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Thread: Request a Homebrew: Thread 2!
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2011-10-30, 04:02 PM (ISO 8601)
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- Dec 2010
Re: Request a Homebrew: Thread 2!
R705
I would like someone to make me a vestige based on the Incredible Hulk. Maybe something that turns you into a troll? gain str as you get hurt?
Thanks
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2011-10-30, 08:15 PM (ISO 8601)
- Join Date
- Feb 2011
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2011-11-02, 02:27 AM (ISO 8601)
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- Mar 2008
Re: Request a Homebrew: Thread 2!
C706
Isn't that the Frenzied Berserker prestige class?Looking for a monster? Making a monster?
Age of Wariors,, A Homebrew Sequel to Tome of Battle (see also the original thread, disciplines table and prestige class table)
All My Homebrew
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2011-11-02, 01:09 PM (ISO 8601)
- Join Date
- Oct 2011
Re: *Request*a*Homebrew:*Thread*2!
H703
Something like this? I could also expand it to 10 levels if you like.
SpoilerThe Juggernaut
Prerequisites: Improved Overrun, Jump 7 ranks
Class Skills: Balance (Dex), Climb (Str), Intimidate (Cha), Jump (Str)
Skill Points: 2 + Int modifier
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|+1|+0|+2|+0|Trample 1d4
2nd|+2|+0|+3|+0|Charging Knockdown
3rd|+3|+1|+3|+1|Perfect Overrun, Trample 2d4
4th|+4|+1|+4|+1|Leaping Knockdown
5th|+5|+1|+4|+1|Brick Wall, Trample 3d4[/table]
Trample: On a successful overrun attempt, you deal 1d4 damage to your opponent (in addition to any other damage that is dealt). This damage increases at 3rd and 5th level.
Charging Knockdown: You use the momentum of a charging attack to overrun your opponent. If you successfully attack an opponent during a charge, your opponent is knocked prone in addition to any damage dealt by the attack. If the attack misses, you still get to make a standard overrun attempt against that opponent but you get an additional +4 bonus (from the charge) to your strength check to knock the opponent prone.
Perfect Overrun: Opponents no longer get an attack of opportunity against you when you initiate an overrun attempt.
Leaping Knockdown: If there is at least 15 feet between you and your opponent, you may make a leaping overrun attempt against that opponent. You need to move in a straight line, however objects and creatures the same size as you or smaller do not block your jumping path. Everything is rolled as a normal overrun attempt except that you also add your jump modifier to your strength check to knock the opponent prone. Additionally, this maneuver can be used to knock prone opponents up to 2 size categories larger than you.
Brick Wall: It takes a lot to knock you down. You gain an additional +4 to your strength check to overrun an opponent and to resist being overrun. Also, any opponent that fails at an overrun attempt against you is automatically knocked prone (no save).Last edited by Chaos_Laicosin; 2011-11-02 at 01:14 PM.
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2011-11-02, 06:56 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Canada
- Gender
Re: *Request*a*Homebrew:*Thread*2!
H703
The Juggernought
Spoiler
Requirements : Strength 20, Improved Overrun, 6 Ranks Intimidate
HD : D12
Skills : Balance, Climb, Craft, Intimidate, Jump, and Tumble
Skill Points per Level : 2 + Int Mod
{table=head]Level |BAB |Fort |Ref |Will |Special
1 |+1 |+2 |+0 |+0 | Crushing Charge, Quick to the Fight
2 |+2 |+3 |+0 |+0 | Sudden Redeployment
3 |+3 |+3 |+1 |+1 | Formation Breaker, The Best Defence is Offence
4 |+4 |+4 |+1 |+1 | Thundering Charge
5 |+5 |+4 |+1 |+1 | Unstoppable
[/table]
Crushing Charge : You may now use an Overrun action during a charge. Your Overrun now deals your Strength bonus as damage to anyone Overrun. Your Overrun target may avoid your Overrun, but you recieve an Attack of Opprotunity as you pass if he does.
Quick to the Fight : You gain +5' of movement per Juggernought Level whenever moving toward an enemy.
