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Thread: Why does monk exist
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2017-03-13, 09:58 AM (ISO 8601)
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Re: Why does monk exist
Its level 3 because to 1 to 3 are supposed to be the learn your class levels. Most of the classes don't have subclasses start until level 3, or at least not have their subclass abilities come online until then.
The fighter is very generic and flexible. The issue is that it's a broad archetype of a particular type of character, that is the character that is the master of weapons and armour, not the master of kung fu face punching. Even in classical Chinese fantasy stories the guy in with the sword, and the kung fu master are different. The monk and the fighter represent those differences.
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2017-03-13, 10:01 AM (ISO 8601)
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2017-03-13, 10:03 AM (ISO 8601)
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Re: Why does monk exist
Stan is correct in terms of where monks come from: Kwai Chang Caine, and I think a little bit of Bruce Lee. The 1970's martial arts craze (movies and TV) was really fun as a new kind of action hero besides soldiers, cowboys and hard nosed detectives. I was a teenager during that era, and practiced Tae Kwon Do for two years under a Korean instructor. It's neat how that trope has grown and gotten even better over the years.
That said, monk is an acquired taste. Of all of the editions that have monk, I find the 5e the best effort so far.
As most people have pointed out, the combat role is hit and run/skirmisher, but what I have always found intriguing is the exploring and role playing of the monk. This is where being a fan of Kwai Chang Caine has tended to inform my monks over the years. For me, each monk has more or less been a pilgrim, a wanderer in search of enlightenment ... who now and again has to kick someone's butt and dodge all of that dangerous stuff that shows up in a dungeon and dragons adventure.
(One of the worst beat downs our party ever got in 1e was from a team of evil monks ... OMG, they kicked our butts).Last edited by KorvinStarmast; 2017-03-13 at 10:05 AM.
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2017-03-13, 10:07 AM (ISO 8601)
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Re: Why does monk exist
Which doesn't actually answer anything. The "simple" class(es) need 3 levels to learn but Cleric, Warlock, Wizard, and Druid all need 1 or 2?
If you want to punish people who don't play casters, why even have them in the game? Just call it for what it is.
See, you are also just making stuff up. The fighter, because of its generic nature, can be a martial artist. It isn't that hard to make a truly generic martial.
You could make the fighter specific to an ideology and give it specific features that reflect that... You know, since everyone else (martial and partial casters) are like that. Making the fighter a generic class around with specific classes causes issues and is one of the reasons we have an unbalanced game and there are soooooooo many fighter changes and fixes.
I'm not saying specific classes are better than generic or vice versa... But some consistency would go a long way in fixing some problems with this class and game.
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2017-03-13, 10:49 AM (ISO 8601)
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Re: Why does monk exist
Because those classes generally have abilities that are core to the D&D conceits that need to be active at level 1, or shortly there after. Again, you'll note I say most abilities start come online at level 3, including the classes you mention.
If you want to punish people who don't play casters, why even have them in the game? Just call it for what it is.
See, you are also just making stuff up. The fighter, because of its generic nature, can be a martial artist. It isn't that hard to make a truly generic martial.
As for the reason for why the monk and fighter are different is quite frankly because they represent two different archetypes. The monk is the kung fu master, and the fighter is the master-of-arms. The fighter because of its relatively generic nature can be any kind of armed combatant, while the monk is always going to be the kung fu master. And due to the way unarmed combat works in D&D currently means that only the monk is good at it. Whether that's good or bad is a question of preference.
You could make the fighter specific to an ideology and give it specific features that reflect that... You know, since everyone else (martial and partial casters) are like that. Making the fighter a generic class around with specific classes causes issues and is one of the reasons we have an unbalanced game and there are soooooooo many fighter changes and fixes.
I'm not saying specific classes are better than generic or vice versa... But some consistency would go a long way in fixing some problems with this class and game.Last edited by Beleriphon; 2017-03-13 at 10:50 AM.
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2017-03-13, 11:38 AM (ISO 8601)
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2017-03-13, 12:28 PM (ISO 8601)
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2017-03-13, 12:33 PM (ISO 8601)
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Re: Why does monk exist
In a 'designed from the ground up' system I could easily envision a system where Fighter, Cleric, Wizard, and Rogue were the only 'base classes' and everything else is built on a nested 'subclass' system where monk, ranger, paladin, etc. live... but probably too far away from the 'feels like DnD' core that 5e was built upon
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2017-03-13, 12:58 PM (ISO 8601)
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Re: Why does monk exist
Um, that's how the game was originally built.
Fighting Man, Magic User, Cleric ... and then Thief. (Which later became Rogue).
All else were subclasses of that.
