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  1. - Top - End - #1
    Orc in the Playground
     
    BlackDragon

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    Default Random Weapon Crate

    I've been thinking of starting up a d20 Modern game similar to Call of Duty: World At War's famous gametype called Nacht der Untoten, also called "Nazi Zombies."

    The game involves holding one's position against an endless horde of zombies, and seeing how long the group can survive. I wrote this up mostly for the elimination of boredom for myself and anyone interested.

    The game also has, for those that do not know, a special crate known as the "random weapon crate," which players can spend points earned killing zombies to gain a random weapon. It could be anything from a useless-as-garbage weapon to the OMGWTFBBQ zombie repellant.

    Having been extremely bored during break, I compiled a humongous list of weapons from across the d20 system from an extremely vast amount of materiel, and I have come up with a percentage system capable of producing these weapons (still under construction, but mostly solid).

    I was thinking of two ways to operate the random weapon crate:
    1.) The crate can be acessed any number of times, with the maximum number of weapons acquired from the crate 2 weapons (until they are completely expended--no ammunition remaining which can be fired from the weapon--or the player willingly discards the weapon as a free action, in which it and all ammunition disappears). If the player already has two weapons from the crate then the crate may not be activated until they have either completely run out of ammunition or the weapon is discarded. If the weapon is not taken either immediately or in the next round, the crate closes and the weapon is lost. After the crate is used, it will require 1d4 rounds to "recharge" until it can be opened again. The use of this crate is a full-round action, but an action can be readied to take the weapon as soon as it appears.

    Or...

    2.) The crate will require 500xp to open and acquire a weapon, but the crate can be used an unlimited number of times per round from any players. A single player may take up to two weapons from the crate--the crate will not activate if they already have two crate weapons. The crate weapons must be wither discarded willingly as a free action, in which it disappears along with all ammunition for that weapon, or the weapon's ammunition is completely expended. THIS XP EXPENDITURE WILL NOT RESULT IN LEVEL LOSS.
    (This option was going to be used as part of a "dynamic XP" system, where each zombie gave 100xp to whoever killed it, and the XP could be used to either advance levels or operate the crate)

    I was thinking about this be the options as to how the random weapon crate may be activated. What do you think, and could there be other options. If you think there are, then your suggestions would be appreciated.

