Results 121 to 150 of 267
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2019-04-13, 08:00 PM (ISO 8601)
- Join Date
- Nov 2018
Re: Reasons to Restrict Multiclassing?
Level imbalance is often an issue in AL, but the difference between heavily optimized characters run by experienced players and unoptimized characters played by casual players is a very real issue.
It usually isn’t, because most players are considerate, and nobody really cares if you aren’t stepping on someone else’s toes, but I have personally played quite a few AL games where I quickly realized I needed to tone it down so other players could contribute, usually with a multiclassed PC with SS or GWM.
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2019-04-13, 08:25 PM (ISO 8601)
- Join Date
- Nov 2015
- Location
- Finland
- Gender
Re: Reasons to Restrict Multiclassing?
The thing I find troublesome in players' (apparently fairly common) way of thinking is that many seem to think that DM is a role that has to somehow be readily compliant to players' every whimsical wants and needs.
Just. No. DM is just as much a player in this game. DM may be pulling the strings of what happens in the "background", but that's part of how DM interacts with the game, thus playing it just as much as the people on the other side of the proverbial (if not actual) DM screen.
DM sets the scene. DM is the final arbiter of what works or doesn't in their table. It's fully within DM's rights to limit what players have access to, if it makes it easier to handle or more fitting to their vision of the game they are running. Players have to understand that they can't force someone to DM for them, in a way they want. Without someone being a DM, there's no game.Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2019-04-13, 08:27 PM (ISO 8601)
- Join Date
- Jul 2014
- Location
- Avatar By Astral Seal!
Re: Reasons to Restrict Multiclassing?
The reverse is also true. A DM with no players is, at best, an author.
But, considering the DM has a higher workload, players should generally be amiable to a DM's preferences. Obviously don't play in a game you don't like, but don't kick up a fuss if the DM has a difference in style. Accept the difference and enjoy the game, or, if you can't, just don't play.I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
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2019-04-13, 08:52 PM (ISO 8601)
- Join Date
- Dec 2015
- Location
- San Francisco Bay area
- Gender
Re: Reasons to Restrict Multiclassing?
Sure it is.
Yes.
Look, a bit over a couple of decades ago I really wanted to play or DM D&D again, or to play or GM King Arthur Pendragon (where all the PC's are Knights), a couple of people who I gamed with wanted Ars Magica (where every PC is a magician) which wasn't what I wanted, and between that and their vicious ferret I didn't game with them anymore.
At every other table I could find everyone else wanted modern-ish settings with guns, and I did GM some games with that to give the players what they wanted, and I was a player in some of those games - and I really didn't like it at all so I walked away from RPG's for decades.
I have a pretty good idea of what settings I enjoy, and the amount of rules complexity and quantity I can master - I know my limits, plus I'm really not interested in handling and watching the adventures of high power "gishes" and it's just not worth it to me to try.
I'll compromise some, but no I won't run what would be popular - some anime/comic book/shoot'em up thing, 'cuz that's just not fun enough for me, I did it before and didn't like it, and I'd rather take my kid to a playground, read a book, or go for a bicycle ride these days.
I wish it were otherwise but I've accepted that what I'm willing to DM/GM doesn't have willing players, and what would have willing players would be too much of a chore for me.
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2019-04-13, 08:53 PM (ISO 8601)
- Join Date
- Sep 2015
Re: Reasons to Restrict Multiclassing?
That's just like, your opinion, man.
Joking aside, it pretty much depends on how the table comes together.
If the DM is putting together a campaign and soliciting players, they can set the initial rules whatever reasons they like, including personal preferences, and it's valid reasoning. They may not get many players depending on how much those players don't like the initial rules of course.
Alternately if it's a bunch of friends getting together and choosing someone to DM, choosing the initial rules should probably be collaborative.
In fact, any situation in which the DM solicits players first, then puts together the initial rules second, probably needs to take into account the individual players involved opinions. If it's the other way around, the DM merely needs to consider if the rules will impact number and kind of players they will attract.Last edited by Tanarii; 2019-04-13 at 08:58 PM.
