View Single Post

Thread: My Little Pony Races for D&D 5e

  1. - Top - End - #1
    Spamalot in the Playground
     
    DigoDragon's Avatar

    Join Date
    May 2008
    Location
    Orlando, FL
    Gender
    Male

    Default My Little Pony Races for D&D 5e

    My Little Pony Races for D&D 5e

    Equestria is a land rich in magic and wonder. It is home to many intelligent name-giving races that live together across a varied terrain of rolling plains and marshlands to jagged cliffs and snow-capped mountains. It is also a land of danger and the unknown, for there are many unexplored places and many unexplained mysteries that await the brave and foolhardy to venture towards it.


    This is my interpretation of the Equestrian races using the D&D 5e system. I focused a bit less on the canon elements of the show and more on making each race feel like a unique society in a high-fantasy setting. Therefore, that they can work in a bigger variety of campaign styles. That said, I made these races with the assumption there would not be the default races of D&D in the world (humans, elves, dwarves, etc). If a particular GM wanted to mix-and-match, they are welcome to do so. A few notes I'll bring up here about this write-up:

    Spoiler: Author Thoughts
    Show
    1. There are a lot of intelligent species in the show proper (and even more if you count the IDW comics). I picked these races because they are the most commonly played ones based on the Pony campaigns I've been a part of.

    2. You may notice that no race is restricted in any class. That means that yes, you can have Earth Pony wizards! Why? I'll answer that with another question: Why not? D&D has done away with Race/Class restrictions a long time ago. I feel that bringing such a thing back limits the full potential of what the campaign can do. If you disagree, you can easily house-rule in Race/Class restrictions for your own campaign.

    3. There are no rules for Cutie Marks included. The reason is that not all races would get them and it could potentially create an imbalance if someone picked a broad talent like magic. In my experience players will have a build in mind for their character and will pick talents and abilities to be proficient in towards their build. That's really not unlike the idea of Cutie Marks anyway, so I leave the subject as a background element in this write up.

    4. I have not built a pantheon, as Equestria lacks information on gods. Pantheons could be adapted from D&D or Clerics could instead believe in a concept and pick a domain related to the concept's ideals.


    The Google Docs version of this write up can be found here.

    Without further ado, the Meat (fluff) and Bones (mechanics) of my Equestrian Race Write-up:


    Earth Pony
    Spoiler: Earth Pony
    Show
    To say that an Earth Pony does not possess magic is like saying fire does not possess heat. Do not judge us on what you cannot see. I invite you to draw closer and feel the magic through my hooves. Our connection to the earth drives our strength. Then, I suggest you stand back, least you get burned.”
    —Smart Cookie, Treatise on Dirtamancy Magic


    From the sweat upon their brows to the dirt under their hooves, Earth Ponies are known to be the hard working and adaptable backbone of Equestria. They are the doers and builders of ponykind.

    Clay of the Earth
    Earth Ponies are the largest and most numerous race in Equestria. Fully grown, they easily stand 4 feet at the shoulder and weigh over 200 pounds. They commonly have earth-tone coats and mane colors, but nearly any combination is possible. Although Earth Ponies lack fingers, they are dexterous with their hooves and mouth to manipulate tools and objects.

    Ambitious but Dependable
    No other race has conquered every type of environment Equestria has to offer. Earth Ponies are adaptable to harsh environments and not only survive there, but they thrive. They are hard workers, known best for their unparalleled agricultural skills, but also capable in the service industry and manufacturing. Earth Ponies are also known to be rough-and-tumble in a fight, capable of holding ground against bigger creatures when defending their homes and loved ones. Although they vary widely in customs and tastes, they are consistent in their beliefs.

    Natural Efficiency
    Settlements built by Earth Ponies are designed to utilize the most of their surrounding resources. Wind currents and flowing rivers are harnessed for their energy to run mills, in addition to the waterways promoting sea trade and reducing the need for aqueducts. Nature trails made by animals are utilized to reduce the number of roads built between towns. The varied talents of the Earth Ponies allows them to best benefit from their environment without harshly impacting the local wildlife.