    Current Edition of the Random Weapon Crate:
    RWC 1.0
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    ===Mundane Weapons===1-80%===
    ===Melee Weapons=== 1-20%
    ---Modern/Futute Melee Weapons--- 1%-30%
    Beam Sword
    Chain Saw
    Chain Sword
    Concussion Rod
    Energy Lash
    High-Frequency Sword
    Metal Baton
    Tonfa
    ---Archaic Melee Weapons--- 31%-70%
    Battleaxe
    Chain, Spiked
    Club, Spiked
    Cutlass
    Dagger
    Dagger, Punching
    Flail, Heavy
    Flail, Light
    Gauntlet
    Guantlet, Spiked
    Greataxe
    Greatsword
    Longsword
    Mace, Heavy
    Mace, Light
    Machete
    Quarterstaff
    Rapier
    Scimitar
    Shortsword
    Sickle
    ---Exotic Melee Weapons--- 71%-100%
    Bastard Sword
    Kama
    Katana
    ===Ranged Weapons=== 21%-60%
    ---Modern Non-Ballistic Weapons--- 56%-80%
    Buzzsaw Gun
    Chain Sweeper Gun
    Flamethrower
    Idiot Gun (Napalm)
    Razorgun
    Steam Gun, Backpack-Mounted
    ---Modern Ballistic Weapons--- 1%-55%
    ---Handguns---1%-17%
    ---.357 and Smaller---1-50
    APS Stechkin 4/100 25 Weapons
    Beretta M9
    Beretta M93R
    Colt King Cobra
    Colt Python
    Charge Pistol
    Drel
    FEG Model P9R
    Flechette Pistol
    FN Five-seveN
    Glock 17
    Glock 18C
    Glock 26
    H&K P2000
    H&K USP
    H&K USP Match
    Luger P-08
    Mauser C96
    Mauser M32
    Needle Pistol
    OTs-33 Pernach
    PMM Makarov
    Tokarev TT-33
    Walther PPK
    Walther P-38
    ---.38 and Larger---51-100
    AMT .44 Automag 5.263 19 Weapons
    AMT Longslide Hardballer
    Bolt-Pistol
    Colt Anaconda 4-inch
    Colt Anaconda 8-inch
    Colt M1911A1
    Colt Mark V Series
    Colt Mustang
    Colt SOCOM
    Derringer
    Desert Eagle
    Falcon .45
    Falcon .55
    Gyrojet Pistol
    H&K Mk23 SOCOM
    Norinco Type 80 Machine Pistol
    S&W Model 29
    Shotgun Pistol
    .60 Caliber Pistol
    ---Submachine Guns--- 18%-35%
    A-9 3.703 27 Weapons
    Beretta Model 12
    Bizon
    FN P90
    MAT-49
    MPE
    MP40
    MP5A3
    MP5 Navy
    MP5SD
    MP5K
    MP5K PDW
    MP5/10
    MP7 PDW
    M3 Grease Gun
    UMP 45
    Mini-Uzi
    PPSh-41
    PP-2000
    TEC-9
    Thompson M1921
    Type 79 SMG
    Type 85 Suppressed Submaachine Gun
    Spectre M4
    Sten Mark II
    Steyr AUG-9
    Steyr TMP
    ---Rifles---36%-53%
    ---Smaller than 7.62mm---1-50
    A-91 Compact 3.225 31 weapons
    AN-94
    Charge Rifle
    Daewoo K1A1
    Daewoo K2
    F2000
    F2000 (Grenade Launcher)
    FA-MAS G1
    Flechette Rifle
    FN FNC
    Galil ARM
    H&K G11
    H&K G36
    H&K G36C
    H&K G36K
    AK-74
    AKS-74U
    L85A1
    M14
    M16A2
    CAR-15
    M4
    Needle Rifle
    Norinco QBZ Type 95 Carbine
    Norinco QBZ Type 95 Rifle
    OICW
    Parker-Hale M82
    Rail Gun
    Ruger Mini-14
    Steyr AUG
    TAR-21
    ---7.62mm and Larger---51-100
    A-91M 4.545 22 weapons
    Alexander Arms Beowulf
    AS Val
    DSA SA58 OSW
    Elephant Gun
    FN FAL
    Galil ARM
    Gyrojet Rifle
    H&K G3A3
    Kar-98k
    Lee-enfield No.4
    Model Q-90 Autogun
    Mosin-Nagant 1930G
    M1 Garand
    M1 Carbine
    M14
    AK-47
    Simonov SKS
    Superheavy Caliber Bolt Gun
    Springfield M1903
    Winchester 1873
    10mm Thunder Gun
    ---Shotguns---54%-71%
    Benelli M1 3.703 27 weapons
    Benelli M3 Super 90
    Benelli M1014
    Beretta M3P
    Daewoo USAS-12
    Double-Barrel 10-Gauge
    Double-Barrel 10-Gauge Sawn-Off
    Double-Barrel 12-Gauge
    Double-Barrel 12-Gauge Sawn-Off
    Franchi SPAS 12
    Franchi SPAS 15
    Idiot Gun
    Idiot Gun (Chainload)
    Idiot Gun (Caltrop)
    Idiot Gun (Ball-Bearings)
    Ithaca Stakeout
    "Killmaster" 6-Gauge Shotgun
    Model 6 "Jack Murder" Plastic Shotgun
    Neostead
    Pipe-Organ Shotgun
    Reutech Protecta
    "Rippergun" Heavy Mounted Auto-Shotgun
    Saiga 12
    Saiga 20
    Steissner Combat Shotgun
    Winchester 1887
    Zlotny-Grushka 12 Gauge Light Combat Shotgun
