fehu
Observe:
Luck - Target gains a +2 luck bonus on attacks and skill checks for a number of minutes equal to your intelligence modifier
Social - Target gains a +6 bonus on all Bluff, Diplomacy and Gather Information checks for a number of minutes equal to 10 times your intelligence modifier.
Reverse:
Bad Luck - Target gains a -2 penalty on all attack rolls and skill checks for a number of minutes equal to your intelligence modifier.
Recluse - Target gains a +6 bonus to hide and move silently for a number of minutes equal to 10 times your intelligence modifier.
ûruz
Observe:
Health - Target gains a +2 bonus to constitution for a number of minutes equal to 10 times your intelligence modifier.
Speed - Target gains a +10ft increase to all of their speeds with a base speed of 20ft or greater or a +5ft increase if the base speed is less than 20ft for a number of minutes equal to your intelligence modifier.
Reverse:
Sickly - Target takes 2 constitution damage, fortitude save negates.
Sloth - Target takes a -10ft penalty to all speeds for a number of minutes equal to your intelligence modifier.
thurisaz
Observe:
Destruction - Target takes 1d6/level damage (max 20d6), fortitude save for half.
Defense - Target gains DR 2/-, this stacks with other damage reduction for a number of rounds equal to your intelligence modifier.
Reverse:
Creation - You can summon up to 5 cubic feet of iron or stone.
Offense - Target gains a +2 bonus to attack and damage rolls for a number of minutes equal to 10 times your intelligence modifier.
ansuz
Observe:
Truth - Target is effected as if by the spell
True Seeing for a number of rounds equal to your intelligence modifier.
Wisdom - Target gains a +2 bonus to Wisdom for a number of minutes equal to 10 times your intelligence modifier.
Reverse:
Fraud - Target is effected as if by the spell
Greater Invisiblity for a number of rounds equal to your intelligence modifier.
Insanity - Target must make a will save or become confused for a number of hours equal to your intelligence modifier.
raidô
Observe:
Travel - Target gains one of the following: Swim speed equal to the targets base land speed, Burrow speed equal to 1/2 the target's base land speed, Fly speed equal to the target's base land speed with good maneuverability. This effect lasts for a number of minutes equal to 10 times your intelligence modifier.
Rhythm - Target is effected as if by the spell
Haste. This effect lasts for a number of minutes equal to your intelligence modifier.
Reverse:
Anchor - Target is effected by the spell
Hold Person/Monster as appropriate as well as by the spell
Dimensional Anchor. This effect lasts for a number of minutes equal to your intelligence modifier.
Disruption - Target is effect by the spell
Displacement for a number of minutes equal to 10 times your intelligence modifier
kenaz
Observe:
Vision - Target gains Blindsight 60ft for a number of minutes equal to your intelligence modifier.
Intelligence - Target gains a +2 bonus to Intelligence for a number of minutes equal to 10 times your intelligence modifier.
Reverse:
Blindness - Target must make a fortitude save. If the target succeeds the save he is dazed for 1 turn otherwise he is blinded.
Ignorance - Target gains a -2 Penalty to Intelligence for a number of minutes equal to 10 times your intelligence modifier.
gebô
Observe:
Sacrifice - You may take up to your hit dice in damage to heal a target that much. You may call this rune as an immediate action but you must take twice the damage you normally would and this use confers temporary hit points rather than healing, these temporary hit points last for 1 round.
Love - You may take a penalty to your AC up to your hit dice to give an AC bonus to the target equal to that amount for a number of rounds equa lt o1/2 your intelligence modifier. You may call this rune as an immediate action but you must take twice the penalty you normally would to confer the same bonus to AC this bonus lasts for 1 round.
Reverse:
Greed - Target must make a fortitude save or take 1d6 for every 3 total class levels you have. You heal a number of hit points equal to the damage dealt.
Hate - Target must make a fortitude save or take a penalty to AC equal to your 1/2 your total class levels (max 10) for a number of rounds equal to your intelligence modifier.
wunjô
Observe:
Fellowship - All allies within a 60ft radius of the target gain a +2 morale bonus to attack and damage rolls as well as all saves and skill checks. Each effected ally keeps the bonus for a number of minutes equal to 10 times your intelligence modifier.
Pleasure - ??
Reverse:
Loneliness - You gain a +2 bonus to all attack and damage rolls as well as all saves and skill checks, anyone trying to use an ability that requires an attack roll or skill check takes a -2 penalty on that roll, additionally, whenever you take damage, reduce the damage by 1 per die rolled.
Pain - Target must make a fortitude save every turn of the duration or take 2d6 damage and become sickened for 1 round. This effect lasts for a number of rounds equal to your intelligence modifier.
hagalaz
Observe:
Weather (Malign) - This counts as a use of the spell
Control Weather but takes 10 minutes to cast and the effects occur immediately.
Wrath - Target takes a number of d6 damage equal to your intelligence modifier and takes a -2 morale penalty on all saves.
Reverse:
Weather (Benign) - This rune takes 10 minutes to cast and causes the weather to become the following: temperature 65 degrees Fahrenheit with a light wind. This negates any storms, precipitation, or other natural or magical extreme conditions.
Joy - Target gains a number of d6 temporary hit points equal to your intelligence modifier and gains a +2 morale bonus on all saves. The temporary hit points last for a number of minutes equal to 10 times your intelligence modifier.

nauthiz - Resistance/Endurance

îsa - Challenge/Clarity

jera - Hope/Success

eihwaz - Strength/Trust

perthrô - Secret/Female

algiz - Protection/Instinct

sôwilô - Honor/Fire

tîwaz - Leadership/Victory

berkano - Liberation/Regeneration.

ehwaz - Thoughtfulness/Loyalty

mannaz - Friends/Skill

laguz - Growth/Dreams

ingwaz - Rest/Male

dagaz - Light/Free will

ôþala - Right/Spiritual