Results 1,081 to 1,110 of 2721
Thread: Simple Q&A D&D 3.5 (by RAW) XXI
-
2012-07-25, 06:49 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 546 No.
Spell Completion
This is the activation method for scrolls. A scroll is a spell that is mostly finished. The preparation is done for the caster, so no preparation time is needed beforehand as with normal spellcasting. All that’s left to do is perform the finishing parts of the spellcasting (the final gestures, words, and so on). To use a spell completion item safely, a character must be of high enough level in the right class to cast the spell already. If he can’t already cast the spell, there’s a chance he’ll make a mistake. Activating a spell completion item is a standard action and provokes attacks of opportunity exactly as casting a spell does.Through 3rd level, a ranger has no caster level. At 4th level and higher, his caster level is one-half his ranger level.
- A 3rd level Ranger is not a spellcaster, which is a requirement for spell completion.
- Any Ranger, even a spellcaster, fails the "in the right class" criterion for completing Druid spells.
-
2012-07-25, 07:32 AM (ISO 8601)
Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 546, request for clarification
The specific spell mentioned by the OP was summon nature's ally III, which is a Druid 3, Ranger 3 spell. Should not a Ranger (4th level or higher) be eligible to use the divine scroll since the spell is on his/her spell list?
-
2012-07-25, 07:48 AM (ISO 8601)
- Join Date
- Jan 2012
Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 548
How can I prove that Little Red Raiding Hood is actually legit?
Did they ever prove, without doubt, that Battle Jump + Sudden Leap triggers an extra charge even if you previously used a full-round action? If so, where can I find the discussion?Last edited by D@rK-SePHiRoTH-; 2012-07-25 at 07:57 AM.
-
2012-07-25, 08:52 AM (ISO 8601)
- Join Date
- Mar 2012
Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 549
If a creature has 2 claws as its "only" natural attack (like a daconic human) how is the Strength bonus distributed if the creature does not use any manufactured weapons.Last edited by Andezzar; 2012-07-25 at 10:12 AM.
-
2012-07-25, 09:08 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXI
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2012-07-25, 09:30 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXI
It was stated earlier that a level 1-3 ranger can use wands of ranger spells, despite being yet unable to cast them. Are scrolls explicitly different from wands in this regard? Where exactly is it stated that having the spell on your class spell list, but having no caster level, means being unable to use a spell-completion item? I would have assumed that the ranger could cast the spell, but his caster level check would be a straight d20 roll since his caster level is nonexistent.
-
2012-07-25, 09:46 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Simple Q&A D&D 3.5 (by RAW) XXI
Re: A 546
Yes, the rules for using scrolls are different from those for using wands. But you've got it backward: the rule about being able to use a spell trigger item without being a spellcaster is the exception. Here are the requirements to use a scroll.To have any chance of activating a scroll spell, the scroll user must meet the following requirements.- The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his or her class.)
- The user must have the spell on his or her class list.
- The user must have the requisite ability score.
A 548
You can't prove something which isn't true. Battle Jump lets you replace the normal charge movement with a requirement to simply drop from a height of at least 5 feet above your opponent. That feat doesn't change any of the other charge rules; it's still a special full-round action.
For completeness, let's examine the consequences if Battle Jump did state that it changed the action requirement for a charge attack. The Sudden Leap maneuver lets you make a Jump check as a swift action. The D&D rules specify 4 types of Jump checks:
- Long Jump: horizontal leap, ascending to ¼ the horizontal distance at the midpoint
- High Jump: vertical leap, without horizontal movement
- Hop Up: vertical leap plus horizontal displacement, but no more than waist high
- Jumping Down: vertical descent
- Hop Up, if your waist height is at least 5' more than your opponent's head height
- Jumping Down, if you can get to the open air directly above the opponent without using any action
Last edited by Curmudgeon; 2012-07-25 at 10:06 AM.
-
2012-07-25, 09:51 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXI
Technically, the language "arcane spellcasters can only cast arcane scrolls, and divine spellcasters can only cast divine scrolls" doesn't say anything about characters who are neither of those things at their current level. The character has the spell on their class list, and I still don't see any language which indicates that activating a scroll counts as casting a spell. Hm...
Q550
If a level 3 Ranger has ranks in Use Magic Device and attempts to use it to activate a scroll containing a Ranger spell, how many checks are required?
-
2012-07-25, 10:18 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Simple Q&A D&D 3.5 (by RAW) XXI
From page 213 of Dungeon Master's Guide:
Spell Completion: This is the activation method for scrolls. A scroll is a spell that is mostly finished. The preparation is done for the caster, so no preparation time is needed beforehand as with normal spellcasting. All that’s left to do is perform the short, simple, finishing parts of the spellcasting (the final gestures, words, and so on).