Sudden Redeployment : In addition to knocking your opponent prone, your Overrun now pushes your enemy along ahead of you, forcing him to stop at the end of your movement. If you fail the Strength check against your opponent, you still move him half of your remaining movement at the time of impact, but he is not knocked prone. You count as one Size larger for the purpose of Overrun.
Formation Breaker : You may declare one Overrun per day, per Juggernought level, to be a Knight's Charge, allowing you to overrun all adjacent enemies to your path of charging. They all count as individuals and may not Aid Another against your charge, and anyone in the direct path of your charge may no longer avoid the overrun. You gain a +4 natural bonus to any Strength check.
The Best Defence is a Good Offence : You gain +1 AC for every 10' charged, and may make a single attack against any enemy that you have overrun. You count as two Sizes larger during any charge action.
Thundering Charge : Your crashing charge now Dazes any enemy that is knocked prone, and the sheer aggression of your charge causes Fear (DC10 + Character Level, Will Save) on a successful Intimidate check (Creature variable/DM's Choice of DC). Your Knight's Charge now causes an additional amount of Lightning Damage equal to your Strength modifier x2.
Unstoppable : You cannot be tripped, or fail any required Balance check. (Such as for charging across Grease.) Any barrier that is less than 2' thick may be Overrun as part of your charge, allowing you to count your movement divided by 10 as an additional modifier for breaking the obstacle. This does not allow you to charge through Walls of Force or the like. You may challenge opponents of any size with your overrun.
...Hmm. I do apologise to Chaos_L, but I was working on this earlier today without noticing he'd anwsered it already.
:: And actually, I'll take a few hints from his, as well. >_>Last edited by Misery Esquire; 2011-11-02 at 07:08 PM.
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2011-11-07, 05:56 AM (ISO 8601)
- Join Date
- Jan 2011
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- Berlin
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Re: Request a Homebrew: Thread 2!
R707
I'm looking for homebrew stuff to use a druid with a specialty to raven birds.
So useable stat's for ravens, giant ravens, dire ravens and other corvidae (as animal companions, nature allies and wildshape)
Other advice is appreciated
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2011-11-08, 07:13 PM (ISO 8601)
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- Jul 2011
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- Peterborough, UK
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Re: Request a Homebrew: Thread 2!
R708
I'd like a feat, or magic item, which allows you to deliver touch spells using a whip.
Would this be okay?
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2011-11-09, 01:21 AM (ISO 8601)
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- Nov 2009
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Re: Request a Homebrew: Thread 2!
R709
Can someone make a Half-Kopru template for me? At most a CR+2 template please.Last edited by Tanuki Tales; 2011-11-09 at 01:21 AM.
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2011-11-09, 10:12 AM (ISO 8601)
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- Aug 2007
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Re: Request a Homebrew: Thread 2!
H 708
Whip Spell (Metamagic)
A whip spell may be cast using the normal casting time or a standard action, whichever is greater, while simultaneously striking with a whip. This is a melee touch attack. The spell must be a touch spell or targeted spell (contains "Target:____" in its descriptor). The whip also deals normal damage (if any) which typically comes from its enchantments since whips do not harm most creatures. A whip spell uses up a spell slot one level higher than the spell’s actual level.
Channeling Whip
A channeling whip may be used to cast spells as if the wielder had the whip spell feat. This does not affect the level of the spell slot consumed by those spells.
Moderate evocation; CL 7th; Craft Magic Arms and Armor, creator must be a caster of at least 12th level; Price +2 bonus.
Note: I would make these +2 and +4, respectively, on a lethal damage weapon, as it's a good way to break action economy in half. Holy and merciful are a couple good enchantments if you plan on hitting both friend and foe. Even if you never use it offensively it's about the same as reach spell with minor limitations.Last edited by ericgrau; 2011-11-09 at 10:32 AM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2011-11-10, 06:42 PM (ISO 8601)
- Join Date
- Oct 2011
Re: Request a Homebrew: Thread 2!
R710
a 5 - 10 level PrC surrounding the Swordbow
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2011-11-10, 10:06 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Mehville
Re: Request a Homebrew: Thread 2!
R711
I'd like a CR 1 Ooze type creature, preferably something akin to a small Ocher Jelly and with the Vulnerability to Fire SQ.
