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  1. - Top - End - #31
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    Default Re: Magic the Gathering XXI: Tap Target Keg

    So! I've been designing custom magic cards with a fairly silly theme - call centres.



    Custom keyword - "Confront (this creature fights an opponent's creature, selected randomly)"

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    Callspammer (R) - 2/1
    Creature - goblin customer

    At the beginning of your upkeep, Confront.

    "Over, and over, and over..."



    Mathematicus Ignoremus (1R) - 3/1
    Creature - imp customer

    When Mathematicus Ignoremus becomes blocked, remove it from combat and Confront.

    "One cannot be reasoned with unless the essential language of thought is shared."




    Escalator (2BG) - 3/4
    Creature - troll customer

    (1G): Regenerate Escalator and Confront. Sacrifice Escalator at end of turn.

    "I need a manager."




    Credit Fisher (2B) - 1/4
    Creature - elf customer

    (T): Confront

    If a creature damaged by Credit Fisher is put into the graveyard this turn, its controller discards a card.

    "Even an iron will can be worn down by incessent demands."




    Recaller (2B) - 1/2
    Creature - Zombie Customer

    Undying

    When Recaller enters the battlefield, if it has a counter on it, Confront.

    "I know I just asked someone else the exact same thing, but..."




    Actually Does Know District Manager (3BRG) - 1/6
    Legendary Creature - human customer

    (1BRG): Regenerate, gain deathtouch until end of turn, and Confront.

    "Many are the pretenders to the throne, but an encounter with the true one is likely to be your last."




    Rageful Bigot (4RG) - 2/7
    Creature - giant horror customer

    Defender, Wither

    (T): Confront

    "I'm not a racist, but...."




    Bearly Audible (1G) - 2/2
    Creature - Beast Customer

    (T): Confront

    ".................."




    Cent Grubber (2G) - 3/3
    Creature - Centaur Customer

    (T): Confront

    "No amount too small, no invective too harsh."




    Rumbling Complainer (2GG) - 4/4
    Creature - Beast Customer

    (T): Confront

    "In my day, companies were honest and valued the hard-earned money of their customers..."


    Thoughts, suggestions, feedback?
    Last edited by sonofzeal; 2015-06-10 at 11:27 AM.
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  2. - Top - End - #32
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    Default Re: Magic the Gathering XXI: Tap Target Keg

    Quote Originally Posted by sonofzeal View Post
    Thoughts, suggestions, feedback?
    Thought: Are you working through some issues?

    Suggestion: "Confront" doesn't lend itself to a random mechanic, name-wise. "Antagonize," perhaps?

    Feedback: AKDM is broken. Unkillable except by board wipe, and when it regenerates, it kills a random dude of yours. Scale back just a bit.
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  3. - Top - End - #33
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    Default Re: Magic the Gathering XXI: Tap Target Keg

    Quote Originally Posted by Somensjev View Post
    So, i'm thinking of building a green deck for casual modern games, but i'm not really sure what cards to put in there. At the moment, i'm just thinking of ones that i like, and could work together.

    It's not really meant to be a very serious deck, basically as long as it functions i'll be happy

    Spoiler: |Sorta Deck List| Total Cards: 45 - 48
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    |Lands| Total: 20
    18x Forest
    2x Nykthos, Shrine to Nyx

    |Creatures| Total: 18-21
    1x Nylea, God of the Hunt
    1x Karametra, God of Harvests
    1x Xenagos, God of Revels
    1x Kruphix, God of Horizons
    2x Khalni hydra
    1x Seedborn Muse
    1x Oracle of Nectars
    1x Oracle of Mul Daya
    4x Overgrown Battlement
    4x Axebane Guardian
    Nx Engulfing Slagwurm

