2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Reply
 
Thread Tools
Old 05-22-2012, 06:37 PM   Top  -  End  -  #1
lunar2
Barbarian in the Playground
 
Join Date: Oct 2011
Default The Monk (3.5, PEACH)

This is a tweaked version of a homebrew monk fix with DBZ flavor I created a few months ago. I'm also creating some support for the class, in the nature of feats and items. any help on that front would be greatly appreciated.

The Ki System: the ki system is meant to emulate the abilities of the fighters in the Dragonball series. Ki charges are the units of energy used to power Ki system abilities. A character using the ki system has 1 ki charge per 2 levels in any ki using class(es), plus 1 ki charge per point of wisdom bonus, if any. expended ki charges are regained at a rate of 1 per point of wisdom bonus per 10 minutes of light activity such as walking, or 1 per point of wisdom bonus per minute of rest (sitting or lying, no activity more strenuous than holding a conversation). A ki user's caster level for any ki ability is equal to her level in all classes that grant that ability +1/2 her level in ki using classes that do not grant that ability.

note: while certain official classes, such as the PHB monk and the ninja, make use of Ki based effects, the do not use the Ki system, and so do not provide ki charges or count toward the caster level of any ki abilities.

The Class:
Spoiler


Feats:
Spoiler


Items:
Spoiler
__________________
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

Where did you start yours?

The PCs were already a special forces type unit in a kingdom's military, so the campaign started in the general's office.

Extended Homebrew Signature

Last edited by lunar2 : 07-27-2012 at 01:44 PM.
lunar2 is offline   Reply With Quote
Old 05-22-2012, 10:48 PM   Top  -  End  -  #2
eftexar
Barbarian in the Playground
 
Join Date: Jun 2011
Default Re: The Monk (3.5, PEACH)

While this monk is certainly more interesting than the original, it still is a bit weak. It's main ability, ki blast, is limited to uses (ki) and it doesn't have much else left after that.
Sure it can hit things with fists better than anyone else, but I think it needs some unique abilities that don't cost ki. Why not a special ability progression every 4 levels or how about something like the warlock's invocations? I guess because of the chasis these would need to be relatively weak, but still.
And bonus feats, as always, meh...
Looking good so far though.
__________________
My Homebrew
please peach my current projects:
Races Redone - because they should be more interesting
the Mage - because casters should play fair
eftexar is offline   Reply With Quote
Old 05-23-2012, 11:11 AM   Top  -  End  -  #3
blackmage
Dwarf in the Playground
 
OldWizardGuy
 
Join Date: Jun 2010
Gender: Male
Default Re: The Monk (3.5, PEACH)

Tables are your friend! This makes the class a lot easier to take in.

LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st
+1
+2
+0
+2
Bonus feat, flurry of blows, unarmed strike, AC bonus
2nd
+2
+3
+0
+3
Bonus feat, mettle
3rd
+3
+3
+1
+3
Ki Blast (1d6)
4th
+4
+4
+1
+4
Ki strike (magic).
5th
+5
+4
+1
+4
Ki Blast (2d6)
6th
+6
+5
+2
+5
Bonus feat, Flight
7th
+7
+5
+2
+5
Ki Blast (3d6)
8th
+8
+6
+2
+6
Advanced Ki Blast (Renzoku)
9th
+9
+6
+3
+6
Improved mettle, Ki Blast (4d6)
10th
+10
+7
+3
+7
Ki strike (aligned), Sense Life
11th
+11
+7
+3
+7
greater flurry, Ki Blast (5d6)
12th
+12
+8
+4
+8
Shunkan Ido
13th
+13
+8
+4
+8
Ki Blast (6d6)
14th
+14
+9
+4
+9
Advanced Kiblast (Beam)
15th
+15
+9
+5
+9
Ki Blast (7d6)
16th
+16
+10
+5
+10
Ki strike (material)
17th
+17
+10
+5
+10
Ki Blast (8d6)
18th
+18
+11
+6
+11
Improved Sense Life
19th
+19
+11
+6
+11
Ki Blast (9d6)
20th
+20
+12
+6
+12
Advanced Ki Blast (Death)

It seems like this class isn't really a Monk, although it has a few of their features like unarmed damage, Flurry, fast movement, and Wis to AC. Nothing else about it is monklike, in reality this is some other class that has a few monk class features tacked on. And that's fine. But I note that basically all of its abilities are combat-related. While it will be better than a Monk at combat, maybe even better than a Fighter since you can fly, but unless something needs killing you aren't very useful. I would think about if there's any class features you could make related to a few skills, or something like that.

A second point, there are a couple conflicting combat abilities going on. Flurry and Ki Blast are totally incompatible, you can't do both in the same round, its totally different feats/etc that buff each. Basically, I'm wondering if you want to pick one or the other and have the class focus on that and weed out most of the other. This will free up some class feature space for other things like non-combat abilities.

I do like the idea of a pool of combat potential that is pretty limited during combat, but will refill itself gradually during the day. That's a mechanic that could have potential.

Last edited by blackmage : 05-23-2012 at 11:49 AM.
blackmage is offline   Reply With Quote
Old 05-23-2012, 12:03 PM   Top  -  End  -  #4
lunar2
Barbarian in the Playground
 
Join Date: Oct 2011
Default Re: The Monk (3.5, PEACH)

thanks for the table. i forgot to add that to the copypasta.

