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Thread: MTG Share your Card Designs II
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2019-11-02, 08:53 AM (ISO 8601)
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Re: MTG Share your Card Designs II
There is also the possibility both are correct. Also Spectacle wording is later.
Um. I'm pretty sure I said, it would be fine if you limit it to type of cards it returns. E.g. enchantment.
And for the record there is still Karn the Great Creator, which can do this effect repeatedly for artifacts. And it hasn't made any exile artifact deck playable.Last edited by -D-; 2019-11-02 at 08:53 AM.
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2019-11-02, 10:13 AM (ISO 8601)
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Re: MTG Share your Card Designs II
I don't know why you post as I was referring to you specifically when I posted my points about the original card.
And for the record there is still Karn the Great Creator, which can do this effect repeatedly for artifacts. And it hasn't made any exile artifact deck playable.
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2019-11-02, 10:35 AM (ISO 8601)
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2019-11-02, 10:36 AM (ISO 8601)
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Re: MTG Share your Card Designs II
"Three blokes walk into a pub. One of them is a little bit stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
Androgeus' 3 step guide to Doctor Who speculation:
Spoiler- Pick a random character
- State that person is The Rani
- goto 1
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2019-11-02, 11:17 AM (ISO 8601)
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2019-11-02, 01:46 PM (ISO 8601)
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Re: MTG Share your Card Designs II
No, because it's too unwieldy for it. Also I wrote:
And yes, this single card would make exile playable. It wouldn't need to spawn a new deck, there are existing decks what would play it. Cards like Slaughter Games don't matter anymore just by the printing of this card. Lots of decks that can be hated by exile could play it, and decks that play exile mainboard, (Rest in Peace, Relic of Progenitus) could also play it.
By same amount the creature in question wouldn't cause that much of an issue. Assuming it had a specific condition and it returns card to hand or library.
Doing enchantments would probably be fair, limiting it to Auras or Auras and Equipment would definitely be fair.
Doing creatures would be less so, as it is a creature itself, so graveyard/creature decks like Karador could play it very easily, and it would very effectively mitigate one of the biggest answers against such a deck, graveyard exile.
The big problem it has over Karn is also that this only does this one thing, meaning that it is either not worth it, or it is which breaks how the mechanics are supposed to work. Karn is a more expensive card which does other things, so he doesn't need to efficiently fetch artifacts from exile.
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2019-11-02, 07:18 PM (ISO 8601)
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Re: MTG Share your Card Designs II
Okay,
<cardname> 1w
Creature - Spirit Wizard
When this creature enters the battlefield, you may choose a face up enchantment card you own in exile. You may cast the chosen card until end of turn. If you do, exile the chosen card at end of turn.
1/2
Doesn't put it in hand either, you have to cast it that turn. Also, it doesn't stick around on its own. You'd have to bounce it or something.There is no emotion more useless in life than hate.
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2019-11-02, 07:48 PM (ISO 8601)
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Re: MTG Share your Card Designs II
Face up part is unnecessary. So is exile chosen card if you word it differently:
Creature - Spirit Wizard
When CARDNAME enters the battlefield, you may choose an exiled enchantment you own. You may cast the chosen card from exile until end of turn.
I don't really know what "If you do, exile the chosen card at end of turn." is trying to achieve? Is it supposed to exile card after casting?
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2019-11-02, 07:49 PM (ISO 8601)
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Re: MTG Share your Card Designs II
I think I already know the ideal target for it.
It means you get the rest of the current turn with the enchantment, but then you have to put it back.
Personally, I'd actually say it should be shuffled into its owner's library at the end of the turn instead. Otherwise, multiple copies of <cardname> would work a little too well together, especially with the existing card I linked.Last edited by enderlord99; 2019-11-02 at 07:56 PM.
I use braces (also known as "curly brackets") to indicate sarcasm. If there are none present, I probably believe what I am saying; should it turn out to be inaccurate trivia, please tell me rather than trying to play along with an apparent joke I don't know I'm making.
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2019-11-02, 08:02 PM (ISO 8601)
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Re: MTG Share your Card Designs II
It's not prediction of future, as much as it is comment on various cards that at that time interacted with "remove from the game" aka exile.