    ---Machine Guns---72%-89%
    M2HB 4.761 21 weapons
    H&K MG3
    H&K MG36
    H&K MG43
    H&K 21E
    Handheld Chain-Carbine
    L4A4
    L7A2 GMPG
    L86A1 LSW
    MG-34
    MG-42
    M1919A1
    M60E3
    M240 GMPG
    M249 SAW
    Type 95 Light Support Weapon
    PKM
    RPD
    RPK
    RPK-74
    Steyr AUG HBAR
    ---Sniper Weapons---90%-100%
    ---Marksman---1-70
    Arms Tech Super MAtch interdiction 5 20 weapons
    AW
    AW Covert
    AWM Super Magnum
    Barrett M98
    CZ 700
    Dragunov SVD
    H&K PSG1
    H&K SL8
    H&K SL9SD
    M21
    M24
    M40
    QBZ Type 95 Sniper Rifle
    Remington Model 700
    SIG SSG 3000
    Steyr Scout
    SR-25
    UR Intervention
    WA2000
    ---Anti-Materiel---71-100
    Barrett M82A1 "Light Fifty" 8.333 12 weapons
    Barrett M95
    Barrett M99
    Gepard M1
    Gepard M3
    LAR Grizzly 50
    Mechem NTW-20 (14.5mm)
    Mechem NTW-20 (20mm)
    OSV-96
    RT20
    RZ-7 "Southern Cross" .75 Hunting Rifle
    Superheavy Caliber Sniper Rifle
    ---Archaic Weapons--- 81%-100%
    Crossbow, Hand 33.33 3 weapons
    Crossbow
    Longbow
    ---Arrows---
    Aluminum Arrow 11.111 9 weapons
    Depleted Uranium Arrow
    Exploding Arrow
    Exploding Arrow, Fragmentary
    Exploding Arrow, Shaped Charge
    Acid Arrow
    Electroshock Arrow
    Incendiary Arrow
    Napalm Arrow
    ---Bolts---
    Aluminum Bolt 10 10 weapons
    Exploding Bolt
    Exploding Bolt, Fragmentation
    Exploding Bolt, Shaped Charge
    Acid Bolt
    Boreworm Bolt
    Electroshock Bolt
    Incendiary Bolt
    Superheating Bolt
    Frost Bolt
    ===Explosives=== 61%-85%
    ---Grenades---1-50
    Cloudkill Grenade 4.545 22 weapons
    Cryonic Grenade
    Discombobulator Grenade
    Disruptor Grenade
    Dissolver Grenade
    Electrostatic Grenade
    Fireflush Grenade
    Flechette Grenade
    Flechette Grenade, Cone
    Fragmentation Grenade
    Fusion Grenade
    Gravitic Grenade
    Molotov cocktail
    Napalm Grenade
    Plasma Grenade
    Single-Plane Grenade
    Singularity Grenade
    Sonic Pulse Grenade
    Stielhandgranate
    Superadhesive Grenade
    Superlube Grenade
    White Phosphorus Grenade
    ---Propelled Explosives---51-85
    Colt M203 (Launcher System) 8.333 12 Weapons
    Colt M79
    H&K HK69A1 Granatepistole
    Light Antitank Pistol
    Milkor MGL Mark 1
    M3 Carl Gustav
    M72A3
    M136 AT-4
    Panzerfaust
    RPG-7
    SK12 Shoulder-Mounted ROcket LAuncher
    SMAW
    ---Launched Grenades---(Roll for Propelled Weapons)
    ---40mm Grenades---
    40mm Cryonic 7.142 14 weapons
    40mm Discombobulator
    40mm Dissolver
    40mm Electrostatic
    40mm Fireflush
    40mm Flechette
    40mm Fragmentation Grenade
    40mm Fusion Grenade
    40mm Gravitic
    40mm Napalm
    40mm Plasma
    40mm Shotgun/Beehive Round
    40mm Sonic Pulse
    40mm White Phosphorus Round
    ---M3 Carl Gustav---
    HEAT 751 20 5 weapons
    HEDP 502
    HE 441B
    ADM 101
    FFV 597
    ---RPG-7---
    PG-2 9.090 11 weapons
    PG-7
    PG-7M
    PG-7N
    PG-7V
    PG-7VL
    PG-7VR
    OG-7V
    GTB-7G
    TBG-7G
    Iraqui Ghost Munition: Napalm
    ---SMAW---
    HEDP Rocket 25 4 weapons
    HEAA Rocket
    FTG Rocket
    Thermobaric Rocket
    ---Demolition---86-100
    Claymore 11.111 9 weapons
    C4
    Discombobulator Mine
    Dynamite
    Electrostatic Discharge Mine
    Fragmentation Mine
    Proximity Mine
    Sonic Disrupter Mine
    Shaped-Charge Directional Mine
    ===Energy Weapons=== 86%-99%
    Antimatter Launcher 6.25 16 weapons
    Cryonic Rifle
    Disintegrator
    Energy Bow
    Gauss Gun
    Heavy Laser Cutter
    Laser Pistol
    Laser Rifle
    Laser Sniper Rifle
    Lightning Gun
    Plasma Pistol
    Plasma Rifle
    Pulse Maser
    Pulse Rifle
    Sonic Beam
    Thump-Rifle
    ===
    Reroll 100%
    Last edited by IncarnumJunkie; 2010-01-16 at 08:47 PM.
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  2. - Top - End - #2
    Barbarian in the Playground
     
