Results 361 to 390 of 1411
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2018-09-21, 01:46 AM (ISO 8601)
- Join Date
- Nov 2016
Re: Drop Dead Studios Ask Me Anything #3
Q221: Is there anything preventing an Ordained Hunter Inquisitor from using Echoing Word when using a (word) talent from Empyreal Tongue?
Q222: On a related note, what about use of Mass Enhancement as a Whitesmith Armorist, would you be able to maintain the enhancement without concentration as long as one of the enhanced items is in your possession (as you maintain concentration for the whole set of enhancements in SoP, not on an individual basis)? If not, what if it was the initial target of the enhancement?
Q223: Shouldn't the Life sphere get errata to correct the "Temporary hit points, even from different sources, do not stack; only the highest bonus applies." line in Invigorate? Because as stated by Paizo themselves in the FAQ, temporary hit points from different sources do stack.Last edited by AlienFromBeyond; 2018-09-21 at 03:30 AM.
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2018-09-22, 02:58 AM (ISO 8601)
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- Sep 2018
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Re: Drop Dead Studios Ask Me Anything #3
Q224: is the armigers shift training not intended to apply to talents which require you to specify a weapon like critical genius, only feats?
Q225: I believe this was brought up in the spheres of might playtest but never addressed, but is there intended to be some clause on the unarmored striker striker art that lets it stack with their unarmored bonus or is it just intended to help strikers with lackluster constitution scores?
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2018-09-22, 07:10 AM (ISO 8601)
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- Oct 2009
Re: Drop Dead Studios Ask Me Anything #3
A225
Answered already (Source). TL;DR, yes they stack.
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2018-09-23, 09:06 PM (ISO 8601)
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- Jan 2012
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Re: Drop Dead Studios Ask Me Anything #3
Q 226:
In the fairly new Woodfaring Adventures book, there is the Forest Lord prestige class. It requires a CL of 5 with the nature sphere. It also gains the following class feature:
Magic Talents: A forest lord gains 1 magic talent every time she gains a caster level, according to Table: Forest Lord. This does not stack with caster levels gained from other sources.If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
My Homebrew Signature such as it is.
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2018-09-23, 09:58 PM (ISO 8601)
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- Jan 2016
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- SCP-1912-J
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Re: Drop Dead Studios Ask Me Anything #3
They talked about this earlier, but I don't want to track it down. Whenever a class/archetype/prestige class says "gains 1 magic talent every time she gains a caster level. This does not stack with caster levels gained from other sources.", they mean on levels where a single classed character with this class would gain a caster level (every level on a full caster, 3 every 4 for a mid and 1 every other for a lowcaster), they also get a magic talent. It beats saying "They get a new talent at level 1, 2, 3, 5, 6, 7, 9 and 10"
Avatar by Coronalwave
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2018-09-24, 01:56 AM (ISO 8601)
- Join Date
- Mar 2015
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- Turkey/Izmir
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Re: Drop Dead Studios Ask Me Anything #3
Q 227:
Can Follow Through (reposition) be used to satisfy the condition for Advancing Carnage?
Such as, I take -2 penalty at the beginning of attack, make an attack action and hit a creature, use Follow-through to bring that creature adjacent to another creature, and cleave to 2nd creature via Advancing Carnage?
Q 228:
Considering Raging Combanant (mytic talent of Mageknight); what happens if the mageknight spends another spell point to use Raging Combanant, before the rage ends; does it replenish without fatigue, replenish but with fatigued condition, or nothing happens?Last edited by Hal0Badger; 2018-09-24 at 01:56 AM.
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2018-09-24, 09:02 PM (ISO 8601)
- Join Date
- Sep 2018
Re: Drop Dead Studios Ask Me Anything #3
Q229: Can you explain what the Gust of Wind ability from the new Air package is supposed to do?
Spoiler: Ability TextGust of Wind: (instantaneous, requires air) You may create a
line-shaped gust of wind emanating out from you, affecting
all creatures within range. The severity level of the wind is 3
+ 1 per 5 caster levels (see the Wind category of the Weather
sphere for more information).
I get that it sends out a line, keeps going through enemies, and has a wind category.
A severity 3 wind has the following text
Spoiler: Wind 3Gusts that automatically extinguish unprotected flames (candles, torches, and the like). Such gusts impose a –2 penalty on ranged attack rolls and on Perception checks.
The table shows this checks tiny creatures, blows away no creatures, and causes a level 2 fly penalty.
I assume that this can put out fire as written, despite the ability saying it effects all creatures in range. I assume that was meant to say "this doesn't stop at the first creature" rather than "This only effects creatures".
Is this all that was supposed to happen at this level?
Since this is instant, you cannot really target a creature making ranged attacks to lower their to hit, and checking a creature doesn't seem like it would do anything since the wind stops instantly.
Could we prepare to target a ranged attack with it to give it a -2 to hit, eventually scaling to making the attack an auto miss?
