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2024-05-06, 02:19 PMFor me the answer is group engagement. Anything that engages only one or two player should be expedited in favor of things that engage all the...50 replies | 5711 view(s)
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2024-04-22, 07:51 PMRogues have a lot going for them. They are very SAD, they can engage in every pillar of play. The problem with rogues is damage. Rogues are like...771 replies | 35320 view(s)
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2024-04-20, 01:25 PMI like the way it rewards classes that are naturally more MAD. Classes like monk and barbarian would end up with more luck because of pushing more...2 replies | 434 view(s)
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2024-04-16, 09:33 PMI never asserted that I only think combat efficacy matters. In fact I would argue there same premise that combat efficacy doesn't really matter all...285 replies | 14790 view(s)
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2024-04-16, 04:12 PMThe question is more posed at the outcome. I'm not suggesting that you force the players on one exact route and that their choices don't change how...285 replies | 14790 view(s)
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