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Thread: Undead always EVUL?
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2014-06-23, 02:31 PM (ISO 8601)
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Re: Undead always EVUL?
But even from a philosophical/moral sense - if the entity you mention is only engaged in those "good acts" because you are ordering it to do so, is that truly a moral judgment?
The issue is that - either you enslave/direct them, or they do evil if left to their own devices. None of them, not one, will be good on their own. And that's on top of the possibility that they are making the world more evil just by being in it, inadvertently strengthening or propagating those of their kin who are not under your yoke.
Outsiders, even subtyped ones, are a separate issue. Whether truly evil or just made of some material that always pings that way, they are still alive/self-contained and not draining reality just by being in it.Plague Doctor by Crimmy
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2014-06-23, 02:35 PM (ISO 8601)
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2014-06-23, 02:42 PM (ISO 8601)
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Re: Undead always EVUL?
No - the "Always X Evil" tag ensures that most will not in fact do that.
Also, even if one did an individual or occasional good act, in the long term they would commit more evil than good (as well as the aforementioned problem of simply draining good from the plane by being in it.)Plague Doctor by Crimmy
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2014-06-23, 02:46 PM (ISO 8601)
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Re: Undead always EVUL?
My point is spells that react as well to certain alignments that also affect undead and certain outsiders do not mean all are those alignments. If anything, Miss Succu-Paladin is a being that is ordinarily the physical manifestation of Chaotic Evil.
Besides, how is your average friendly neighbourhood ghost "draining reality just by being in it"? Sure, you don't want one to touch you, but if a Mister Rogers stopped by made of antimatter stopped by, I wouldn't want to give him a hug either. OK, I'd want to, but, come on, it's Mister Rogers.
Ghosts can literally can be any alignment in the book, but the above spells and abilities affect and detect them as if they were evil. Heck, baelnorn liches can be every alignment but evil, yet the above still affect them.
This is pretty much a textbook, dictionary example of a 'false positive'.Last edited by Ravens_cry; 2014-06-23 at 02:47 PM.
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2014-06-23, 02:46 PM (ISO 8601)
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Re: Undead always EVUL?
Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
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2014-06-23, 02:49 PM (ISO 8601)
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Re: Undead always EVUL?
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2014-06-23, 02:55 PM (ISO 8601)
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2014-06-23, 03:01 PM (ISO 8601)
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Re: Undead always EVUL?
Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
Thread wins: 2
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2014-06-23, 03:14 PM (ISO 8601)
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Re: Undead always EVUL?
The above what? I don't think Smite Evil et al. would work on a Baelnorn, or a non-evil ghost for that matter.
Again, there is no false positive. What I'm explaining is why the vast majority of them (undead) are evil. The bare handful that are not... obviously, are not. (A tautology I know, but appropriate in this context.)
Ghosts can indeed be any alignment. They are one exception among multitudes of undead legions in D&D who do not have that freedom. And even when they themselves are not evil, the circumstances of their creation often are.Plague Doctor by Crimmy
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2014-06-23, 03:59 PM (ISO 8601)
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Re: Undead always EVUL?
Well for starters, "most" is already a big step back from "all of them" in your previous post.
Second, not all undead have that caveat. Most templated undead aren't flagged as always anything. Necropolitans don't need to be evil. Hell even wight template doesn't necessarily force an alignment change.
Also, even if one did an individual or occasional good act, in the long term they would commit more evil than good
(as well as the aforementioned problem of simply draining good from the plane by being in it.)
The above what? I don't think Smite Evil et al. would work on a Baelnorn, or a non-evil ghost for that matter.Last edited by squiggit; 2014-06-23 at 04:03 PM.
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2014-06-23, 04:09 PM (ISO 8601)
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Re: Undead always EVUL?
Actually they do ping as evil to detect evil; a side effect of the undead type. They can be Exalted and they'll still ping as evil.
Smite evil might not work, but if it doesn't then it will not work on any non-evil aligned undead.
As to the Xeg-yi: they are manifestations of the negative energy plane; they are the plane coalesced into being. One in the material plane is... well a bit of the NEP in the material. If a thing causing the NEP to touch the material plane is intrinsically evil, the summoning of a Xegyi would needfully be an evil act.
