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2015-06-10, 11:26 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Magic the Gathering XXI: Tap Target Keg
So! I've been designing custom magic cards with a fairly silly theme - call centres.
Custom keyword - "Confront (this creature fights an opponent's creature, selected randomly)"
SpoilerCallspammer (R) - 2/1
Creature - goblin customer
At the beginning of your upkeep, Confront.
"Over, and over, and over..."
Mathematicus Ignoremus (1R) - 3/1
Creature - imp customer
When Mathematicus Ignoremus becomes blocked, remove it from combat and Confront.
"One cannot be reasoned with unless the essential language of thought is shared."
Escalator (2BG) - 3/4
Creature - troll customer
(1G): Regenerate Escalator and Confront. Sacrifice Escalator at end of turn.
"I need a manager."
Credit Fisher (2B) - 1/4
Creature - elf customer
(T): Confront
If a creature damaged by Credit Fisher is put into the graveyard this turn, its controller discards a card.
"Even an iron will can be worn down by incessent demands."
Recaller (2B) - 1/2
Creature - Zombie Customer
Undying
When Recaller enters the battlefield, if it has a counter on it, Confront.
"I know I just asked someone else the exact same thing, but..."
Actually Does Know District Manager (3BRG) - 1/6
Legendary Creature - human customer
(1BRG): Regenerate, gain deathtouch until end of turn, and Confront.
"Many are the pretenders to the throne, but an encounter with the true one is likely to be your last."
Rageful Bigot (4RG) - 2/7
Creature - giant horror customer
Defender, Wither
(T): Confront
"I'm not a racist, but...."
Bearly Audible (1G) - 2/2
Creature - Beast Customer
(T): Confront
".................."
Cent Grubber (2G) - 3/3
Creature - Centaur Customer
(T): Confront
"No amount too small, no invective too harsh."
Rumbling Complainer (2GG) - 4/4
Creature - Beast Customer
(T): Confront
"In my day, companies were honest and valued the hard-earned money of their customers..."
Thoughts, suggestions, feedback?Last edited by sonofzeal; 2015-06-10 at 11:27 AM.
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2015-06-10, 02:08 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Therinos
- Gender
Re: Magic the Gathering XXI: Tap Target Keg
Thought: Are you working through some issues?
Suggestion: "Confront" doesn't lend itself to a random mechanic, name-wise. "Antagonize," perhaps?
Feedback: AKDM is broken. Unkillable except by board wipe, and when it regenerates, it kills a random dude of yours. Scale back just a bit.
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2015-06-10, 08:36 PM (ISO 8601)
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- Jan 2010
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Re: Magic the Gathering XXI: Tap Target Keg
You know, Big Green Primalcrux is a deck I've seen thrown out there more than once. What you need to add are 4 more Primalcruxes, 4 more Leatherback Baloths, 2 more Khalni Hydras, and possibly some Kalonian Tuskers or Cloudthreshers, and then replacing all of the expensive ramp (Oracle of Mul Daya, Caged Sun, Overgrown Battlement, Axebane Guardian) and cards that don't fit in the deck (Engulfing Slagwurm, Beastmaster Ascension, Lure, Oracle of Necters, Seedborne Muse, all the Gods and Planeswalkers) with 1 mana creatures that tap for G. And then run people over with turn 3-4 Primalcruxes and free Khalni Hydras as you laugh maniacally.
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2015-06-11, 10:57 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Magic the Gathering XXI: Tap Target Keg
More like amusing myself and other friends. Call centers pretty much run my town, and nearly everyone I know who plays mtg has worked at one.
Suggestion: "Confront" doesn't lend itself to a random mechanic, name-wise. "Antagonize," perhaps?
Feedback: AKDM is broken. Unkillable except by board wipe, and when it regenerates, it kills a random dude of yours. Scale back just a bit.
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2015-06-12, 01:31 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Dromund Kaas
- Gender
Re: Magic the Gathering XXI: Tap Target Keg
How about "BB: Deathtouch until end of turn," "GG: Regenerate," "RR: Confront," and drop its toughness to 3? That way you can still potentially spam the combined effect of "Choose a creature you don't control at random and destroy it," but only with dedicated effort because it costs six mana per use and that ain't cheap. With the toughness decrease you can probably also drop its CMC by one or possibly even two.