    |Others| Total: 7
    2x Lure
    4x Caged Sun
    1x Beastmaster Ascension



    Any ideas for cards i could put in that to make it a bit more workable?
    Or what cards might not be worth putting in there to begin with?
    You know, Big Green Primalcrux is a deck I've seen thrown out there more than once. What you need to add are 4 more Primalcruxes, 4 more Leatherback Baloths, 2 more Khalni Hydras, and possibly some Kalonian Tuskers or Cloudthreshers, and then replacing all of the expensive ramp (Oracle of Mul Daya, Caged Sun, Overgrown Battlement, Axebane Guardian) and cards that don't fit in the deck (Engulfing Slagwurm, Beastmaster Ascension, Lure, Oracle of Necters, Seedborne Muse, all the Gods and Planeswalkers) with 1 mana creatures that tap for G. And then run people over with turn 3-4 Primalcruxes and free Khalni Hydras as you laugh maniacally.
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  4. - Top - End - #34
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    Default Re: Magic the Gathering XXI: Tap Target Keg

    Quote Originally Posted by Landis963 View Post
    Thought: Are you working through some issues?
    More like amusing myself and other friends. Call centers pretty much run my town, and nearly everyone I know who plays mtg has worked at one.

    Suggestion: "Confront" doesn't lend itself to a random mechanic, name-wise. "Antagonize," perhaps?
    Fair point. Perhaps "Assault" or "Assail"? What about the mechanic itself, does it seem reasonable? Random targets can bog the game down, but it does fill a nice midpoint between caster choosing (like Prey Upon) and opponent choosing (like Arena).

    Feedback: AKDM is broken. Unkillable except by board wipe, and when it regenerates, it kills a random dude of yours. Scale back just a bit.
    ....yeah, I suspected as much. I was looking at Necrobite specifically for the ability, but something can be balanced as an instant and overpowered as a mana ability even at twice the cost. Maybe raise AKDM (3BBGG) for the cost, and for the abilities, "(3BB): Regenerate and gain deathtouch until end of turn" and "(GG), (T): Confront". It can still do everything as before, just with more difficulty, and generally can't get the deathtouch off twice except defending. I'm not sure if the mana splitting out into the activated abilities is elegant or hokey though.
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    Quote Originally Posted by JadePhoenix View Post
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  5. - Top - End - #35
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    Default Re: Magic the Gathering XXI: Tap Target Keg

    Quote Originally Posted by sonofzeal View Post
    ....yeah, I suspected as much. I was looking at Necrobite specifically for the ability, but something can be balanced as an instant and overpowered as a mana ability even at twice the cost. Maybe raise AKDM (3BBGG) for the cost, and for the abilities, "(3BB): Regenerate and gain deathtouch until end of turn" and "(GG), (T): Confront". It can still do everything as before, just with more difficulty, and generally can't get the deathtouch off twice except defending. I'm not sure if the mana splitting out into the activated abilities is elegant or hokey though.
    How about "BB: Deathtouch until end of turn," "GG: Regenerate," "RR: Confront," and drop its toughness to 3? That way you can still potentially spam the combined effect of "Choose a creature you don't control at random and destroy it," but only with dedicated effort because it costs six mana per use and that ain't cheap. With the toughness decrease you can probably also drop its CMC by one or possibly even two.
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  6. - Top - End - #36
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    Default Re: Magic the Gathering XXI: Tap Target Keg

    Just pulled a foil Goyf, after pulling a regular Goyf last time I drafted MM15 at FLGS. I am happy. I finally managed to get 4 Modern Masters-style Goyfs so my Temur Company deck no longer has an awkward 2/2 split of MM/Future Sight.

    ...Now if only I could get a foil full-art mountain. >_<
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  7. - Top - End - #37
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    Default Re: Magic the Gathering XXI: Tap Target Keg

    Quote Originally Posted by DMofDarkness View Post
    Just pulled a foil Goyf, after pulling a regular Goyf last time I drafted MM15 at FLGS. I am happy. I finally managed to get 4 Modern Masters-style Goyfs so my Temur Company deck no longer has an awkward 2/2 split of MM/Future Sight.

    ...Now if only I could get a foil full-art mountain. >_<
    I'll get you a foil full-art mountain in exchange for that goyf.


