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2016-12-20, 06:26 PM (ISO 8601)
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Re: Why do almost all editions of D&D fall apart around 10th level
This is actually a good example.
"I want to be a fighter that does a lot of damage! Getting rid of a shield in favor of a weapons seems like that would be the way to do it! Oh, look how many feats this costs to do effectively - surely in exchange for this level of specialization I'll be a whirling blender of death!"
Except it doesn't work that way. The obvious, logical thing to do is actually incredibly ineffective.
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2016-12-20, 07:54 PM (ISO 8601)
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Re: Why do almost all editions of D&D fall apart around 10th level
No but the power inflation distorts the game so much and I almost never experience that in other games, and I'm one of those who thinks it stupid that suddenly all the bad guys are now scaling with your level. I haven't any experience past 3rd edition so can't speak for those
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2016-12-20, 08:18 PM (ISO 8601)
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Re: Why do almost all editions of D&D fall apart around 10th level
Since the majority of us don't have enough experience with all the different "editions" of D&D (much more than five!), I wish there was some "which D&D is right for you" quiz similar to the pop-psychology quizzes in "men's" and "women's" magazines.
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2016-12-20, 09:24 PM (ISO 8601)
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- Mar 2015
Re: Why do almost all editions of D&D fall apart around 10th level
To 2D8HP: Do we want to make a thread for that?
I'm sure we could. Pick out the strong & weak points of each edition, convert the comparisons into questions and then have an answer key which converts you answer into an approximate score for each system.
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2016-12-20, 09:39 PM (ISO 8601)
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Re: Why do almost all editions of D&D fall apart around 10th level
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2016-12-21, 12:57 AM (ISO 8601)
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Re: Why do almost all editions of D&D fall apart around 10th level
That sounds pretty good, but wouldn't we have to already have impressions of each version of D&D already (not to mention other games)?
I myself have really only experienced play with '77 Basic, 0e with supplements, 1e AD&D, "5e" D&D, read a lot of 3e (no real table time past character creation though), and have had only brief glances at '81 B/X, RC, 2e AD&D, 3.5 and 4e, and I expect that most of us have different but still partial lists.
But... if anyone else thinks it's a good idea, yeah let's do that thread!
So.. that's why when I DM I can only remember 48 pages of rules (1977 "Basic"), but when I'm a player I expect the DM to remember material scattered over several books (the "LBB's", plus Greyhawk, plus Blackmoor, plus the Arduin Grimoires, etc...).
That.... actually kind of makes sense, but I still believe the type of adventure (explore and loot the Dungeon vs. defeat the BBEG) matters more than whether you roll percentile dice or a D20 to see if your Thief successfully picks a lock, but yeah a certain flavor is craved even if the chemical ingredients aren't exactly the same.
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2016-12-21, 08:44 AM (ISO 8601)
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- Mar 2015
Re: Why do almost all editions of D&D fall apart around 10th level
To 2D8HP: Well I have "impressions" on most of the big systems, actual experience with quite a few less. Hopefully we can get enough support in from other people to fill it in though. We could branch out to other systems... but although I think this is worth trying I don't know if it will work so I'm not sure if "the role-playing game that is right for you" is a good idea. If nothing else, limiting it to editions of D&D will remove the question of which systems to include.
We would probably need more than just two people to put that together. You need* multiple people's opinions to make that come together.
* Rather, I think you should have.
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2016-12-21, 11:29 AM (ISO 8601)
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- Aug 2010
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2016-12-21, 01:57 PM (ISO 8601)
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- Apr 2009
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- Germany
Re: Why do almost all editions of D&D fall apart around 10th level
Well, I started with 3rd edition and stuck with it for 10 years because I didn't know any better. Now I think it's just awful and the opposite of what I always wanted out of RPGs.
We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
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2016-12-21, 02:14 PM (ISO 8601)
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Re: Why do almost all editions of D&D fall apart around 10th level
Well minus some reading time that's 10 years more experience than me so please contribute your wisdom to the:
Making a quiz! Which D&D is right for you? thread.
Thanks!
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2016-12-23, 05:04 PM (ISO 8601)
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Re: Why do almost all editions of D&D fall apart around 10th level
Well I think most people get introduced to RPG through DnD because it's the most popular system....it's like the VHS of roleplaying systems, you have betamax out there but it it lost the advertisement campaign. I got lucky as a teenager and experienced dozen or so different system only couple of years after I started paying.