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2015-06-12, 11:44 PM (ISO 8601)
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- Jan 2010
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Re: Magic the Gathering XXI: Tap Target Keg
Just pulled a foil Goyf, after pulling a regular Goyf last time I drafted MM15 at FLGS. I am happy. I finally managed to get 4 Modern Masters-style Goyfs so my Temur Company deck no longer has an awkward 2/2 split of MM/Future Sight.
...Now if only I could get a foil full-art mountain. >_<
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2015-06-13, 12:14 AM (ISO 8601)
- Join Date
- Mar 2009
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2015-06-13, 12:17 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Dromund Kaas
- Gender
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2015-06-13, 03:05 AM (ISO 8601)
- Join Date
- Mar 2009
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2015-06-13, 11:59 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Seattle, WA, USA
- Gender
Re: Magic the Gathering XXI: Tap Target Keg
I'm knocking together a Standard-legal B/G deck, and would appreciate comments.
Spoiler: Destroy it all!
4 Plummet
4 Hero's Downfall
4 Ultimate Price
4 Pharika's Cure
4 Naturalize
2 Diabolic Tutor
4 Foul-Tongue Shriek
4 Heir of the Wilds
1 Pharika, God of Affliction
4 Bloodsoaked Champion
4 Rakshasa Deathdealer
4 Warden of the First Tree
8 Swamp
8 Forest
4 Jungle Hollow
I'm grabbing creatures with more power than their casting cost would suggest, and banking on destroying enemy critters to clear the way. Along with everything else, really.Avatar by the incomparable araveugnitsuga!
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2015-06-13, 02:13 PM (ISO 8601)
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- Jan 2010
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Re: Magic the Gathering XXI: Tap Target Keg
Out: Plummet, Diabolic Tutor, Naturalize. The green removal here is just too situational for the mainboard, and Diabolic tutor costs far more than anything you tutor out. I would also take out Foul-Tongue Shriek; you don't have the creature density to actually make use of it.
Then, add more creatures. Gurmag Angler and Hooting Mandrills are cheap in all senses of the word. Tasigur is more expensive monetarily, but absolutely fantastic. I would add 5, maybe 6 Delve cards to the deck total, though, to prevent too much countersyngergy. Not sure what else to add, though, as I'm unfamiliar with KTK block and I assume you don't want to add soon-to-rotate Theros stuff.
I'll give you a future sight Goyf for a Guru mountain, if you can pull that off.Last edited by Fable Wright; 2015-06-13 at 02:19 PM.
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2015-06-13, 04:08 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Seattle, WA, USA
- Gender
Re: Magic the Gathering XXI: Tap Target Keg
DT and Shriek have been iffy for me, I can't argue either one really; Shriek is only there as a way to manage direct-ish damage. Anglers and Madrills are good adds, but I don't see the value of Tasigur; if the return is my opponent's choice, how valuable could it be?
Also, if I tip the creature balance with Anglers and Mandrils, doesn't Shriek start being reasonable? Probably unnecessary though with more beasties.
Naturalize looks like a niche case, but my play group leans heavily toward both enchantments and artifacts I don't want to see in play: Curse of Exhaustion, Pacifism, Mask of Avycyn, Deathskull, those irritating Rings that give +1/+1 counters every turn..... (and yes, I know I'm restricting myself to Standard when they aren't).Last edited by Occasional Sage; 2015-06-13 at 04:18 PM.
Avatar by the incomparable araveugnitsuga!
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2015-06-13, 04:34 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Denmark
- Gender
Re: Magic the Gathering XXI: Tap Target Keg
Though it's in theros, reaper of the wilds is like a dollar.
Another good fatty for this type of deck includes Whisperwood Elemental.
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2015-06-13, 04:46 PM (ISO 8601)
- Join Date
- Mar 2009
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2015-06-13, 06:46 PM (ISO 8601)
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- Dec 2008
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- Carlisle, Englund
- Gender
Re: Magic the Gathering XXI: Tap Target Keg
"Three blokes walk into a pub. One of them is a little bit stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
Androgeus' 3 step guide to Doctor Who speculation:
Spoiler- Pick a random character
- State that person is The Rani
- goto 1
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2015-06-13, 07:41 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Seattle, WA, USA
- Gender
Avatar by the incomparable araveugnitsuga!
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2015-06-13, 08:14 PM (ISO 8601)
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- Jan 2011
- Location
- Dromund Kaas
- Gender
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2015-06-13, 08:58 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Magic the Gathering XXI: Tap Target Keg
Assuming you transform the new Chandra, Liliana, ETC. with moonmist instead of their regular method, do thry still get counters?