Ranger and Paladin: sub of Fighting Man.
Druid: sub of Cleric
Assassin: Sub of Thief
Illusionist: sub of Magic User (Strat Review #4)
Monk: sub of Cleric (BlackMoor, page 1)
Warlock: didn't exist.
Sorcerer: didn't exist
Bard: as someone pointed out earlier, was the first attempt at a prestige class and it was in interesting if difficult attempt. (Strat Review #6)
That's the Pre 1e AD&D framework. Having played through that, and with it, I find the current model to work just fine since the attempt it made, however successful or not, for each class to have a distinct "feel" so that there is some overlap, but nothing is "that same as that class."Last edited by KorvinStarmast; 2017-03-13 at 01:07 PM.
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2017-03-13, 01:05 PM (ISO 8601)
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2017-03-13, 01:08 PM (ISO 8601)
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2017-03-13, 06:05 PM (ISO 8601)
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Re: Why does monk exist
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2017-03-13, 06:53 PM (ISO 8601)
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2017-04-03, 10:03 AM (ISO 8601)
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Re: Why does monk exist
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2017-04-03, 10:31 AM (ISO 8601)
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2017-04-05, 09:15 AM (ISO 8601)
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Re: Why does monk exist
I don't think so - that TV series only got made because of the huge number of cheap, awesome, badly-dubbed martial arts movies of the late 60's.
I remember watching those on weekend afternoons as a kid in the early 70's. Those were a staple of the nerd / gaming crowd. The Kung Fu TV series was pretty boring and mainstream in comparison.
I mean, check THIS out:
https://youtu.be/IAidqFI3P00?t=55sLast edited by Beelzebubba; 2017-04-05 at 09:25 AM.
I swear, 1 handed quarterstaves are 5e's spiked chain. - Rainbownaga
The Warlock is Faust: the Musical: The Class. - toapat
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2017-04-05, 10:12 AM (ISO 8601)
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2017-04-05, 10:13 AM (ISO 8601)
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Re: Why does monk exist
Does anyone else find it sad that monks are basically only good for stunning? They should have had 10+ techniques they could use Ki on but now you can play a better monk with a mystic.
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2017-04-05, 10:25 AM (ISO 8601)
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Re: Why does monk exist
One of the reasons I've grown to dislike monk even though it was my first character ever. Stunning strike is so good it's to the point where I felt like not using it was wasting my only important role to the party. Most of the time I felt less like kenshrio fighting raoh and more like daredevil trying to fight thanos. Honestly I would love to see a variant monk that has stunning strike either removed or nerfred with either a one per round limit or increased ki cost. I know people on these forums will go on and on about how drop dead amazing the monk class is but my experience with it made me a hate a class I thought I would love.
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2017-04-05, 10:28 AM (ISO 8601)
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Re: Why does monk exist
Yeah they are singular, because they are the only ones that end with all saves. :)
STR saves, although rarely targeted, can be devastating on classes which rely on speed and evasion because these save or suck spells generally apply grappled/restrained condition. ;)
CHA saves govern some nasty spells also.
and CON, although just a bit less important for a non-caster, still makes you suffer or not some very nasty effects.
I think you nailed it pretty good there.
Wut?
I didn't pay attention to Mystic (yet), but saying that Monks are basically only good for stunning is a sad and very limitative view of them.
Any Monk will fare better than any other pure martial (barring EK/AT with Haste or Fly) at moving around/above obstacles (including crossing a pool of water ;)).
Monks are all around sturdier than Fighters (except EK when using Shield) in the end because of 20 AC, proficiency in all saves and especially good DEX and WIS saves, not including Evasion, potential Diamond Sould reroll and potential bonus action Dodge.
They are also better than Rogues for these reasons, although Rogue has the great Uncanny Dodge (barring maybe an AT using Mirror Image + Blur on himself).
And each archetype provides solid abilities. Sure you have much lesser number of "spelllike" abilities than even a third-caster.
But each can be used in different ways, so it's just up to you to be creative about it.
You could certainly reproduce the same kind of abilities with other classes, but it would require multiclass involving Fighter, Rogue, and at least one caster class.
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2017-04-05, 11:00 AM (ISO 8601)
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Re: Why does monk exist
Kind of yes and no...
Monks have loads of good abilities, some pretty unique to monks - like ability to use dex for some weapons, unarmoured defense etc.. But for abilities that use Ki? Yeah, I use the others - bonus movement or dodge is good but stunning is just superb. Thinks like flurry of blows just don't seem as good as stunning.
I think shadow has better options than open hand. It has spells that are situationally useful. They are not ALWAYS great but as a set of tools they add a lot to the character.
