to back up your arguments with RAW to do that.
Edit:
Shades emulates the trigger object version of Trap the Soul; even if the target saves, they lose 80% of the time.Last edited by ColorBlindNinja; 2017-08-18 at 07:37 PM.
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2017-08-18, 07:36 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
Then start following it. Right now you're ignoring the RAW on tactics, Beheld is ignoring the RAW on terrain, chain-gaters are ignoring the RAW on what constitutes behaving like a Player Character which transforms a monster into a PC with CR=RHD+LA.
And all of that just so you can threaten a measly Core Fighter who nobly isn't exploiting what's RAWly given to all PCs. That's just a pathetic showing.