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  1. - Top - End - #1411
    Orc in the Playground
     
    Matthias2207's Avatar

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    Default Re: Minecraft Thread IX: Beginning of the End

    Something very strange happened in one of my SSP worlds.
    I had 16 sheep, one for every color.
    I went mining, came back, suddenly had 18 sheep. 2 orange, 2 lime.
    I can't find anything about it on the wiki, so I have no idea how it happened.
    Do they just multiply spontaneously?
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  2. - Top - End - #1412
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    Default Re: Minecraft Thread IX: Beginning of the End

    Quote Originally Posted by Tome View Post
    Started work on a gate for RPtown near the market area. Building something like this, though I'm a little short of slimeballs. If anyone has any they could donate to the chest in the pit where I'm working, I'd be much obliged.
    I made one of those on the beach, you can feel free to tear that down for materials.
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  3. - Top - End - #1413
    Barbarian in the Playground
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    Default Re: Minecraft Thread IX: Beginning of the End

    If the testing world gives everyone creative, I would suggest using the same safeguards that Ironcraft has.
    Could I get a list of all the safeguards used in Ironcraft? I don't want to miss anything and leave loopholes.

  4. - Top - End - #1414
    Ettin in the Playground
     
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    Default Re: Minecraft Thread IX: Beginning of the End

    Essentially, you have to die to leave the world. I don't know the exact safeguards. I'd ask Mem or Scuzz about that.
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  5. - Top - End - #1415
    Barbarian in the Playground
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    Default Re: Minecraft Thread IX: Beginning of the End

    Fair enough. I'm pretty sure I'll be able to ask Scuzz at some point today.

  6. - Top - End - #1416
    Troll in the Playground
     
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    Default Re: Minecraft Thread IX: Beginning of the End

    Quote Originally Posted by Draconi Redfir View Post
    I made one of those on the beach, you can feel free to tear that down for materials.
    Heh, too late. The gate's finished now, I just need to build a gatehouse of some sort to hide the mechanism.

    Well, that and get an admin to shift the entire thing down one block. Turns out I should have dug a little deeper when building my pit.

    EDIT Gatehouse is mostly done now, just got to turn some of the dirt bits inside into cobble. If anyone feels like decorating the outside to mesh better with the corner guardhouses, feel free.
    Last edited by Tome; 2012-05-03 at 07:11 PM.
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  7. - Top - End - #1417
    Barbarian in the Playground
     
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    Default Re: Minecraft Thread IX: Beginning of the End

    AWDI here, It's been some time since I've played minecraft alone and on this server. Right now, what update are we at?

    Thank you to whoever responds. The mage king
    Last edited by monkman; 2012-05-03 at 10:06 PM.
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  8. - Top - End - #1418
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    Default Re: Minecraft Thread IX: Beginning of the End

    We're on 1.2, at the moment. So current build.
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  9. - Top - End - #1419
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    Default Re: Minecraft Thread IX: Beginning of the End

    Quote Originally Posted by Elm11 View Post
    So wait, you own.. the dirt? The roads? I'm a bit confused as to how you can own the whole without owning any part of it.
    It's like Obsidian Junction. I own the town, but I've allowed others to build in it. I run the town, but what they build is their thing. I do stuff like laying out roads, walls, terraforming, managing lighting and helping people find a nice spot to build on that won't conflict with anything else.

    Also, Im back from surgery, and am resuming construction. The store skyscraper has been completed, and a warehouse started. Expect the store to be restocked in coming days...though we may see a currency change due to wool becoming vastly more farmable.

  10. - Top - End - #1420
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    Default Re: Minecraft Thread IX: Beginning of the End

    how about to gold nuggets?, That way you could vary the prices more easily.
    Meow(Steam page)
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  11. - Top - End - #1421
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    Default Re: Minecraft Thread IX: Beginning of the End

    Quote Originally Posted by Nyrt View Post
    Could I get a list of all the safeguards used in Ironcraft? I don't want to miss anything and leave loopholes.
    Gimme a poke on Steam (memnarch or memnarchx) or send me a pm with what you want for safeguards.
    If you want a OotS style Touhou avatar, send me a request.

    Steam name: memnarch. Same avatar.

  12. - Top - End - #1422
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    Default Re: Minecraft Thread IX: Beginning of the End

    How does currency work on this server anyway?