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2019-04-13, 09:02 PM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Portland, Oregon
- Gender
Re: Reasons to Restrict Multiclassing?
Answer: A little.
Transmuter is an interesting choice with F/BM.
First, I would ask the Player OoC what are they trying to accomplish with the Ftr/Wiz
If their idea can be done with EK, then I'll suggest that.
Let's say they like the EK, but not the limit to 4th level spells, so are mainly focused on Wizard over Fighter. And can accept the loss of spell slots of three levels higher, at least one ASI, plus the Wizard's 18th level Spell Mastery and 20th level Signiture Spell capstones.
If they are going for that double Fireball combo (once per encounter) with heavy armor, fine. The EK doing the spell - action surge - spell and sticking to targeting Mooks at range or being spell-attack based. Without looking: Booming Blade or Green Flame Blade; or Scorching Ray(?).
The only real difference here would be that the Evoker can control his evocation AoEs to not hit other PCs in melee with foes. The player stating this up front would be great. (I'd ask that only one player in the Party did this; other players optimizing with other Subclass combos, is fine) I'd most likely suggest BM/Evoker for that, and offer help and ideas for IC Explaination, Background, and History to support it.
But, I also accept that not everyone will want to play in my games.
Edit - If I missed someone, sorry.
I'm tired - and couldn't read every post.
I'll try again, when I can.Last edited by Great Dragon; 2019-04-13 at 09:10 PM.
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2019-04-13, 10:33 PM (ISO 8601)
- Join Date
- Apr 2011
Re: Reasons to Restrict Multiclassing?
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2019-04-13, 11:06 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Vancouver, BC, Canada
Re: Reasons to Restrict Multiclassing?
I guess it is a bit of supply and demand. Where I am there is a dm shortage so a DM can almost always find players but players can’t always find DMs and this frankly gives the DM more power to say what game they will play because they know they can get some players for it regardless. Players have fewer options so either accept one of the few available DMs, with that DM’s conditions, or become a DMthemselves.
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2019-04-13, 11:11 PM (ISO 8601)
- Join Date
- Nov 2013
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2019-04-14, 12:07 AM (ISO 8601)
- Join Date
- Oct 2015
- Location
- Greece
- Gender
Re: Reasons to Restrict Multiclassing?
I agree with this too.
I might actually do the same for certain players. Though I suspect we have different reasoning for this. I will not mention my reasoning, because I think it goes very off topic, but if you really want to read my rambling I will edit a spoiler. (Edit: Basically it comes down to if I am afraid that the player is building a gimmicky charater of which they'll get bored of quickly, and I want to avoid players getting bored of the characters if I can help it.) I don't know your reasoning, I wouldn't like to guess, and that's what I am interested in hearing about and discussing.Last edited by Corran; 2019-04-14 at 12:09 AM.
Hacks!
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2019-04-14, 03:44 AM (ISO 8601)
- Join Date
- Feb 2019
Re: Reasons to Restrict Multiclassing?
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2019-04-14, 07:05 AM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Portland, Oregon
- Gender
Re: Reasons to Restrict Multiclassing?
At least you came up with an idea of why.
1. "My character's ancestor was a dragon, whilst he fought in the Ritmarsh campaign, so I am running him as a sorceror/fighter if that's okay,"
Now, Ftr at lv 1 and 2 just to get Heavy Armor and Action Surge to go with Gold/Red Dragon Sorcerer for Fireball nuking, is a bit more of a problem. But, with this PC starting out in the War, and discovering his magical powers during the battles - ok.
2. "My character was an assassin who became obsessed with the idea of using animals forms to catch his mark offguard. Using his skill at disguise he infiltrated a druid circle and gained there trust, then fled once they had learned what he needed. If its okay I want him to be a moon druid 2 / rogue (assassin) x"
Now, if the Rogue (Assassin) PC did not know what Circle it was and it just happened to be Moon, sure.
But, if you're just trying to get CR 1 beasts to stack with your PC's Sneak Attack, not so much.