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2011-11-10, 10:30 PM (ISO 8601)
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- Sep 2006
- Gender
Re: Request a Homebrew: Thread 2!
R 712
I was looking for a spell for a Pathfinder game, basically a weaker version of Fabricate (Reducing it to 3rd level) that can make things like cheap equipment like clothing, non-masterwork armour and weapons, miscellaneous non-magical items, etc. Something akin to Minor Creation, but Transmutation and instantaneous than a Conjuration with a duration.I admit full culpability for Phyrnglsnyx
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2011-11-10, 11:42 PM (ISO 8601)
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- Feb 2007
- Location
- Earth
- Gender
Re: Request a Homebrew: Thread 2!
R713
Hey gang, I could use an Incarnum based ACF for the Ranger. If it can be done while strengthening the connection to one's companion and perhaps with a sky-based theme, I would be overjoyed.
Thanks.
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2011-11-11, 03:10 AM (ISO 8601)
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- Aug 2007
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Re: Request a Homebrew: Thread 2!
H 712
Lesser Fabricate
Transmutation
Level: Sor/Wiz 3
Components: V, S, M
Casting Time: 10 minutes
Range: Close (25 ft. + 5 ft./2 levels)
Target: Up to 10 lbs./level raw material; see text
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You convert material of one sort into a product that is of the same material. Creatures or magic items cannot be created or transmuted by the lesser fabricate spell. The quality of items made by this spell is commensurate with the quality of material used as the basis for the new fabrication. You may only work with vegetable matter or base metals, not minerals or precious metals.
You must make an appropriate Craft check to fabricate articles requiring a high degree of craftsmanship (typically DC 15 or higher), and this spell cannot fabricate anything with a craft DC of 20 or higher (including masterwork items). Otherwise you may make any mundane item, even food, clothing or weapons.
Material Component
The raw material to be reformed: a fibrous plant for clothing; metal, wood (or a log) or an animal hide (or the whole dead animal) for weapons or armor. Etc. Plus a bit of jade dust worth 1/6 the price of the item to be made. If the materials are purchased they cost 1/3 the price of the item to be made, or 1/2 the price of the item if the cost of the jade dust is included.
Notes: Without conjuration (creation) I had to make the material component a bit more difficult to work with. And you'll have to put a rank or two in a couple craft skills if you want more complicated items, but don't forget you can take a 10 on your checks.Last edited by ericgrau; 2011-11-11 at 03:23 AM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2011-11-11, 05:19 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Dinosaur Museum aw yisss.
- Gender
Re: Request a Homebrew: Thread 2!
H707
I happen to have a dire raven lying around:
SpoilerDire Raven
Medium Animal
Hit Dice: 4d8+4 (34 hp)
Initiative: +1
Speed: 10 ft. (2 squares), fly 60 ft. (average)
Armor Class: 15 (+1 Dex, +4 natural), touch 11, flat-footed 14
Base Attack/Grapple: +3/+4
Attack: Claws +4 melee (1d4+1) or Bite +4 melee (1d6+1)
Full Attack: Claws +4 melee (1d4+1) and Bite -2 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, resistance to disease
Saves: Fort +8, Ref +5, Will +6
Abilities: Str 12, Dex 13, Con 19, Int 2, Wis 14, Cha 10
Skills: Listen +8, Spot +8
Feats: (any two of: Alertness, Extra Tricks, Flyby Attack, Improved Natural Armour, Improved Natural Attack, Vicious Claws)
Environment: Temperate Mountains
Organization: Solitary or flock (4–20)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 5–7 HD (Medium), 8-10 HD (Large)
Level Adjustment: —
Dire Ravens are birds of prey that feed on carrion. They are resistant to food poisoning—a necessity, considering their diet.
A typical dire raven is 5 to 6 feet long and has a wingspan of 12 feet or more. Dire ravens occasionally learn to imitate speech and other sounds.
Combat
Dire ravens are usually merely carrion birds, preferring meat already dead. However, sometimes they gang together into large aggressive flocks, which form a terrifying black cloud that devours all in their path. They combine both claws into a single attack.