    Hazkali's Avatar

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    Default Re: Random Weapon Crate

    Probably more suitable in the Homebrew section. I'd PM one of the mods to get it moved.

  3. - Top - End - #3
    Orc in the Playground
     
    BlackDragon

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    Default Re: Random Weapon Crate

    Any other ideas about what can be done about a Random Weapon Crate?
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  4. - Top - End - #4
    Orc in the Playground
     
    mr.fizzypop's Avatar

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    Default Re: Random Weapon Crate

    I like the idea of exchanging xp. How about instead of a max of two weapons, one must exchange a weapon for the one in the box. Like you do in the game.

    What kind of weapons will be in there? Will it be during WWII, or in some other time period?
    GENERATION 18: The first time you see this, copy it into your sig and add 1 to the generation. Social experiment.

    Avatar by me.

  5. - Top - End - #5
    Orc in the Playground
     
    BlackDragon

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    Default Re: Random Weapon Crate

    Like I said, I'm taking all kinds of weapons from lots and lots of DND3.5 and D20 Modern sources--lots of d20--and throwing it all into a box.

    Mostly, it will be D20 Modern, but there's some D20 Future, some ranged/melee weapons from DnD3.5, and stuff from a book called 1001 Sci-Fi Weapons.

    Of course, this list of weapons could be ever-changing as I add more and more to the box. I'm still working on it but more progress is slow. It is perfectly useable if it were to ever be implemented however.
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  6. - Top - End - #6
    Firbolg in the Playground
     
    Temotei's Avatar

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    Default Re: Random Weapon Crate

    Quote Originally Posted by IncarnumJunkie View Post
    Like I said, I'm taking all kinds of weapons from lots and lots of DND3.5 and D20 Modern sources--lots of d20--and throwing it all into a box.

    Mostly, it will be D20 Modern, but there's some D20 Future, some ranged/melee weapons from DnD3.5, and stuff from a book called 1001 Sci-Fi Weapons.

    Of course, this list of weapons could be ever-changing as I add more and more to the box. I'm still working on it but more progress is slow. It is perfectly useable if it were to ever be implemented however.
    Make sure the spiked chain is included.
    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

  7. - Top - End - #7
    Orc in the Playground
     
    BlackDragon

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    Default Re: Random Weapon Crate

    It does now ^^
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  8. - Top - End - #8
    Orc in the Playground
     
    mr.fizzypop's Avatar

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    Default Re: Random Weapon Crate

    Can you post the list?...or is it not in typed form?
    GENERATION 18: The first time you see this, copy it into your sig and add 1 to the generation. Social experiment.

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  9. - Top - End - #9
    Orc in the Playground
     
    BlackDragon

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    Default Re: Random Weapon Crate

    Oh no it is totally typed up. It is just a total mess.

    I would need quite some time to clean it up and put it up in here but I can do that totally.

    Scratch that. I'll just post it in a spoiler in the next post so it isn't a gigantic page long.
    Last edited by IncarnumJunkie; 2010-01-03 at 11:18 PM.
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  10. - Top - End - #10
    Orc in the Playground
     
    BlackDragon

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    Default Re: Random Weapon Crate

