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Thread: Discourage stat dumping
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2019-06-03, 04:46 PM (ISO 8601)
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- Oct 2009
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Re: Don't discourage stat dumping
My sig is something witty.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
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2019-06-03, 04:56 PM (ISO 8601)
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- Aug 2018
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- Between SEA and PDX.
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Re: Discourage stat dumping
I just implement group-wide saving throws for the same thing.
Roof is falling, Strength Saving Throw.
Group gets teleported/banished, Charisma Saving Throw.
Group's mind is being read, Intelligence Saving Throw.
Those are all simple enough to implement them fairly regularly. To reward those with higher stats, it's better to have multiple checks than it is to have fewer high ones (so 2 DC 10 checks are better than 1 DC 20).Last edited by Man_Over_Game; 2019-06-03 at 04:56 PM.
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2019-06-03, 05:32 PM (ISO 8601)
- Join Date
- Nov 2013
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2019-06-03, 06:42 PM (ISO 8601)
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- Nov 2013
Re: Don't discourage stat dumping
I personally enjoy playing character that dump Strength and Constitution while having High mental scores.
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2019-06-04, 09:18 PM (ISO 8601)
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- Sep 2005
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Re: Discourage stat dumping
Sheriff: Threads merged above. One thread per topic, please. A thread say "do X" and one saying "don't do X" should probably just be a single discussion.
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2019-06-05, 08:01 AM (ISO 8601)
- Join Date
- Apr 2019
Re: Discourage stat dumping
Because the DM has spent a long time fleshing out his relatively boring copy paste world and making it 'totally unique' so you must abide by that if you want to play in 'his' game. And that means abilities always targeting weak spots or bypassing your strengths in random encounters.
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2019-06-05, 08:15 PM (ISO 8601)
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- Dec 2018
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- NW PA
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Re: Discourage stat dumping
Intelligence is a measure of cognitive function in so much as how quickly or how well a person solves a test or performs a task. It can be a result of natural talent/genetics or a product of training. A low INT but well-trained subject performing a specific task that they have "experience with" can often appear to be "better" or "more intelligent" performing a task than someone with "natural talent" but no training. A person with a lower INT will be harder to train to do a task in the first place so they will almost always appear to be performing more poorly than a high INT person with an equal level of training.
Wisdom is a measure of one's "experience" in the world and determines how easily a person can "adapt" to a situation based on their past experiences. Wisdom would represent "a past situation that was similar to the one that the person is undergoing right now." Because the person has "experienced" the situation before, they may have "insight" into how to resolve the current situation with a better outcome. They appear to be WISE because of their experience.
To quote Mark Twain... "Wisdom is a product of Experience, and Experience is often the product of poor choices."
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2019-06-05, 09:40 PM (ISO 8601)
- Join Date
- Sep 2015
Re: Discourage stat dumping
Intelligence measures mental acuity, accuracy of recall, and the ability to reason. You're right about it being both natural and trained. An ability score is not just a measure of innate capabilities, but also encompasses a creature’s training and competence in activities related to that ability.
Wisdom is a measure of one's "experience" in the world and determines how easily a person can "adapt" to a situation based on their past experiences.Last edited by Tanarii; 2019-06-05 at 09:42 PM. Reason: Italics for PHB text
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2019-06-06, 01:44 PM (ISO 8601)
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- Apr 2019
Re: Discourage stat dumping
Alteratively, come to the realization that the DM "wins" when the players have fun. This is probably not when the DM just punishes them for something trivial.
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2019-06-07, 08:01 PM (ISO 8601)
- Join Date
- Jul 2013
Re: Discourage stat dumping
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Where did you start yours?
In a mountain after a cave-in.
MY STATS OFF THE ELITE ARRAY:
Str: 14 Dex: 8 Con: 12 Int: 15 Wis: 10 Cha: 11
Please critique my 5e Beguiler Wizard subclass!
https://forums.giantitp.com/showthre...izard-Subclass
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2019-06-07, 08:08 PM (ISO 8601)
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- Apr 2019
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- Somewhere over th rainbow
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2019-06-07, 08:23 PM (ISO 8601)
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- Jul 2018
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- California's Hat
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2019-06-07, 08:28 PM (ISO 8601)
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- Apr 2019
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- Somewhere over th rainbow
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2019-06-07, 08:40 PM (ISO 8601)
- Join Date
- Oct 2014
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2019-06-07, 08:58 PM (ISO 8601)
- Join Date
- Sep 2015
Re: Discourage stat dumping
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2019-06-07, 09:39 PM (ISO 8601)
- Join Date
- Jan 2019
Re: Discourage stat dumping
What is the end result of 'not stat dumping' that people trying to discourage stat dumping want to see? It seems like some people want to push players to pick a 12 12 12 13 13 13 type array, while others are players just use 10 as the floor for stats. And obviously if you use rolls there is no 'stat dumping' to discourage, since you don't pick stats and thus can't choose to dump one. I see an awful lot of people just asserting that stat dumping is a Bad Thing, though no one has said why, or even clearly stated what they want players to do; 'don't stat dump' doesn't actually convey what you want players to do. Most of the suggestions here aren't actually going to discourage stat dumping, they're just tacking penalties onto characters that aren't worth lowering a main stat to avoid or engaging in bizarre worldbuilding where NPCs have magic stat detection abilities.
