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  1. - Top - End - #121
    Ogre in the Playground
     
    BlueWizardGirl

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    Default Re: Don't discourage stat dumping

    Quote Originally Posted by Deathtongue View Post
    The idea of stat-dumping in 5E D&D being a bad thing that warps games more reflects peoples' Gygaxian angst at min-maxing than concern for its impact on play. Seriously, are people that paranoid about players getting one over them that they're coming up ways to punish Fighters for putting an 8 int INT instead of a 10? The difference between an 8 and a 20 is a +6 on a d20 and most players can't start with a wider spread than 17 16 15 8 8 8, settle down.

    Like I said, it's Gygaxian. Control-freaky even, but I repeat myself.
    Technically its 17 17 15 8 8 8 if you are a mountain dwarf and 17 16 16 8 8 8 if you are a half-elf. Carry on.
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    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

  2. - Top - End - #122
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    Man_Over_Game's Avatar

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    Default Re: Discourage stat dumping

    I just implement group-wide saving throws for the same thing.

    Roof is falling, Strength Saving Throw.

    Group gets teleported/banished, Charisma Saving Throw.

    Group's mind is being read, Intelligence Saving Throw.


    Those are all simple enough to implement them fairly regularly. To reward those with higher stats, it's better to have multiple checks than it is to have fewer high ones (so 2 DC 10 checks are better than 1 DC 20).
    Last edited by Man_Over_Game; 2019-06-03 at 04:56 PM.
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  3. - Top - End - #123
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    Pex's Avatar

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    Default Re: Discourage stat dumping

    How about players play the characters they want to play, not what you want them to play and punishing them for not?
    Quote Originally Posted by OvisCaedo View Post
    Rules existing are a dire threat to the divine power of the DM.

  4. - Top - End - #124
    Barbarian in the Playground
     
    ClericGuy

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    Default Re: Don't discourage stat dumping

    I personally enjoy playing character that dump Strength and Constitution while having High mental scores.

  5. - Top - End - #125
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    Roland St. Jude's Avatar

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    Default Re: Discourage stat dumping

    Sheriff: Threads merged above. One thread per topic, please. A thread say "do X" and one saying "don't do X" should probably just be a single discussion.
    Forum Rules

    Sheriff Roland by Chris the Pontifex

  6. - Top - End - #126
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    BlueKnightGuy

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    Default Re: Discourage stat dumping

    Quote Originally Posted by Pex View Post
    How about players play the characters they want to play, not what you want them to play and punishing them for not?
    Because the DM has spent a long time fleshing out his relatively boring copy paste world and making it 'totally unique' so you must abide by that if you want to play in 'his' game. And that means abilities always targeting weak spots or bypassing your strengths in random encounters.

  7. - Top - End - #127
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    Griffon

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    Default Re: Discourage stat dumping

    Quote Originally Posted by sophontteks View Post
    Anyone who didn't receive a formal education should be in the 8-10 int range. It doesn't mean they are stupid. You shouldn't have to roleplay that you are stupid either. Giving your character a low int score is the best way to represent their lack of formal education. Something common among many adventurers.

    Has anyone even considered what wisdom means in this? The words are synonyms.
    Intelligence is a measure of cognitive function in so much as how quickly or how well a person solves a test or performs a task. It can be a result of natural talent/genetics or a product of training. A low INT but well-trained subject performing a specific task that they have "experience with" can often appear to be "better" or "more intelligent" performing a task than someone with "natural talent" but no training. A person with a lower INT will be harder to train to do a task in the first place so they will almost always appear to be performing more poorly than a high INT person with an equal level of training.

    Wisdom is a measure of one's "experience" in the world and determines how easily a person can "adapt" to a situation based on their past experiences. Wisdom would represent "a past situation that was similar to the one that the person is undergoing right now." Because the person has "experienced" the situation before, they may have "insight" into how to resolve the current situation with a better outcome. They appear to be WISE because of their experience.

    To quote Mark Twain... "Wisdom is a product of Experience, and Experience is often the product of poor choices."

  8. - Top - End - #128
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    Tanarii's Avatar

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    Default Re: Discourage stat dumping

    Quote Originally Posted by olskool View Post
    Intelligence is a measure of cognitive function in so much as how quickly or how well a person solves a test or performs a task. It can be a result of natural talent/genetics or a product of training
    Intelligence measures mental acuity, accuracy of recall, and the ability to reason. You're right about it being both natural and trained. An ability score is not just a measure of innate capabilities, but also encompasses a creature’s training and competence in activities related to that ability.