Joke was, that for a zone called remove from the game, it had silly amounts of interaction with the game.
I don't see the point.
Yeah, you could include this. And ways to exile it. To achieve what can be done with an Opt.
Yeah, but if idea is to exhaust it forever, then just exile it facedown. Can't chose facedown cards in exile :PLast edited by -D-; 2019-11-02 at 08:28 PM.
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2019-11-02, 09:43 PM (ISO 8601)
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Re: MTG Share your Card Designs II
I think "target it if it entered exile this turn" would be okay. Then things getting exiled doesn't just become card advantage, and the card is much narrower.
Humming Chronopecker- U
Creature - Bird- Uncommon
Flying
When Humming Chronopecker deals combat damage to a player, scry X where X is Humming Chronopecker's power.
"It needed to eat its weight in blood every second. It searched all of time and space for its targets."
0/1Last edited by Tvtyrant; 2019-11-04 at 02:03 PM.
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2019-11-05, 10:54 AM (ISO 8601)
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Re: MTG Share your Card Designs II
So, I was toying with making a new land type called City. It seems magic has a lot of City-like lands. I wonder what you guys think of it:
Human City
Land - City - Common
CARDNAME enters the battlefield tapped unless you control two or more Humans.
T: Add W.
Forgotten City
Land - Desert City - Uncommon
T: Add C.
2C, T, Sacrifice CARDNAME: Draw a card.
City Planning - 2W
Enchantment - Rare
When CARDNAME enters the battlefield, you may search your library for a City card, reveal it, and put it onto the battlefield tapped. If you do, shuffle your library.
Cities you control have: "T: Add W"
Ecumenopolis - 4WW
Enchantment - Mythic
At the beginning of your upkeep, if you control ten or more Cities you win the game.
Otherwise, you may search your library for a City card, reveal it, then shuffle your library and put the revealed card on top of your library.
EDIT: Yes, I know white doesn't get ramp cards, but imagine for a second it does.
EDIT2: I didn't see the card initially.
Interesting card, but seems too weak tbh. Scry 0-1 is not that powerful and you must give card advantage for it to even do anything. I think this could have been at common even if it was 1/1. However this opinion changes if there is a lot of bird synergy.Last edited by -D-; 2019-11-05 at 03:06 PM.
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2019-11-05, 01:45 PM (ISO 8601)
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Re: MTG Share your Card Designs II
Human City
Land - City - Common
CARDNAME enters the battlefield tapped unless you control two or more Humans.
T: Add W.
Forgotten City
Land - Desert City - Uncommon
T: Add C.
2C, T, Sacrifice CARDNAME: Draw two cards.
City Planning - 2W
Enchantment - Rare
When CARDNAME enters the battlefield, you may search your library for a City card, reveal it, and put it onto the battlefield tapped. If you do, shuffle your library.
Cities you control have: "T: Add W"
Also there is no need to reveal a card that is put onto the battlefield.
Ecumenopolis - 4WW
Enchantment - Mythic
At beginning your upkeep, you may search your library for a City card, reveal it, and put it on top of your library. If you do, shuffle your library.
If you control ten or more cities, you win the game.
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2019-11-05, 02:13 PM (ISO 8601)
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Re: MTG Share your Card Designs II
It is true that if you have two humans early then it means you probably had an human swarm deck or something like and in this case the penalty of risking to be behind your planned mana curve for a turn is too huge especially since at turn 1 and 2 you are basically nearly sure to not have 2 humans.
The fact it is a city is not a compensation knowing that if you are making a city based deck then you are probably going to not have the humans for having it come in play untapped so it will basically be a worse terrain than a base terrain.Last edited by noob; 2019-11-05 at 02:36 PM.
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2019-11-05, 02:59 PM (ISO 8601)
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Re: MTG Share your Card Designs II
Well, because it enables City synergies. There are creature cards that gain flying and vigilance as long as you control a City. In hindsight I maybe should have added those as well. Anyway humans are super common in this set. But you guys raise valid questions.
Perhaps something like this is better
Azzam Suburb
Land - City
CARDNAME enters the battlefield tapped.
T: Add W or G
Yeah, that's my bad. The original card said, "Draw a card".
