When Eos created the first dragons he was disappointed with the creatures. They were strong, cunning, and their bodies drew in arcane magic, but they were creatures which valued solitude.
To solve this issue, he forged a new race, one designed to work with the dragons. The Kobolds were these creatures.
In the second era, the Aliēnus War begun and the Dragon Isles were the primary target. This caused the deaths of over half of the lands kobolds, and most others were imprisoned by the gnomish people.
Through the use of arcane magic, a kobold binder was able to grant sentience to the war machines of the army, the Aegis, and grant not only the freedom of the kobolds, but also the end of the war.
Kobolds are industrious and are always attempting to help others in the tribe. In this regard the are selfless to the point of sacrificing their lives in attempts to assist the tribe.
While kobolds do focus on forming large tribes, they still retain a want of privacy, but this only applies to outsiders. When in the presence of foreigners they generally try to appear weak and non threating, simply so that they don't continue to examine their lives.
This has slowly caused Kobolds to seem pathetic in the eyes of other sentient creatures, but this is merely an illusion to hide their intentions.
From a combination of secrecy and desire to protect, the Kobold species has quickly learnt how to craft traps with great finesse.
A kobold’s scaly skin ranges from a smooth brown to a rusty black color. It has glowing red eyes. Its tail is nonprehensile. Kobolds wear thin clothing for mobility, favoring red and orange in colour.
On the brows of their heads lies several small horns of bone, which slowly grow backwards as the kobold ages. At the end of each hand lies tiny but sharp claws, these are generally used for cutting of thin materials, but can be used as weak weapons.
A kobold is 2 to 2-1/2 feet tall and weighs 35 to 45 pounds. Kobolds speak Draconic with a voice that sounds like that of a hissing serpent.
Sometimes a Kobold is born with stronger manifestations of draconic power, these are known as Dragonwroughts and are immediately sent to the
The Kobolds keep to themselves, prefering to keep other creatures at bay through trickery and deceit. These actions have now caused most to view Kobolds are weak and pathetic creatures.
They aren't without allies though; from their creation, kobolds innately formed groups around True Dragons, seeing them as higher beings. The Kobolds help True Dragons in anyway they can, knowing they are serving a higher purpose. Strangely despite their want of solitude, dragons generally appreciate Kobolds as they have an innate connection.
In return for the devotion of the Kobolds, tribes have wise and intelligent leadership and a protector in case of danger, a role the Dragon seems oblidged to grant.
Also the Kobolds are allied with the Elemental Draketooth, a species which were created from the hunting companions of the Kobolds. Despite their newfound sentience, they live in harmony with kobolds, seeing each other as excellent hunters. Many Draketooth serve as cohorts and companions for Kobolds when not in Tribe lands.
Finally, because of their actions in the Aliēnus War, they are permanent friends of the Aegis they freed, and enemies of the gnomes who imprisoned them.
Born directly from Eos, they tend towards neutrality. Kobolds often do not caring about good and evil, instead simply want to survive.
The Kobolds control the Dragon Isles. These islands are rather rocky and montainous, but has many resources like forests, rivers, and lakes. Also through severe mining into the upper areas of the Underdark, they were able to reach the Ruins. Currently, the Kobolds control the only major settlement in the Ruins, which lies within a colossal volcano.
Kobolds generally worship one of the three dragon divines; Eos, Sventar, or Trothar. Which is often dependent on the dragon they serve.
Kobolds are taught draconic from birth, they rarely learn Trader's Tongue.
The names are formed from words in draconic.
Natural Weapons (Ex)
- +2 Dexterity, –4 Strength, –2 Constitution.
- Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
- Humanoid (Dragonblood, Reptilian)
- Base land speed 30 feet.
- +1 natural armor bonus.
- Darkvision 30 ft.
- Light Sensitivity: Kobolds are dazzled in bright sunlight or within radius of a Daylight spell.
- Slight Build: The physical stature of kobolds lets them function in many ways as if they were one size category smaller. Whenever a kobold is subject to a size modifier or special size modifier for an opposed check (such as Hide), the kobold is treated as one size smaller if doing so is advantageous to the character. A kobold is also considered to be one size smaller when "squeezing" through a restrictive space. A kobold can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a kobold remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
- Wyrmblood: A Kobold's blood grows closer to that of a true dragon with each year. As the kobold enters new age categories, it gains new racial traits.
- Favored Class: Sorcerer.
- Level adjustment +0.
: Young or older Kobolds have two primary claw attacks that deal 1d3 points of slashing damage plus Strength bonus, and a secondary bite attack that deals 1d3 points of piercing damage plus 1/2 Strength bonus.
Dragon Bond (Su):
A Juvenile or older Kobold gains a +1 morale bonus on skill checks when it has a line of sight to a non-hostile True Dragon. In addition when a True Dragon uses Frightful Presence, it can choose to exclude any Juvenile or older Kobolds from the effects.
A Young Adult or older Kobold gains a Minor Bloodline. This Bloodline must be from a True Dragon. If the Kobold already possesses a Bloodline, he doesn't gain the minor bloodline this ability grants.
Desperate Fang (Su)
: Adult or older Kobolds can spend a swift action to enhance his natural weapons. For a number of rounds equal to his Hit Dice, attacks with his natural weapons gain a +1 enhancement bonus on attack and damage rolls. This can be used once per week.
Blood Calling (Sp)
: An Ancient or older kobold can spend a full-round action to cast Know Direction
as a 3rd level Bard. This functions as normal except, it locates the direction of the nearest True Dragon rather than north. This can be used once per month.
|Kobold Age Categories|| |
|Wyrmling||Up to 6 months|
|Very Young||7 to 18 months|
|Young||19 to 30 months|
|Juvenile||31 months to 5 years|
|Young Adult||6 to 10 years|
|Adult||11 to 20 years|
|Mature Adult||21 to 40 years|
|Old||41 to 60 years|
|Very Old||61 to 80 years|
|Ancient||81 to 100 years|
|Wyrm||101 to 120 years|
|Great Wyrm||121 or older|
|Kobold Random Starting Ages|| || || |
|Kobold Aging Effects|| || || |
|Middle Age||Old||Venerable||Maximum Age|
|60 Years||90 Years||120 Years||+Cha Years1|
Dragonwrought Kobolds multiply this number by 10.
|Kobold Random Height and Weight|| || || || |
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||2'1"||+2d4||40 lb.||x (1) lb.|
|Female||1'10"||+2d4||30 lb.||x (1) lb.|