    Wisdom is a measure of one's "experience" in the world and determines how easily a person can "adapt" to a situation based on their past experiences.
    Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition. It has nothing to do with familiarity or experience. Or for that matter, being Wise.
    Last edited by Tanarii; 2019-06-05 at 09:42 PM. Reason: Italics for PHB text

  9. - Top - End - #129
    Barbarian in the Playground
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    Default Re: Discourage stat dumping

    Alteratively, come to the realization that the DM "wins" when the players have fun. This is probably not when the DM just punishes them for something trivial.

  10. - Top - End - #130
    Bugbear in the Playground
     
    ClericGuy

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    Default Re: Discourage stat dumping

    Quote Originally Posted by Tanarii View Post
    Intelligence measures mental acuity, accuracy of recall, and the ability to reason. You're right about it being both natural and trained. An ability score is not just a measure of innate capabilities, but also encompasses a creature’s training and competence in activities related to that ability.

    Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition. It has nothing to do with familiarity or experience. Or for that matter, being Wise.
    Intelligence is knowing a tomato is a fruit, wisdom is knowing not to put a tomato in a fruit salad.

    Charisma is being able to sell a tomato based fruit salad.
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Where did you start yours?

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    MY STATS OFF THE ELITE ARRAY:
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  11. - Top - End - #131
    Bugbear in the Playground
     
    Lizardfolk

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    Default Re: Discourage stat dumping

    Quote Originally Posted by GreyBlack View Post
    Intelligence is knowing a tomato is a fruit, wisdom is knowing not to put a tomato in a fruit salad.

    Charisma is being able to sell a tomato based fruit salad.
    charisma is selling the tomatoes as strwberries.
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    Quote Originally Posted by Waterdeep Merch View Post
    Use your smite bite to fight the plight right. Fill the site with light and give fright to wights as a knight of the night, teeth white; mission forthright, evil in flight. Despite the blight within, you perform the rite, ignore any contrite slight, fangs alight, soul bright.

    That sight is dynamite.

  12. - Top - End - #132
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    MindFlayer

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    Default Re: Discourage stat dumping

    Quote Originally Posted by GreyBlack View Post
    Intelligence is knowing a tomato is a fruit, wisdom is knowing not to put a tomato in a fruit salad.

    Charisma is being able to sell a tomato based fruit salad.
    You mean Salsa?

  13. - Top - End - #133
    Bugbear in the Playground
     
    Lizardfolk

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    Default Re: Discourage stat dumping

    Quote Originally Posted by Teaguethebean View Post
    You mean Salsa?
    a tomato based dessert.
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    Quote Originally Posted by Waterdeep Merch View Post
    Use your smite bite to fight the plight right. Fill the site with light and give fright to wights as a knight of the night, teeth white; mission forthright, evil in flight. Despite the blight within, you perform the rite, ignore any contrite slight, fangs alight, soul bright.

    That sight is dynamite.

  14. - Top - End - #134

    Default Re: Discourage stat dumping

    Quote Originally Posted by GreyBlack View Post
    Intelligence is knowing a tomato is a fruit, wisdom is knowing not to put a tomato in a fruit salad.
    Knowing what to do with a tomato is XP, not Wis.

  15. - Top - End - #135
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    Tanarii's Avatar

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    Default Re: Discourage stat dumping

    Quote Originally Posted by GreyBlack View Post
    Intelligence is knowing a tomato is a fruit, wisdom is knowing not to put a tomato in a fruit salad.

    Charisma is being able to sell a tomato based fruit salad.
    In 5e, wisdom is noticing some idiot put a tomato in the fruit salad.

  16. - Top - End - #136
    Barbarian in the Playground
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    Default Re: Discourage stat dumping

    What is the end result of 'not stat dumping' that people trying to discourage stat dumping want to see? It seems like some people want to push players to pick a 12 12 12 13 13 13 type array, while others are players just use 10 as the floor for stats. And obviously if you use rolls there is no 'stat dumping' to discourage, since you don't pick stats and thus can't choose to dump one. I see an awful lot of people just asserting that stat dumping is a Bad Thing, though no one has said why, or even clearly stated what they want players to do; 'don't stat dump' doesn't actually convey what you want players to do. Most of the suggestions here aren't actually going to discourage stat dumping, they're just tacking penalties onto characters that aren't worth lowering a main stat to avoid or engaging in bizarre worldbuilding where NPCs have magic stat detection abilities.

    It seems to me that the real options to deal with whatever exactly 'stat dumping' is is to:
    1. Use rolling, where the stat dumping is done by dice and therefore OK since a player didn't do it.
    2. Use a fixed array that has no dumped stats in it
    3. Use point buy with a lower cap on max ability so players can't 'overspend' on high stats
    4. Use point buy with a higher point total so that players have points to slap into low stats.

