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2017-06-13, 04:54 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
So any item who can be made by a god is not an artefact since a mortal can make an ice assassin of a god and since gods get the ability to create artefacts(written in gods and demigods) then there is no artefacts?(since anything a god can make can be made by a mortal who makes an ice assassin of that god)
I guess that means that artefacts is a non issue since they do not exists due to their definition and the ability of gods to make any artefact and the ability of mortals to make copies of gods.
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2017-06-13, 04:55 PM (ISO 8601)
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2017-06-13, 04:56 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
You're affirming the consequent here. What if the real answer to your hypothetical is that ice assassins of gods are actually not possible? It's commonly brought up as a TO exercise, but we have no record of any printed wizard actually doing it.
I'm aware.
The text of AMF seems to differ.Last edited by Psyren; 2017-06-13 at 04:57 PM.
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2017-06-13, 04:57 PM (ISO 8601)
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2017-06-13, 04:57 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
Plague Doctor by Crimmy
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2017-06-13, 04:58 PM (ISO 8601)
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2017-06-13, 04:59 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
Well ice assassins of gods from the manual gods and demigods is definitively possible: they are creatures and they never got any immunity to that spell nor anything suggesting that this spell would not work on them.
"Who cares about Ice Assassin? You mention that spell outside theoretical discussions, you ether get a fist to your face or get thrown out of your group, easy as that. "
well the thread creator did allow TO as long as it was not directly pun pun and beyond.
to quote:
Assume TO for the wizard, anything short of Pun Pun and literal godhood is acceptable (Ice Assassins of gods are fair game ).Last edited by noob; 2017-06-13 at 05:01 PM.
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2017-06-13, 04:59 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-06-13, 05:01 PM (ISO 8601)
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2017-06-13, 05:01 PM (ISO 8601)
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2017-06-13, 05:02 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-06-13, 05:03 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
Last edited by ColorBlindNinja; 2017-06-13 at 05:07 PM.
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2017-06-13, 05:04 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
Plague Doctor by Crimmy
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2017-06-13, 05:06 PM (ISO 8601)
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2017-06-13, 05:10 PM (ISO 8601)
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2017-06-13, 05:11 PM (ISO 8601)
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2017-06-13, 05:12 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
I'm not saying it's totally impossible, just that noob was arguing incorrectly. "I am a mortal who can make Ice Assassins of gods and gods can make artifacts, therefore artifacts aren't real" is faulty logic. There are several places that particular train can go off the rails.
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2017-06-13, 05:13 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-06-13, 05:14 PM (ISO 8601)
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2017-06-13, 05:19 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
Sure. But first read up on the Psychic Duel rules I mention, then we can talk details.
Weird. I´m a Fighter guy and have to hand out tips what a Wizard can do. The gist is to create your own demi-plane with the no-time planar trait, so no time passes and your buffs never run out. You use Astral Projection in this state to be where the action is.
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2017-06-13, 05:22 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
It's just as valid logic to conclude that either (a) Ice Assassin gods are actually impossible (a debate this thread has precluded temporarily) or (b) that Ice Assassins of gods can't actually make artifacts. Or some other conclusion that upholds the RAW that artifacts are beyond the means of any mortal to make.
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2017-06-13, 05:23 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-06-13, 05:23 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
How are PF rules relevant in this battle? Dr. Strange is a comic book character.
Psychic Duels are supernatural, and thus wouldn't bypass and AMF. Also, the wizard would simply retreat to her demi plane before Strange could act. No duel would take place and, the wizard would simply use the Love's Pain Mind Rape combo to kill him.
Why? Ice Assassins of gods are still gods. They're the ones creating the artifact, not you.Last edited by ColorBlindNinja; 2017-06-13 at 05:25 PM.
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2017-06-13, 05:27 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-06-13, 05:27 PM (ISO 8601)
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2017-06-13, 05:35 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
I think you mean Salient Divine Ability. Also that would be indirect creation by the mortal since the Ice Assassin wouldn't do so on its own.
Regardless, we've covered Ice Assassin itself (you can clone Strange but the clone wouldn't be Sorcerer Supreme), AMF (Strange has artifacts) and Dweomer (Strange has magic that doesn't come from his spells, for example the aforementioned artifacts.) What else you got?Plague Doctor by Crimmy
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2017-06-13, 05:37 PM (ISO 8601)
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2017-06-13, 05:37 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
No it isn't a house rule. I can decide the speed of the time flow, and there's not limitations on how fast I can make it.
I'm not casting Love's Pain on Strange, I'm casting it one the oustider I bound and mind raped to love Strange.
Huh?
Look the reason mortals can't create artifacts is because they can't qualify for the ability that creates Artifacts.
Snipping him with Love's Pain from a Demi-Plane.Last edited by Tainted_Scholar; 2017-06-13 at 05:41 PM.
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-06-13, 05:42 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
I think this is just semantics, but this argument is going nowhere, so I'll drop it.
- With Hide Life (Eschew Materials to bypass the component) the wizard can't die. Add in Favor of the Martyr to bypass the staggered side effect Hide Life may bring.
- The wizard can attack from a fast flowing demi plane with almost zero risk to herself.
- Kissed by the Ages (cast by an Ice Assassin) means the wizard can't die of old age.
-Forced Dream + Teleport Through Time allows the wizard to erase her timeline to prevent Terminator style time travel shenanigans.
That's not including other spells like Mind Blank, Ghost Form, Death Ward, ect.
Edit: Toss in Delay Death and Beastland Ferocity for good measure. They combo beautifully with Hide Life.Last edited by ColorBlindNinja; 2017-06-13 at 05:51 PM.
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2017-06-13, 06:19 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
Who would qualify? And being immune to damage is trivial for both parties.
There are a ton of fates worse than death as any wizard would know. Dropping you off in the Far Realm without your powers for instance.
More on this later (see below)
Ok.
Putting the obvious paradox aside, wouldn't that just erase the fact that you teleported through time?
Every last one of these has holes and/or is dispellable.
On the fast time demiplane stuff: that tactic really only works if your foe is on the material themselves. Strange is constantly astral projecting (Astral is timeless, so no amount of time ratio will beat it), and even if he weren't, his sanctum is on multiple planes at once too, including several with fast time traits of their own.Plague Doctor by Crimmy
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