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    Default Re: Magic the Gathering XXI: Tap Target Keg

    Quote Originally Posted by Mystic Muse View Post
    I'll get you a foil full-art mountain in exchange for that goyf.

    I'll get you two.
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    Quote Originally Posted by Cirrylius View Post
    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

  9. - Top - End - #39
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    Default Re: Magic the Gathering XXI: Tap Target Keg

    Quote Originally Posted by Sith_Happens View Post
    I'll get you two.
    You are now my archnemesis.

  10. - Top - End - #40
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    Default Re: Magic the Gathering XXI: Tap Target Keg

    I'm knocking together a Standard-legal B/G deck, and would appreciate comments.

    Spoiler: Destroy it all!
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    4 Plummet
    4 Hero's Downfall
    4 Ultimate Price
    4 Pharika's Cure
    4 Naturalize
    2 Diabolic Tutor
    4 Foul-Tongue Shriek
    4 Heir of the Wilds
    1 Pharika, God of Affliction
    4 Bloodsoaked Champion
    4 Rakshasa Deathdealer
    4 Warden of the First Tree
    8 Swamp
    8 Forest
    4 Jungle Hollow


    I'm grabbing creatures with more power than their casting cost would suggest, and banking on destroying enemy critters to clear the way. Along with everything else, really.
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  11. - Top - End - #41
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    Default Re: Magic the Gathering XXI: Tap Target Keg

    Quote Originally Posted by Occasional Sage View Post
    I'm knocking together a Standard-legal B/G deck, and would appreciate comments.

    I'm grabbing creatures with more power than their casting cost would suggest, and banking on destroying enemy critters to clear the way. Along with everything else, really.
    Out: Plummet, Diabolic Tutor, Naturalize. The green removal here is just too situational for the mainboard, and Diabolic tutor costs far more than anything you tutor out. I would also take out Foul-Tongue Shriek; you don't have the creature density to actually make use of it.

    Then, add more creatures. Gurmag Angler and Hooting Mandrills are cheap in all senses of the word. Tasigur is more expensive monetarily, but absolutely fantastic. I would add 5, maybe 6 Delve cards to the deck total, though, to prevent too much countersyngergy. Not sure what else to add, though, as I'm unfamiliar with KTK block and I assume you don't want to add soon-to-rotate Theros stuff.

    Quote Originally Posted by Mystic Muse View Post
    I'll get you a foil full-art mountain in exchange for that goyf.

    I'll give you a future sight Goyf for a Guru mountain, if you can pull that off.
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  12. - Top - End - #42
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    Default Re: Magic the Gathering XXI: Tap Target Keg

    Quote Originally Posted by DMofDarkness View Post
    Out: Plummet, Diabolic Tutor, Naturalize. The green removal here is just too situational for the mainboard, and Diabolic tutor costs far more than anything you tutor out. I would also take out Foul-Tongue Shriek; you don't have the creature density to actually make use of it.

    Then, add more creatures. Gurmag Angler and Hooting Mandrills are cheap in all senses of the word. Tasigur is more expensive monetarily, but absolutely fantastic. I would add 5, maybe 6 Delve cards to the deck total, though, to prevent too much countersyngergy. Not sure what else to add, though, as I'm unfamiliar with KTK block and I assume you don't want to add soon-to-rotate Theros stuff.



    I'll give you a future sight Goyf for a Guru mountain, if you can pull that off.
    DT and Shriek have been iffy for me, I can't argue either one really; Shriek is only there as a way to manage direct-ish damage. Anglers and Madrills are good adds, but I don't see the value of Tasigur; if the return is my opponent's choice, how valuable could it be?

    Also, if I tip the creature balance with Anglers and Mandrils, doesn't Shriek start being reasonable? Probably unnecessary though with more beasties.

