Results 1,471 to 1,500 of 1507
-
2012-11-23, 09:37 PM (ISO 8601)
- Join Date
- May 2009
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Definitely Emrakul!
-
2012-11-23, 09:52 PM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Emeria for sure.
That's Emrakul for the enlightened.Steam ID
Chained Cambion Avatar by Elder Tsofu.
-
2012-11-23, 10:08 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Magic the Gathering XV: Money loss cannot be countered?
Magic the Gathering XV: Annihilates your disposable income?
Magic: The Gathering XV: When money enters your bank account from anywhere, put it into your library?
-
2012-11-23, 10:17 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Therinos
- Gender
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
-
2012-11-23, 10:25 PM (ISO 8601)
- Join Date
- Mar 2009
-
2012-11-23, 11:10 PM (ISO 8601)
- Join Date
- Jan 2010
- Gender
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Magic: The Gathering Thread XV: Giant's Maze?
-
2012-11-23, 11:16 PM (ISO 8601)
- Join Date
- Mar 2009
-
2012-11-23, 11:23 PM (ISO 8601)
- Join Date
- Jan 2010
- Gender
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
-
2012-11-23, 11:29 PM (ISO 8601)
- Join Date
- Mar 2009
-
2012-11-24, 12:12 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Dromund Kaas
- Gender
-
2012-11-24, 12:27 AM (ISO 8601)
- Join Date
- Apr 2008
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
This is 100% wrong and makes me question that judge's qualifications, because the Comprehensive Rules flat out disagree:
702.18b The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any remaining damage is assigned as its controller chooses among those blocking creatures and the player or planeswalker the creature is attacking. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that's being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that's actually dealt. The attacking creature's controller need not assign lethal damage to all those blocking creatures but in that case can't assign any damage to the player or planeswalker it's attacking.
Example: A 2/2 creature that can block an additional creature blocks two attackers: a 1/1 with no abilities a 3/3 with trample. The active player could assign 1 damage from the first attacker and 1 damage from the second to the blocking creature, and 2 damage to the defending player from the creature with trample.
Example: A 6/6 green creature with trample is blocked by a 2/2 creature with protection from green. The attacking creature's controller must assign at least 2 damage to the blocker, even though that damage will be prevented by the blocker's protection ability. The attacking creature's controller can divide the rest of the damage as he or she chooses between the blocking creature and the defending player.Last edited by Lord Seth; 2012-11-24 at 12:28 AM.
-
2012-11-24, 01:10 AM (ISO 8601)
- Join Date
- Mar 2009
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Never mind, I have to be going to bed now, and I'm not entirely sure what the protocol for posting a new thread is, so I'll let somebody else take this one.
I personally vote for "If money would enter your back account from anywhere, put it into your library."
-
2012-11-24, 02:03 AM (ISO 8601)
- Join Date
- Jun 2011
- Location
- Washington
- Gender
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Only made it to 9th place out of 10 tonight, but I did find out the gaming shop owner/fnm judge awards a card as a prize as long as you don't end up last place(in addition to the monthly promos).
Oddly the only person I beat was the shop owner's daughter(she was using a milling focused deck, vs my token/scavenge deck), who came in first last week during the draft fnm.Meow(Steam page)
[I]"If you are far from this regions, there is a case what the game playing can not be comfortable.["/I]
-
2012-11-24, 03:35 AM (ISO 8601)
- Join Date
- Dec 2011
- Location
- Leeds
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
For new thread ideas. I like the Thragtusk one. Thragtusk is a thing, but I can see Thragtusk not being a thing if there is good life gain hate in Gatecrash. Emrekul is timeless though :P So one of the emmy ones.
-
2012-11-24, 04:05 AM (ISO 8601)
- Join Date
- Jan 2010
- Gender
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
I'll third the Thragtusk one. In standard, you're either playing Zombies, or playing Thragtusk, so...