It seems to me that the real options to deal with whatever exactly 'stat dumping' is is to:
1. Use rolling, where the stat dumping is done by dice and therefore OK since a player didn't do it.
2. Use a fixed array that has no dumped stats in it
3. Use point buy with a lower cap on max ability so players can't 'overspend' on high stats
4. Use point buy with a higher point total so that players have points to slap into low stats.
But this requires actually figuring out what behavior you want instead of calling something that players are essentially forced to do in point buy and literally forced to do in standard array a bad thing.
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2019-06-07, 10:52 PM (ISO 8601)
- Join Date
- Sep 2017
Re: Discourage stat dumping
The way to discourage stat dumping in INT in 5e is the same as it was in AD&D 2e. Mind flayers (and now Intellect Devourers). Lots of ‘em.
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2019-06-07, 11:41 PM (ISO 8601)
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- Apr 2019
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2019-06-07, 11:43 PM (ISO 8601)
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- Oct 2014
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2019-06-08, 12:14 AM (ISO 8601)
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- Sep 2015
Re: Discourage stat dumping
From what I've seen the desired effect is: stop players from putting 8 in Str, Int and Cha because those stats are all considered meaningless at my table, which has nothing to do with the DMing style in any way.
Sometimes it's phrased as something something cookie cutter builds.
As we all know, all non-GWM/HA chars dump Str, all HA wearers dump Dex instead, and all non-wizards dump Int (including EKs), and all non Cha-casters dump Cha.
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2019-06-08, 12:43 AM (ISO 8601)
- Join Date
- Jul 2013
Re: Discourage stat dumping
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Where did you start yours?
In a mountain after a cave-in.
MY STATS OFF THE ELITE ARRAY:
Str: 14 Dex: 8 Con: 12 Int: 15 Wis: 10 Cha: 11
Please critique my 5e Beguiler Wizard subclass!
https://forums.giantitp.com/showthre...izard-Subclass
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2019-06-08, 01:23 AM (ISO 8601)
- Join Date
- Apr 2019
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2019-06-08, 05:29 AM (ISO 8601)
- Join Date
- Apr 2019
- Location
- Somewhere over th rainbow
Re: Discourage stat dumping
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2019-06-08, 08:32 AM (ISO 8601)
- Join Date
- Jan 2019
Re: Discourage stat dumping
If you're having lots of them, the difference between an 8 and 10 int is pretty low. You're talking about being able to take maybe one more hit before you go to zero int. If you're wanting players to have more than 10 in non-major stats, then it seems you should either just require them to use something like a 13-13-13-12-12-12 array in the first place, or increase the number of points so that they can afford the defensive stats.
Again, it looks like people are just saying 'stat dumping is bad! just kill the PCs and it will stop!' without any clear idea of what stats they actually want to see.
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2019-06-08, 09:01 AM (ISO 8601)
- Join Date
- Oct 2014
Re: Discourage stat dumping
Last edited by MaxWilson; 2019-06-08 at 09:04 AM.
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2019-06-08, 09:49 AM (ISO 8601)
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- May 2017
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Re: Discourage stat dumping
We've started encounting Mind Flayers and our party is suffering with 3/4 members having an int of 10. If it weren't for my Aura of Protection we wouldn't be able to fight them at all.
None of us "dumped" Intelligence and when it mattered for us (being non intelligence casters) the difference between an 8 and 10 was almost entirely non existent.
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2019-06-08, 09:54 AM (ISO 8601)
- Join Date
- Jun 2015
Re: Discourage stat dumping
the main dump stats is int.
Most casters are charisma based and most casting classes that have useful dips are charisma based again meaning most people who wants to open potential casting paths will take charisma as a tertiary stat and those who mains in casting will often take charisma as a main stat(a lot of charisma casters).
There is like only three classes that benefits from int significantly: wizards , rogues and fighters(and for fighters only in the case where they decide to take a specific subclass).
If they did put some extra skills in int maybe it would see more use.Last edited by noob; 2019-06-08 at 09:55 AM.
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2019-06-08, 09:56 AM (ISO 8601)
- Join Date
- Sep 2015
Re: Discourage stat dumping
To some folks, a 10 in a score is also "dumping" the score.
That's a DM problem, not a rules problem. The DM is the one choosing to use Int checks (including ones that get the prof bonus from skills) in a way that they appear less valuable to you than other ability checks in the campaigns you are in.Last edited by Tanarii; 2019-06-08 at 09:59 AM.
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2019-06-08, 10:05 AM (ISO 8601)
- Join Date
- Feb 2019
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2019-06-08, 10:14 AM (ISO 8601)
- Join Date
- Jun 2015
Re: Discourage stat dumping
The problem with knowledge checks for example is that either you succeed or you fail and still get the needed information somewhere else because the plot needs the players to have the crucial information.
For investigation you have a similar problem.
Arcana might have an use during fights however due to the fact the gms wants all their monsters to instantly recognise the spells each caster is casting they make recognising spells during battle not be based on arcana.Last edited by noob; 2019-06-08 at 10:17 AM.