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Thread: Spoilers from PaizoCon
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2015-07-24, 02:39 AM (ISO 8601)
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Re: Spoilers from PaizoCon
"Aether gains telekinetic invisibility, which lets you use strands of aether to dampen sound and refract light around yourself, potentially fooling sound-based blindsense like the echolocation spell. Air can gain evasion and can even haste the whole party by either spending your turn or taking burn to keep it active. Earth can create deadly areas of difficult terrain that cause reduced blast damage—and special substance effects of course!—to everyone inside everyone (pair with grappling infusion substance to make grasping hands of earth that hold them in place to take damage again and again). Fire can burn away an enemies buffs and has fan of flames, a cone-shaped blast available at 1st-level. Water can summon a tsunami to annihilate entire settlements."
That, uh, escalated quickly.
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2015-07-24, 10:01 AM (ISO 8601)
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- Oct 2010
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Re: Spoilers from PaizoCon
Ah, so Pummeling Style is actually a series of punches now instead of just one - interesting.
I'll field these.
Spells
- Various - the short description spell lists were updated or tweaked.
- Blade Lash/Disguise Weapon/Life Pact - Added SR:No and no save line, not that these spells needed them.
- Blood Armor - no longer stacks with existing enhancement bonus. So if you have +3 armor, you have to get hit 4 times before this is worth anything, for at least 5 damage each. (Sidenote: I think this spell would have made sense as a Qinggong power, using your ki to harden your shed blood into perfectly flexible "armor." But I digress.)
- Contingent Action - nerfed to Sorc 3/Bard 3.
- Contingent Scroll - Now self-only and lasts a much shorter time (10 min./level instead of hours/level.) However, it does take less time to cast now.
- Curse of Burning Sleep - Now opponents can put the fire out instead of burning forever. Imagine that
- Disable Construct - Heavily nerfed; now the construct gets to save every round (ŕ la Hold Person) and magic-immune constructs like golems get an additional +4 on their save.
- Extreme Flexibility - Nerfed, now only helps you escape a grapple. It still requires somatic components making it difficult to use if you're already in one.
- Eyes of the Void - Duration nerfed from 10 min./lvl to 1 min./lvl.
- Feast on Fear - Nerfed, now requires a standard action each round to fear more creatures.
- Heart of the Metal - the material you apply must match the one you used as a material component.
- Hex Vulnerability - now only works on offensive hexes; no more repeat healing or Fortune.
- Line In The Sand: - Clarified to have no save, no SR, not that it
- Mantle of Calm - clarified to be mind-affecting, and also added the emotion descriptor.
- Marching Chant - You can now hustle and concentrate on this at the same time, so no need to ride in the wagon to make this work anymore.
- Molten Orb - now an Evocation spell with the earth and fire descriptors.
- Nauseating Trail - added to the druid list, giving them access to Stinking Cloud. (Judging by the Lini art, druids were always supposed to have this.)
- Planeslayer's Call - radius nerfed, now mind-affecting (for those allies where that might matter.)
- Sense Spirit Magic - range limit removed.
- Spellcrash et al. - Now eats 1 spell/round, with no save on the first one lost!
- Greater Thunderstomp - More clearly lets you trip all creatures in the area regardless of size.
- Twilight Haze - added the Shadow descriptor... which it already had? Not sure what they did here.
- Unliving Rage - Now boosts Cha instead of Con, thankfully.
Items
- Woad Painting Kit - now only lets you paint costless material components into your skin (a la Eschew Materials.) You can also only paint one stilled spell onto you at a time.
- Dust Knuckles - you only get one dose of poison or ground minerals per punch.
- Answering - the enhancement bonus now only counts towards opportune parry and riposte, not in general. Also, it only applies to melee weapons.
- Confounding - the bonus is now typed (enhancement), rendering it mostly pointless because you already get your weapon's enhancement bonus to all those checks. What? (The immediate attempt after a crit is nice I guess?)
- Swashbuckler's Rapier - activated as a swift action.
- Ring of Lingering Blood Magic - no longer works on spells that last less than a round (e.g. instantaneous or dischargeable buffs.)
- Ring of Resilience - you now only get one shot at removal per condition.
- Ring of Summoning Affinity (Aeon) - the 4th-level monster was nerfed to 6th-level.
- Ring of Summoning Affinity (Asura) - the 4th-level monster was nerfed to 6th-level.
- Rod of Abrupt Hexes - price was doubled.
- Rod of Grasping Hexes - price was more than tripled.
- Rod of Interminable Hexes - price was more than tripled.
- Rod of Potent Hexes - price was multiplied by six. Yikes!
- Rod of Voracious Hexes - price was nearly quadrupled.
- Monstrification Staff - default CL increased to 8.
- Spark Staff - No longer needs Scorching Ray to make.
- Amulet of the Blooded - added a sorcerer bloodline requirement. (Bloodragers get the shaft?)
- Amulet of the Spirits - added a Shaman spirit requirement.
- Belt of Superior Maneuvers - only the prices in the body of the table matter. The +1 belt's price doubled, however.