3. "My character was a noble and as traditional attended the Academy of Our Radient lady in the capital, however he was one of the few who then joined the army, becoming a war wizard. Since the enemy had taken to targetting wizards, he also studied weapon training and how to wear armour. If its okay I'd run him as a wizard/fighter"
4. "My character was a foundling riase in the temple as a cleric rarely leaving the compound until his 16th birthday. Once out in the real world however the teachings he had grown up with started to seem a little trite. As he explored the land and got a feel for everyday life he diversified his talents, picking up singing, and a new form of magic. If its okay, I'd run him as a cleric/bard,"
Some of the reasons are listed above.
But, in addition to the reason you gave (bolded), I'm also against one player making a Power Character when no one else is and/or trying to dominate the game by 'solving' every problem with their Mary Sue.
Be a part of the team, please.My Knowledge, Understanding, and Opinion on things can be changed
No offense is intended by anything I post.*Limited Playtest Group - I'm mostly Stuck in the White Room.
*I am learning valuable things, here. So thanks, everyone!
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2019-04-14, 07:16 AM (ISO 8601)
- Join Date
- Jul 2008
Re: Reasons to Restrict Multiclassing?
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2019-04-14, 09:15 AM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: Reasons to Restrict Multiclassing?
It's both amusing and sad how quickly these discussions devolve into disputes about who is "in charge", who has "power", whose enjoyment is "legitimate" vs whose enjoyment is "silly", etc.
I guess it's true that the smaller the pie, the pettier the stakes, the more vicious the fight.It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2019-04-14, 09:49 AM (ISO 8601)
- Join Date
- Nov 2015
- Location
- Finland
- Gender
Re: Reasons to Restrict Multiclassing?
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2019-04-14, 10:26 AM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Portland, Oregon
- Gender
Re: Reasons to Restrict Multiclassing?
I do know that Druids can access Class abilities while shifted. (Barbarian Rage Resistances, including Bear Totem, for example.)
“You retain the benefit of any features from your Class, Race (except Darkvision, unless the form has it), or other sources so long as the form is physically capable of performing them.”
You also gain the physical stats, movement types, and abilities (Blindsight, etc) of that beast, but not multi-attack.
Druids can't cast spells while Shifted, until 18th level.
If sneaking in is all you want, any Druid Circle can work.
So, again - why Moon? If you are going for the Bonus Action Shifting, you might as well use Brown Bear with SA by having at least one friend in melee with you.
Like Sparky McDibben, I run a World where each Class has History, and the members are proud of being part of it.
I also tend to use conflict (some would say Drama) even with straight Classes. Something like Rivalry between Subclasses of the same Class. "Friendly competition" between other Classes/Subclasses.
Multiclass Characters are almost always Solo acts, and are usually treated poorly by full members of both their Classes. The NPCs will either think that they are exploiting the combo for power, or the NPCs will try to use them - either as a Guild, or for personal gain.
Also, convincing someone to teach you their class when they know that you are already a member of another Class is tricky, but can be done.
Decieving them is possible, but you better hope they never find out.
"Adventuring" People (NPCs) tend to band together to cover as many bases as possible, and rarely have more than one of the same Class in the party.
So, yeah. You could get the Rogue/Druid combo.
But you're most likely hiding Druid from everyone, lest you become targeted by other members of both Classes/Subclasses.
Plus, the mystery of exactly how your PC gets access to the target could enhance his reputation. But, once it is known that he's a Druid, people take precautions against it.
And, the higher level of target, the more chance of getting caught.Last edited by Great Dragon; 2019-04-14 at 10:30 AM.
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2019-04-14, 10:29 AM (ISO 8601)
- Join Date
- Jul 2008
Re: Reasons to Restrict Multiclassing?
Because the character wanted to become a druid because of wildshape, the whole natural magic is cool enough but its not what drew him to the idea, and moon is the best at wildshaping.
As for SA whilst wildshaped, natural attacks are not melee weapon with the finerssable quality, so it won't work.
He'd hide it even if classes didn't have proud histories, because he doesn't anyone copying his style.Last edited by Boci; 2019-04-14 at 10:30 AM.
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2019-04-14, 10:49 AM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Portland, Oregon
- Gender
Re: Reasons to Restrict Multiclassing?