    Journey and Discovery
    Many Earth Ponies adventure, and much of their culture encourages the younger folk to travel for some earthly experience in the world. Often they come home wiser and ready to begin their careers, but some Earth Ponies seek out their fortunes by settling distant lands or starting a new trade route. Others simply are taken by their wanderlust to travel far and wide and see the ends of the world.

    Everyone’s Down to Earth Neighbor
    Earth Ponies prefer practical methods to accomplish tasks. Those that stray too far into wild ideas will seem confusing. Ponies do try new things, just not that which seems too esoteric or dangerous.

    Pegasi. “It seems they’re always in a hurry to get somewhere. They can be good friends once you know them, but sometimes their dependability is questioned. Wings are useful, sure, but I prefer to walk.”
    Unicorns. “They’re quite smart and have access to powerful magic, but it can be hard to understand their theories and ideas. Their sciences do seem dependable though. You can’t argue with numbers.”
    Griffons. “They have strange customs and looks, but they’re certainly capable. Griffons are a brave bunch, but they’re too proud for their own good, and that makes them seem a bit too boastful.”
    Zebras. “It’s hard to believe in things that you don’t know are there. Faith in your friends is a better investment, and you sometimes have to pick a side, even if it means getting hurt doing so.”
    Earth Pony Names
    An Earth Pony’s name is very creative and often an expression of their talents. Families often try to influence their newborn’s future with a name that builds upon similar talents as their own.

    Male Names: Ace, Bill, Carrot, Charlie, Braeburn, Doc, Gizmo, Randolph, Silver, Wensley
    Female Names: Aloe, Betty, Cherry, Daisy, Fritter, Grace, Hazel, Lilac, Lotus, Suri
    Surnames: Ambrosia, Apple, Diamond, Hemline, Pie, Pommel, Rock, Silverstar, Smith



    Earth Pony Traits
    Your Earth Pony character has a variety of natural abilities, due to their nature.

    Ability Score Increase. Two different ability scores of your choice increase by 1.
    Age. Earth Ponies are considered adults after age 18. They usually live about 100 years.
    Alignment. Earth Ponies are found across the spectrum with alignment tendencies.
    Size. Earth Ponies stand between 4 and 4.5 feet at the shoulders. They weigh on average 200 pounds. Your size is Medium.
    Speed. Your base walking speed is 30 feet.
    Skillful. You gain proficiency in one skill of your choice.
    Adaptable. You gain one Feat of your choice.
    Languages. You can speak, read, and write Common and one other language of your choice.



    Pegasus
    Spoiler: Pegasus
    Show
    Our wings are freedom. We are not bound to the land like the other ponies. The sky is our canvas to paint and the clouds our clay to mold. We are carried by the winds wherever it pleases, but if we so choose another path, we can change the wind’s mind.
    —A. K. Yearling, Diary of a Flying Horse


    The rush of the wind under their wings is a feeling no other pony breed knows. Pegasi take to the skies as fish swim through the sea. They are masters of weather with a love for competition.

    Ponies of a Feather
    Pegasi are the smallest pony breed, their lightweight frames are well-suited for flight and acrobatics. They have a wingspan about twice that of their shoulder height, which on average is a little over 3 feet tall. Pegasi are commonly born with blue, green, and light gray hues, with feathers that match their coats. Their manes tend to be unkempt due to the winds whipping through them so often.

    For the Love of the Game
    They are a playful breed, one that loves competitive sports. Pegasi societies encourage their young to compete, teaching the values of good sportsmanship and teamwork. They also enjoy music and aerial dances. In times of danger, they are known to be plucky and often openly accept a challenge. Pegasi will use their flight as an advantage against adversaries, making themselves difficult opponents to catch.

    On Top of the World
    Communities of Pegasi enjoy high altitudes. Their towns are often founded on top of mountains or high in the trees with open-style floor plans. Some consideration is usually given to their ground-based visitors, such as ladders and rope bridges, but flight is by far the easiest way to move about the town. Weather is often pleasant around Pegasi communities thanks to their ability to manipulate clouds.

    High-Flying Adventures
    A Pegasus may take up adventuring as a means to find competition in far away towns. News of a major sporting event can lure many to the call. Some are tempted by the prospects of fortune or the thrill of danger, while others are curious to learn more of their earth-bound cousins.