A 550
- Decipher a Written Spell: always, unless the user has used Read Magic or some other equivalent deciphering system
- Use a Scroll: always
- Emulate an Ability Score: if the scroll user doesn't have a high enough score in an appropriate spellcasting ability.
-
2012-07-25, 10:21 AM (ISO 8601)
- Join Date
- Jun 2012
- Location
- Wales
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXI
A549
There is certainly room for confusion in the way the Full Attack section is written in the MM and others. It arises, as far as I can tell, over a misunderstanding of what constitutes a creature's primary weapon. While 'weapon' is written as singular it does actually encompass multiple natural weapons of the same type (in this case claw).
If you only have 2 claws, then claw is your primary weapon, and you add your basic (1x) Str bonus to both attack rolls and damage rolls with (both) those claws. Note, even if you only use one of those claws to attack (for example making an AoO) you will still only get to apply your basic (1x) Str bonus to any rolls.
If, for some reason, you chose to wield a weapon, this becomes your primary weapon, and your remaining claw becomes, assuming the weapon you're wielding is 1-handed, a secondary weapon. At this point you would add your basic (1x) Str bonus to your damage roll with the weapon, but only half your basic (0.5x) Str bonus to damage done with the claw (as well as suffering additional penalty of -5 to hit with the claw - barring any mitigation from feats).
There are numerous examples (of monsters) in the MM that back this up.
-
2012-07-25, 10:50 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXI
Perhaps in rules-ese that's true, but it's not obvious from reading the sentence as plain English. You can finish building a bookshelf without being a carpenter, if all that's left to do is stick the screws in the holes and turn them with a screwdriver. Finishing the spellcasting could be no more difficult than executing a .EXE file after someone else has already programmed it; the program isn't finished until it starts running, but all the parts that require technical skill have been done for you.
A 550
- Decipher a Written Spell: always, unless the user has used Read Magic or some other equivalent deciphering system
- Use a Scroll: always
- Emulate an Ability Score: if the scroll user doesn't have a high enough score in an appropriate spellcasting ability.
-
2012-07-25, 11:54 AM (ISO 8601)
- Join Date
- Dec 2005
Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q551A
Phantom Steed creates a quasi-real horse-like creature. It's definitely a creature, for the purposes of, say, an Invisibility spell. But what about something like Deathwatch? Does it read as Alive, Dead, Other (like a construct)? Not at all, since it's only quasi-real and has no actual Life to detect?
551BIt has HP, but no saves listed - does it use the saves of the rider? What if the rider isn't currently riding it?
-
2012-07-25, 11:56 AM (ISO 8601)
- Join Date
- Mar 2012
Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 552
Does a character with Uncanny dodge lose his DEX Bonus to AC if he uses the Run action?
-
2012-07-25, 02:24 PM (ISO 8601)
- Join Date
- Mar 2012
- Location
- UK
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXI
A552
No.Yes
Uncanny Dodge only prevents you losing your Dex bonus for two reasons:
1) Attacked when flat-footed. 90% of the time this is before your initiative at the start of a combat, though there are some things that can render one flat-footed.
2) When attacked by an opponent who's precise location etc you were unaware of (i.e. invisible or similar).
It does not prevent loss of Dev bonus to AC for any other reason - immobilisation, grapple etc.
Edit: Thank-you for the follow up posts, I did indeed manage to answer backwards - ie No you don't keep your Dex bonus not Yes you lose it...Last edited by Khedrac; 2012-07-26 at 01:14 AM.
-
2012-07-25, 03:29 PM (ISO 8601)
- Join Date
- Mar 2012
Re: Simple Q&A D&D 3.5 (by RAW) XXI
What are you trying to say, Khedrac?
You say no, but the rest of your answer implies yes.
-
2012-07-25, 03:43 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXI
-
2012-07-25, 04:14 PM (ISO 8601)
- Join Date
- Jun 2012
- Location
- Wales
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXI
A552 Clarification
The answer is yes, you do lose your dexterity bonus.
The only exception to losing your dexterity when running is given on pg 144 of the PHB: "You lose any Dexterity bonus to AC unless you have the Run feat."
There is, unfortunately, no exception for having Uncanny Dodge.Last edited by whibla; 2012-07-25 at 04:15 PM.
-
2012-07-25, 05:20 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 552 additional info
Note that Run is a full-round action, meaning it occupies your entire turn but is completed at the end of that turn. Consequently, the only time any part of your AC would matter while running is if enemies act during your turn. That's basically covered by two cases:
- The enemy uses Ready to attack you if you happen to Run.
- Your movement provokes attacks of opportunity.