Why aren't you going to entertain the idea? Do you think green shouldn't get enchantment removal? You do realize color pie isn't a static thing and can change over time. Plus realize White is probably the weakest color at the moment.
Yeah, probably I need to reword it a bit, it's still relatively new addition.Last edited by -D-; 2019-11-05 at 03:27 PM.
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2019-11-05, 03:53 PM (ISO 8601)
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Re: MTG Share your Card Designs II
It's too heavy a downside and it's too parasitic. If you want cities to be a theme of your set they shouldn't also care about humans.
Have a look at how gates and desserts are implemented.
Why aren't you going to entertain the idea? Do you think green shouldn't get enchantment removal? You do realize color pie isn't a static thing and can change over time. Plus realize White is probably the weakest color at the moment.
Green has had enchantment removal for ages.
Bad ramp spells is not going to improve white's playability.
What colors are good varies all the time.
White already have some ramp, like Knight of the Orchid. You will damage the identity of green if white gets access to proper ramp.
The color pie exists for a reason.
You want to throw white a mechanic bone?
Taxation - 1W
Instant - U
Counter target spell unless its opponent pays 2.
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2019-11-05, 04:07 PM (ISO 8601)
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2019-11-05, 04:46 PM (ISO 8601)
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2019-11-05, 04:57 PM (ISO 8601)
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Re: MTG Share your Card Designs II
I was thinking along the lines of "scry three off of giant's growth isn't too bad."
Making it scry every turn should be fine, it becomes basically preordain the creature. The faerie that just got made is the same thing but a straight up scry 2 and is okay. Is it still okay if the scry is equal to power so you scry 5-6 over the cards lifetime?
From the other thread.
Burn Away- R
Instant - U
Deal 3 damage to target creature or 6 damage to target planeswalker.
Maybe 2 damage to a creature? It needs to be generic enough to be main deckable and do enough damage to kill teferi and oko.
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2019-11-05, 05:20 PM (ISO 8601)
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Re: MTG Share your Card Designs II
Last edited by noob; 2019-11-05 at 05:21 PM.
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2019-11-05, 05:26 PM (ISO 8601)
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Re: MTG Share your Card Designs II
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2019-11-05, 05:51 PM (ISO 8601)
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Re: MTG Share your Card Designs II
I disagree. Blue and green have been problematic for ages. Ever since dual lands. Blue was so op someone even recommended banning Island, since other blue would still have other dual lands.
While I don't fully agree with article, I do think things each color could get a way to deal with different threats in their own way.
If you think hyper specific White ramp is encroaching on Green, what about every color having ways to deal with creatures? Doesn't that encroach on Black's territory? Is Magic worse for it? I'd argue not. Also green getting enchantment removal also wasn't end of White's color identity. You just got used to it.
But more importantly, I added City ramp to White, for one simple reason. If there was a color that would want to build a City, it would definitely be White.
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2019-11-06, 12:06 AM (ISO 8601)
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Re: MTG Share your Card Designs II
Did anyone ever suggest banning Island not as a meme?
I'm not saying the color pie is perfect, even WotC agree it has some problems, which is why they make changes to it in the first place.
While I don't fully agree with article, I do think things each color could get a way to deal with different threats in their own way.
Each color do have their own way of dealing with threats. Red can't deal with enchantments in any conceivable way, but I think that's the only one that blanks.
Every color being limited in what it can do is one of the strengths of magic.
If you think hyper specific White ramp is encroaching on Green,
The city that can cycle is a fine card in itself, so you can play four of that and four of the ramp spell. Finding that isn't worse than finding a basic land.
what about every color having ways to deal with creatures? Doesn't that encroach on Black's territory?
Is Magic worse for it? I'd argue not. Also green getting enchantment removal also wasn't end of White's color identity. You just got used to it.
No one is saying that the color pie doesn't ever evolve, I'm saying you need a good reason to change it.
But more importantly, I added City ramp to White, for one simple reason. If there was a color that would want to build a City, it would definitely be White.
Flavor does not allow you to circumvent game mechanics. Blue might be the color of ice, but that doesn't mean an ice-based burn spell could be printed in blue.Last edited by Ninjaman; 2019-11-06 at 12:09 AM.