  13. - Top - End - #1423
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    Default Re: Minecraft Thread IX: Beginning of the End

    Quote Originally Posted by Eldonauran View Post
    How does currency work on this server anyway?
    There's no server in place currency. It's basically just what the players are willing to trade. (ex. mageking used iron bars as currency at one time; he bought/sold stuff with that as his "coin")
    If you want a OotS style Touhou avatar, send me a request.

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  14. - Top - End - #1424
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    Default Re: Minecraft Thread IX: Beginning of the End

    I once wrote out a complex economy using coal as the currency.
    Artifical intelligence is no match for natural stupidity
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    Quote Originally Posted by Rogerd View Post
    Strike me down and I'll clean the floor faster than you can imagine

  15. - Top - End - #1425
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    Default Re: Minecraft Thread IX: Beginning of the End

    Quote Originally Posted by memnarch View Post
    There's no server in place currency. It's basically just what the players are willing to trade. (ex. mageking used iron bars as currency at one time; he bought/sold stuff with that as his "coin")
    Still do. Now I just buy/sell stuff in iron blocks, when I'm getting bulk or selling it.


    Simple enough mat to get, useful, and no one EVER has enough. Perfect currency. Also, Dragonlance ref go!
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  16. - Top - End - #1426
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    Default Re: Minecraft Thread IX: Beginning of the End

    Quote Originally Posted by memnarch View Post
    There's no server in place currency. It's basically just what the players are willing to trade. (ex. mageking used iron bars as currency at one time; he bought/sold stuff with that as his "coin")
    Wow! I was thinking about Dark Sun Mode (Not a typo, just interesting to see Simon the hairless dwarf or Mul) for Minecraft! Now, you just made Iron currency.
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  17. - Top - End - #1427
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    Default Re: Minecraft Thread IX: Beginning of the End

    Quote Originally Posted by t209 View Post
    Wow! I was thinking about Dark Sun Mode (Not a typo, just interesting to see Simon the hairless dwarf or Mul) for Minecraft! Now, you just made Iron currency.
    I didn't, that was Mage-King.

    Someone else (about the same time) started a business where the coin was wool blocks. Mainly because he was building huge things with wool, so it made sense for him.
    If you want a OotS style Touhou avatar, send me a request.

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  18. - Top - End - #1428
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    Default Re: Minecraft Thread IX: Beginning of the End

    Hm, I might just be losing my mind (It'd be a small loss), but it appears some fencing I put up (Terra, adjacent to 558, 76, -5) vanished overnight....
    Last edited by The Bushranger; 2012-05-05 at 07:38 AM.

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  19. - Top - End - #1429
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    Default Re: Minecraft Thread IX: Beginning of the End

    felt bad that i haven't been logging on due to work and wonky sleep schedule, so i did a little cleaning around rp town, mostly repairing and re-opening tale avenue, fixing some ender damage, and tearing down my gate skeleton and putting it's materials in a chest inside the gate Tome made. (BTW Tome, you'll need to /unlock that "for repairs" chest for other people to use it.)
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  20. - Top - End - #1430
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    Default Re: Minecraft Thread IX: Beginning of the End

    Has anyone here tried the mystcraft mod yet?
    GLORIOUS SOVIET SNAIL SUPERTECHNOLOGY

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  21. - Top - End - #1431
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    Default Re: Minecraft Thread IX: Beginning of the End

    Worlds being very slowly transferred to new box. ETA 2 hours.

    Technical Admin of the Minecraft server. Whitelist is here; put your name there and post it in the thread.
    The overly long monstrosity that is my extended signature lies here.
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    Quote Originally Posted by Grue Bait View Post
    Good game, guys. Sapo, you are just too good for this.
    Quote Originally Posted by A Rainy Knight View Post
    And by the way, your puzzle was one of the most interesting ones I've solved in a while. Kudos.
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  22. - Top - End - #1432
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    AssassinGuy

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    Default Re: Minecraft Thread IX: Beginning of the End

    seems that the server is down

  23. - Top - End - #1433
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    Default Re: Minecraft Thread IX: Beginning of the End

    Something with the server being transferred to a new computer, or something.
    Should be solved soon, I guess.
    And a new IP?
    Maybe I'm misinterpreting a lot of stuff right now, but that's what I tell myself it is.
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  24. - Top - End - #1434
    Barbarian in the Playground
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    Default Re: Minecraft Thread IX: Beginning of the End

    From what I know, the server is moving to a new computer. At the moment, the two computers have separate IPs, and therefore two seperate servers, and are both down, but eventually, both IPs will direct you to the new one. Currently, data and worlds and the like are being transferred between the two so that the new one will just pick up where the old one left off, but better (from what I hear the new box is slightly nicer).