@eftexar. even when ki abilities first become available (level 3) a monk should have 3 to 5 charges depending on their wisdom modifier, with an extra 2-4 if they took the extra ki feat. combined with the fact that charges refresh between battles (as long as you get a few minutes to rest), and i don't think that the charge limit really does much except limiting how often you can nova, which still isn't very hard with two feats that would allow you to blow all your charges at once, and another that allows you to quickly get more at a cost.

i do need more low level feats, though. something that can be taken and be useful in place of the 1st and 2nd level bonus feats (although stunning fist and combat reflexes aren't bad, as far as feats go, especially if you build this guy for melee). as for more melee support, you can already share your enhancement bonuses and abilities between your melee weapons and ki attacks, and you can bypass most forms of damage reduction without switching weapons. i think i will add that the ki strike class feature bypasses appropriate regeneration, as well.

i was thinking of adding a zanzoken feat, giving 20% concealment on a charge.
__________________
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

Where did you start yours?

The PCs were already a special forces type unit in a kingdom's military, so the campaign started in the general's office.

Extended Homebrew Signature
lunar2 is offline   Reply With Quote
Old 05-24-2012, 04:36 PM   Top  -  End  -  #5
lunar2
Barbarian in the Playground
 
Join Date: Oct 2011
Default Re: The Monk (3.5, PEACH)

Quote:
Originally Posted by blackmage View Post
Tables are your friend! This makes the class a lot easier to take in.



It seems like this class isn't really a Monk, although it has a few of their features like unarmed damage, Flurry, fast movement, and Wis to AC. Nothing else about it is monklike, in reality this is some other class that has a few monk class features tacked on. And that's fine. But I note that basically all of its abilities are combat-related. While it will be better than a Monk at combat, maybe even better than a Fighter since you can fly, but unless something needs killing you aren't very useful. I would think about if there's any class features you could make related to a few skills, or something like that.

A second point, there are a couple conflicting combat abilities going on. Flurry and Ki Blast are totally incompatible, you can't do both in the same round, its totally different feats/etc that buff each. Basically, I'm wondering if you want to pick one or the other and have the class focus on that and weed out most of the other. This will free up some class feature space for other things like non-combat abilities.

I do like the idea of a pool of combat potential that is pretty limited during combat, but will refill itself gradually during the day. That's a mechanic that could have potential.
sorry about not responding to your comments yesterday. the page didn't load right, so all i saw was the table.

i do plan on making some changes, adding 3 new noncombat features (2 from the original monk, and 1 new)and modifying 3 other features.

@ the feel of the class. to me, the word monk refers to a martial artist who has gained supernatural power through training and meditation. i happen to think the Z fighter theme fits that perfectly (and I'm a DBZ superfan anyway).

@ conflicting abilities. I know the class has to choose either melee or ranged, and stick with it. most classes T2 and lower are like that. they may be able to handle dozens of combat styles with the class, but individual builds have to focus on one over the others. also, the kaioken feat benefits melee, ranged, and noncombat equally, since it increases all ability scores. it gives melee monks something significant to do with their ki charges, as well.

anyway, new class features:

Awakened Mind (Su): As a monk grows in power, the flow of ki through their bodies causes certain areas of their brain to increase in ability. At 7th level, a monk gains an always active tongues ability. At 13th level, their mind awakens even further, gaining the at will ability to communicate telepathically with a touch. this telepathic communication is extremely vivid and rapid, as an entire day's worth of thoughts and/or memories can be exchanged each way in just 1 round.

Timeless Body (Ex): Upon attaining 17th level, a monk no longer takes penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken, however, remain in place. Bonuses still accrue, and the monk still dies of old age when her time is up.


altered class features:

unarmed strike: a monks unarmed strike can deal slashing, bludgeoning, or piercing damage, at the monk's discretion. the monk must declare the type of damage to be dealt before making the attack roll.

ki strike: the ki strike ability overcomes regeneration, as well as damage reduction.

shunkan ido: a monk can use shunkan ido as an immediate action by spending 3 ki charges instead of 1.

new feat:

Zanzoken (Ki)
Prerequisites: Dodge, Dex 13
benefit: When charging, you seem to blur in and out of existence, and leave faint afterimages of yourself in your trail. You gain 20% concealment while charging. You can increase the effect of this feat by spending Ki. Each Ki charge spent increases the concealment by 5%, to a maximum of total concealment (50%) with 6 charges.
__________________
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

Where did you start yours?

The PCs were already a special forces type unit in a kingdom's military, so the campaign started in the general's office.

Extended Homebrew Signature
lunar2 is offline   Reply With Quote
Old 05-28-2012, 10:48 AM   Top  -  End  -  #6
lunar2
Barbarian in the Playground
 
Join Date: Oct 2011
Default Re: The Monk (3.5, PEACH)

anyone else have any comments?
__________________
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

Where did you start yours?

The PCs were already a special forces type unit in a kingdom's military, so the campaign started in the general's office.

Extended Homebrew Signature
lunar2 is offline   Reply With Quote
Old 05-30-2012, 11:44 AM   Top  -  End  -  #7
lunar2
Barbarian in the Playground
 
Join Date: Oct 2011
Default Re: The Monk (3.5, PEACH)

New feat for melee:

Rogafufuken (Ki)
Prerequisites: Str 13
Benefit: When making an attack with your unarmed strike, you can gain extra attacks at your highest attack bonus by spending 3 Ki Charges per attack gained.


also, i'm going to alter flurry of blows to apply to single attacks as well as full attacks.

Ki feats are all supernatural, btw. They take standard actions if they grant separate effects, unless stated otherwise. if they alter an existing ability, they are part of the actions to use that ability.

i also altered the Ki Healing feat to apply to ability drain and penalties, as well as ability damage.
__________________
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

Where did you start yours?

The PCs were already a special forces type unit in a kingdom's military, so the campaign started in the general's office.

Extended Homebrew Signature

Last edited by lunar2 : 05-30-2012 at 11:52 AM.
lunar2 is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 04:26 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.