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2009-01-04, 03:39 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
Here's an idea for the area where souls go (schematic obviously based on Deep Sea schema from Wikipedia):
Arborean Zone: The Arborean Zone is the home of the souls of beings blessed by the more benevolent deities. It's small area is scarcely inhabited, as rare are souls pious enough to be chosen by the gods.
Dimidian Zone: I didn't develop much this area, so you can do what you want with it.
Baatorian Zone: You probably know more about this zone then I do.
False Abyss: The False Abyss is the equivalent of the Infinite Layers of the Abyss. Although this area appears to be small, it is in fact very wide.
Abyssal Zone: The souls of the common people go there. Not much is known about this area, except that it is aquatic in nature and the souls there slowly transform into crustacean-like horrors.
Hadean Zone: The less you know about this place, the better. The beings that dwell are too alien to be comprehended by normal eyes and are apparently unable to escape the Hadean Zone.
What do you think ?
EDIT:
1. The UNA has the ability to summon the armed forces of its members nation and decide where to send them only in cases of emergency.
2. Likely.
3. Igon Minoblendy, then Klaus Schloss.
4. Officially, the UNA is commanded by a Secretary-General (in 1526, it was Oscar of Salmonville). The armed forces of the UNA are based upon Navy ranks, with Admiral of the Navy as commander-in-chief (I have a character for that, I'll post it as soon as I find a name for her). Unofficially, Ins can intervene upon any decisions.
5. In order: Kashu (Tajira), Salmonville (Salmon Empire) and Blauport (Pericle Island).Last edited by Mad Mask; 2009-01-04 at 04:09 PM.
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2009-01-04, 03:41 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
I have my idea of the cosmology.
There are several absolute planes. Hades (Evil), Mechanus (Law), Elysium (Good), and limbo (Chaos)
Each of those planes corresponds to an element and a concept (Evil, Fire, Destruction), (Chaos, Spontaneity, Air), (Good, Sustenance, Water), and (Law, Graduality, Earth).
Several planes intersect those, and some have more influence in one aspect than the other (Gehenna exemplifies Evil more than law, whereas Acheron exemplifies eternal battle, Graduality)
The energy of those planes, since they are close togehter, creates a by-product plane, a harmony of each type (Baator, Arborea, Abyss, Celestia)
EDIT: Added Cooler Visuals
Last edited by Shades of Gray; 2009-01-04 at 04:01 PM.
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2009-01-04, 03:42 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
@MM; What's it for?
If you want a OotS style Touhou avatar, send me a request.
Steam name: memnarch. Same avatar.
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2009-01-04, 03:48 PM (ISO 8601)
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2009-01-04, 03:54 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
I actually like both SoG and MM planes, which is quite bad, cause they are quite in conflict with each other
Also, MM, thanks for liking my idea.
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2009-01-04, 04:05 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
I've finished a wider map of the "planes".
The God Isles are demiplanes built especially for the gods. Other demiplanes are extremely small and cannot be seen. The Afterlife is the area documented in my first post of this page. The Plane of Shadow is used to transport between "planes".Last edited by Mad Mask; 2009-01-04 at 04:06 PM.
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2009-01-04, 04:11 PM (ISO 8601)
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- Canada, okay?! Yeeesh.
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
I have updated the wiki page on Distantous to include a lot more info on it. What do you all think?
AVATAR BATTLE ROYALE!
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2009-01-04, 04:13 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
I'm almost done with my cosmology, guys. Just so you all know. It will not contain the Afterlife/God Planes because they should be separate from the others (i.e., anybody shouldn't be able to reach them with a Plane Shift)
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2009-01-04, 04:17 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
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2009-01-04, 04:25 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
WARNING: Honest Criticism ! May be dangerous to your ego ! Open at your own risk !
SpoilerAlthough interesting, many parts do not make much sense. Oval, triangle and square continents ? "Laws" based on video games ? Banning magic to make a city Sci-Fi ? And how old are you, Q ?
It's also the largest article on the wiki. Even Religion in Avbaroy is smaller !
I look forward to it. I'd like to combine all three of the ideas into one fleshed out cosmology.Last edited by Mad Mask; 2009-01-04 at 04:36 PM.
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2009-01-04, 04:32 PM (ISO 8601)
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2009-01-04, 04:44 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
Okay, I'm done.
Spoiler
It's a bit complex, I'm afraid. The small bar which is connected to the Elemental Planes and the Planes of Nature is the major planes. The subplanes are planes only accessible through the main ones which are connected. The Elemental Plane, for example, is extremely hazardous, possessing qualities from all the elemental planes. The portals to teh subplanes are found in dangerous places like volcanoes and cloudbanks.