- Blouse of the Boastful Bastard - Moved to Shirt (Chest) slot.
- Boots of the Battle Herald - now a move action to activate. Lasts longer (11 minutes), but you can't divide the time up anymore either.
- Brass Spider - can only be used to disable from range once per day.
- Drinking Horn of the Panacea - now only provides lesser restoration instead of restoration.
- Elixir of Sex Shift - the language is much more trans-inclusive. (Yes, I'm rating that blue, it's my ratings list. )
- Handkerchief of Finding - You must be aware of the handkerchief's power before the attunement clock starts ticking.
- One-Way Window - Price nearly doubled. Also, divinations don't work through it anymore, and lead blocks it completely.
- Plume of Panache: Now activated in conjunction with the desired deed rather than separately.
- Runestone of Power - only the costs in the body of the table matter.
- Toothpick of Pyrotechnics - Range heavily nerfed from 120 ft. to 20 ft.
Last edited by Psyren; 2015-07-24 at 10:03 AM.
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2015-07-24, 10:29 AM (ISO 8601)
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Re: Spoilers from PaizoCon
I personally think they went too far on that one. My initial reading (forgetting entirely about the table being changed in addition to the text) it looked like it was changed to just a single save instead of all three. Would have been a much better nerf, and far less hilariously overpowered than the original still.
Steadfast Personality now (essentially) replaces Wisdom for Charisma on will saves, so the heavy lifter portion of Divine Protection is still available in some form, at least.
It was part of the shadow subschool; it didn't have the shadow descriptor.Last edited by Ilorin Lorati; 2015-07-24 at 10:59 AM.
There was something here and in the avatar box, and there will eventually be again. I just need to figure out what I want...
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2015-07-24, 12:21 PM (ISO 8601)
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- May 2015
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- Lima, Perú
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Re: Spoilers from PaizoCon
Divine protection did need the nerf, but damn now it's borderline useless due to how hard it is to time it.
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2015-07-24, 12:32 PM (ISO 8601)
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- Apr 2014
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Re: Spoilers from PaizoCon
The Parry + Riposte thing is kind of... a bummer. Mostly because I loved Daring Champion and it gave me the flavor of what I wanted from a lightly armored fencer even better than Swashbuckler does. Might just see if my DM will let me ignore that one.
EDIT: Ooops, I thought they got it base for some reason. Guess it's not as big a bummer as that.Last edited by Coxswain; 2015-07-24 at 12:40 PM.
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2015-07-24, 12:53 PM (ISO 8601)
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- Oct 2011
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- Texas
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Re: Spoilers from PaizoCon
Not a fan of giving the swashbuckler a niche by taking away a neat ability from other classes/archetypes, but that's ultimately small potatoes.
Two things what I've done
A Pathfinder Psychic Warrior Handbook [discussion]
A Pathfinder Psion Handbook [discussion]
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2015-07-24, 03:13 PM (ISO 8601)
- Join Date
- Jun 2009
Re: Spoilers from PaizoCon
*reads through errata*
so how does jabbing master work now? my guess is I just increase the number of d6s I roll based on hits but seriously paizo, you have already broken one style feat by not errataing the whole chain, don't do it again.
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2015-07-24, 03:40 PM (ISO 8601)
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- Oct 2010
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Re: Spoilers from PaizoCon
The "once per round" provision was removed, so basically this gives you the bonus damage every time you hit after the first.
As written here's what happens currently.
Jabbing Style only:
First hit: normal damage
Second hit: normal + 1d6
Third hit: normal + 1d6
Fourth hit: normal + 1d6...
etc.
Jabbing Style + Jabbing Master
First hit: normal damage
Second hit: normal + 2d6
Third hit: normal + 4d6
Fourth hit: normal + 4d6
etc.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2015-07-24, 03:44 PM (ISO 8601)
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- Jun 2009
Re: Spoilers from PaizoCon
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2015-07-24, 09:00 PM (ISO 8601)
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- Aug 2010
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- Australia
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Re: Spoilers from PaizoCon
Art from blog:
Spoiler: Occult Game
Spoiler: Rewards
Spoiler: Possession
Spoiler: Ghostrider
Spoiler: OmnyuojiLast edited by Milo v3; 2015-07-24 at 09:01 PM.
Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2015-07-25, 06:27 PM (ISO 8601)
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- Sep 2014
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2015-07-26, 05:41 AM (ISO 8601)
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- Feb 2014
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- Arizona
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Re: Spoilers from PaizoCon
Stygian Slayer is now proficient with weapons.
Elixir of Sex Shift - the language is much more trans-inclusive.
Please explain and expand.
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2015-07-26, 06:03 AM (ISO 8601)
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Re: Spoilers from PaizoCon
In the original stygian slayer archetype, it accidently replaced the weapon and armour proficiencies, when it should have just replaced armour proficiencies, causing the archetype to lose proficiencies in all weapons. That is fixed now.
As for elixir of sex shift:
Originally Posted by OriginalOriginally Posted by NewLast edited by Milo v3; 2015-07-26 at 06:10 AM.
Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2015-07-26, 09:17 AM (ISO 8601)
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- Aug 2011
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- San Antonio.
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Re: Spoilers from PaizoCon
Okay, now I barely understand what it's trying to say. The last change specifically. If I saw the new text without knowing the old text, I would have no idea what the hell the item is trying to do.
Last edited by Ninjaxenomorph; 2015-07-26 at 09:20 AM.
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2015-07-26, 10:20 AM (ISO 8601)
- Join Date
- Aug 2014
Re: Spoilers from PaizoCon
Drinking it lets you change your physical attributes to have a different set of sexual characteristics. Drinking again can change you back, or to another set of sexual characteristics. You choose the exact effects of the elixir. You have to be willing for it to work.
Please use they/them/theirs when referring to me in the third person.
My Homebrew (PF, 3.5)
Awesome Bone Knight avatar by Chd.
Spoiler: Current Characters
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2015-07-26, 10:21 AM (ISO 8601)
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Re: Spoilers from PaizoCon
It makes sense to me. Basically, it's saying that you can take on whatever set of sexual characteristics that you want, and you can't force a person to change with it.
Before, it was worded so that the imbiber changed to a different specific sex, with all the bits and bobs thereof - now the user can pick and choose, as long as the race has multiple different sets of bits and bobs.
tl;dr: Good for anyone not on the binary.There was something here and in the avatar box, and there will eventually be again. I just need to figure out what I want...
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2015-07-26, 10:39 AM (ISO 8601)
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- Aug 2011
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- San Antonio.
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Re: Spoilers from PaizoCon
So it can turn the imiber into a hermaphrodite if they want? Okay?
On the other hand, my idea for an alchemist using it with alchemical allocation just got a lot more fun. And confusing.
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2015-07-26, 10:58 AM (ISO 8601)
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- Oct 2010
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Re: Spoilers from PaizoCon
The updated language basically acknowledges that the final clause, about more than two sexes, does apply to most races (including humans) where the former would have required you to have a GM that already understands this fact. It's mostly a bit of harmless education baked into a magic item's description.
It also prevents unwilling changes now, which is nice - there's more than likely at least one GM out there who originally had the bright idea of swapping this for some character's healing potion for "lulz."
While intersex characteristics are certainly possible with the elixir, the idea is that you have full control of your expression and can stop at any point on the spectrum you choose.Plague Doctor by Crimmy
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2015-07-27, 10:28 PM (ISO 8601)
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- Apr 2015
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2015-07-28, 08:18 AM (ISO 8601)
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Re: Spoilers from PaizoCon
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2015-07-28, 10:45 AM (ISO 8601)
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- Sep 2011
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Re: Spoilers from PaizoCon
If a DM wants it to happen it still will, but it's nice of Paizo to at least think about it for their own purposes. Your way of putting the change is definitely a better way of putting it; I just wanted to use "bits and bobs" as a euphemism for sexual characteristics.
On another note, why is it not Wednesday yet? I DEMAND ANSWERS!There was something here and in the avatar box, and there will eventually be again. I just need to figure out what I want...
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2015-07-29, 02:11 AM (ISO 8601)
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- Aug 2010
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- Australia
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Re: Spoilers from PaizoCon
Occult Adventures is now up for sale, and I now have my own copy of the PDF. Lets see how things ended up.
Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2015-07-29, 02:13 AM (ISO 8601)
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- Aug 2014
Re: Spoilers from PaizoCon
I feel like we should start a new thread for Occult Adventures discussion, because it's its own topic.
Please use they/them/theirs when referring to me in the third person.
My Homebrew (PF, 3.5)
Awesome Bone Knight avatar by Chd.
Spoiler: Current Characters
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2015-07-29, 02:19 AM (ISO 8601)
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- Australia
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Re: Spoilers from PaizoCon
Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2015-08-01, 09:20 PM (ISO 8601)
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Re: Spoilers from PaizoCon
Gencon rather than paizocon but a new AP has been announced called Strange Aeons, from chatter it seems like it is mythos themed or something, apparently there is more information in the know direction podcasts.
Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2015-08-01, 09:52 PM (ISO 8601)
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- Aug 2014
Re: Spoilers from PaizoCon
Please use they/them/theirs when referring to me in the third person.
My Homebrew (PF, 3.5)
Awesome Bone Knight avatar by Chd.
Spoiler: Current Characters
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2015-08-02, 05:55 AM (ISO 8601)
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Re: Spoilers from PaizoCon
Oh man, I'ma need to pull out those Mi-go Vivisections again! I hope they bring the body chipper back.....
Baruk Khazâd! Khazâd ai-męnu!
My Homebrew:Spoiler
The Clanhold Warden - Dwarf Racial Archetype for Dreamscarred Press' Warder
Glorious Thunder - The God's own wrath as a Paladin's ranged option.
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2015-08-03, 07:27 PM (ISO 8601)
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Re: Spoilers from PaizoCon
Again, Gencon rather than PaizoCon, but apparently a Horror Adventures RPG Line book has been announced (presumably to come after Ultimate Intrigue), though I have only seen one mention of it so far so I cannot be be 100% certain.
Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png