Resistance to Disease (Ex): A dire raven has a cast-iron stomach. It has a +2 bonus on Fortitude saves to resist normal diseases, but not supernatural or magical diseases such as mummy rot.
Skills: A dire raven has a +4 racial bonus on Spot and Listen checks
R714
If anyone wanted to whip up a guath (MM1, baby beholder) swarm for me in the next couple of days, that'd be just dandy. High CR (though preferably not epic) is fine, but not required - I'm expecting the party to run away anyway. Swarms of even younger beholders (maybe with no rays at all?) would also be neat.The Iron Avatarist Hall of Fame!
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2011-11-11, 02:31 PM (ISO 8601)
- Join Date
- Feb 2010
Re: Request a Homebrew: Thread 2!
R715
I want to introduce the return of an ancient race as the main antagonists in my campaign. Their speciel feature is the use of mechanics and steam, and I plan on using the Warforged as their basic soldiers while humans are specialists and leaders.
I want to introduce a mechanical "creature" which can challenge higher level characters. The creature should be some kind of machine which can be piloted - much similar to a Mech Warrior/Warstrider from Exalted with the usual steampunk armaments. I've been searching for ideas in the Iron Kingdoms books as well as a bit in Eberron but haven't found anything to my liking. Hence I now try to request this as a homebrew.
I want the Strider (I lack a better name) to be a multi-purpose machine. This is why I would like the chassis to be homebrewed so that armaments or tools can be added depending on this purpose. The chassis itself should be powerful enough to be a CR 8 - 10 encounter.
If possible then suggestions for armaments, armor platings, fuel, piloting requirements etc. is most welcome as an addition.
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2011-11-12, 12:11 PM (ISO 8601)
- Join Date
- May 2009
- Location
- Brno,Czech Republic
- Gender
Re: Request a Homebrew: Thread 2!
H710
Then you might like this.
711
Here you go, I had a lot of fun of with this one. But I kinda slacked on the CR here, so it needs a PEACH, please.
Ovial slime
SpoilerOvial slime
Small Ooze
3d10 HD (19HP)
Speed 30 ft. (6 squares);
Init: +7 (+3 dex, +4 improved intitiative)
AC 15; touch 14 flat-footed 12
(10+1 size +3 dex ,+1 natural)
BAB +1; Grp -1 (BAB+1, Str mod. +2, size mod -4)
Attack Slam +4 melee (1d6+2 bludgeoning damage)
Full-Attack Slam +4 melee (1d6+2 bludgeoning damage)
Space 5 ft.; Reach 5 ft.
Special Attacks-
Special Qualities Blidsight 60ft, Congeal, Fire vulnerability, Ooze traits
Saves Fort +1 Ref +1 Will +1
Abilities Str 15, Dex 16, Con 12, Int -, Wis 10, Cha 8
Skills -
Feats Improved intitiative<sup>B</sup> , Weapon finesse<sup>B</sup>
Environment Any
Organization Solitatary, pair, gang (3-6) slime mould (3-10) or colony (2-24)
Challenge Rating 1
Treasure None
Alignment Alaways True Neutral
Advancement 4- 6 HD (Medium), 7-9 (Large)
Level Adjustment-
You fought valliantly to protect the lair of Akanthor the Noble from the servants of the dark cult who sought to steal the eggs of the kindhearted white dragon while he was away. You were sucssful and drove them off, but yet, they captured one.
Resolved to not let the attackers corrupt if only a single egg into a terrible monstrosity, you cast a flight spell on yourself and your companions to give chase. Soon you catch up with the last three assailants remaining, extend you hand and unleash a barrage of force darts at the one who seems the most heavily injured. He scremms and plummets as the enchament of flight leaves his dying body, and large a large leather bag that has a bright blue egg stuck in hole in the side slip stom his back.