    But this requires actually figuring out what behavior you want instead of calling something that players are essentially forced to do in point buy and literally forced to do in standard array a bad thing.

  17. - Top - End - #137
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    GnomeWizardGuy

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    Default Re: Discourage stat dumping

    The way to discourage stat dumping in INT in 5e is the same as it was in AD&D 2e. Mind flayers (and now Intellect Devourers). Lots of ‘em.

  18. - Top - End - #138
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    BlueKnightGuy

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    Default Re: Discourage stat dumping

    Quote Originally Posted by dreast View Post
    The way to discourage stat dumping in INT in 5e is the same as it was in AD&D 2e. Mind flayers (and now Intellect Devourers). Lots of ‘em.
    How does that discourage dumping stats?

  19. - Top - End - #139

    Default Re: Discourage stat dumping

    Quote Originally Posted by NatureKing View Post
    How does that discourage dumping stats?
    Natural selection.

  20. - Top - End - #140
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    Tanarii's Avatar

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    Default Re: Discourage stat dumping

    Quote Originally Posted by OverLordOcelot View Post
    But this requires actually figuring out what behavior you want instead of calling something that players are essentially forced to do in point buy and literally forced to do in standard array a bad thing.
    From what I've seen the desired effect is: stop players from putting 8 in Str, Int and Cha because those stats are all considered meaningless at my table, which has nothing to do with the DMing style in any way.

    Sometimes it's phrased as something something cookie cutter builds.

    As we all know, all non-GWM/HA chars dump Str, all HA wearers dump Dex instead, and all non-wizards dump Int (including EKs), and all non Cha-casters dump Cha.

  21. - Top - End - #141
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    ClericGuy

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    Default Re: Discourage stat dumping

    Quote Originally Posted by Teaguethebean View Post
    You mean Salsa?
    We found our bard!

    Quote Originally Posted by Tanarii View Post
    In 5e, wisdom is noticing some idiot put a tomato in the fruit salad.
    Nah man! You intuit and perceive that the taste wouldn't mesh well with the other fruit. So you don't put it in! You're using your insight!
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Where did you start yours?

    In a mountain after a cave-in.

    MY STATS OFF THE ELITE ARRAY:
    Str: 14 Dex: 8 Con: 12 Int: 15 Wis: 10 Cha: 11

    Quote Originally Posted by Vrock_Summoner View Post
    I wish I had you for a DM...
    Please critique my 5e Beguiler Wizard subclass!

    https://forums.giantitp.com/showthre...izard-Subclass

  22. - Top - End - #142
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    BlueKnightGuy

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    Default Re: Discourage stat dumping

    Quote Originally Posted by MaxWilson View Post
    Natural selection.
    Which helps prevent Stat dumping how.

  23. - Top - End - #143
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    Lizardfolk

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    Default Re: Discourage stat dumping

    Quote Originally Posted by GreyBlack View Post
    We found our bard!



    Nah man! You intuit and perceive that the taste wouldn't mesh well with the other fruit. So you don't put it in! You're using your insight!
    INT is just wisdom but less good in 5e.
    RIP all of my characters who max INT, even i it s useless to them. (Myself esteem demands they do so...)
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    Quote Originally Posted by Waterdeep Merch View Post
    Use your smite bite to fight the plight right. Fill the site with light and give fright to wights as a knight of the night, teeth white; mission forthright, evil in flight. Despite the blight within, you perform the rite, ignore any contrite slight, fangs alight, soul bright.

    That sight is dynamite.

  24. - Top - End - #144
    Barbarian in the Playground
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    Default Re: Discourage stat dumping

    Quote Originally Posted by dreast View Post
    The way to discourage stat dumping in INT in 5e is the same as it was in AD&D 2e. Mind flayers (and now Intellect Devourers). Lots of ‘em.
    If you're having lots of them, the difference between an 8 and 10 int is pretty low. You're talking about being able to take maybe one more hit before you go to zero int. If you're wanting players to have more than 10 in non-major stats, then it seems you should either just require them to use something like a 13-13-13-12-12-12 array in the first place, or increase the number of points so that they can afford the defensive stats.

    Again, it looks like people are just saying 'stat dumping is bad! just kill the PCs and it will stop!' without any clear idea of what stats they actually want to see.

  25. - Top - End - #145

    Default Re: Discourage stat dumping

    Quote Originally Posted by NatureKing View Post
    Which helps prevent Stat dumping how.
    The characters with low Int aren't around any more.

