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  1. - Top - End - #1141
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    So that's pretty damning. : | I wonder if there will be a holy war.
    Quote Originally Posted by lt_murgen View Post
    Exploratory expeditions expeditiously expediting exploration would be epicurially equipped.

  2. - Top - End - #1142
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    OrcBarbarianGuy

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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    My updates so far
    +1 deplomacy and +1 curiosity.

    http://www.giantitp.com/forums/showp...&postcount=510


    The Orcs are coming, the Orcs are coming.
    The Orcs are here to play.


    Sir Rikkan
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  3. - Top - End - #1143
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Damning indeed.

    Btw, Elemental, the robes have no sleeves. Also, the assassin is still standing next to the Blazing Avatar.
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  4. - Top - End - #1144
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    Elemental's Avatar

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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Damnation. I knew I should have paid more attention at the Ball. Still, the King of Ashenia isn't going to tear up his own clothing, what with the Avatar's robes already ruined.
    As for the assassin, I don't care. Hazael's guards will make short work of him if he tries anything.
    I'll just make a couple of changes to reflect this...
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  5. - Top - End - #1145
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Well this is exciting isn't it.

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    Amazing Avatar by Qwernt! Thank you!

    Quote Originally Posted by Kornaki View Post
    The whole world is held aloft by a dragon.

    That dragon? Held aloft by a bigger dragon.

    It's dragons all the way up
    Beat the bejesus out of a Paladin

  6. - Top - End - #1146
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Way exciting! And here I've already been excited about this round for days!
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  7. - Top - End - #1147
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Lord_Burch View Post
    This post, in the World's Fair thread.
    Hot Damn, this will be interesting
    "Are we living a life that is safe from harm? Of course not, we never are. But that's not the right question. The question is: are we living a life that is worth the harm?"
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    Arkh I may be slightly delirious but I don't think that would make sense even if I was coherent.

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  8. - Top - End - #1148
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    Silverbit's Avatar

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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Damn it, the Avatar just got reasonable and now he's being assassinated. Lets hope his successor is amicable.
    I'm also on the Bay12 Games forums under the same username.

    The awesome Ceika made both my avatars! All hail!
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    Currently playing the parched and honourable Rabhid Dynasty in Empire2!

  9. - Top - End - #1149
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by TheWombatOfDoom View Post
    what post?
    Looks like someone should have gone to the Faaaiiiir.
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    Quote Originally Posted by bosssmiley View Post
    You altruistic weirdo you!
    Discord: Spacecamp-Logic-Yako
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  10. - Top - End - #1150
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Now cue the assassin taking Andust hostage.

    New Round is also up! That should keep y'all busy as I post again at the Fair.

    Hope I haven't missed anything in that update.
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  11. - Top - End - #1151
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    So I just read the New Round post, and I'm really amused because people are creating useless one-winged horses, and I'm about to introduce pegasi to the world.

  12. - Top - End - #1152
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Morph Bark View Post
    An old man runs naked through the capital of Calorum yelling "Eureka!" Unfortunately, he runs off into the woods in what seems to be madness and is eaten by bears.
    Hahahahahahaha

    Do you generate this stuff randomly or come up with it yourself?
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  13. - Top - End - #1153
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Morph Bark View Post
    Now cue the assassin taking Andust hostage.

    New Round is also up! That should keep y'all busy as I post again at the Fair.

    Hope I haven't missed anything in that update.
    Hopefully not. I still have a Curiosity 10 action I'd like to take with my monarch. I am trying to formulate a reply just now.
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    Quote Originally Posted by bosssmiley View Post
    You altruistic weirdo you!
    Discord: Spacecamp-Logic-Yako
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  14. - Top - End - #1154
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by HisHolyAngel View Post
    So I just read the New Round post, and I'm really amused because people are creating useless one-winged horses, and I'm about to introduce pegasi to the world.
    Ah well, I have plans for their horses anyway.

    EDIT: Also, I've got something for you as soon as you're done with your region stuff and are ready to get into the game.

    Quote Originally Posted by Zap Dynamic View Post
    Hahahahahahaha

    Do you generate this stuff randomly or come up with it yourself?
    You say that as if they're mutually exclusive. But I come up with most of those Other things as I post the new rounds.

    Quote Originally Posted by Logic View Post
    Hopefully not. I still have a Curiosity 10 action I'd like to take with my monarch. I am trying to formulate a reply just now.
    I'll wait until you've posted to start with mine then.
    Last edited by Morph Bark; 2014-03-02 at 01:32 PM.
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  15. - Top - End - #1155
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Luck?
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  16. - Top - End - #1156
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    I love the random old guy in Calorum, and I can't help but wonder what he discovered that was so exciting.

  17. - Top - End - #1157
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    For those watching it (or not): posted in World's Fair again.