Then , in a moment of terrible silence where the cruses of all involved could be as much as felt,
You take a daring nosedinve, after a few more seconds of horror, snatch the bag with your magic and return to solid ground, leaving your companion to finish off the or two thieves
Wihle inspecting the, satchel, you are shocked to see the egg is cracked, but when you touch it with a spell for mending, its shell is suudently consumed from the inside out by a glob of translucent slime a with a faint tinge of blue. It sems to be somehow many times larger that the egg ifrom which it came. Having seen far stranger things in life, you are barely suprised, but osverve with the curiosity of s sage as the ball of phlegm starts roaming around with rudimentary itelligence, and nibbling at objects, around it comfirming to be a creature of some sort. Then you see it attempt to devour a flask of alchhemist´s fire, the contents spill out and ignite, and the creature sizzles and thickens like an egg poured into a frying pan. Overcame with curiosity, you try to scoop it up a into your bag of holding , only to dicover that its pseudopodia hit with enough force to make you stagger.
An ovial slime stands abuot two and half feet tall, and weighs 40 pounds.
Combat
Like all mindless oozes, ovial slimes spend their time roaming around looking for food wihich neans anything and everything organic, and also for a way to procreate by impregating hard shelled eggs (for example of birds and dragons) with their slime, that turns the oganic tissues into more of itself.
Because of this, these jellies are non-aggressive and wil leave large most humaniodss alone unless they are hungry. However the have sense of selfpresservation and will devite most of their efforts to run when thei HP drops to 1/6 of their normal total.
Blidsight (Ex)
The body of an ovial slime is a primitve sensory organ that can ascertain objects and creatures within 60 feet.
Congeal (Ex)
Every time the ovial slime takes fire damage at least equal to 1/6 of it´s total hitpionts
(3 hp fot this particular one) it´ s jelly tissues congeals and smoothens like a fried egg , giving it a +1 natural armor bonus, a +1 bonus to Escape artist checks and a +1 circumstance bonus to grapple checks as it´s s surface becomes smoother, and more able do deflect impact and at the same time more able to adhere to rough surfaces. For every addtional sixth of total hitopits they lose these bonuses increase by +1 until the oze dies. These improvement persist for 10 minutes from the time when the last increment of the bonuses was added.
Fire vulnerablity
An Ovial ooze takes half again as much (+50%) damage from spells with the [Fire] descriptor, and other fire based effects, both mundane and magical.
Ooze traits
An ooze possesses the following traits (unless otherwise noted in a creature’s entry).
• Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
• Blind (but have the blindsight special quality), with immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
• Immunity to poison, sleep effects, paralysis, polymorph, and stunning.
• Some oozes have the ability to deal acid damage to objects. In such a case, the amount of damage is equal to 10 + ½ ooze’s HD + ooze’s Con modifier per full round of contact.
• Not subject to critical hits or flanking.
• Proficient with its natural weapons only.
• Proficient with no armor.
• Oozes eat and breathe, but do not sleep.
Plot hooks
-A wizard intrested in the creation of artificial life forms intends to find out whteher onvial smiles can be made from the eggs of other than blue dranons and has sent you to a mountain where yound dragons have feast to celadrate the laying of eggs with asilme stoved away in your backpack. Survival definitely takes precedence over scientific knowledge now, but the wizard doesn´t think so.
-A wild magic storm has caused a huge swarn of ovial slimes to appear near an isolated village and they are hungry and about to reach the peasants. Stop the manace and figure out what has caused the oozes to appear.
H716
Oh yeah, I will enjoy this, I know I will.
So what about:
Spoiler
Joy and deception
Kindness becomes naivety
Courage becomes foolhardiness
Dedication has no reward
Not fit to be a mage.
Stay as you always were.
A voice calls.
Belive in justice.
Atttachemts and bonds
Worming hunger.
A dark reallity
There is a miracle.
A trapped soul
Going to paradise.
That won´t be necessary.
Throwing away your friends.
Just a husk.
Suffer in exchange.
I´m such a fool.
A holy witch.
Love me do.
Twisted orchestra
Siren´s song
Protect your beloved.
I will follow you into the dark
A soul´s last flare
Being alone is bad.
Waliking the endless maze.
Circus of horrors.
Hope wanes
A wish fulliled
Heaven´s glory
Lone guardian
You´re not alone.
I if may ask you for two things. Could you please post the imvocations you make from mine or other poeple´s suggestions, somewhere on the forum?
I´m curious how it will turn out.