As for hate for it... the Gruul are going to have cards to hate on it. There is no way that the FFL didn't see this coming in a format where Thragtusk and Restoration Angel were both legal, and Gruul is rather notable for the powerful hate cards it got (specifically, Giant Solifuge and Burning Tree Shaman)...
-
2012-11-24, 07:34 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Dromund Kaas
- Gender
-
2012-11-24, 09:45 AM (ISO 8601)
- Join Date
- Apr 2011
- Gender
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Magic: The Gathering Thread XV: Hoof, there it is!
Only because that's what my friend calls his deck with Craterhoof Behemoth in it
Magic: The Gathering Thread XV: Sanity not IncludedBusy with Life
-
2012-11-24, 10:10 AM (ISO 8601)
- Join Date
- Mar 2008
- Gender
-
2012-11-24, 01:07 PM (ISO 8601)
- Join Date
- Dec 2011
- Location
- Leeds
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
STOP IT STOP IT STOP IT D: YOU ARE MAKING ME WANT TO KEEP MY ZOMBIE DECK BUT I GOTTA BUILD JUNK MIDRANGE! D:
Also. A guy at my local shop has possible one of the best decks I have ever seen. It is BUG midrange/control (bit of red splash, like 2 lands and 4 farseeks for bonfire) and it is soul crushing. He gets out 8/5 life linking thragtusks, that turn into 6/4 lifelinking beasts, get Griselbrand. Evil. It is really amazing actually. Total homebrew.
-
2012-11-25, 07:06 PM (ISO 8601)
- Join Date
- Apr 2008
-
2012-11-26, 02:10 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Denmark
- Gender
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
-
2012-11-26, 04:18 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Dromund Kaas
- Gender
-
2012-11-26, 04:59 AM (ISO 8601)
- Join Date
- Jan 2010
- Gender
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
-
2012-11-26, 06:36 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Dancin' away
- Gender
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
How would a mono green control deck work in Standard? Would it be viable to any extent?
I love control and I love out-there decks. So the key cards and synergies of it might be interesting. I'd rather not just get a deck list, if only because I like tinkering.Last edited by Shadow of the Sun; 2012-11-26 at 06:44 AM.
i am going to make it through this year
if it kills me
i am going to make it though this year
if it kills me
-
2012-11-26, 08:22 AM (ISO 8601)
- Join Date
- Jun 2011
- Location
- Washington
- Gender
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
I'd also be interested in how mono green works, a friend of mine recently started up, and I wanted to help them build up the mono green deck(one of those 30 card starters) they have.
I was also wondering if Niv-Mizzet, Dracogenius was worth using in a R/U burn deck. He's 6 cmc, but has 5 power, is flying, and has a decent effect(spend 1 R mana and 1 U mana to deal 1 damage to a creature or player)Meow(Steam page)
[I]"If you are far from this regions, there is a case what the game playing can not be comfortable.["/I]
-
2012-11-26, 10:09 AM (ISO 8601)
- Join Date
- Apr 2008
-
2012-11-26, 11:30 AM (ISO 8601)
- Join Date
- May 2009
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
It should probably be noted that Zombies has become less tribal-themed, and more just BR aggro; the only zombies it's playing these days are Diregraf Ghoul, Gravecrawler, and Geralf's Messenger.
-
2012-11-26, 11:42 AM (ISO 8601)
- Join Date
- Jan 2006
- Location
- The Middle of Nowhere
- Gender
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
...although the old Zombie decks didn't really play more Zombies than that, either, so I fail to see how it's significantly different than before. Old Zombie decks played those, Blood Artist, Mortarpod, removal, and some combination of blue and/or red cards, generally Phantasmal Image and/or Falkenrath Aristocrat. A few versions played Highborn Ghoul, but 100% of the time it was their worst card that they played due to lack of options. Besides certain cards rotating out of Standard and the quality/number of their threats increasing, Zombies really hasn't changed that much.
-
2012-11-26, 11:56 AM (ISO 8601)
- Join Date
- May 2009
-
2012-11-26, 12:03 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- The Middle of Nowhere
- Gender