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Thread: Level 2 Power Point Vampire.
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2012-09-23, 11:04 PM (ISO 8601)
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- Jul 2011
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- Charlotte, USA
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Level 2 Power Point Vampire.
What the title says. I'm playing a deathmatch game, and after some consideration of the changes to rules, I'm seeing the detractors of the vampire turning into benefits, and that power point powers would be able to be very powerful.
So, now I'm trying to think of how to make a level 2 Vampire that uses power points. 100 in mundane, 2 level 1 magic items, 1 level 2 magic item, 1 level 3 magic item. No themes, or backgrounds that swap Con for HP.
Best I can think of would be a Int/Cha Psion|Vampire, but that's not ideal. Who can do better than me.
Everyone!
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2012-09-24, 02:15 AM (ISO 8601)
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- Feb 2009
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Re: Level 2 Power Point Vampire.
I'm . . . not sure I follow. So you want to be a Vampire mixed with a PP-using class? Do you specifically want to be a Hybrid (knowing you, probably), or would inflicting the Vampirism feat on yourself cut it? More specifically, what exactly are you hoping to gain out of this? Your post is a little hard to follow.
In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
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2012-09-24, 06:19 PM (ISO 8601)
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- Jul 2011
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Re: Level 2 Power Point Vampire.
It was a half asleep grog post, so I'm not surprised it's difficult.
I'm playing a one-shot style game where you fight for 6 rounds, respawning when you die. As such, not having a lot of surges doesn't matter. I saw that Psionic Vampire let's you gain a surge then spend it to get 2 power points. The only class that would qualify for that and uses Cha is the Psion. And two Mind Thrust's at full augmentation would be pretty nice at level 2. I'm wondering if there are any races, items, feats, backgrounds, ... that would make this strange combo effective. Or if there is a stronger combo.
If there simply is no good way to do this, so be it. Ideas that happen after you've gone to sleep don't always work out well.
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2012-09-25, 12:12 AM (ISO 8601)
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- Feb 2009
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Re: Level 2 Power Point Vampire.
Well, the Ardent is CHA-primary, so that might be an option. I think you'll be best off with the Vampirism feat (which is usually a pretty bad idea, but not necessarily a dealbreaker in this specific context) instead of a hybrid Vampire, but that's up to you.
In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
My compiled Iron Chef stuff!
~ Gay all day, queer all year ~
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2012-09-25, 04:23 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Level 2 Power Point Vampire.
Play ANYTHING ELSE. Scratch out your race and write "vampire" on the character sheet.
To do otherwise is to shoot yourself in the foot.
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2012-09-25, 08:31 PM (ISO 8601)
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- Jul 2011
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- Charlotte, USA
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Re: Level 2 Power Point Vampire.
I want to repeat, in the special one off game, surges are no longer a concern, as are other matters that normally make the vampire horrible. Basically, if you die you everything but daily powers and action points back to full. One shot at level 2 negates the lack of options. Does the vampire have another huge flaw I'm missing?
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2012-09-26, 12:24 PM (ISO 8601)
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- Dec 2007
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- UTC -6
Re: Level 2 Power Point Vampire.
Actually, the biggest problem with the vampire is that it has trouble dealing the levels of damage that most other Strikers do out of the box, and unlike most other strikers, has almost no options with which to remedy this except hybrid.
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2012-09-26, 12:53 PM (ISO 8601)
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- Jul 2011
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- Charlotte, USA
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Re: Level 2 Power Point Vampire.
And that would be the flaw I'm not seeing. I don't play Strikers, so I'm not used to looking for their tricks.
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2012-09-26, 03:10 PM (ISO 8601)
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- Apr 2008
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2012-09-26, 04:02 PM (ISO 8601)
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- Jul 2011
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- Charlotte, USA
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Re: Level 2 Power Point Vampire.
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2012-09-26, 06:25 PM (ISO 8601)
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- Dec 2007
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- UTC -6
Re: Level 2 Power Point Vampire.
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2012-09-26, 06:27 PM (ISO 8601)
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- Sep 2008
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- UK
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2012-09-27, 12:40 AM (ISO 8601)
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- Feb 2008
Re: Level 2 Power Point Vampire.