    Naturalize looks like a niche case, but my play group leans heavily toward both enchantments and artifacts I don't want to see in play: Curse of Exhaustion, Pacifism, Mask of Avycyn, Deathskull, those irritating Rings that give +1/+1 counters every turn..... (and yes, I know I'm restricting myself to Standard when they aren't).
    Last edited by Occasional Sage; 2015-06-13 at 04:18 PM.
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  13. - Top - End - #43
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    Default Re: Magic the Gathering XXI: Tap Target Keg

    Though it's in theros, reaper of the wilds is like a dollar.
    Another good fatty for this type of deck includes Whisperwood Elemental.
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    Default Re: Magic the Gathering XXI: Tap Target Keg

    Quote Originally Posted by DMofDarkness View Post
    I'll give you a future sight Goyf for a Guru mountain, if you can pull that off.
    I'll be honest, this offer is tempting.

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    Default Re: Magic the Gathering XXI: Tap Target Keg

    Quote Originally Posted by Occasional Sage View Post
    but I don't see the value of Tasigur; if the return is my opponent's choice, how valuable could it be?
    I use to think that but really if tasigur is returning bad cards, it's because they are just bad cards in the first place and not really Tasigur's fault. Also you can use his delve to get rid of any cards you don't want.
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    Default Re: Magic the Gathering XXI: Tap Target Keg

    Quote Originally Posted by Androgeus View Post
    Also you can use his delve to get rid of any cards you don't want.
    That's very clever.
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    Default Re: Magic the Gathering XXI: Tap Target Keg

    Quote Originally Posted by Occasional Sage View Post
    That's very clever.
    Don't forget that his ability also feeds your other delve cards.
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  18. - Top - End - #48
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    Default Re: Magic the Gathering XXI: Tap Target Keg

    Assuming you transform the new Chandra, Liliana, ETC. with moonmist instead of their regular method, do thry still get counters?

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    Quote Originally Posted by Mystic Muse View Post
    Assuming you transform the new Chandra, Liliana, ETC. with moonmist instead of their regular method, do thry still get counters?
    They do not. As Garruk has shown us, counters stay on planeswalkers when they're transformed. Thus, unless granted counters through Fate Transfer or other means, they will die as a state-based action.
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    Default Re: Magic the Gathering XXI: Tap Target Keg

    Assume I have a Battlefield Thaumaturge in play and attack with all my creatures. I then use WW to cast two copies of Launch the Fleet. What happens? Options:

    1. I get a token for every creature I own; the spell being duplicated, I waste the second LtF
    2. or, the ability being added to the creatures twice, I get two tokens for every creature.


    Opinions? My reading is that I get two tokens per attacker, but I'm hardly an expert.
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  21. - Top - End - #51
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    Default Re: Magic the Gathering XXI: Tap Target Keg

    Quote Originally Posted by Occasional Sage View Post
    Assume I have a Battlefield Thaumaturge in play and attack with all my creatures. I then use WW to cast two copies of Launch the Fleet. What happens? Options:

    1. I get a token for every creature I own; the spell being duplicated, I waste the second LtF
    2. or, the ability being added to the creatures twice, I get two tokens for every creature.


    Opinions? My reading is that I get two tokens per attacker, but I'm hardly an expert.
    The ability is gained twice. You get two tokens per attacker.
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  22. - Top - End - #52
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    Default Re: Magic the Gathering XXI: Tap Target Keg

    Quote Originally Posted by Occasional Sage View Post
    Assume I have a Battlefield Thaumaturge in play and attack with all my creatures. I then use WW to cast two copies of Launch the Fleet. What happens? Options:

    1. I get a token for every creature I own; the spell being duplicated, I waste the second LtF
    2. or, the ability being added to the creatures twice, I get two tokens for every creature.