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2015-06-13, 09:21 PM (ISO 8601)
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- Jan 2010
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Re: Magic the Gathering XXI: Tap Target Keg
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2015-06-20, 09:11 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Seattle, WA, USA
- Gender
Re: Magic the Gathering XXI: Tap Target Keg
Assume I have a Battlefield Thaumaturge in play and attack with all my creatures. I then use WW to cast two copies of Launch the Fleet. What happens? Options:
- I get a token for every creature I own; the spell being duplicated, I waste the second LtF
- or, the ability being added to the creatures twice, I get two tokens for every creature.
Opinions? My reading is that I get two tokens per attacker, but I'm hardly an expert.Avatar by the incomparable araveugnitsuga!
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2015-06-20, 09:35 PM (ISO 8601)
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- Jan 2010
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Re: Magic the Gathering XXI: Tap Target Keg
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2015-06-22, 07:21 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Magic the Gathering XXI: Tap Target Keg
<pedant>Actually, you get nothing. Launch the Fleet's added text only triggers when the creatures are declared as attackers, and you said you cast it afterward - which isn't even legal in the first place, unless you've got something like Hypersonic Dragon in play.</pedant>
Last edited by sonofzeal; 2015-06-22 at 07:27 AM.
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2015-06-22, 11:22 AM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Carlisle, Englund
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Re: Magic the Gathering XXI: Tap Target Keg
Have people being keeping up with Origins spoilers? What do you all make of Renown & Spell Mastery? Oh and the fact that Prowess & Menace becoming evergreen?
"Three blokes walk into a pub. One of them is a little bit stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
Androgeus' 3 step guide to Doctor Who speculation:
Spoiler- Pick a random character
- State that person is The Rani
- goto 1
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2015-06-22, 01:24 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Therinos
- Gender
Re: Magic the Gathering XXI: Tap Target Keg
Renown is very obviously a riff on monstrosity, but it seems underwhelming, especially since it needs to hit face in order to turn on. Prowess and Menace becoming evergreen is something I'm fine with, because despite intimidate's utility as evasion, it made for very frustrating board states. Also RU needed a combat mechanic or two anyway.
EDIT: Where are you seeing Spell Mastery?
EDIT EDIT: Got it. Seems cool. It's another RU mechanic, but again, that color pair needs it.
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2015-06-22, 10:04 PM (ISO 8601)
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- Jan 2010
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Re: Magic the Gathering XXI: Tap Target Keg
Spoilers are technically spoilers and should probably be spoilered.
Spoiler: MTGOrigins SpoilersSpell Mastery:
...But why? You're giving fuel to the irritating Cantrips-And-Young-Pyromancers decks for the purposes of making Cantrips-And-Young-Pyromancers decks a thing, while punishing decks that only want to use a few spells. Though I suppose I would be happy if this made creatureless control at least somewhat viable, for people who like that archetype.
Renown:
Interesting. It's like Monstrous and Tribute had a child. If they do anything other than +1/+1 counters with Renown, I like it.Last edited by Fable Wright; 2015-06-22 at 10:05 PM.
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2015-06-23, 12:23 AM (ISO 8601)
- Join Date
- Oct 2005
Re: Magic the Gathering XXI: Tap Target Keg
I'm putting together a deck for Modern and I think it should be smaller.
Spoiler: Izzet Prowess
Land x20
1x Izzet Boilerworks
10x Island
6x Mountain
3x Swiftwater Cliffs
Creatures x25
1x Djinn Illuminatus
1x Spellheart Chimera
2x Wee Dragonauts
2x Kiln Fiend
2x Jeskai Windscout
3x Lotus Path Djinn
1x Izzet Chronarch
1x Dragon-Style Twins
1x Gelectrode
1x Izzet Guildmage
1x Izzet Signet
2x Jeskai Sage
1x Riverwheel Aerialists
1x Elusive Spellfist
1x Sage-Eye Avengers
1x Goblin Electromancer
1x Galvanoth
1x Niv-Mizzet, the Firemind
1x Bloodfire Expert
Other x24
1x Lost in a Labyrinth
2x Pyromatics
1x Reminisce
2x Magma Spray
1x Train of Thought
1x Prophetic Bolt
2x Winterflame
1x Rogue's Gloves
2x Dance of the Skywise
1x Vacuumelt
1x Quicksilver Dagger
1x Sphinx-Bone Wand
1x Lightning Strike
2x Voyage's End
1x Izzet Charm
1x Void Snare
1x Isochron Scepter
1x Invoke the Firemind
1x Brainstorm
Main points:
- creatures that get bigger (or otherwise benefit) when I cast spells (Kiln Fiend, things with Prowess)
- drawing cards to get more spells (Brain Storm, Train of Thought)
- spells that can be cast multiple times (Isochron Scepter, Pyromatics)
- other things that indirectly help with the above (Goblin Electromancer, Izzet Chronarch)
The ideal result being to smack people in the face with giant djinni.