    Quote Originally Posted by OverLordOcelot View Post
    If you're having lots of them, the difference between an 8 and 10 int is pretty low. You're talking about being able to take maybe one more hit before you go to zero int.
    In a campaign with lots of Intellect Devourers, Int 13 is probably as low as you should go. 16 is safer so you might wind up with a whole party of wizards. :-P
    Last edited by MaxWilson; 2019-06-08 at 09:04 AM.

  26. - Top - End - #146
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    ProsecutorGodot's Avatar

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    Default Re: Discourage stat dumping

    Quote Originally Posted by MaxWilson View Post
    The characters with low Int aren't around any more.



    In a campaign with lots of Intellect Devourers, Int 13 is probably as low as you should go. 16 is safer so you might wind up with a whole party of wizards. :-P
    We've started encounting Mind Flayers and our party is suffering with 3/4 members having an int of 10. If it weren't for my Aura of Protection we wouldn't be able to fight them at all.

    None of us "dumped" Intelligence and when it mattered for us (being non intelligence casters) the difference between an 8 and 10 was almost entirely non existent.

  27. - Top - End - #147
    Ettin in the Playground
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    Default Re: Discourage stat dumping

    the main dump stats is int.
    Most casters are charisma based and most casting classes that have useful dips are charisma based again meaning most people who wants to open potential casting paths will take charisma as a tertiary stat and those who mains in casting will often take charisma as a main stat(a lot of charisma casters).
    There is like only three classes that benefits from int significantly: wizards , rogues and fighters(and for fighters only in the case where they decide to take a specific subclass).
    If they did put some extra skills in int maybe it would see more use.
    Last edited by noob; 2019-06-08 at 09:55 AM.

  28. - Top - End - #148
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    Tanarii's Avatar

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    Default Re: Discourage stat dumping

    Quote Originally Posted by ProsecutorGodot View Post
    None of us "dumped" Intelligence and when it mattered for us (being non intelligence casters) the difference between an 8 and 10 was almost entirely non existent.
    To some folks, a 10 in a score is also "dumping" the score.

    Quote Originally Posted by noob View Post
    If they did put some extra skills in int maybe it would see more use.
    That's a DM problem, not a rules problem. The DM is the one choosing to use Int checks (including ones that get the prof bonus from skills) in a way that they appear less valuable to you than other ability checks in the campaigns you are in.

  29. - Top - End - #149

    Default Re: Discourage stat dumping

    Quote Originally Posted by OverLordOcelot View Post
    What is the end result of 'not stat dumping' that people trying to discourage stat dumping want to see? It seems like some people want to push players to pick a 12 12 12 13 13 13 type array, while others are players just use 10 as the floor for stats. And obviously if you use rolls there is no 'stat dumping' to discourage, since you don't pick stats and thus can't choose to dump one. I see an awful lot of people just asserting that stat dumping is a Bad Thing, though no one has said why, or even clearly stated what they want players to do; 'don't stat dump' doesn't actually convey what you want players to do. Most of the suggestions here aren't actually going to discourage stat dumping, they're just tacking penalties onto characters that aren't worth lowering a main stat to avoid or engaging in bizarre worldbuilding where NPCs have magic stat detection abilities.
    Quote Originally Posted by OverLordOcelot View Post
    If you're having lots of them, the difference between an 8 and 10 int is pretty low. You're talking about being able to take maybe one more hit before you go to zero int. If you're wanting players to have more than 10 in non-major stats, then it seems you should either just require them to use something like a 13-13-13-12-12-12 array in the first place, or increase the number of points so that they can afford the defensive stats.

    Again, it looks like people are just saying 'stat dumping is bad! just kill the PCs and it will stop!' without any clear idea of what stats they actually want to see.
    Curious about this myself.

  30. - Top - End - #150
    Ettin in the Playground
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    Default Re: Discourage stat dumping

    Quote Originally Posted by Tanarii View Post
    To some folks, a 10 in a score is also "dumping" the score.


    That's a DM problem, not a rules problem. The DM is the one choosing to use Int checks (including ones that get the prof bonus from skills) in a way that they appear less valuable to you than other ability checks in the campaigns you are in.
    The problem with knowledge checks for example is that either you succeed or you fail and still get the needed information somewhere else because the plot needs the players to have the crucial information.
    For investigation you have a similar problem.
    Arcana might have an use during fights however due to the fact the gms wants all their monsters to instantly recognise the spells each caster is casting they make recognising spells during battle not be based on arcana.
    Last edited by noob; 2019-06-08 at 10:17 AM.

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