    Quote Originally Posted by TheWombatOfDoom View Post
    Luck?
    Drat, always forget that one! I'll edit that into the round opening post within a few hours, once I've determined it all.


    EDIT: Also, I made a small addendum to the TERROR! part of the round opening post. Just a small thing.
    Last edited by Morph Bark; 2014-03-02 at 02:20 PM.
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  18. - Top - End - #1158
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Solus

    Region 40, under the control of the Bordeux Concordant
    Population:21,000
    People
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    Most of the native people of Solus are short compared to Bordeusi; most only come out to 5'6". They typically have black hair and an olive-skinned complexion, though occasionally brown or even red hair is seen. The tribal structure they have used in the past has been consolidated into a special council, with one representative from the five major tribes, as well as the governor and a representative from the Bordeusi city on Leilan Bay.

    Resources
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    On the flatlands of the southern shore, some of the tribes grow olive trees which have, traditionally, been made into olive oil. A more recent development, with the settlement of Bordeusi colonists, has led to a thriving glass industry to arise an the tip of the southern peninsula. However, the plains contain very few trees, so the colony mus import wood to continue growth.

    Terrain
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    Leilan Bay, a large, sheltered harbor on the southern peninsula, was the first major settlement and has led to a large growth in industry there. The Twisted Spires are a set of odd, warped stone pillars in the flatlands. The creation myths of the natives say that they are the twisted fingers of an ancient giant buried beneath the ground. While most settlers dismiss their claims, everyone who looks upon them has an odd sense of foreboding. Watchman's Peak is the lone mountain of Solus. It sits on a position overlooking Leilan Bay, and it earned its name when a group of native attacked the then new-found city; however, guards atop the mountain warned those below, and they repulsed the attack.

    Religion
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    Most of the Bordeusi settlers are traditional animists, mixing well with the indeginous population, which practices a similar style of animism; they worship the spirits of nature, but there are two major, conflicting spirits: the giant Xiuhcoatl, He Who Is Death, and the angel Ihuicatl, The Light Bringer.

    I think I got everything, except Population, which I did not see in your post Morph.
    Last edited by Lord_Burch; 2014-03-04 at 09:50 AM.
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  19. - Top - End - #1159
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Morph Bark View Post
    Ah well, I have plans for their horses anyway.

    EDIT: Also, I've got something for you as soon as you're done with your region stuff and are ready to get into the game.
    Ah! I'll be done in like 2 hours or so. Maybe less. If you're still on then! I hope you will be!

  20. - Top - End - #1160
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Might be!

    Burch, I've just rolled for Population, and it's 21000. Also, you're missing Religion.

    I'll wait a little bit with posting another reply in World's Fair to allow others a chance to do so, but I'll make note to do so before I am off for the night.
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  21. - Top - End - #1161
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Rejoice! The Second Raaneki Games have begun!

    Also, just so my work is on the table... I spent an Curiosity 10 action to introduce a new aerial military unit, the Raaneki Berundas. I had already spent a Curiosity 5 action in Round 4, but it was a secret action so I didn't list Berundas as a resource on my nation page. I'll get that updated this afternoon, I just wanted to make sure everyone knew I'd taken all the steps for this.
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  22. - Top - End - #1162
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    OrcBarbarianGuy

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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    This rounds starting year is 360 or 361


    The Orcs are coming, the Orcs are coming.
    The Orcs are here to play.


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  23. - Top - End - #1163
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    So like what type of stuff would we spend action points on?

  24. - Top - End - #1164
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Arkhosia, a question: Where are your explorers going? Also, you need only one action for a single exploration. And if you wish to convert the population, even your own, you'll need to make a Faith check and hit at least 5. If there is a Lord of Fire minority in your country, that will make it a majority. Or it will introduce a minority, or it will turn a majority into the only religion of the region.

    Quote Originally Posted by Zap Dynamic View Post
    Rejoice! The Second Raaneki Games have begun!

    Also, just so my work is on the table... I spent an Curiosity 10 action to introduce a new aerial military unit, the Raaneki Berundas. I had already spent a Curiosity 5 action in Round 4, but it was a secret action so I didn't list Berundas as a resource on my nation page. I'll get that updated this afternoon, I just wanted to make sure everyone knew I'd taken all the steps for this.
    Woo! Revelations!

    Quote Originally Posted by Slayerofundead View Post
    This rounds starting year is 360 or 361
    361.

    Quote Originally Posted by HisHolyAngel View Post
    So like what type of stuff would we spend action points on?
    Lots of different stuff!