Ok. But wouldn't you rather go Moon Druid 17/Assassin Rogue 3 to get more powerful beasts? Up to CR 5.
Or was he going more for Assassin 18/Moon Druid 2? Get in with tiny beast, 9d6 SA target + Assassin abilities, BA shift to tiny beast again and escape? Assuming no one has the ability to detect shapechangers.
As for SA whilst wildshaped, natural attacks are not melee weapon with the finerssable quality, so it won't work.
He'd hide it even if classes didn't have proud histories, because he doesn't anyone copying his style.
This is an interesting Character idea.
Thanks for the debate, and the Idea for a Villain for my game!😁My Knowledge, Understanding, and Opinion on things can be changed
No offense is intended by anything I post.*Limited Playtest Group - I'm mostly Stuck in the White Room.
*I am learning valuable things, here. So thanks, everyone!
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2019-04-14, 11:02 AM (ISO 8601)
- Join Date
- Jul 2008
Re: Reasons to Restrict Multiclassing?
Yeah, that's what he's aiming for. Wildshape to set up strike and/or escape, assassin abilities to actually take down the target.
No problem, I'm glad you like the character concept. Let me know how he performs if you end up using him."It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2019-04-14, 06:00 PM (ISO 8601)
- Join Date
- Oct 2015
- Location
- Greece
- Gender
Re: Reasons to Restrict Multiclassing?
I'll tell you something. I have very specific opinions about how dnd should be played. To hear me talking about it and it might even sound like preaching. In truth, I am very easy going when actually playing the game. If I like the people and I am having a good time at the table, I'll play no matter if my ''axioms'' (using the word a bit self sarcastically) are satisfied or not. There is one exception to that though. It has to do with xp and how they should be awarded. If a player does not agree, they are out. If a DM does not agree to have it go my way, I am out. That simple. This is because of two reasons. One of the reasons is because I dont want to facilitate imbalance between the players' characters. It's the lesser of the two reasons, granted, but it shows that I feel strongly about it. That's why I also dont like for the players to individually roll their stats as well, or for bringing back the fallen to carry xp penalties.
There is a limit to that though. And that limit is exactly where player agency begins. I wont go out of my way to instruct players how to allocate stats or how to pick their characters' powers. If someone was to modify their character sheet in such a way that their character will be good at thing X or generally in combat/exploration/social, that's their choice. If someone wants to do the exact opposite, that's their choice as well.
If I thought multiclassing is part of the problem, I'd be happy to ban it (or see a DM ban it in the games I play). But I have no clue as to how anyone could actually support the opinion that multiclassing is anything other than character customization and also something completely distinct from optimization.
But the above is not even the issue. I dont want to speak about you, both because I dont know you and because it would be impolite, so I'll speak about others in general. The heart of the issue for me, is that the majority of DM's that ban multiclassing (and this is my guess), do it because they want to punish/prevent optimization. I am not sympathetic to this view because I cannot understand it. One of the ways with which the DM's try to achieve this, is by taking a dump on character customization, such as by preventing multiclassing. I am even more unsympathetic to this (assuming the reasoning is what I described), firstly because I dont agree with the intent, and secondly because this does nothing to solve the supposed issue.
Hope I didn't tire you too much.
This is purely preference so I cannot even dare utter words like 'right' or 'wrong', but I'll say this. I dont like this idea, because it leads (at least for me) to immersion breaking due to silliness. That is because I think that player characters should identify with their class(es) only a tiny bit more than actual people with their horoscope (or whatever that's called). Otherwise the player characters are not believable as human beings and the game world is not believable as an actual world (even a fantasy one). What is a class? A collection of features. Do you see player character identifying so much with these features? Do fighters have conversations about how many weeks they trained so that they can second wind, and that is something that bonds them? Do they test if the can action surge by bringing a wizard who is smart enough to find a way to count the seconds needed for the fighter to attack two times reliably? Caution, they should bring in a wizard to do this, not a sorcerer or a warlock. That's because wizards are the one casting with intelligence so they are the smart ones. And assuming we are playing in a game where pc's do in fact identify that much with their class features, doesn't that make multiclassing even more necessary so that we can have more distinct characters? Or do you think it is a good thing for pc's to have the personality of a character from an arcade game? I dont. But I am guessing that if the pc's have less of a personality it might be easier for a DM to narrate a story...