But it isn't, so it ain't the case.
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2014-06-23, 04:11 PM (ISO 8601)
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Re: Undead always EVUL?
I used "most" because you did, i.e. it was a direct counter to your own post: "most intelligent undead can be good on their own." Also, it's not a step backwards at all as the two are not mutually exclusive. If all of the birds in my aviary are owls, then most of the birds in my aviary are owls too.
And here you're misusing "most" yet again. I searched the SRD for undead templates and got the following:
Skeleton: Always Evil
Zombie: Always Evil
Vampire Always Evil
Lich: Always Evil
Ghost: Any
That's 4/5 in the MM. I also searched LM:
Evolved Undead: Same as base undead (most of which are evil.)
Ghost Brute: Any
Gravetouched Ghoul: Always Evil
Mummified Creature: Always Evil
Necromental: Always Evil
Necropolitan: Any
Revived Fossil: Always Evil
Swarm-Shifter: Same as base corporeal undead (most of which are evil.)
Umbral Creature: Always Evil
So to correct your statement, most templated undead are indeed flagged as evil.
You can certainly houserule it that way, sure. I'm talking about the rules as presented.
Without the explanations given in LM, you are left with no explanation at all but these creatures are still evil. Whether you explain it or not is actually irrelevant, I just happen to like the explanation because it makes sense. Without it, the rules are arbitrary, but they are rules nonetheless.Plague Doctor by Crimmy
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2014-06-23, 04:58 PM (ISO 8601)
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Re: Undead always EVUL?
The basic problem is that there are no behind the scene rules for writing any of the game mechanics. Many of the authors don't seem to have a good grasp of the way the games rules work or interact with each other and either can't or won't work with the other authors to make a consistent working model.
Mostly though, undead = icky, and icky = evil.
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2014-06-23, 05:02 PM (ISO 8601)
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Re: Undead always EVUL?
Hmm, double check you are right on D&D 3.5 and 3.0 Smite Evil, but not on Detect Evil, which detects period Undead. regardless of alignment so that's still a false positive
Again, there is no false positive. What I'm explaining is why the vast majority of them (undead) are evil. The bare handful that are not... obviously, are not. (A tautology I know, but appropriate in this context.)
Ghosts can indeed be any alignment. They are one exception among multitudes of undead legions in D&D who do not have that freedom. And even when they themselves are not evil, the circumstances of their creation often are.
Mummies are another undead whose alignment can vary in Core. So, yes, it is a false positive, as (Pathfinder) Smite Evil and Detect Evil (3.X including Pathfinder) do their job to undead period, despite the fact that quite a few (I am not saying all or even the majority) that, quite simply, are not evil.
How is this not a 'false positive' in these cases?
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2014-06-23, 06:37 PM (ISO 8601)
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Re: Undead always EVUL?
Not necessarily; as I pointed out previously even non-evil undead are formed under evil circumstances. Ghosts do not come about due to being happy and peaceful souls; they come about due to sorrow, want, neglect etc.
Mummies are less absolutely evil than other types, but their creation is similarly grim. "Mummies are preserved corpses animated through the auspices of dark desert gods best forgotten...These horrid creatures are often marked with symbols of the dire gods they serve."
When such creatures show up on a Detect Evil radar, it is easy to surmise that it is nascent events such as these that trigger the alarm rather than the creature's ongoing alignment.
Did you mean "exception" here?
And no, that does not follow. An exception by definition does not follow the rule. That does not mean the rule ceases to exist; it simply means there is a general case, and a handful of data points outside that case. The existence of Combat Reflexes does not invalidate the one AoO per round rule, it just means that those individuals with the feat get to ignore the rule.
See above for mummy/ghost discussion.Plague Doctor by Crimmy
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2014-06-23, 07:09 PM (ISO 8601)
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2014-06-23, 07:19 PM (ISO 8601)
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Re: Undead always EVUL?
Correct me if I am wrong, but doesn't the Monster Manual state that Always(alignment) tags basically mean a very large percentage are that alignment(meaning a smaller percentage would be anything but stated alignment)... I believe it also states that any sentient creature can have whatever alignment it wants(also that it can gain levels in classes but that's an elephant).