    Leading the Pack on the Journey
    Pegasi can get along with other races, particularly in athletic situations. They can use their flight abilities to help their friends, but may feel hindered if forced to slow down or ground themselves.

    Earth Ponies. “They’re a pretty decent bunch, if a bit slow to get somewhere. Sometimes they seem a bit stubborn too. Practicality is a fine thing, but don’t forget to take a chance now and then.”
    Unicorns. “They spend a lot of time with their noses in books. Being smart has its advantages, but you got to exercise those muscles too! They neglect sports too often and that leads to a boring life.”
    Griffons. “A strange bunch, but they are strong fliers and great competitors. They can be a bit too serious at times, however, and some don’t seem to have a problem cheating to win.”
    Zebra. “They don’t challenge themselves or each other much, but they’re pretty smart and work well together. A little friendly competition would bring out the best in them if they try.”
    Pegasus Names
    Pegasi like to give their children descriptive names, particularly related to concepts of agility and strength. Names can be important, but a Pegasus will back it up with action and deeds.

    Male Names: Cerulean, Flash, Hoops, Jet, Prism, Soarin, Stellar, Thorn, Trace, Whiplash
    Female Names: Blaze, Blossom, Daring, Flitter, Golden, Helia, Lightning, Rain, Sunshower
    Surames: Clouds, Breaker, Dancer, Do, Fire, Hammer, Hunter, Skies, Streak



    Pegasus Traits
    Your Pegasus character has a number of innate abilities, due to their nature.

    Ability Score Increase. Your Dexterity score increases by 2.
    Age. Pegasi are considered adults after age 17. They usually live about 85 years.
    Alignment. Pegasi are generally Chaotic, valuing freedom and following their own hearts.
    Size. Pegasi stand between 3 and 3.5 feet at the shoulder and weigh 120 pounds. Your size is Medium.
    Speed. Your base walking speed is 25 feet. Your base flying speed is 30 feet.
    Wings. You have a pair of wings, with a span equal to twice your shoulder height. You can hover in place if there is sufficient space for your wingspan. You cannot fly if your clothing, armor, or saddlebags are not designed to accommodate wings. You also cannot fly if your wings are bound, if you are encumbered, or if you are wearing medium or heavy armor. If you are paralyzed, rendered unconscious, or knocked prone while in the air, you fall.
    Weathercraft. As an action, you can perform one of four minor harmless effects with a single five-foot cube of non-magical cloud (or fog) within reach. First, you can move this cloud up to 30 feet in any direction. Second, you can cause the cloud to release rain (or snow in winter) for 1 round. This action creates half a gallon of water and consumes the cloud. Third, you can have the cloud sound an audible thunderclap which can be heard 50 feet away. Lastly, you can evaporate the cloud to clear the air.
    Languages. You can speak, read, and write Common and Pegacirrus.
    Subrace. Two main subraces of Pegasus populate the world of Equestria: Sky Pegasus and Batpony. Choose one of these subraces--

    Sky Pegasus
    As a Sky Pegasus, you were born to fly. Your feathered wings insulate you from the sting of cold temperatures at high altitudes. The freedom of flight has honed your spatial senses; ‘up’ is a relative term and you can adjust your orientation as easily as a cat would. Although you are notably smaller than your earth-bound friends, you don’t let size stop you from voicing your own opinions.

    Ability Score Increase. Your Charisma score increases by 1.
    Altitude Adaptation. You have Resistance to Cold damage.
    Pegasus Nimbleness. You have proficiency in the Acrobatics skill.
    Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.


    Batpony
    As a Batpony, you are like the nocturnal birds of prey. Instead of feathered wings, you have a membrane skin over your wings like a bat. Your eyes have large slit pupils which give you superior vision in the dark and your senses are generally better than other pony breeds. Bat pony coats are universally darker in shade than Sky Pegasus. This aids you in hiding from danger or to spring a surprise attack.

    Ability Score Increase. Your Wisdom score increases by 1.
    Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
    Keen Senses. You have proficiency in the Perception skill.
    Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.