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2019-11-06, 04:05 AM (ISO 8601)
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Re: MTG Share your Card Designs II
"Three blokes walk into a pub. One of them is a little bit stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
Androgeus' 3 step guide to Doctor Who speculation:
Spoiler- Pick a random character
- State that person is The Rani
- goto 1
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2019-11-06, 04:13 AM (ISO 8601)
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Re: MTG Share your Card Designs II
You know how they say, in every joke is a nugget of truth.
Well, there was a Enchanter's Bane (but it's Vintage. Also black doesn't have any way to deal with enchantments outside of some Vintage specific cards.
And honestly, the lack of efficient planeswalker removal is one part of why Oko is a problem in Standard.
Fine, would it be better as a tutor?
Pretty sure White has Path to Exile, which can act as both ramp and creature removal. Yes, I've seen it used a couple of times like that.
Creeping corrosion That's neither efficient nor enchantment removal.
The closest I can find is Druid Lyrist which is meh and Wear Away. Closest to your card is Hush I believe.
I'm not against that idea. Although not sure what Lands you see as Theaters?
You mean Elfhame Palace, right ?Last edited by -D-; 2019-11-06 at 04:38 AM.
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2019-11-06, 06:08 AM (ISO 8601)
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Re: MTG Share your Card Designs II
Using as meme as an actual argument does not lend any credibility to what you are saying.
Well, there was a Enchanter's Bane (but it's Vintage. Also black doesn't have any way to deal with enchantments outside of some Vintage specific cards.
Also Chaos Warp is the best red enchantment destruction spell.
And honestly, the lack of efficient planeswalker removal is one part of why Oko is a problem in Standard.
I don't think Dreadbore was the only reason Liliana of the Veil wasn't dominant.
Fine, would it be better as a tutor?
Pretty sure White has Path to Exile, which can act as both ramp and creature removal. Yes, I've seen it used a couple of times like that.
Creeping corrosion That's neither efficient nor enchantment removal.
The closest I can find is Druid Lyrist which is meh and Wear Away. Closest to your card is Hush I believe.
Also you never mentioned efficient in your previous post.
I'm not against that idea. Although not sure what Lands you see as Theaters?
But no, ramp in other colors is a bad idea.Last edited by Ninjaman; 2019-11-06 at 06:09 AM.
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2019-11-06, 06:44 AM (ISO 8601)
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Re: MTG Share your Card Designs II
Last edited by noob; 2019-11-06 at 06:45 AM.
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2019-11-06, 07:31 AM (ISO 8601)
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Re: MTG Share your Card Designs II
Urza, Grand Architect, Curious Humonculus, Derenged Assistant, Vodalian Arcanist, Qarsi Deceiver, Renowned Weaponsmith and technically imprisoned in the moon. There's quite a few.
To be fair I should have said white doesn't get to ramp, since all the other colors have some.
White only has Sunseed Nurturer, and I guess Legion's Landing.Last edited by Ninjaman; 2019-11-06 at 07:44 AM.
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2019-11-06, 08:02 AM (ISO 8601)
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Re: MTG Share your Card Designs II
Sure and right now the meme is Elk, Elk, Elk. Do you think everything is fine right now?
If a thing escalates to a point of a meme, I would hazard a guess, that yeah maybe, just maybe R&D ****ed up somewhere along the way.
Yeah. But hand disruption is slow and generally inefficient. And it can't account for topdecks, while counters can. Saying counters and hand disruption can be compared is just untrue. There is a reason why Blue was a powerful color in old times, and counters are a huge part of this (there were also draws).
Ah yes, the low power level formats that are known as Modern, Vintage and Legacy. He's already part of the meta decks.
Slap a 10 CMC (e.g. 9W) on sorcery and says it destroy a permanent and no color would play it. Hell even a 5 CMC is a hard sell for many colors.
True, but they said it too was a color bleed. And it's legal in Commander, Legacy and Vintage.
Maro himself presided over Oko, the Elk of Elks. Your point?
--------------------------
But enough about that. Let's talk white ramp.
Imprisoned in the Wall - 1W
Artifact
When ~ enters the battlefield exile target creature you control until ~ leaves the battlefield.
T: Add WLast edited by -D-; 2019-11-06 at 08:17 AM.
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2019-11-06, 08:43 AM (ISO 8601)
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