It kinda seems like this wont do anything until CL10 where it can blow away a small creature as written, so a clarification of intent would be appreciated.
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2018-09-24, 09:44 PM (ISO 8601)
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- Jan 2012
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Re: Drop Dead Studios Ask Me Anything #3
Q 230:
I suppose this is a bit of composite question, but would the Orc Bloodline Arcana improve the damage of the Weather Sphere? Probably Boiling Lord's damage, I'd guess the lightning damage but only if you have Storm Lord probably, and probably not for the raw damage from heat and cold.If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
My Homebrew Signature such as it is.
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2018-09-25, 04:01 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Drop Dead Studios Ask Me Anything #3
A229 The intent of the talent is to affect everything in its area of effect (not just creatures) as if subject to the wind severity level. Obviously, the penalty to Perception checks is next to worthless, while the penalty to ranged attacks (or checking a creature) would only work with a readied action, and yes, it is also intended to allow extinguishing of unprotected flames and the like.
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2018-09-25, 04:53 PM (ISO 8601)
- Join Date
- Jun 2010
Re: Drop Dead Studios Ask Me Anything #3
Q 231
The Astrology tradition for the Hedgewitch has one of the secrets "Celestial Revelation: You gain one oracle revelation from the heavens mystery..." It does not have the addendum that allows you to take this secret more than once. Is this intended?
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2018-09-25, 10:05 PM (ISO 8601)
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- Sep 2014
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Re: Drop Dead Studios Ask Me Anything #3
http://spheresofpower.wikidot.com/iron-chef
Q235: When an iron chef adds rice to a dish, does this also affect duration?
Edit: Forgot to number, so numbering with the latest available number.Last edited by master4sword; 2018-09-26 at 10:34 PM.
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2018-09-26, 08:53 AM (ISO 8601)
- Join Date
- Nov 2009
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- Legendary Games
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Re: Drop Dead Studios Ask Me Anything #3
My Pathfinder class guides
Alchemist
Barbarian
Warpriest
Investigator (Guide Addendum)
Gunslinger
Kineticist
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2018-09-26, 03:39 PM (ISO 8601)
- Join Date
- Apr 2016
Re: Drop Dead Studios Ask Me Anything #3
Q232: Am I right in my reading of prodigy imbued sequence with this assumption. To use a finisher of given magic sphere, you must have that sphere's imbue active at the time. So say you couldn't use conjurations conjure army unless you're already keeping double team active. And if you want to use finisher of different sphere you need to spend your swift first to swap into the imbue ability.
I'm pretty sure that's how it goes, but this is just "to be sure" check.
Q233: Did conjuration companion receive any kind of bonus from the inspired sequence caster level increase. I'm assuming no since thaumaturges bonus doesn't give anything to conjuration, just figuring this out if it gave bonus like a staff would (to attack and damage) or if it just did nothing.
Q234: actually figured one more. Can you use adaptation, most likely once you have improved adaptation at 5th level, to give yourself lingering companion and greater summoning, and have their effects still count once the 1 minute of adaptation ends, assuming you summoned your companion out while you were still in possession of the talents and got the 24 hour duration. Alternatively just giving companion temporary lingering companion, and paying the requisite spellpoints to have it stay around for hours. Does it then stay for hours/day or does the duration of summoning get cut when you lose the talents.Last edited by Xararion; 2018-09-26 at 07:02 PM.
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2018-09-26, 07:52 PM (ISO 8601)
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- Apr 2006
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Re: Drop Dead Studios Ask Me Anything #3
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2018-09-27, 07:11 AM (ISO 8601)
- Join Date
- Jun 2011
Re: Drop Dead Studios Ask Me Anything #3
A232: You may only use finishers from your active sphere.
A233: No, it is a temporary bonus.
A234: The casting only checks if you have the talent at the time of casting. Not sure if this is a bug or a feature, but the prodigy is consistent with the hedgewitch spiritualism tradition on this.
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2018-09-27, 05:43 PM (ISO 8601)
- Join Date
- Jun 2018
Re: Drop Dead Studios Ask Me Anything #3
Q:235
This may have already been answered but I couldn't find it, but what constitutes as an unarmed sphere for the purpose of damage progression? Would it just be boxing and open hand, or anything related to a combat maneuver or?
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2018-09-27, 06:36 PM (ISO 8601)
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- Oct 2015
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2018-09-27, 07:10 PM (ISO 8601)
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- Jan 2010
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2018-09-27, 11:37 PM (ISO 8601)
- Join Date
- Nov 2016
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2018-09-28, 05:36 AM (ISO 8601)
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- Dec 2016
Re: Drop Dead Studios Ask Me Anything #3
Q 236
If I have the flair and dancing talents, could I make attack actions when using a bludgeon from the telekinesis sphere. Apologies if this has been asked before.