Second, If you are into anime, please don´t try to google my suggestions I don´t want you to ruin the potential surprises for yourself.Last edited by ScIaDrd; 2011-11-13 at 11:08 AM.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
I started mine in the Players´ house in a large elven city.
Boring, duh.
GENERATION 17: The first time you see this, copy it into your sig and add 1 to the generation. social experiment
My Paladin´s to-be motto:
Peace and love through superior firepower and divine righteousness.
If you approve, copy and paste this into your signature.
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2011-11-13, 05:53 AM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Waterdeep
- Gender
Re: Request a Homebrew: Thread 2!
R716
Hey there, id like some warlock invocations. If you can throw me some names that fit the fluff of the warlock it would be easy for me to flesh out the effetcs.
Cheers!Roll for it 5e Houserules and Homebrew
Old Extended Signature
Awesome avatar by Ceika
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2011-11-13, 06:36 AM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Australia
- Gender
Re: Request a Homebrew: Thread 2!
H716
So you just want names? Here are a few:
Firstly From Ragna
Spoiler
- Hells Fang
- Inferno Divider
- Gauntlet Hades
- Dead Spike
- Carnage Scissors
- Blood Kain
- Devoured By Darkness
- Black Onslaught
From Hazama
Spoiler
- Ouroboros
- Venom Sword
- Serpent's Benediction
- Falling Fang
- Rising Fang
- Devouring Fang
- Serpent's Haste
- Bloody Fangs
- Hungry Coils
- Serpent's Infernal Rapture
- Eternal Coils of the Dragon Serpent
- Hungry Darkness of 1000 Souls
Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2011-11-13, 07:24 AM (ISO 8601)
- Join Date
- Jun 2009
Re: Request a Homebrew: Thread 2!
R717
Can I ask for a name for this species? I can't think of anything.
I called them "mermaids" in this post, but really that doesn't fit at all. You know, being actual fish with scales.
http://www.giantitp.com/forums/showp...8&postcount=47
I know it's long. The summary is that they are fish that form intelligent hiveminds when in large groups.
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2011-11-13, 08:52 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Dinosaur Museum aw yisss.
- Gender
Re: Request a Homebrew: Thread 2!
H717
Schooling fish? A bit more description of their physical appearance would be useful in that, by the way. There's so much diversity among "fish" that it's been suggested they should be split into separate classes. Just saying "a type of fish" doesn't explain much...The Iron Avatarist Hall of Fame!
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2011-11-13, 09:56 AM (ISO 8601)
- Join Date
- Jun 2009
Re: Request a Homebrew: Thread 2!
Sorry, I'm not quite understanding you. I'm just hoping someone might come up with a name for a race of fish.
A description. They look something like tuna with multi-coloured glowy scales? With a 2 meter long extendable tongue... (looks like a long worm)
Emits clicks like a dolphin.
EDIT:
so... Proper description:
Spoiler*Schooling Fish* are a type of intelligent fish. They have the same body plan as deep water fish, having a long oblong shape and fins above and below as well as to the sides for balance. The tail is split and fans out behind the body to nearly the height of the body itself.
The colour of their scales can be controlled by the fish itself and glows slightly when desired. Each individual scale can be controlled independently of the rest, allowing *Schooling Fish* to put on fascinating displays of colour.
Dead *Schooling Fish* have silvery scales.
The mouth is slightly larger than most fish, accomodating a 2 meter long tongue that is very much like a thin white tube ending in a single sharp tooth.Last edited by jseah; 2011-11-13 at 10:01 AM.
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2011-11-13, 10:12 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Dinosaur Museum aw yisss.
- Gender
Re: Request a Homebrew: Thread 2!
Yes, that's more like it. Otherwise they could've looked like anything from an eel to a manta ray to a shark.
I suggested "Schooling Fish", by the way, because of the whole "schools of fish" thing - and that's the distinguishing feature of them, that they school - and schooling as in "to teach, to gain knowledge" - because when they gather in school, they gain intelligence.
"School" looks really wrong when you spell it a lot.The Iron Avatarist Hall of Fame!