The pink represents the miscellaneous minor subplanes, i.e. the Plane of Ponds and the Plane of Amphibians (there are so few types of amphibians, it is generally deemed a minor plane).
Note that the planes close together are planes that are related, i.e. the Elemental Plane is close to the Plane of Nature because they are very similar. And the Ethereal Plane and the Plane of Shadow are close to the Material Plane for the same reason.
I'll understand if people don't want to use this, it is rather radical. However, I will NOT understand if people ignore it like they seem to do with all my ideas.Last edited by The Gremlin; 2009-01-04 at 04:46 PM.
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2009-01-04, 04:47 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
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2009-01-04, 04:50 PM (ISO 8601)
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2009-01-04, 04:51 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
I'm sorry, but I don't really understand. Why need a plane of nature ? Life is not native to Avbaroy, and you can't simply categorise it in so few categories.
____________
What we should understand is that "planes" should be designed out of necessity. I think that we need only the Afterlife and the Demiplanes. I'll make a detailed model of this soon.
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2009-01-04, 04:53 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
Last edited by Nameless; 2009-01-04 at 04:54 PM.
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2009-01-04, 04:54 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
Next Up with CoABR
Mechafox
My word! This certainly has turned into a regular brawl!
I do say I must blast you with darkness now.
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2009-01-04, 04:55 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
I guess it dosen't make sense in some parts, but that's because I didn't exactly know how to discribe most of the stuff.
Basically how the OOTS world laws are of the D&D universe, there are several different types of laws for these worlds, like from certain videogames. The continents Oval, Triangle and Square the their names because of their shape. As for the magic, I don't see how that dosen't make sense. Some cities wish to have a sci-fi theme, so maic is not allowed to be practiced.
I had a lot of stuff to write about it, but I suppose it's not really needed. I think I'll delete it and save it for something else (if I ever make an independant wiki just for my comics).
Well, nobody notable.It was shown at the beginning of My Name is Q, though.Last edited by Green-Shirt Q; 2009-01-04 at 04:56 PM.
AVATAR BATTLE ROYALE!
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2009-01-04, 04:55 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
Hence the pink. But why do we need to have minimal planes? That just make sit harder for, say, Oliver. He's a Journeyman of the Planes! He needs enough planes to mimic!
And I didn't say life was native to Avbaroy. Avbaroy is inside the Material Plane. You can go to whatever planet you like, you'll still be in the Material Plane. Likewise, you'll still be able to Plane Shift to say, the Plane of Nature. I don't really understand why you're trying to minimize the planes.
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2009-01-04, 05:01 PM (ISO 8601)
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2009-01-04, 05:04 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
My idea was that the Material Plane is sort of the finished product. The other planes would be sort of the tools, all coming together to make the 'main' plane. Obviously, not popular, but oh well.
I vote for Oliver's version. Because only a few planes would suck, in my opinion.
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2009-01-04, 05:05 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
The point of the material plane (in D&D) is to encompass all of the inner planes, fire, water, earth, air, positive, and negative. It is the mix of these planes. The elemental planes take one chunk out of the material plane, and make it pretty much dominant (hence why fire spells are boosted in the plane of fire, and water is weakened). The mix of these elemental planes are what makes up nature, and life and death (positive and negative)
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2009-01-04, 05:07 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
SoG version closer to DnD version, which means that magic spells and what not make a bit more sense than they would otherwise.
If you want a OotS style Touhou avatar, send me a request.
Steam name: memnarch. Same avatar.
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2009-01-04, 05:08 PM (ISO 8601)
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2009-01-04, 05:11 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
I think that I'm in a sort of "ideological conflict" with your ideas. My vision of Avbaroy's universe is more ground to earth, "low fantasy" type, with the universe being created by the Big Bang and not by some sort of supernatural deity or concept, and the "planes" being simply sub-atomic areas in the Galactic Centre of the Milky Way.
Last edited by Mad Mask; 2009-01-04 at 05:12 PM.
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2009-01-04, 05:15 PM (ISO 8601)
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2009-01-04, 05:16 PM (ISO 8601)
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2009-01-04, 05:19 PM (ISO 8601)
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2009-01-04, 05:19 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
How about a comprimise. The big bang happened because the elemental planes were mixing, merging, and destroying each other. Because of this raw elemental energy the universe (as in the material Plane) was created.
@^low Fantasy means little magic/magic isn't as powerful. LotR is a good example of very low fantasy.Last edited by Shades of Gray; 2009-01-04 at 05:20 PM.
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2009-01-04, 05:19 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
Low fantasy with lots of sci-fi.
If you want a OotS style Touhou avatar, send me a request.
Steam name: memnarch. Same avatar.