    Spoiler
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    ===Mundane Weapons===1-80%===
    ===Melee Weapons=== 1-20%
    ---Modern/Futute Melee Weapons--- 1%-30%
    Beam Sword
    Chain Saw
    Chain Sword
    Concussion Rod
    Energy Lash
    High-Frequency Sword
    Metal Baton
    Tonfa
    ---Archaic Melee Weapons--- 31%-70%
    Battleaxe
    Chain, Spiked
    Club, Spiked
    Cutlass
    Dagger
    Dagger, Punching
    Flail, Heavy
    Flail, Light
    Gauntlet
    Guantlet, Spiked
    Greataxe
    Greatsword
    Longsword
    Mace, Heavy
    Mace, Light
    Machete
    Quarterstaff
    Rapier
    Scimitar
    Shortsword
    Sickle
    ---Exotic Melee Weapons--- 71%-100%
    Bastard Sword
    Kama
    Katana
    ===Ranged Weapons=== 21%-60%
    ---Modern Non-Ballistic Weapons--- 56%-80%
    Buzzsaw Gun
    Chain Sweeper Gun
    Flamethrower
    Idiot Gun (Napalm)
    Razorgun
    Steam Gun, Backpack-Mounted
    ---Modern Ballistic Weapons--- 1%-55%
    ---Handguns---1%-17%
    ---.357 and Smaller---1-50
    APS Stechkin 4/100 25 Weapons
    Beretta M9
    Beretta M93R
    Colt King Cobra
    Colt Python
    Charge Pistol
    Drel
    FEG Model P9R
    Flechette Pistol
    FN Five-seveN
    Glock 17
    Glock 18C
    Glock 26
    H&K P2000
    H&K USP
    H&K USP Match
    Luger P-08
    Mauser C96
    Mauser M32
    Needle Pistol
    OTs-33 Pernach
    PMM Makarov
    Tokarev TT-33
    Walther PPK
    Walther P-38
    ---.38 and Larger---51-100
    AMT .44 Automag 5.263 19 Weapons
    AMT Longslide Hardballer
    Bolt-Pistol
    Colt Anaconda 4-inch
    Colt Anaconda 8-inch
    Colt M1911A1
    Colt Mark V Series
    Colt Mustang
    Colt SOCOM
    Derringer
    Desert Eagle
    Falcon .45
    Falcon .55
    Gyrojet Pistol
    H&K Mk23 SOCOM
    Norinco Type 80 Machine Pistol
    S&W Model 29
    Shotgun Pistol
    .60 Caliber Pistol
    ---Submachine Guns--- 18%-35%
    A-9 3.703 27 Weapons
    Beretta Model 12
    Bizon
    FN P90
    MAT-49
    MPE
    MP40
    MP5A3
    MP5 Navy
    MP5SD
    MP5K
    MP5K PDW
    MP5/10
    MP7 PDW
    M3 Grease Gun
    UMP 45
    Mini-Uzi
    PPSh-41
    PP-2000
    TEC-9
    Thompson M1921
    Type 79 SMG
    Type 85 Suppressed Submaachine Gun
    Spectre M4
    Sten Mark II
    Steyr AUG-9
    Steyr TMP
    ---Rifles---36%-53%
    ---Smaller than 7.62mm---1-50
    A-91 Compact 3.225 31 weapons
    AN-94
    Charge Rifle
    Daewoo K1A1
    Daewoo K2
    F2000
    F2000 (Grenade Launcher)
    FA-MAS G1
    Flechette Rifle
    FN FNC
    Galil ARM
    H&K G11
    H&K G36
    H&K G36C
    H&K G36K
    AK-74
    AKS-74U
    L85A1
    M14
    M16A2
    CAR-15
    M4
    Needle Rifle
    Norinco QBZ Type 95 Carbine
    Norinco QBZ Type 95 Rifle
    OICW
    Parker-Hale M82
    Rail Gun
    Ruger Mini-14
    Steyr AUG
    TAR-21
    ---7.62mm and Larger---51-100
    A-91M 4.545 22 weapons
    Alexander Arms Beowulf
    AS Val
    DSA SA58 OSW
    Elephant Gun
    FN FAL
    Galil ARM
    Gyrojet Rifle
    H&K G3A3
    Kar-98k
    Lee-enfield No.4
    Model Q-90 Autogun
    Mosin-Nagant 1930G
    M1 Garand
    M1 Carbine
    M14
    AK-47
    Simonov SKS
    Superheavy Caliber Bolt Gun
    Springfield M1903
    Winchester 1873
    10mm Thunder Gun
    ---Shotguns---54%-71%
    Benelli M1 3.703 27 weapons
    Benelli M3 Super 90
    Benelli M1014
    Beretta M3P
    Daewoo USAS-12
    Double-Barrel 10-Gauge
    Double-Barrel 10-Gauge Sawn-Off
    Double-Barrel 12-Gauge
    Double-Barrel 12-Gauge Sawn-Off
    Franchi SPAS 12
    Franchi SPAS 15
    Idiot Gun
    Idiot Gun (Chainload)
    Idiot Gun (Caltrop)
    Idiot Gun (Ball-Bearings)
    Ithaca Stakeout
    "Killmaster" 6-Gauge Shotgun
    Model 6 "Jack Murder" Plastic Shotgun
    Neostead
    Pipe-Organ Shotgun
    Reutech Protecta
    "Rippergun" Heavy Mounted Auto-Shotgun
    Saiga 12
    Saiga 20
    Steissner Combat Shotgun