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2016-12-23, 05:34 PM (ISO 8601)
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Re: Why do almost all editions of D&D fall apart around 10th level
Betamax had better picture and especially sound quality, but IIRC correctly you could record for longer with VHS.
I got lucky as a teenager and experienced dozen or so different system only couple of years after I started playing.
My players on the other hand definitely prefered it when I GM'd other games.
I can think of some games that I may enjoy playing more that I regret that I will likely never get to try, but since D&D is most folks "second favorite RPG", and is usually the default now, and since I can remember how in the early 1990's the only open tables were for non Swords and Sorcery setting RPG's that I really disliked I'm OK with that.
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2016-12-23, 05:48 PM (ISO 8601)
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Re: Why do almost all editions of D&D fall apart around 10th level
Well I never managed to try Stormbringer...but wasnt much of an Elric fan anyways. But in the 90's I kept on playing DnD and found there was no shortage of DnD players, what crashed the RPG community where I come from was Magic the Gathering.....boy, do I despise that game....and WotC for making it.
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2016-12-23, 08:06 PM (ISO 8601)
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Re: Why do almost all editions of D&D fall apart around 10th level
I think MM's "Corum", and "Von Bek" books (especially The Knight of Swords, and The War Hound and the World's Pain) are much better reads.
But in the 90's I kept on playing DnD and found there was no shortage of DnD players.what crashed the RPG community where I come from was Magic the Gathering.....boy, do I despise that game....and WotC for making it
It's an interesting counter-factual, what would RPG's be like now without "D20" and the "open game license"?
EDIT:
Wow! I just realized that I didn't mention Stormbringer on this thread, but I instead last mentioned it at the RPGs that don't use Vancian Magic? thread I'm being read!
Last edited by 2D8HP; 2016-12-23 at 08:39 PM.
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2016-12-24, 07:47 AM (ISO 8601)
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Re: Why do almost all editions of D&D fall apart around 10th level
Same here, although thankfully it didn't take me so long to realize it's bad. Older editions are bad in their own way, but I'm not sure if I'd rather play them rather than 3e - I used to have some fondness for them, before realizing it's nostalgia for Baldur's Gate. They don't have some of the traps 3e brought, but they're even more pointlessly restrictive in a lot of places. So I guess they're both equally low on my list. 4e is a lot better, but has its own issues, and 5e is more of the same by design.
Last edited by Morty; 2016-12-24 at 10:02 AM.
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
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2016-12-24, 03:37 PM (ISO 8601)
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Re: Why do almost all editions of D&D fall apart around 10th level
A vestige for me "Pyro火gnus Friend of Meepo" by Zaydos.
http://www.giantitp.com/forums/shows...5&postcount=26
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2016-12-31, 12:42 AM (ISO 8601)
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2017-01-03, 03:53 AM (ISO 8601)
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- Dec 2011
Re: Why do almost all editions of D&D fall apart around 10th level
The betamax machine was larger and like 5 pounds heavier, which is important when dealing with shipping and shelf space, and was already more expensive to make, before those costs were factored in. The machines and tapes were more expensive for consumers, and the tapes were an hour long, so in addition to the greater cost for a 2hr movie, you had to switch tapes half way through.
So betamax was first and technically the best, but VHS was 'good enough'.
I think this shows why D&D is still at the top, even if that has to be split among various edition and clones: dnd is 'good enough'.
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2017-01-03, 09:22 AM (ISO 8601)
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Re: Why do almost all editions of D&D fall apart around 10th level
Betamax had the best video quality. But that's only one aspect of what made a tape 'best'. VHS had tape length and was cheaper.
I've heard before that D&D is everyone's 2nd favorite RPG, which is a good ballpark. So, even if it's no one's favorite RPG, it's what everyone in the group can agree to play consistently. And I don't know about you, but I'd rather play my 2nd favorite RPG than sit alone in a room with my favorite one. :P
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2017-01-03, 10:11 AM (ISO 8601)
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- Nov 2012
Re: Why do almost all editions of D&D fall apart around 10th level
For me it's a matter of perspective. I've been playing RPGs since 1986. My first game was Basic D&D. I liked it but quickly moved on to AD&D (1st then 2nd edition) and Classic Marvel. I was really dissatisfied with 2nd and swore off D&D as a whole moving on to Rifts and Shadowrun. For years I didn't touch a TSR product until 3rd edition. Then I loved 3rd edition and started to get a bad taste again when 3.5 came out, and then swore it off again once 4th edition came around.