    A list of possibilities:
    • Marrying one of your ruler's family members (or the ruler themselves) to another player's character. (Marrying them to some NPC is free.)
    • Making trade agreements with other players (who also spend an action on it).
    • Making alliances.
    • Raise a military unit (or train temporary militia).
    • Attacking/defending regions with military units.
    • Using Special Actions (as seen in the rules, there are Special Actions for attribute scores of 5 and 10).
    • Exploration!
    • Colonization!
    • Convert people! (If you adhere to an organized religion. You are free to start with whatever, it just doesn't have organization yet, nor a religious head figure.)
    • React to events!
    • Attend things people organize! (Like the Raaneki Games Zap Dynamic organizes. You can attend these with characters that aren't your ruler if you don't form alliances or trade treaties or such while there.)
    • Lots of other stuff!
    • ^ Basically, people do a lot of fluff actions that are a bit of a build up to stuff they plan on doing later, or fill in the blanks on their actions for the round, or just plain fun stuff they want to throw in.


    You've got five actions in a round, so that should be plenty to do stuff with.


    Also, for those in the Blazing Temple thread, got you a post. Didn't leave moossabi a post, as there's already quite a few people I'm replying to, but maybe someone else can jump in for him.
    Last edited by Morph Bark; 2014-03-02 at 04:19 PM.
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  25. - Top - End - #1165
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Religions are updated with this turns changes.
    Quote Originally Posted by lt_murgen View Post
    Exploratory expeditions expeditiously expediting exploration would be epicurially equipped.

  26. - Top - End - #1166
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    OrcBarbarianGuy

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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Do I roll a D6 to try an colonize an area? How does this work?


    The Orcs are coming, the Orcs are coming.
    The Orcs are here to play.


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  27. - Top - End - #1167
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Ye gods I hate missing a day!

    Quote Originally Posted by zabbarot View Post
    It's an i? I've been reading Lieutenant Murgen this whole time.
    No, the Leuitenent is correct. Murgen is a character from one of my favorite fantasy series. But as I started (ages ago) on the interwebs, someone had taken it. So I added the Lt for leuitenent just to distinguish myself. It stuck.

    Quote Originally Posted by QuintonBeck View Post
    Gosh, we were an unimaginative bunch when it came to resources weren't we?
    I chalk it up to all of the early player not knowing exactly what Morph would let us get away with. Now that things are running, well, let the wild rumpus commence!

    Quote Originally Posted by Morph Bark View Post
    That all sounds fine and fits well together and established stuff too. You could claim region 50, which was rumoured to have beastly races already and would make you border a region of ratfolk, or wait til tomorrow and see what regions get added..
    A region of catfolk bording a region of ratfolk? It’ll be Tom and Jerry all over again…
    Quote Originally Posted by Elemental View Post
    Damnation. I knew I should have paid more attention at the Ball. Still, the King of Ashenia isn't going to tear up his own clothing, what with the Avatar's robes already ruined.
    As for the assassin, I don't care. Hazael's guards will make short work of him if he tries anything.
    I'll just make a couple of changes to reflect this...
    I made a quick quote. Evelyn got there and tore up a bunch of her clothing, trying to help. Not that it will matter, but my desire for continuity crossed from mere interest to pure obsession decades ago….

  28. - Top - End - #1168
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Holy Kingdom of Sycia
    Region 50, HisHolyAngel

    __

    [Attribute Rolls]

    High Priestess Glamora, Daughter of Silence

    Current Stats:
    Diplomacy: 4
    Military: 2
    Curiosity: 1
    Faith: 6
    Luck: 3

    Original Stats:
    Diplomacy: 2
    Military: 2
    Curiosity: 1
    Faith: 4
    Luck: 2





    Region Details

    Population: 63,000

    Spoiler: Terrain
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    Sycia is a coastal land comprised mostly of mountains. These mountains boast a harsh climate largely consisting of snowfall, but a small portion of the summer boasts beautiful mountaintop meadows. Nearer to the sea, the land flattens out, and the weather warms slightly. This allows for the hardier of grains and grasses to grow, a necessity for the survival of the nations pegasi.

    Sycia has three important landmark features to mention:
    •Located between the Inner Shore and Frozen Peaks, lies the Great Sycian Plains. An abundance of hardy grasses and grains that can survive through the winter can be found stretching from the top to the bottom of this region. In the summer, it gets just warm enough for the southern end of the plains to spring flowers and transform into a series of beautiful meadows.
    •In the direct center of the kingdom is Mount Shivira, tallest of the Frozen Peaks. On the slopes of this mountain is located Yphinerra, the capital city and spiritual center of Sycia. Due to it's mountainous location the city is incredibly difficult to access without the help of pegasi.
    •The Icefall of the White Lady can be found where the Frozen Peaks meet the polar regions of the north and the sea to the west. This large glacier is a beauty to behold. It also serves as the main source of clean, fresh water throughout the kingdom.