    Winchester 1887
    Zlotny-Grushka 12 Gauge Light Combat Shotgun
    ---Machine Guns---72%-89%
    M2HB 4.761 21 weapons
    H&K MG3
    H&K MG36
    H&K MG43
    H&K 21E
    Handheld Chain-Carbine
    L4A4
    L7A2 GMPG
    L86A1 LSW
    MG-34
    MG-42
    M1919A1
    M60E3
    M240 GMPG
    M249 SAW
    Type 95 Light Support Weapon
    PKM
    RPD
    RPK
    RPK-74
    Steyr AUG HBAR
    ---Sniper Weapons---90%-100%
    ---Marksman---1-70
    Arms Tech Super MAtch interdiction 5 20 weapons
    AW
    AW Covert
    AWM Super Magnum
    Barrett M98
    CZ 700
    Dragunov SVD
    H&K PSG1
    H&K SL8
    H&K SL9SD
    M21
    M24
    M40
    QBZ Type 95 Sniper Rifle
    Remington Model 700
    SIG SSG 3000
    Steyr Scout
    SR-25
    UR Intervention
    WA2000
    ---Anti-Materiel---71-100
    Barrett M82A1 "Light Fifty" 8.333 12 weapons
    Barrett M95
    Barrett M99
    Gepard M1
    Gepard M3
    LAR Grizzly 50
    Mechem NTW-20 (14.5mm)
    Mechem NTW-20 (20mm)
    OSV-96
    RT20
    RZ-7 "Southern Cross" .75 Hunting Rifle
    Superheavy Caliber Sniper Rifle
    ---Archaic Weapons--- 81%-100%
    Crossbow, Hand 33.33 3 weapons
    Crossbow
    Longbow
    ---Arrows---
    Aluminum Arrow 11.111 9 weapons
    Depleted Uranium Arrow
    Exploding Arrow
    Exploding Arrow, Fragmentary
    Exploding Arrow, Shaped Charge
    Acid Arrow
    Electroshock Arrow
    Incendiary Arrow
    Napalm Arrow
    ---Bolts---
    Aluminum Bolt 10 10 weapons
    Exploding Bolt
    Exploding Bolt, Fragmentation
    Exploding Bolt, Shaped Charge
    Acid Bolt
    Boreworm Bolt
    Electroshock Bolt
    Incendiary Bolt
    Superheating Bolt
    Frost Bolt
    ===Explosives=== 61%-85%
    ---Grenades---1-50
    Cloudkill Grenade 4.545 22 weapons
    Cryonic Grenade
    Discombobulator Grenade
    Disruptor Grenade
    Dissolver Grenade
    Electrostatic Grenade
    Fireflush Grenade
    Flechette Grenade
    Flechette Grenade, Cone
    Fragmentation Grenade
    Fusion Grenade
    Gravitic Grenade
    Molotov cocktail
    Napalm Grenade
    Plasma Grenade
    Single-Plane Grenade
    Singularity Grenade
    Sonic Pulse Grenade
    Stielhandgranate
    Superadhesive Grenade
    Superlube Grenade
    White Phosphorus Grenade
    ---Propelled Explosives---51-85
    Colt M203 (Launcher System) 8.333 12 Weapons
    Colt M79
    H&K HK69A1 Granatepistole
    Light Antitank Pistol
    Milkor MGL Mark 1
    M3 Carl Gustav
    M72A3
    M136 AT-4
    Panzerfaust
    RPG-7
    SK12 Shoulder-Mounted ROcket LAuncher
    SMAW
    ---Launched Grenades---(Roll for Propelled Weapons)
    ---40mm Grenades---
    40mm Cryonic 7.142 14 weapons
    40mm Discombobulator
    40mm Dissolver
    40mm Electrostatic
    40mm Fireflush
    40mm Flechette
    40mm Fragmentation Grenade
    40mm Fusion Grenade
    40mm Gravitic
    40mm Napalm
    40mm Plasma
    40mm Shotgun/Beehive Round
    40mm Sonic Pulse
    40mm White Phosphorus Round
    ---M3 Carl Gustav---
    HEAT 751 20 5 weapons
    HEDP 502
    HE 441B
    ADM 101
    FFV 597
    ---RPG-7---
    PG-2 9.090 11 weapons
    PG-7
    PG-7M
    PG-7N
    PG-7V
    PG-7VL
    PG-7VR
    OG-7V
    GTB-7G
    TBG-7G
    Iraqui Ghost Munition: Napalm
    ---SMAW---
    HEDP Rocket 25 4 weapons
    HEAA Rocket
    FTG Rocket
    Thermobaric Rocket
    ---Demolition---86-100
    Claymore 11.111 9 weapons
    C4
    Discombobulator Mine
    Dynamite
    Electrostatic Discharge Mine
    Fragmentation Mine
    Proximity Mine
    Sonic Disrupter Mine
    Shaped-Charge Directional Mine
    ===Energy Weapons=== 86%-99%
    Antimatter Launcher 6.25 16 weapons
    Cryonic Rifle
    Disintegrator
    Energy Bow
    Gauss Gun
    Heavy Laser Cutter
    Laser Pistol
    Laser Rifle
    Laser Sniper Rifle
    Lightning Gun
    Plasma Pistol
    Plasma Rifle
    Pulse Maser
    Pulse Rifle
    Sonic Beam
    Thump-Rifle
    ===
    Reroll 100%