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2014-06-23, 07:56 PM (ISO 8601)
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Re: Undead always EVUL?
I think we need to codify the theories at play here.
One theory states that alignment is an arbitrary construction which only loosely aligns with morality. For sake of discussion, I will define this as "Alignment Physicalism"
Of this, there is two schools: The Determinist school which indicates that being linked to an alignment will in various ways enforce behavior, and the Inconsequentialist school which believes that alignment has only accidental correlation with behavior in cases where an individual's physically determined alignment is set.
The other theory declares that many things that are specified in the system should not have the alignment absolutes that they are written as having, because free will allows anyone to change their behavior. As such, notes like "Always evil" should be treated as notes on the present state of the cultures from which they arise, from which individuals can then deviate. I will refer to this as "Alignment Archetypalism"
Each of these has a lot of assumptions that go along with it, but everyone seems to fall within those theories. I don't know that there is any way to reconcile them beyond just developing each one and having people recognize which one they currently prefer."We were once so close to heaven, Peter came out and gave us medals declaring us 'The nicest of the damned'.."
- They Might Be Giants, "Road Movie To Berlin"
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2014-06-23, 08:00 PM (ISO 8601)
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Re: Undead always EVUL?
Either way. The statement that "no undead can be good" is already demonstrably false. Mentioning backpedalling was on your behalf.
So to correct your statement, most templated undead are indeed flagged as evil.
You can certainly houserule it that way, sure. I'm talking about the rules as presented.
I just happen to like the explanation because it makes sense. Without it, the rules are arbitrary, but they are rules nonetheless.
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2014-06-23, 08:02 PM (ISO 8601)
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Re: Undead always EVUL?
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2014-06-23, 08:13 PM (ISO 8601)
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2014-06-23, 08:14 PM (ISO 8601)
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2014-06-23, 08:24 PM (ISO 8601)
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Re: Undead always EVUL?
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2014-06-23, 08:30 PM (ISO 8601)
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2014-06-23, 08:33 PM (ISO 8601)
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2014-06-23, 08:45 PM (ISO 8601)
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Re: Undead always EVUL?
If it's all the same to you, Psyren, I am quitting this discussion. Take that as you will, but I would prefer not continue this to the point of us, likely me, said something silly, and it's rapidly approaching that point.
All the best, and hopefully our next discussion will be more fruitful.
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2014-06-23, 09:21 PM (ISO 8601)
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Re: Undead always EVUL?
His post is right after mine, so I'll just say this: I have no idea if Deophaun was addressing me as I put him on my ignore list months ago.
Other than the rulebook passages I quoted? I didn't write Libris Mortis, WotC did.
But the beauty of this situation is that the rules don't have to support anything. Skeletons are evil, full-stop. Vampires are evil, full-stop. If you don't like the explanation they provided, feel free to invent your own, but the statblock does not change regardless.
To you as well.Plague Doctor by Crimmy
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2014-06-23, 10:47 PM (ISO 8601)
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Re: Undead always EVUL?
1) fire itself is basically alive, but not it doesn't harm all living things. I'd also mention that according to LM negative energy eats fire, like all life.
2) desecration of corpses is evil, yes, as is bringing into form negative energy.
Positive energy heals, it's inherently good. LM covers compassion and clearly states that while sentient undead understand compassion, they don't care about it. Like sociopaths.
Positive energy isn't harmful, it's the positive energy plane that contains such concentrated amounts it isn't safe (much as water provides life, but being immersed in water is generally fatal after long enough.)
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2014-06-23, 10:50 PM (ISO 8601)
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Re: Undead always EVUL?
Negative energy also heals, so it's also "inherently good" by that metric. It just doesn't heal the same things that positive energy does.
And sentient undead that aren't Evil very well understand and care about compassion. It's the Evil ones that don't. That's why they're Evil.
"Positive energy isn't harmful. Too much of it can and will kill you, very, very messily. But it's not harmful."
Riiiiiiight.Last edited by Rubik; 2014-06-23 at 10:51 PM.
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2014-06-23, 11:09 PM (ISO 8601)
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