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2017-04-05, 11:04 AM (ISO 8601)
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Re: Why does monk exist
Back in my day we used all of our spells before the fight, and it was just a matter of time before the DM realized his encounter was over.
And we walked to our dungeons uphill through the snow, both ways.
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2017-04-05, 11:08 AM (ISO 8601)
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2017-04-05, 11:12 AM (ISO 8601)
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Re: Why does monk exist
Didn't we have this exact thread a few weeks ago?
I am the flush of excitement. The blush on the cheek. I am the Rouge!
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2017-04-05, 11:14 AM (ISO 8601)
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Re: Why does monk exist
I cant imagine that anyone who has played a monk or seen one played in an actual ongoing game can believe the monk is a trap class, at least not in 5E. I have to beleive there is some trolling going on here.
Most of the posters here have answered the OP question quite well in a serious tone, so here is my answer, given in the same spirit that I believe the question was asked: Why does the monk exist?
Well, you see, one night Daddy monk and Mommy monk were up late drinking sake' and ugglies got bumped. Approximately nine months later Baby Monk was born. and Baby Monk's first words were -"I exist. the why does not matter. Get over it."Last edited by Gryndle; 2017-04-05 at 11:15 AM.
Rule 0: What the DM says goes.
Rule 0.5: What the DM says goes. And if the DM says enough dumb **** the players go too.
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2017-04-05, 11:20 AM (ISO 8601)
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Re: Why does monk exist
Really? How so?
If I want to play a nimble and acrobatic martial class able to control the battlefield and with exceptional mobility then maybe I could make a bad monk from a fighter class. When I enjoy the extra features like being able to use a quarterstaff for this or having proficiency in all saves and with a decent enough armour class on top then I just cant see how to do this with a fighter.
There may be occasional early levels where a battlemaster looks OK, well level 3 or 4 before the monk far surpasses their control ability. You can take feats to catch up with monk speed and a fighting style to partially offset the lack of unarmoured defense or you can use a fighting style to up your weapon damage to the level monk dice scale to, you can use feats to cover off some of the extra saves monks get and so on. But you can't to all of this on the same character. If you want a decent fraction of this stuff you really need monk to pick it up. Then there are abilities to run up walls and the subclass abilities which just take these things out of reach.
I might be wrong - happy to be shown otherwise. Show me what you can do at level 10 to surpass a monk.
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2017-04-05, 11:24 AM (ISO 8601)
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Re: Why does monk exist
Yes we did, and with the same arguments
Monks are very unique, useful, and funny in this edition. They suffer at low levels (but which martial character doesn't?) But once they pass 5th they become a blast. I'm currently playing a level 6 shadow monk tiefling which is very far from optimized (16 DEX 14 WIS) but it's mobility and control options are a lot of fun, plus it deals a lot of damage: a constant 2d8+1d6+3DEX basically equals a fighter's damage output with the option of an extra 1d6+DEX.Last edited by Lombra; 2017-04-05 at 11:34 AM.
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2017-04-05, 11:33 AM (ISO 8601)
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2017-04-05, 11:35 AM (ISO 8601)
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2017-04-05, 11:40 AM (ISO 8601)
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Re: Why does monk exist
No, a sub-class in original D&D (starting with Greyhawk and paladins) was a special class you could play, based on the basic class, that called for some higher stats to permit entry. For example, the Druid required a Cha and Wis minimum score. Paladin required a high charisma. The Assassin and Monk also had minimum score requirements (Blackmoor sup).
Characters with a wisdom score of not less than 15. who also have a strength score of not less than 12 and a dexterity score of not less than 15 may elect to become monks. (Blackmoor page 1, TSR, 1975)
Clerics and fighters have been strengthened in relation to magic-users, although not overly so. Clerics have more and improved spell capability. Fighters are more effective in combat and have other new advantages as well. Still, magic-users are powerful indeed, and they have many new spells. None of these over-shadow thieves. All recommended sub classes -- druids, paladins, rangers, illusionists, and assassins, as well as the special monk class of character, are included in order to assure as much variety of approach as possible. (PHB p 7, TSR, 1978, AD&D 1e)To be a monk a character must have the following minimum ability scores: strength 15, wisdom 15, dexterity 15, and constitution 1 1. Monks never gain any experience points bonuses. Dexterity gives them no armor class adjustment (page 30, 1e PHB)
The 'kit' idea came in 2e (and it wasn't a bad idea, IMO).
OK, the B movies, Bruce Lee stuff, and Kwai Chang Caine all contributed. Fair point.Last edited by KorvinStarmast; 2017-04-05 at 11:49 AM.