Initiate of Toprakla
Prerequisites:Bugbear, Ability to cast 3rd level divine spells, patron deity Toprakla
Benefit:As a swift action, you gain the abilities of the spell spider climbing and the special quality of tremorsense as long as you are underground in a natural cave or cavern for up to 1 minute per caster level. This ability can be used a number of times a day equal to his Charisma bonus(minimum 1 )
In addition, you may add the following spells to your spell list.
1: Rolling Stones
2: Create Cave
3: Spiked Cave
4: Earth Skin
5: Hungry Cave
6: Safe Cave
7: Master Earth(SC)
8: Heart of Stone(SC)
9:Rockfall



Rolling Stones
Transmutation[Earth]
Level: Initiate of Toprakla 1
Components: V,S, DF
Casting Time: 1 standard action
Range: Medium
Effect: up to three stones
Duration: Instantaneous
Saving Throw: Reflex negates
Spell Resistance: No

This spell animates up to three small sized stones to attack nearby foes. Each stone can roll up to a maximum of 50 feet. The spell gives them a +1 profane bonus on attack and damage rolls. The caster makes a normal attack for each stone. Each stone that hits deals 1d6+1 points of damage (including the spell's profane bonus). Each creature of medium size or smaller that takes damage is effected by a bull rush with a strength of 16(+2) and a profane bonus of +2 + caster level.

Create Cave
Transmutation[Earth]
Level: Initiate of Toprakla 2
Components: V,S, DF
Casting Time: 1 standard action
Range: Medium
Effect: 10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
Duration: 1 round/level
Saving Throw: Reflex negates
Spell Resistance: No

This spell digs a 10-foot-by-10-foot cave with a depth of 10 feet per two caster levels (maximum 30 feet). You must create the cave on a flat, natural dirt and rock surface of sufficient size and depth or the spell fails. If you cast this spell on the ground, any creature standing or otherwise touching or resting in the area where you first create the cave must make a Reflex saving throw to avoid falling into it. In addition, the edges of the cave are sloped, and any creature ending its turn on a square adjacent to the cave must make a Reflex saving throw with a +2 bonus to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect.

Creatures who fall into the cave take falling damage as normal. The caves
coarse stone walls have a Climb DC of 25. When the duration of the spell ends, creatures within the cave are gently pushed out as the matter fills back in, over the course of a single round.

Spiked Cave:
Transmutation[Earth]
Level: Initiate of Toprakla 3
Components: V,S, DF
Casting Time: 1 standard action
Range: Medium
Effect: 10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
Duration: 1 round/level
Saving Throw: Reflex negates
Spell Resistance: No

This spell functions as the spell Create Cave, except that the cave is lined with wickedly sharp stone spikes along its bottom and walls and has a maximum depth of 50 feet. Creatures who fall into the cave take falling damage as normal, plus 2d6 points of piercing damage from the stone spikes. Any creature or object coming into contact with the spikes along the walls, such as a creature trying to climb out, or rope or other typical aids to climbing, takes 1d6 points of piercing damage each round they are in contact with the walls. For those willing to accept the damage incurred while climbing, the pit's walls have a Climb DC of 20.


Earth Skin:
Transmutation[Earth]
Level: Initiate of Toprakla 4
Components: V,S, DF
Casting Time: 1 standard action
Range: Touch
Targets: Creature Touched
Duration: 1 round/level
Saving Throw: Fortitude negates (harmless)
Spell Resistance: yes (harmless)

When you cast this on a creature, its skin turns partly into dirt and earth gains several benefits. While under the effects of the spell, the creature gains fast healing 5, earth resistance 20, damage reduction of 5 and a +2 profane bonus to its armor class.


Hungry Cave:
Transmutation[Earth]
Level: Initiate of Toprakla 5
Components: V,S, DF
Casting Time: 1 standard action
Range: Medium
Effect: 10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
Duration: 1 round/level
Saving Throw: Reflex negates
Spell Resistance: No

This spell functions as Create Cave, except that the cave has the ability to squeeze and crush any creature trapped within it and has a maximum depth of 100 feet. Creatures who fall into the cave take falling damage as normal. In addition, anyone within the cave, not just those on the bottom, takes 4d6 points of bludgeoning damage each round as the pit contracts and then returns to its normal size (a successful Reflex save halves this damage). The ever-shifting walls of the cave are quite difficult to scale and have a Climb DC of 35.


Safe Cave
Transmutation[Earth]
Level: Initiate of Toprakla 6
Components: V,S, DF
Casting Time: 1 standard action
Range: Touch
Target: Caster plus 1 creature/level
Duration: 1 hour/level
Saving Throw: Will Negates (Harmless)
Spell Resistance: Yes (Harmless)

This spell digs into the earth, creating a tunnel that leads to a cave just large enough to accommodate the caster and 1 medium sized creature/level. This burrow can accommodate a huge creature, treating it as 8 medium sized creatures. large creature, treating it as 4 creatures, while every 2 steps below medium a creature counts as ½ a medium sized one. Creatures with in the cave gain the effects of the spells calm emotions, magic circle vs good, and healthful rest.
The burrow entrance must be placed in either an unoccupied square or the caster’s square.
The tunnel opening is difficult to spot, requiring a DC 35 spot to locate (-8 if it can accommodate a huge creature, -4 DC if the burrow accommodates large creatures).
It takes a full round to crawl through the burrow, 2 full rounds if squeezing through and only 2 creatures may enter or exit the burrow in a round.
The burrow fails to form if there is not enough soil, if it would break into an open area or solid rock, or if it would impinge into enchanted soil. If the burrow is dispelled, all subjects in the burrow appear on top of the soil prone.

Rockfall
Evocation[Earth]
Level: Initiate of Toprakla 9
Components: V,S, DF
Casting Time: 1 standard action
Range: Long
Area: 120-ft.-radius spread (S)
Duration: 1 round
Saving Throw: Reflex half
Spell Resistance: Yes


This spell must be cast underground and causes an intense but highly localized tremor that rips through ground. The powerful shockwave created by this spell has several effects. The effect lasts for 1 round, during which time creatures on the ground can't move or attack. A spellcaster on the ground must make a Concentration check (DC 20 + spell level) or lose any spell he or she tries to cast.

The roof of the cave, tunnel or cavern collapses, dealing 12d6 points of damage to any creature caught under the cave-in (Reflex DC 18 half) and pinning that creature beneath the rubble. Any creature pinned beneath rubble takes 1d6 points of nonlethal damage per minute while pinned. If a pinned character falls unconscious, he or she must make a DC 15 Constitution check or take 1d6 points of lethal damage each minute thereafter until freed or dead.