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2018-09-28, 08:16 AM (ISO 8601)
- Join Date
- Jan 2015
Re: Drop Dead Studios Ask Me Anything #3
Q237: Light's Incarnate Glow grants incorporeality. Does this prevent the user to actually manipulate matter? Can you pick up a coin? Or hit someone with a physical attack?
Avatar made by Mehangel - "Neigh?"
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2018-09-28, 04:33 PM (ISO 8601)
- Join Date
- Jun 2010
Re: Drop Dead Studios Ask Me Anything #3
Q238
Can a Lingchi warrior use the Imbued Arsenal trick?
Enhanced armory says that any arsenal trick that grants additional options to an armorist’s bound or summoned equipment instead adds to the list of options available to the enhanced armory. Does this mean that it counts as a prerequisite for tricks that require the Bound Equipment class ability.
Q238.B
Is the Bound Weapon class feature, which is only mentioned and required for one arsenal trick, supposed to be the Bound Equipment class feature?
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2018-09-28, 04:37 PM (ISO 8601)
- Join Date
- May 2010
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2018-09-28, 06:52 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- Seattle
- Gender
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2018-09-29, 12:26 AM (ISO 8601)
- Join Date
- Apr 2015
Re: Drop Dead Studios Ask Me Anything #3
Starting a Spheres Game for the first time and need some clarification. From a previous thread:
Q51:When choosing the shape or energy focus drawback for the destruction sphere. Can I still use the untyped blast and the regular touch attack?
A51:No, if you take the drawback for a shape or type, you no longer possess the base shape or type.
The word untyped is throwing me off, given that there are blasts that deal untyped damage and the base shape is bludgeoning.
Q236: So, by taking the Energy Focus, not only it prevents a character from getting any other blasts - including the ones that share the same element - but also removes the basic Destructive Blast which deals Bludgeoning damage?
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2018-09-29, 12:47 AM (ISO 8601)
- Join Date
- Nov 2016
Re: Drop Dead Studios Ask Me Anything #3
Q237: Is the "(except when using them as part of a full attack)" exception in the Unarmed Training combat talent referring to only natural weapons, or all the other regular manufactured weapons that the discipline talent gives proficiency in as well?
Last edited by AlienFromBeyond; 2018-11-10 at 04:29 PM.
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2018-09-29, 05:56 AM (ISO 8601)
- Join Date
- Jun 2018
Re: Drop Dead Studios Ask Me Anything #3
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2018-09-29, 03:41 PM (ISO 8601)
- Join Date
- Sep 2017
Re: Drop Dead Studios Ask Me Anything #3
Q238: As I am the type of person to like Spheres combined with Path of War, what would your opinions on game balance with seize the opportunity be? I can see it going very, very badly, with a build that combines the game breaking tricks of Path of War, Psionics, and Spheres - Nellie + Dual wielding sphere would say hi, but I am just curious how you would have fun in this environment
Last edited by JMS; 2018-09-29 at 03:43 PM.
Game I am in:
Giants and Graveyards Red Hand of Doom as Enn (3.5 Changeling Rogue//Dark template/Beguiler) using Grod's awesome Giants and Graveyards fixes
Folklore and the Evil Eye - A Guide to The Dreamscarred Press Malefex Class
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2018-09-29, 09:37 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- [location_joke]
Re: Drop Dead Studios Ask Me Anything #3
Q239: Doomblade's core class ability and Spheres of Might abilities - compatible?
Spoiler5e is the placebo RPG. It doesn't do much, and literally everything it does do is done better by other RPGs. Despite all the evidence though, some people still swear by it.
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2018-09-30, 08:07 PM (ISO 8601)
- Join Date
- Apr 2015
Re: Drop Dead Studios Ask Me Anything #3
Q240: Is the Archmage Mythic Path compatible with Spheres of Power? If so, how are the Arcane Surge and Wild Arcana abilities supposed to function?
Arcane Surge (Su)
Spoiler: Quick ReferenceAs a swift action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared spell or spell slot. If you prepare spells, this spell must be one you prepared today (even if you have already cast it); if you’re a spontaneous caster, this spell must be one of your spells known. If the spell requires a saving throw, any non-mythic creatures affected by the spell roll twice and take the lower result.
If you must attempt a caster level check for the spell to overcome a creature’s spell resistance, you can roll your caster level check twice (adding your tier to each) and take the higher result. You can’t add a metamagic feat to a spell you cast using this ability.
Wild Arcana (Su)
Spoiler: Quick ReferenceAs a swift action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared spell or spell slot. The spell must be on one of your arcane class spell lists and must be of a level that you can cast with that arcane spellcasting class.
You don’t need to have the spell prepared, nor does it need to be on your list of spells known. When casting a spell in this way, you treat your caster level as 2 levels higher for the purpose of any effect dependent on level. You can apply any metamagic feats you know to this spell, but its total adjusted level can’t be greater than that of the highest-level arcane spell you can cast from that spellcasting class.