    Spoiler: People
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    The people of Sycia are best well known for the features they share in common with cats. The visible traits are those of cat ears and a tail, but they also have excellent vision, including in the dark. This is helpful, as the people of Sycia are a nocturnal bunch, though there is a specific culture within Sycia of people who are expected to go against their natural instincts and must learn to live a diurnal life. Women always have white hair and men can have either brown or black. Eye color can be blue, green, and gold. Sycians are not known for their physical hardiness, but are quite nimble and naturally acrobatic.


    Spoiler: Resources
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    •The most famous resource in Sycia is their pegasi. Found both domesticated, and in the wild, the pegasus is a staple of Sycian culture and is frequently necessary for easy travel throughout the region. The pegasus is a black-haired horse, with wondrous wings that allow it to fly through the air. These creatures, like the Sycians, are nocturnal, though they can be trained to be diurnal. A rare genetic mutation sometimes occurs that causes the hair of the pegasus to be a beautiful white. If one of these is found, it is highly prized.

    •A largely mountainous region, rare and exotic gems have been found throughout the kingdom and are mined both for the purpose of trading, and to be used for religious purposes.

    •The Great Sycian Plains grow an excess of grains whose ability to weather the rough Sycian winters can be found nowhere else. These grains are necessary for both the survival of the region's people, and that of the pegasi, though they can feed of the grasses found in the plain as well.


    Spoiler: Religion
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    The people of Sycia Worship Yphine, Goddess of the Frost. They see every winter as a holy trial, allowing the Sycian's to become strong. The leader of Sycia is the religion's High Priestess, and also the spiritual leader of the Kingdom. They believe she is an avatar of the Goddess sent down to the mortal realm. The people believe Yphine will one day bury the world in an eternal winter, and only the true believers will be saved, lead to a land of eternal prosperity.

    Those who practice the Doctrine of Frost are expected to make two pilgrimages in their lifetime. The first is to the Icefall of the White Lady, where one is expected to stay for two straight days of prayer and thought. The second is to Yphinerra itself, to attend either the festival celebrating the beginning of Winter or that celebrating the end led by the High Priestess. They only need attend once in their life, but they are certainly willing to come back as many times as they would like as their personal spirituality or desire for fun so demands. Though never required, many bring gifts to the High Priestess at this time. The first pilgrimage is expected to be done alone before the person turns 21. The second is more of a tradition than a religious ultimatum.

    The Head Priestess has always been a woman of Sycian catfolk blood.

    Below the High Priestess are 12 Head Priests that are half male and half female (always, except in temporary cases of extreme need), who act as advisors to the High Priestess. Each one heads (thus their name) a section of the Church/Nation and that sections duties. These sections are Culture, Worship, Construction, Scribes, Agriculture/Industry, Foreign Affairs, Interfaith Affairs, Funds, Military, Clergy Oversight, Judicial/Moral Guidance, History/Tradition. Obviously, the High Priestess has final say in all matters should she so choose to intervene, and under the Head Priests, the hierarchy is further broken down by duties, but the gist of it is that each one heads many priests and priestesses under them. The Clergy Oversight Head Priest chooses who is raised to the position of Head Priest from that positions respective department, when such a decision is necessary. The agreement of the High Priestess is necessary however. When a new Head Priest of Clergy Oversight is needed to be chosen the High Priestess elects him or her from (according to tradition, but not law) from among the other 11 current Head Priests. The Head Priest of Clergy Oversight is the only Head Priest without a large department under him or her, instead being aided by a select few priests or priestesses of his or her choosing. There is no rite or rules (though there is training) that prevent one from entering the clergy, though only true dedication, faith, and talent can elevate a person from the lowest levels.






    Kay so I know that we aren't supposed to start with a religion, but I have a 5 in faith anyways, so I thought I'd type it all out because I'll probably institute the religion first thing anyways.

    Sooooo... whadya guys think?
    Last edited by HisHolyAngel; 2014-05-15 at 08:01 AM.

  29. - Top - End - #1169
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Oh!
    IMMA gonna role for that and Jaune's stats now.
    "Are we living a life that is safe from harm? Of course not, we never are. But that's not the right question. The question is: are we living a life that is worth the harm?"
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    Quote Originally Posted by SliiArhem
    Arkh I may be slightly delirious but I don't think that would make sense even if I was coherent.

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  30. - Top - End - #1170
    Bugbear in the Playground
     
    Silverbit's Avatar

    Join Date
    Jul 2012
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    England. The northish bit
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Sycia looks good to me, though I predict a conflict with the Lord of Fire. Which is good .
    I'm also on the Bay12 Games forums under the same username.

    The awesome Ceika made both my avatars! All hail!
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    Currently playing the parched and honourable Rabhid Dynasty in Empire2!

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