It wasn't until about 4 years ago when I took a fresh look at AD&D (1st edition) and Basic D&D that discovered the beauty of the those systems that my less-mature self completely missed. Now I'm mad that I wasted so much time NOT playing either of those systems. The ONLY systems I'll play now are AD&D (maybe 2nd...still on the fence), Classic D&D (as BECMI is being called these days), and the Classic Marvel RPG.
I took a look at 5th and it's just too crunchy for me. I may take time to learn 5th if I ever get a weekly group going again.
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2017-01-03, 11:29 AM (ISO 8601)
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Re: Why do almost all editions of D&D fall apart around 10th level
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
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2017-01-03, 11:40 AM (ISO 8601)
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- Nov 2012
Re: Why do almost all editions of D&D fall apart around 10th level
It's mainly that D&D is "the" source. Other Fantasy systems are derivatives. Some people like the authentic feel of D&D, others like the idea of diverging from the norm.
I like D&D because of the details (names of things, creatures, etc.). Everything else feels like a watered-down attempt at a copy or the differences are forced just so the systems can claim to be different.
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2017-01-03, 08:07 PM (ISO 8601)
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- Aug 2008
Re: Why do almost all editions of D&D fall apart around 10th level
This applies to some fantasy systems - there are definite knockoffs, and there are a lot of them (though most don't end up getting that much attention). There are others where this doesn't fit at all though, and it's clear that they were designed from the ground up for something fundamentally different. Shadowrun and Burning Wheel are fantasy, neither of them particularly resembles D&D at all, and the differences are dramatic as they come from fundamentally different central designs and not just some cosmetic tweaks to basically the same game (e.g. Pathfinder, 13th Age).
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2017-01-03, 09:28 PM (ISO 8601)
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- Dec 2011
Re: Why do almost all editions of D&D fall apart around 10th level
Yes, I said that betamax was cheaper and had longer tapes. Idk why you feel the need to bring that up?
And my favourite rpg is an edition of dnd. My second favourite rpg is another edition of dnd. That's irrelevant. Idk why you feel the need to snark like that?
This doesn't explain things like gurps and vampire which are considerably different to dnd, overlapping only in the players/DM and rolling dice to add a random element to deciding situations.
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2017-01-03, 09:45 PM (ISO 8601)
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Re: Why do almost all editions of D&D fall apart around 10th level
Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
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2017-01-03, 11:01 PM (ISO 8601)
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Re: Why do almost all editions of D&D fall apart around 10th level
It's more that while great gaming is best, good gaming is better than no gaming. (Besides - I think that the system you play is secondary to enjoyment than the group who you play with. I've enjoyed play in systems whose mechanics are a hot mess because it was fun to hang out with friends and play a game together.)
And yes - I realize that you were being sarcastic.Last edited by CharonsHelper; 2017-01-03 at 11:23 PM.
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2017-01-04, 12:28 AM (ISO 8601)
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- Aug 2008
Re: Why do almost all editions of D&D fall apart around 10th level
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2017-01-04, 11:27 AM (ISO 8601)
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Re: Why do almost all editions of D&D fall apart around 10th level
Moreso than anything else, D&D is the archetype. I find, when explaining gaming to people, that I can often shorthand it to "Like Dungeons and Dragons", and they understand it, where the more technical definitions tend to not be understood.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
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2017-01-04, 12:40 PM (ISO 8601)
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2017-01-04, 04:14 PM (ISO 8601)
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- Nov 2012
Re: Why do almost all editions of D&D fall apart around 10th level
Agreed.
There are many parts that must come together to have a good "game", system is one of those. Yes, you can still have a good game with the incorrect system, or with less-than-desirable players, or with a sub-par GM, etc. ; but add in two or more of these and the fun quotient drops greatly.
And my time is too valuable to play systems I do not like or to play with people I do not want to play with, but I will deal with a sub-par GM just so I don't have to GM for once!