So, what should I remove? I'd like to slim down to 60 cards. Also, is 'Izzet' pronounced 'Iz-it' or 'Iz-ay'?Last edited by Dhavaer; 2015-06-23 at 12:24 AM.
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2015-06-23, 08:51 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Dromund Kaas
- Gender
Re: Magic the Gathering XXI: Tap Target Keg
I was about to say that being in a summer set, especially one with a multiplanar theme, but apparently Menace and Prowess have in fact been evergreened. Which I am very okay with (read: ༼ つ ◕_◕ ༽つ GIVE MOAR PROWESS).
We went over this a long time ago, set spoilers need only be spoilered if someone actually says they're trying to avoid spoilers. It's in the OP now.
Spell Mastery:
...But why? You're giving fuel to the irritating Cantrips-And-Young-Pyromancers decks for the purposes of making Cantrips-And-Young-Pyromancers decks a thing, while punishing decks that only want to use a few spells. Though I suppose I would be happy if this made creatureless control at least somewhat viable, for people who like that archetype.
Speaking of that article, I found this line rather nostalgic:
For some reason we became very fond of keeping things from regenerating when they were destroyed (I attribute this to the popularity of the cards Terror and Disintegrate).
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2015-06-23, 09:43 AM (ISO 8601)
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- Apr 2013
- Location
- Middle of nowhere USA.
- Gender
Re: Magic the Gathering XXI: Tap Target Keg
As I sit here sorting about 2 booster boxes worth of M2 cards which I had given to me in disgust by the people who opened the packs (they were going to throw them away) a thought occurs.
What if everyone had Tarmogoyphs? Would WotC then have to ban the card for making the format stale? Is that why MM2 sucks so hard, because they didn't want to have to whip out the ban-stick?
Cuz, I mean, it's not just 'Goyph. There are a lot of Modern 'staples' that didn't see a reprint.
I've heard a lot of folks claim that MM2 was a cash grab and blame that reason for the poor reprint policy. But that strikes me as hollow everytime I hear it. Sure they're owned by Hasbro now and, lets face it, WotC needed some corporate oversight to shake things up; And maybe their new corporate overlords require a sacrificial cash grab or two here and there.
But as much as WotC hates banning cards and the bad press that comes with it it sure would seem a sight easier to a) not print problem cards while promising to print them later, and b) restrict access to format stale-i-fying cards with a smaller pack count per booster box and a higher MSRP of $10 per pack.
Maybe WotC wasn't trying to make Magic a pay-to-win game but were trying to avoid banning 'Goyph. Just a thought I had; figured I'd share.
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2015-06-23, 12:20 PM (ISO 8601)
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- Jan 2010
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Re: Magic the Gathering XXI: Tap Target Keg
I think I may have missed that thread. Thanks for the head's up.
Magic Origins is the summer expansion. MM2 fills the Commander/Planechase/etc. space.
Nope. Among the players in tournaments that decide what Wizards thinks of the metagame, Tarmogoyf's price is a non-factor. And while Tarmogoyf is a great card, it is not the best card for all possible decks. If you're attacking with creatures and running Green, Tarmogoyf is pretty good. If you're trying to combo out, not running green, or are more reliant on synergy than size, Tarmogoyf is not particularly good. If everyone had a Tarmogoyf, I would imagine we would see less Tarmogoyf-based decks, as people would get over the myth that Tarmogoyf is the best card ever and stop trying to cram him into absolutely everything.
Also, what? Who thinks MM2 sucks at all? The set's pretty fantastic from what I've seen.Last edited by Fable Wright; 2015-06-23 at 12:21 PM.
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2015-06-23, 12:38 PM (ISO 8601)
- Join Date
- Jul 2011
Re: Magic the Gathering XXI: Tap Target Keg
Would you say Dark Depths + Pandemonium is a good combo?
I use braces (also known as "curly brackets") to indicate sarcasm. If there are none present, I probably believe what I am saying; should it turn out to be inaccurate trivia, please tell me rather than trying to play along with an apparent joke I don't know I'm making.