  25. - Top - End - #1435
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    AssassinGuy

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    Default Re: Minecraft Thread IX: Beginning of the End

    cool that sounds great

  26. - Top - End - #1436
    Barbarian in the Playground
     
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    Default Re: Minecraft Thread IX: Beginning of the End

    Got stuff transferred.
    New box is up at scuzzball.serveftp.com
    Features:
    -More maxplayers
    -Replaced WorldInv (the thing for getting into hardcore) with another plugin of my own making, WorldGroups!
    --Organizes worlds into groups. You have entirely separate inventory, health, location, everything for each world group. Replaces the need to die and stash stuff and all the hassle from before.
    --Group 0 is the main group. Group 1 is creative/ironcraft. Group 2 is hardcore. Group 3 is rp.
    --To tele to a group, use /wg <groupnumber> . You will be put wherever you were last seen in that world group (So you can be doing stuff at your hardcore house, /wg 3 to go participate in rp stuff happening with your rp inventory, and then you can /wg 2 and you'll be right back at your hardcore house with your hardcore inventory)
    --It will automatically change your inventory and stuff whenever you teleport. So you can be in world, and then you can tp to someone in creative to admire their work, and your inventory and location will be saved for when you /wg 0 .
    -Brought back the old creative world, with most of its stuff. Accessible with /wg 1 .
    Last edited by Saposhiente; 2012-05-06 at 05:18 PM.

    Technical Admin of the Minecraft server. Whitelist is here; put your name there and post it in the thread.
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    Quote Originally Posted by Grue Bait View Post
    Good game, guys. Sapo, you are just too good for this.
    Quote Originally Posted by A Rainy Knight View Post
    And by the way, your puzzle was one of the most interesting ones I've solved in a while. Kudos.
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  27. - Top - End - #1437
    Bugbear in the Playground
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    Default Re: Minecraft Thread IX: Beginning of the End

    Quote Originally Posted by Saposhiente View Post
    Got stuff transferred.
    New box is up at scuzzball.serveftp.com
    Features:
    -More maxplayers
    -Replaced WorldInv (the thing for getting into hardcore) with another plugin of my own making, WorldGroups!
    --Organizes worlds into groups. You have entirely separate inventory, health, location, everything for each world group. Replaces the need to die and stash stuff and all the hassle from before.
    --Group 0 is the main group. Group 1 is creative/ironcraft. Group 2 is hardcore. Group 3 is rp.
    --To tele to a group, use /wg <groupnumber> . You will be put wherever you were last seen in that world group (So you can be doing stuff at your hardcore house, /wg 3 to go participate in rp stuff happening with your rp inventory, and then you can /wg 2 and you'll be right back at your hardcore house with your hardcore inventory)
    --It will automatically change your inventory and stuff whenever you teleport. So you can be in world, and then you can tp to someone in creative to admire their work, and your inventory and location will be saved for when you /wg 0 .
    -Brought back the old creative world, with most of its stuff. Accessible with /wg 1 .
    :o
    Sapo, you are amazing!

  28. - Top - End - #1438
    Bugbear in the Playground
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    Default Re: Minecraft Thread IX: Beginning of the End

    Okay, so this officially marks me stepping down as head admin, in favour of Saposhiente.

  29. - Top - End - #1439
    Barbarian in the Playground
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    Default Re: Minecraft Thread IX: Beginning of the End

    And so passes the ending of an age.

    Also, it seems that McMyadmin client is still down. Perhaps it has moved as well?

  30. - Top - End - #1440
    Troll in the Playground
     
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    Default Re: Minecraft Thread IX: Beginning of the End

    Deme, you wanted to be informed if anyone found any interesting caves or mines in RP world, right?

    Well, I found a whole new cave system. Seems quite extensive and eventually leads into some mineshafts. Judging by all the unmined ores, I'd say they're unexplored. The warp for the entrance is rpweird.

    Shall we get a group together and go spelunking?
    Last edited by Tome; 2012-05-06 at 06:42 PM.
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