For those who wish to know the exact conditions under which his hybrid will be fighting, look here:
http://www.myth-weavers.com/showthread.php?t=175377Last edited by Surrealistik; 2012-09-27 at 12:40 AM.
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2012-09-28, 03:15 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Level 2 Power Point Vampire.
So for a feat (plus vampirism), you can burn a minor action once/encounter to gain 2 power points on a hit. Vampirism costs at least a feat -- so 2 feats in exchange for 2 power points/encounter.
At level 3 you have 2 to 3 feats.
Good heroic tier feats include +1 to hit, +1 or 2 to damage, encounter interrupt basic attack, +[W] damage with CA and charging.
Hybrid Executioner Assassin|Fighter Pixie. Vanguard Rapier, Badge of the Berserker, +1 armor. Streak of Light, Surprising Charge for 5+Stat vs AC, 4d8+Stat damage charge at-will (no OA from charge). This would be the standard against which I'd measure your build -- good, but not the best.
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2012-09-28, 03:58 PM (ISO 8601)
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- Jul 2011
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- Charlotte, USA
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Re: Level 2 Power Point Vampire.
At what level is that build? For the purposes of this game, it's a one shot at level 2, but I'd be very interested in that hybrid. Perhaps here.
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2012-10-01, 09:39 AM (ISO 8601)
- Join Date
- Nov 2006
Re: Level 2 Power Point Vampire.
That is a level 2 hybrid.
Race: pixie.
Class: Hybrid Executioner|Fighter
Feats: Streak of Light (gain CA when charging), Surprising Charge (+[W] damage with light blade or spear when charging with CA).
Equipment: Vanguard Rapier (1d8 damage light blade)+1, +1 armor, badge of the berserker+1.
Stats: 16 str/18 dex
Executioner gives +1d8 MBA damage. Surprising Charge gives +[W] damage on a charge-with-CA. Vanguard rapier gives +1d8 damage. Rapier gives [W]=1d8, and +3 proficiency.
Charge is +3 str +1 level +1 magic +2 CA +1 charge +3 proficiency = +11 vs AC (decent at level 2).
Damage is 4d8+3, or an average of 21 per hit.
AC is mediocre at 17 in leather (do executioners get hide or any shield proficiency? I forget -- if they get light shield and hide, this hits 19 AC -- if you have 1 extra feat and pick up hybrid talent (fighter armor), you hit 20 AC with a heavy shield and hide armor). But you don't have room for that feat until level 4, and you cannot afford to be human because streak of light is rather key for this build.
In a less restricted environment, you get the feywilde beast tamer theme and fight mounted on the back of your displacer beast. This ups your speed, and forces enemies to waste attacks on the displacer beast, or attack you at -2 to hit. (another feat gives you cover while mounted).
You can grab the executioner assassin's bonus damage dice encounter power on top of this.
You can also build this as a executioner|rogue.Last edited by Yakk; 2012-10-01 at 09:44 AM.
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2012-10-01, 10:31 AM (ISO 8601)
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- Feb 2008
Re: Level 2 Power Point Vampire.
If anyone is interested in joining up, we're presently looking for an additional player as one is taking a brief hiatus for school.
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2012-10-02, 11:42 AM (ISO 8601)
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- Feb 2011
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2012-10-06, 02:38 PM (ISO 8601)
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- Dec 2007
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- UTC -6
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2012-10-06, 05:12 PM (ISO 8601)
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- Jul 2011
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- Charlotte, USA
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Re: Level 2 Power Point Vampire.
Can it outdo this?
Edit: Charge someone then use Virtuous Strike. With a rapier that's 1d8. Add Attack Finesse for an extra 1d8. Plus Dread Smite which is 2+Cha mod plus 5 ongoing if you hit, static even on a miss. Damage on a miss is great in my book.
Tack on Cunning Stalker to get CA against a lonely target that you've charged. This kicks in Dark Menace for Cha-mod damage and Spirit of Vice that gives +2, +4 if you or anything you are adjacent to is bloodied.
With a Charisma score of 20, to-hit +10 vs. AC, 3d8+15 radiant damage at level 2. And all of this only costs one action at a time. I call this a strong nova.
Plus a +2 to saving throws never hurts.Last edited by Tegu8788; 2012-10-06 at 09:12 PM.
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2012-10-06, 07:26 PM (ISO 8601)
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- Apr 2011
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