    Opinions? My reading is that I get two tokens per attacker, but I'm hardly an expert.
    <pedant>Actually, you get nothing. Launch the Fleet's added text only triggers when the creatures are declared as attackers, and you said you cast it afterward - which isn't even legal in the first place, unless you've got something like Hypersonic Dragon in play.</pedant>
    Last edited by sonofzeal; 2015-06-22 at 07:27 AM.
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    Default Re: Magic the Gathering XXI: Tap Target Keg

    Have people being keeping up with Origins spoilers? What do you all make of Renown & Spell Mastery? Oh and the fact that Prowess & Menace becoming evergreen?
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    Default Re: Magic the Gathering XXI: Tap Target Keg

    Quote Originally Posted by Androgeus View Post
    Have people being keeping up with Origins spoilers? What do you all make of Renown & Spell Mastery? Oh and the fact that Prowess & Menace becoming evergreen?
    Renown is very obviously a riff on monstrosity, but it seems underwhelming, especially since it needs to hit face in order to turn on. Prowess and Menace becoming evergreen is something I'm fine with, because despite intimidate's utility as evasion, it made for very frustrating board states. Also RU needed a combat mechanic or two anyway.

    EDIT: Where are you seeing Spell Mastery?
    EDIT EDIT: Got it. Seems cool. It's another RU mechanic, but again, that color pair needs it.
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    At this point, however, I'm thinking way too hard about the practical problems of running a battle royale school for Russian assassins, so I think I'll leave it there.
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    Default Re: Magic the Gathering XXI: Tap Target Keg

    Quote Originally Posted by Androgeus View Post
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    Have people being keeping up with Origins spoilers? What do you all make of Renown & Spell Mastery? Oh and the fact that Prowess & Menace becoming evergreen?
    Quote Originally Posted by Landis963 View Post
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    Renown is very obviously a riff on monstrosity, but it seems underwhelming, especially since it needs to hit face in order to turn on. Prowess and Menace becoming evergreen is something I'm fine with, because despite intimidate's utility as evasion, it made for very frustrating board states. Also RU needed a combat mechanic or two anyway.

    EDIT: Where are you seeing Spell Mastery?
    EDIT EDIT: Got it. Seems cool. It's another RU mechanic, but again, that color pair needs it.
    Spoilers are technically spoilers and should probably be spoilered.

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    Spell Mastery:
    ...But why? You're giving fuel to the irritating Cantrips-And-Young-Pyromancers decks for the purposes of making Cantrips-And-Young-Pyromancers decks a thing, while punishing decks that only want to use a few spells. Though I suppose I would be happy if this made creatureless control at least somewhat viable, for people who like that archetype.

    Renown:
    Interesting. It's like Monstrous and Tribute had a child. If they do anything other than +1/+1 counters with Renown, I like it.
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  26. - Top - End - #56
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    Default Re: Magic the Gathering XXI: Tap Target Keg

    I'm putting together a deck for Modern and I think it should be smaller.



    Main points:
    - creatures that get bigger (or otherwise benefit) when I cast spells (Kiln Fiend, things with Prowess)
    - drawing cards to get more spells (Brain Storm, Train of Thought)
    - spells that can be cast multiple times (Isochron Scepter, Pyromatics)
    - other things that indirectly help with the above (Goblin Electromancer, Izzet Chronarch)

    The ideal result being to smack people in the face with giant djinni.

    So, what should I remove? I'd like to slim down to 60 cards. Also, is 'Izzet' pronounced 'Iz-it' or 'Iz-ay'?
    Last edited by Dhavaer; 2015-06-23 at 12:24 AM.
    Thanks to Veera for the avatar.

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  27. - Top - End - #57
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    Sith_Happens's Avatar

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    Default Re: Magic the Gathering XXI: Tap Target Keg

    Quote Originally Posted by Androgeus View Post
    Oh and the fact that Prowess & Menace becoming evergreen?
    I was about to say that being in a summer set, especially one with a multiplanar theme, but apparently Menace and Prowess have in fact been evergreened. Which I am very okay with (read: ༼ つ ◕_◕ ༽つ GIVE MOAR PROWESS).

    Quote Originally Posted by DMofDarkness View Post
    Spoilers are technically spoilers and should probably be spoilered.
    We went over this a long time ago, set spoilers need only be spoilered if someone actually says they're trying to avoid spoilers. It's in the OP now.