Prizes(Un)Official Best Playground Avatarist Competition
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2011-11-13, 10:38 AM (ISO 8601)
- Join Date
- Jun 2009
Re: Request a Homebrew: Thread 2!
I like it. Very fitting.
Many thanks!
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2011-11-13, 11:10 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- The Enlightened Monarchy
- Gender
Re: Request a Homebrew: Thread 2!
R718
I would like to see a Nature based half-breed template similar to the Half-Celestial/Half-Fiend.
Rather than being an extra-planar's child, or the offspring of a dryad/nymph/etc.
Something akin to the legendary Celtic Green Man as a race or template with innate Nature based abilities.
I hope this is specific enough.Internet currently unreliable, please have patience.
[COLOR="Red"]We require additional Pylons.
SpoilerI am aSpoilerNeutral Good Human Cleric(2)/Monk(3)/Ranger(2)/Sorcerer(4)
With the Ability Scores:
Strength-16
Dexterity-16
Constitution-18
Intelligence-17
Wisdom-14
Charisma-14
Avatar by PINfont.
My pets:Spoiler
Kitten:
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
Bunny
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2011-11-13, 12:22 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Finland
- Gender
Re: Request a Homebrew: Thread 2!
R719
I'd like to request a monster, essentially a big demonic goat, Size should preferably be huge, and the ability to perfom powerful charge attacks is a must. What exactly makes it so demonic is not that important, maybe supernatural/(a breath weapon, or something like that.
Preferably should be able to present a challenge to a party of three or four characters of ECL 17-19.
Also, I'd hope to have the monster by friday the 18th.
Thanks.
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2011-11-13, 06:52 PM (ISO 8601)
- Join Date
- Sep 2011
- Location
- The Anauroch (-696 DR)
Re: Request a Homebrew: Thread 2!
R720
Requesting a homebrew of an old class from 2nd edition to 3.5 edition. The Arcanist Class from Netheril: Empire of Magic which used the basis of a spell point system but gained spells as a Cleric (however the spells are gained randomly) however with the ability to store the gained spells into a spellbook for later use or preparation. If i find more information to provide I will edit this and provide it.Last edited by Calanon; 2011-11-13 at 06:52 PM.
Cult of the Playground est. 2011
Proud owner of 1 internet
Cult of the Playground Highly endorses the ideals of the Tippyverse, World Optimization and "Paradise". its Clerics are encouraged to Optimize everything that they set there sights on. Perfection is our goal.to join simply copy this.
Doctrine
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2011-11-14, 01:12 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- 570 PA
- Gender
Re: Request a Homebrew: Thread 2!
R721
A sort of lesser Illithid. I'd like most of the flavor intact, while minimizing the LA and RHD to make it more playable for a player.
Aim for an LA of +2 or 3 I suppose.
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2011-11-14, 01:45 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- The Enlightened Monarchy
- Gender
Re: Request a Homebrew: Thread 2!
@R721
I already made one actually. You may want to look under Homebrew for a thread title Additional New and Old RacesLast edited by Ralasha; 2011-11-14 at 01:47 PM.
Internet currently unreliable, please have patience.
[COLOR="Red"]We require additional Pylons.
SpoilerI am aSpoilerNeutral Good Human Cleric(2)/Monk(3)/Ranger(2)/Sorcerer(4)
With the Ability Scores:
Strength-16
Dexterity-16
Constitution-18
Intelligence-17
Wisdom-14
Charisma-14
Avatar by PINfont.
My pets:Spoiler
Kitten:
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
Bunny
/\ /|
\ V/
| "")
/ \ \
*(__\_\
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2011-11-14, 03:37 PM (ISO 8601)
- Join Date
- Nov 2011
Re: Request a Homebrew: Thread 2!
R722
I'd like a D20 future Ithkul playable race from Master of Orion 3.
I thought it would need its symbiotic form and a sort of template to apply to which ever host it latches onto as they make races stronger faster and more resilient. A hefty charisma penalty due to their history also.
Thought taking over the host could be through grapple check dealing con damage and when con drops to zero the Ithkul is in control. Also levels would be like a genetic memory carried by the Ithkul and passed from host to host.
Any help would be appreciated as I have never created a race and may be somewhat bias in creating one.