Edit: To be fair, from a player's perspective, this whole structure seems to me like a cheap way to disguise meta knowledge as IC knowledge.Last edited by Corran; 2019-04-14 at 07:41 PM.
Hacks!
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2019-04-14, 06:28 PM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: Reasons to Restrict Multiclassing?
"...player characters should identify with their class(es) only a tiny bit more than actual people with their horoscope..." might be the best line I've ever seen to sum up how silly the whole "I'm a Level 5 Fighter!" thing is to me.
That's pretty much my opinion on the thing, as well. Classes, etc, are just a set of tools (and kinda clunky ones at that) for translating a character into the rules of the game, nothing more, as far as I'm concerned.
I have no interest in creating characters to fulfill a trope/cliche/stereotype/archetype.Last edited by Max_Killjoy; 2019-04-14 at 06:30 PM.
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2019-04-14, 07:46 PM (ISO 8601)
- Join Date
- Mar 2019
- Location
- California
- Gender
Re: Reasons to Restrict Multiclassing?
When I DM, triple-classing is hard-banned and the infamous Paladin/Sorcerer is soft-banned.
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2019-04-14, 07:49 PM (ISO 8601)
- Join Date
- Jul 2014
- Location
- Avatar By Astral Seal!
Re: Reasons to Restrict Multiclassing?
I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
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2019-04-14, 07:56 PM (ISO 8601)
- Join Date
- Mar 2019
- Location
- California
- Gender
Re: Reasons to Restrict Multiclassing?
Not prohibited outright, but discouraged.
I personally hate Sorcadins because of one campaign where a munchkin made one and made her an obnoxious AF Mary Sue (she was also a gender-swapped self-insert of the player). I ended up having to kill her with a lightning bolt from the heavens to shut her up.
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2019-04-14, 08:05 PM (ISO 8601)
- Join Date
- Jul 2014
- Location
- Avatar By Astral Seal!
Re: Reasons to Restrict Multiclassing?
I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
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2019-04-14, 08:22 PM (ISO 8601)
- Join Date
- Mar 2019
- Location
- California
- Gender
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2019-04-14, 08:27 PM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Maine
- Gender
Re: Reasons to Restrict Multiclassing?
Tell the player in question that they are causing you and probably the other players to have less fun. this isn't a problem with multi-class. She could be a pure pally and still have the same issue
Using the rocks fall you die button is why players feel they need to build min/max build because now it's a GM vs other player state of mind.what is the point of living if you can't deadlift?
All credit to the amazing avatar goes to thoroughlyS
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2019-04-14, 11:11 PM (ISO 8601)
- Join Date
- Apr 2016
- Location
- Boulder Creek
- Gender
Re: Reasons to Restrict Multiclassing?
I usually talk with the player during creation. A desire to multi should be planned somewhat. Even if it's for mechanical gain, I won't be surprised when it happens. It helps if the player also knows the probable end level the game will reasonably go to. That alone tends to shut down really wacky multiclasses.
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2019-04-14, 11:36 PM (ISO 8601)
- Join Date
- Aug 2016
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2019-04-15, 12:21 AM (ISO 8601)
- Join Date
- Nov 2010
Re: Reasons to Restrict Multiclassing?
Amusingly one of the main reasons I see too Multiclass is extra Armour.
The classic First Edition Fighter/Mage wants a level or two as Fighter to get Heavy Armour and weapon use. Probably end up as Fighter 11 Wizard 9 for 3 attack’s and level 5 spells.
A Wizard dip is also nice to expand an Arcane Tricsters spell options.
There are certainly some characters that work without multiple classes and I actually prefer single class in 5th ed at least until Tier 3 but there are other concepts that work better with Feats and Multi-class.
In the game I run we only use PHB and XGtE in the two I play in we only use PHB options. We have a mix of pure class characters and those with a small dip.Last edited by Lyracian; 2019-04-15 at 12:22 AM.