    Spell Mastery:
    ...But why? You're giving fuel to the irritating Cantrips-And-Young-Pyromancers decks for the purposes of making Cantrips-And-Young-Pyromancers decks a thing, while punishing decks that only want to use a few spells. Though I suppose I would be happy if this made creatureless control at least somewhat viable, for people who like that archetype.
    Once again I was going to say that summer expansions aren't legal in Modern and I've yet to see a Spell Mastery card with any chance of catching on in Legacy, but apparently Origins is a core set? What's the summer expansion going to be then?

    Speaking of that article, I found this line rather nostalgic:

    For some reason we became very fond of keeping things from regenerating when they were destroyed (I attribute this to the popularity of the cards Terror and Disintegrate).
    I remember very well back when every black removal spell and its mother said "It can't be regenerated." Good old reliable Dark Banishing.
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  28. - Top - End - #58
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    Default Re: Magic the Gathering XXI: Tap Target Keg

    As I sit here sorting about 2 booster boxes worth of M2 cards which I had given to me in disgust by the people who opened the packs (they were going to throw them away) a thought occurs.

    What if everyone had Tarmogoyphs? Would WotC then have to ban the card for making the format stale? Is that why MM2 sucks so hard, because they didn't want to have to whip out the ban-stick?

    Cuz, I mean, it's not just 'Goyph. There are a lot of Modern 'staples' that didn't see a reprint.
    I've heard a lot of folks claim that MM2 was a cash grab and blame that reason for the poor reprint policy. But that strikes me as hollow everytime I hear it. Sure they're owned by Hasbro now and, lets face it, WotC needed some corporate oversight to shake things up; And maybe their new corporate overlords require a sacrificial cash grab or two here and there.

    But as much as WotC hates banning cards and the bad press that comes with it it sure would seem a sight easier to a) not print problem cards while promising to print them later, and b) restrict access to format stale-i-fying cards with a smaller pack count per booster box and a higher MSRP of $10 per pack.

    Maybe WotC wasn't trying to make Magic a pay-to-win game but were trying to avoid banning 'Goyph. Just a thought I had; figured I'd share.

  29. - Top - End - #59
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    Quote Originally Posted by Sith_Happens View Post
    We went over this a long time ago, set spoilers need only be spoilered if someone actually says they're trying to avoid spoilers. It's in the OP now.
    I think I may have missed that thread. Thanks for the head's up.

    Quote Originally Posted by Sith_Happens View Post
    Once again I was going to say that summer expansions aren't legal in Modern and I've yet to see a Spell Mastery card with any chance of catching on in Legacy, but apparently Origins is a core set? What's the summer expansion going to be then?
    Magic Origins is the summer expansion. MM2 fills the Commander/Planechase/etc. space.

    Quote Originally Posted by unseenmage View Post
    What if everyone had Tarmogoyphs? Would WotC then have to ban the card for making the format stale? Is that why MM2 sucks so hard, because they didn't want to have to whip out the ban-stick?
    Nope. Among the players in tournaments that decide what Wizards thinks of the metagame, Tarmogoyf's price is a non-factor. And while Tarmogoyf is a great card, it is not the best card for all possible decks. If you're attacking with creatures and running Green, Tarmogoyf is pretty good. If you're trying to combo out, not running green, or are more reliant on synergy than size, Tarmogoyf is not particularly good. If everyone had a Tarmogoyf, I would imagine we would see less Tarmogoyf-based decks, as people would get over the myth that Tarmogoyf is the best card ever and stop trying to cram him into absolutely everything.

    Also, what? Who thinks MM2 sucks at all? The set's pretty fantastic from what I've seen.
    Last edited by Fable Wright; 2015-06-23 at 12:21 PM.
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  30. - Top - End - #60
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    Default Re: Magic the Gathering XXI: Tap Target Keg

    Would you say Dark Depths + Pandemonium is a good combo?
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    Wow.
    That took a very sudden turn for the dark.

    I salute you.
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