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Thread: [d20r, Race] Goblin
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2009-02-13, 04:44 PM (ISO 8601)
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[d20r, Race] Goblin
A goblin stands 3 to 3½ feet tall and weighs 40 to 45 pounds. Its eyes are usually dull and glazed, varying in color from red to yellow. A goblin's skin color ranges from yellow through any shade of orange to a deep red; usually all members of a single tribe are about the same color. Goblins wear clothing of dark leather, tending toward drab, soiled-looking colors. Goblins speak Goblin and Common.
- -2 Strength, +2 Dexterity
- Small: As a Small creature, a goblin gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Stealth checks, but also uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
- Goblinoid: Goblins are humanoids with the (Goblinoid) subtype.
- A goblin's base land speed is 30 feet.
- Sneaky Tricks: Goblins know how to take advantage of surprise. Whenever a goblin strikes a foe that is flat-footed, he adds 1d4 damage. This is not precision damage, so this additional damage affects even creatures who are immune to sneak attack or critical hits.
- Weapon Familiarity: Goblins, being warlike creatures, have adapted a variety of unique weapons for their own use. Goblins are considered proficient with any weapon that has the word "goblin" in its name.
- Sneaky: Goblins receive a +2 racial bonus to Stealth checks.
- Born In The Saddle: Goblins receive a +4 racial bonus on Handle Animal and Ride checks.
- Darkvision: usable out to 60'.
- Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Giant, Gnoll, Orc, Terran, Undercommon.
- Favored Class: Ranger.
Last edited by Fax Celestis; 2009-02-13 at 05:43 PM.
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d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2009-02-13, 04:54 PM (ISO 8601)
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Re: [d20r, Race] Goblin
Fax if you keep moving in the direction you have so far this will be the most inherently powerful system since Palladium.
kono watashi chigiri motte kaihou chuushin to kaihou omoi
-The Tengu of Water, Yawata Saburou Tadamori
stolen from fawsto, and he stole it from someone else.
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2009-02-13, 04:57 PM (ISO 8601)
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Re: [d20r, Race] Goblin
Looks good. Not as weak as all monster races from core D&D. Also, while the listed favorite class is Rogue, a Goblin Ranger combining Ambush with Sneaky Tricks would work nicely. But do Sneaky Tricks work with touch spells?
Last edited by Morty; 2009-02-13 at 04:59 PM.
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2009-02-13, 05:05 PM (ISO 8601)
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2009-02-13, 05:17 PM (ISO 8601)
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Re: [d20r, Race] Goblin
Not too much to say, really. I like it. It takes a monstrous race that was gimped by WotC because it was a monster, and makes it equal to "normal" player options.
I really like the pseudo sneak attack, it fits very well.
And due to Born in the Saddle, I'm assuming the fluff of Goblins + Worgs is being pretty much kept?
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2009-02-13, 05:22 PM (ISO 8601)
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Re: [d20r, Race] Goblin
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
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2009-02-13, 05:24 PM (ISO 8601)
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Re: [d20r, Race] Goblin
Nice picture too. Goblins need more love.
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Don't mind me. I'm just going to have some post traumatic flashbacks in the corner here and sob uncontrollably.
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2009-02-13, 05:32 PM (ISO 8601)
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Re: [d20r, Race] Goblin
Lifted it right off my ranger. :P
And due to Born in the Saddle, I'm assuming the fluff of Goblins + Worgs is being pretty much kept?
Maybe, I'm not sure. I could certainly see it.
And since we're at goblinoids, are you going to keep Bugbears' racial Hit Dice?Wiki - Q&A - FB - LIn - Tw
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2009-02-13, 05:36 PM (ISO 8601)
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Re: [d20r, Race] Goblin
Last edited by Tingel; 2009-02-13 at 05:38 PM.
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2009-02-13, 05:40 PM (ISO 8601)
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Re: [d20r, Race] Goblin
Well, goblins are both sneaky and warlike as well as savage, while Ranger is an ambusher and a scout operating in wilderness.
Nope. Anything I've listed in my master index (with the exception of the templates) I'm aiming at putting around LA+0. I'll be making paragon classes, though, to compensate.My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
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2009-02-13, 05:43 PM (ISO 8601)
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Re: [d20r, Race] Goblin
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2009-02-13, 05:43 PM (ISO 8601)
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Re: [d20r, Race] Goblin
What about the natural un-readiness of a victim when he is "flat-footed". Generally when a person is not prepared for combat they sway and move differently, thus allowing an opponent to swing into the victim's movements rather than with them. whoops, sorry fax, you got at that one earlier than i did.
Last edited by WaterTengu; 2009-02-13 at 05:46 PM.
kono watashi chigiri motte kaihou chuushin to kaihou omoi
-The Tengu of Water, Yawata Saburou Tadamori
stolen from fawsto, and he stole it from someone else.
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2009-02-13, 05:57 PM (ISO 8601)
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Re: [d20r, Race] Goblin
Originally Posted by Fax Celestis
Originally Posted by Fax Celestis
Originally Posted by Fax Celestis
Of course it doesn't matter that much, since you just added it as a mechanical bonus, and as such it works just fine, but I can't help but wonder about the nature of the sneaky tricks.
Originally Posted by WaterTenguLast edited by Tingel; 2009-02-13 at 05:57 PM.
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2009-02-13, 06:01 PM (ISO 8601)
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Re: [d20r, Race] Goblin
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2009-02-13, 09:33 PM (ISO 8601)
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Re: [d20r, Race] Goblin
Excellent, as usual. The only problem I see is that they will gain proficiency with anything with "hobgoblin" in the name.
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2009-02-13, 11:16 PM (ISO 8601)
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2009-02-14, 04:46 PM (ISO 8601)
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2009-02-14, 05:07 PM (ISO 8601)
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Re: [d20r, Race] Goblin
A golem at the very least is trying to mitigate damage either by dodging or by putting something in the way. Not to mention its much easier to hit somebody harder when your attack is more "putting all the force you have into it" than "seeing an opportunity to make a relatively minor attack, and taking it". When people don't see you coming you can attack with more power, because you don't have to defend yourself, and they aren't going to move out of the way at all.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
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2009-02-14, 05:35 PM (ISO 8601)
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Re: [d20r, Race] Goblin
I think Knaight is on the right track here. The bonus damage comes because the goblins feel safer against flatfooted opponents, and thus instinctively hit slightly harder than they normally would. They probably don't even notice it, aside from things dying quicker and more often when they're flat-footed, which reinforces their natural instinct.
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2009-02-16, 04:47 AM (ISO 8601)
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Re: [d20r, Race] Goblin
Or its the idea that they strike like a mobster when they attack a flat footed enemy. A rogue strikes really precise when it attacks, but here a goblin is just taking time to swing extra hard while their ally covers for them or lining up their shot on a shocked and confused enemy.
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