    Yeah. It's gar-flipping-gantuous. OF course, if you ever roll a weapon during the use of this box, I can easily provide stats. There isn't a single piece of homebrew in here, as well, so everything comes from official, citable sources.
    Last edited by IncarnumJunkie; 2010-01-03 at 11:25 PM.
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  11. - Top - End - #11
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    BlackDragon

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    Default Re: Random Weapon Crate

    Update about the Crate (will be edited in). I think this is a question that has not been asked yet but should be very important.

    The expenditure of XP will not result in level loss.
    I.E. If a Level 2 with 1,500XP takes 2 weapons from the crate, reducing him to 500XP, he will NOT drop to level 1. His level WILL remain the same.
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    mr.fizzypop's Avatar

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    Default Re: Random Weapon Crate

    Have you thought of adding the Pac-A-Punch Machine from the other Nazi Zombie Area? Or are you trying to keep it closer to the original?
    GENERATION 18: The first time you see this, copy it into your sig and add 1 to the generation. Social experiment.

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    BlackDragon

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    Default Re: Random Weapon Crate

    I'm working on something like the Pack-A-Punch Machine right now.

    It was supposed to give all kinds of random improvements to the weapon, but I ran short on ideas and I just decided to let it imbue a weapon with a +1 to +5 enhancement with one or more special properties. I'm going through my electronic library of materiel looking for enhancements and such.

    I'm also working on magic items for the crate, but that will have to be worked in eventually.

    At least the first incarnation of the Random Weapon Crate is ready to be used. Recruitment for Nacht der Untoten von Reise auf dem Spielplatz is going on right now (click the link in my sig)
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    mr.fizzypop's Avatar

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    Default Re: Random Weapon Crate

    Be sure to include an enhancement that lets your weapon shoot grenades.
    GENERATION 18: The first time you see this, copy it into your sig and add 1 to the generation. Social experiment.

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    BlackDragon

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    Default Re: Random Weapon Crate

    I'm actually using standard magical enhancements, but I might come up with some crazy stuff.
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    SwashbucklerGuy

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    Default Re: Random Weapon Crate

    What are you using as stats for the zombies? Because in CoD, you can take 2 hits and then you're down. D20 characters have considerably more hp than that...

  17. - Top - End - #17
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    BlackDragon

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    Default Re: Random Weapon Crate

    Click the NURS tag in my sig. That thread has a link to the game rules that i'm using
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    BlackDragon

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    Default Re: Random Weapon Crate

    Does anyone have any requests for weapons in the Random Weapon Crate should they ever decide to use the Crate?
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    mr.fizzypop's Avatar

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    Default Re: Random Weapon Crate

    Maybe a conversion of the raygun of wunderwaffe?
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    BlackDragon

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    Default Re: Random Weapon Crate

    An application of the Nacht Raygun could be interesting. I have also completed a homebrew of the DG-2 Wunderwaffe and I am thinking about including a Homebrew Expansion into the Random Weapon Crate (with an option to use the expansions or not).
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