Quote Originally Posted by Veklim View Post
So, we need a way of differentiating Luck and Fate in a manner which doesn't step on toes, and we already know that they cannot be made to directly affect each other), so I have a possibly contorversial but potentially wonderful and simple idea...

If weather and geography are the domains of Fate (and rightly so), then the conditions for flight which a Dragon 'just happens upon' when needed must stem from Luck's domains. Life is cheif among these and so I propose that Dragons are actually symbiotic creatures. The Dragon basic model can't do much, but different types (and maybe even individuals) differentiate physically in capability by effecting sybiosis with various exotic flora and/or fauna. A flying Dragon could therefore have a specific type of bacteria in it's gut, bloodstream, specialised bladder, etc (any or all of these could work) which create lighter-than-air gases, increasing boyancy and therefore allowing their perhaps rather puny wings to bare them aloft. The same idea could allow for photosynthesis, breath weapons, burrowing claws stronger than steel, etc. For a REALLY oblique comparison, look at Mr. Lucas' midichlorines (or however it's spelled)...

Keeps the Luck element in, they'd still likely need rare, unusual, or normally highly toxic substances to develop and maintain these 'cultures' of symbionts, but it's certainly an idea which offers considerable scope. Having written this, I seem to remember you mentioning a Dragon you already had ideas for which used symbiont lifeforms so why not make it the core of all Dragon's Luck control mechanic..?
This...is cool! You are correct, I do have a symbiotic relationship already with the Earth Dragons...hmmm. This is cool, but I guess the high and low of it, is I'm not sure. I actually already have a crap ton of genetical things that produce the chemical reaction/lighter than air gas in the Wind Dragon, that allows it to be able to fly, but I suppose I could alter that slightly to be a symbiotical thing, with some fiddling...maybe I should start posting my dragons......and then talk more about this. The genetical work for my dragons has been one of my closely guarded secrets...I guess it's time?

Quote Originally Posted by Hanuman View Post
http://www.animefreak.tv/watch/visio...ed-online-free

Subs or Dubs works fine for this one actually, matter of taste.

In terms of adding to the actual matter of luck, honestly I always liked how shadowrun did it, just make an alternate actionpoints system that grants you a passive +1 and burn it to add a 1d6, then make that +1 equivalent to 2 attribute points in terms of balance, that way you could say a human grants +1 luck instead of a free feat, as the action point passive would balance to replace the feat, then add another +1AP at level 1 and every 5 levels for all races.

So it would grants 1 luck at 1, 2 luck at 5, 3 luck at 10.

This would mean you gain minimum dead levels in terms of passive stat increases like attributes, feats and luck.
Well, as I said in the first paragraph of the OP, I'm attemting to create this based on the setting before I focus on any game mechanics. I want the actual work to influence the game, not a game influence the work. So while I may at a farther time refer back to this, right now I'm looking at ways to manipulate and manifest luck in a balanced and not always all powerful way.

On another note, I'm on episode 7 or so and am enjoying it. There are some funny parallels within the context of the world, and the whole tarot card thing is an interesting thing, in and of itself.