-
2012-07-25, 10:32 PM (ISO 8601)
- Join Date
- May 2011
- Location
- material & internet plane
- Gender
-
2012-07-26, 01:57 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXI
A553 partial
I don't think there's any such thing as "underground breathing", just not needing to breathe at all; there either is air in the cave or there isn't. That said, it stands to reason that since there's no air on the Elemental Plane of Water, and numerous species of water-dwelling sentients, most of which do not explicitly not need sleep, the water version at least probably does work. With Fly it might depend on whether you need to actively fight gravity so I don't know the answer; there's no ground on the Air plane, but there are various floating objects that someone might sleep on, and the realm has no inherent gravity so you don't actually need to "fly" per se, so this probably isn't proof of much.Last edited by willpell; 2012-07-26 at 01:58 AM.
-
2012-07-26, 04:04 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 553 additional
Can a creature with perfect ground maneuverability sleep while standing? The answer doesn't arise from the motive form; instead, it would be a characteristic of the specific creature. If its description says it can sleep while standing or while hovering, it can; otherwise, it follows the common pattern and needs a place to bed down.
-
2012-07-26, 05:53 AM (ISO 8601)
- Join Date
- Dec 2010
- Location
- What's this planet again?
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q554
Can a Warlock use any of his class-granted Spell-like Abilities when shape-shifted using the Druid ACF from PHB2?My extended signature.
Thanks to the wonderful Ceika for my signature.
I have Steam cards and other stuff! I am selling/trading them.
-
2012-07-26, 06:27 AM (ISO 8601)
Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 554
A warlock's invocations are spell-like abilities, except that they have somatic components (and, in some rare cases, other components as well). By RAW, if the warlock takes on an alternate form, that form needs to have the ability to use the somatic (and possibly other) components in order to use his/her invocations.
-
2012-07-26, 10:54 AM (ISO 8601)
- Join Date
- Nov 2011
Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 555: I'm looking for the stats of the astral giant. there is a d&d miniature of this monster. Was this ever an actual monster in D&D 3.5? If so is it large/huge? I just want to see where I can obtain the stats for it.
Path of the Nefarious: A Way of the Wicked Journal.
Please take a look at the adventures of my group going through Fire Mountain Games's Way of the Wicked, An evil based Pathfinder Compatible adventure path.
http://d20evil.blogspot.com/
-
2012-07-26, 11:34 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 555
I believe you've got the wrong game. There's a 4th edition "Revenge of the Giants" module which is supposed to have Astral Giants. I've come up empty looking for 3.5 creatures of that name.
-
2012-07-26, 11:36 AM (ISO 8601)
- Join Date
- Nov 2011
Re: Simple Q&A D&D 3.5 (by RAW) XXI
Path of the Nefarious: A Way of the Wicked Journal.
Please take a look at the adventures of my group going through Fire Mountain Games's Way of the Wicked, An evil based Pathfinder Compatible adventure path.
http://d20evil.blogspot.com/
-
2012-07-26, 12:12 PM (ISO 8601)
- Join Date
- Mar 2012
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q556
When crafting magic items. Can you lose XP that would make you go down a level?
E.g: A level 3 Wizard with Craft Wonderous Item has 3001 XP. He wants to craft something.
A: No Xp Can't craft.
B: Can craft XP goes down but you don't lose a level.
C: can craft xp goes down and you lose a level and now can't craft anything.
Q557
Do/Can any "Synergie" bonus stack, are they untyped or are they typed as "Synergies""People assume that time is a strict progression of cause to effect, but *actually* from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff."
The First Rule of Thesaurus Club is: You do not Talk, converse, chat, speak, gossip, chatter, natter, utter, discuss, confer, reason, deliberate, consult, parley, lecture, sermon about Thesaurus Club!
-
2012-07-26, 12:29 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Simple Q&A D&D 3.5 (by RAW) XXI
A556
A character cannot spend so much XP on an item that he or she loses a level.
Your example character actually would be able to craft something, but only if the XP cost of doing so was just 1. 3000 XP is enough for level 3, so 3001 has 1 to spare. So, he could make a single level 1 scroll or any equally cheap item, but that's all.
A557
They are untyped and therefore stack. This is routinely taken advantage of when building diplomacy focused characters, as diplomacy has 3 skills that can give it bonuses for synergy.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2012-07-26, 01:06 PM (ISO 8601)
- Join Date
- May 2012
Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 558
How do you know how many hit points a weapon has?Last edited by ima donkey; 2012-07-26 at 01:06 PM.
-
2012-07-26, 01:25 PM (ISO 8601)
Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 558
See Table: Common Armor, Weapon, and Shield Hardness and Hit Points in the SRD.
The special materials section provides details for weapons made from adamantine, et. al.
Magic weapons state:
Hardness and Hit Points
Each +1 of enhancement bonus adds 2 to a weapon’s or shield’s hardness and +10 to its hit points.Last edited by Duke of URL; 2012-07-26 at 01:26 PM.