    Unicorn
    Spoiler: Unicorn
    Show
    Oh how often have I’ve heard the ponies wonder on what it is like to be a Unicorn? They marvel at our natural affinity to tap the very weave of magic, but little do they realize that it is not all sparks and hedge tricks. Magic is a dangerous power that corrupts our minds, and thus, it is our burden when used.
    —Starswirl the Bearded, The Principals of Shadow Magic


    Magic flows strongly across Equestria, but no pony breed can feel that current so directly as a Unicorn. Their strong intellect and magical affinity gives them the ability to tap the very fabric of reality.

    One-Horned Wonders
    Unicorns are about as tall as other pony breeds, but have slender frames. The average shoulder height is between 3.5 and 4 feet with a weight around 160 pounds. The colors of their coats vary widely, but the most common tones are purple, violet, blue, and light gray. A unicorn’s horn is a sensitive structure on their head. It grows with them, made from a core of bone covered in a strong enamel.

    Mind Over Matter
    They are a scholarly breed, valuing the study of arts and sciences. Unicorns are naturally inquisitive and love to discuss theory with one another over any subject that interests them. They are also known to tinker and invent contraptions both mechanical and magical. Whereas Earth Ponies are the builders, Unicorns are the designers. A well-rounded education is highly prized in unicorn society.

    State of the Unicorn
    They have a few settlements, but Unicorns prefer to live peacefully within the metropolitan cities of other pony breeds. Unicorn-founded towns are most often located on wooded foothills and lakeshores, not far from trade routes that flow into larger cities. They often construct well-fortified towers to practice their magic in, usually as a precaution against a magical mishap, but the majority of these towers are open to all ponies as a college of learning. Although they prefer brains over brawn, their magic can be a formidable weapon in a fight.

    A Journey of Learning
    Unicorns that travel often do so for the pleasure of expanding their minds. Many Unicorns seek adventure to put experience to their knowledge as well, often joining expeditions into the unknown. Some may seek fortunes out in Equestria, whether it be for the betterment of the sciences or for personal gain.

    The Pony Behind the Ponies
    Unicorns can get along with other breeds, and they often see the opportunity to act as scholars for others who may seem a bit boorish. They prefer thought and logic first before acting upon a problem.

    Earth Ponies. “Good, hard workers and a dependable friend describes them best. They listen well to instructions and have the ambition to learn, but they can be a bit stubborn at times.”
    Pegasi. “They’re a bit flighty and often prone to distractions. Still, their flying skills are a science all their own, so they do learn in their own way, even if it’s a little inefficient.”
    Griffons. “They can be a bit brutish and unrefined. Nothing stops them from being intelligent, or even civil, but they have their old ways and generally look after their own first.”
    Zebra. “Their knowledge of magic and mechanics are remarkable and they can surprise you with their idea. A Zebra can make an ideal study partner when you’re out traveling.”
    Unicorn Names
    A Unicorn’s name is often derived from terms in scientific subjects such as astronomy, biology, mathematics, and arcana. They tend to be inspired by great scientists and their ideas.

    Male Names: Blue, Brass Cipher, Comet, Dirk, Earl, Hondo, Neon, Pascale, Quake
    Female Names: Amethyst, Crystal, Ivy, Lyra, Minuette, Rose, Starlight, Twinkleshine
    Surnames: Armor, Belle, Blueblood, Coronet, Dew, Grey, Light, Marble, Rosewood, Star, Tesla



    Unicorn Traits
    Your Unicorn character has a plethora of amazing abilities, due to their nature.

    Ability Score Increase. Your Intelligence score increases by 2 and your Charisma score increases by 1.
    Age. Unicorns are considered adults after age 19. They usually live to nearly 120 years.
    Alignment. Unicorns are usually Lawful, believing in an orderly society.
    Size. Unicorns stand between 3.5 and 4 feet tall and weigh around 160 pounds. Your size is Medium.
    Speed. Your base walking speed is 30 feet.
    Innate Magic. You can cast the Prestidigitation cantrip, including making your horn glow like a torch.
    Magical Horn. You are proficient in melee attacks with your Horn, dealing 1d4 piercing damage on a hit. Once per short rest you can fire a bolt of magic with a range of 30 feet. On a hit, this bolt deals 2d6 force damage. The damage increases to 4d6 at 6th level, 6d6 at 11th level, and 8d6 at 16th level.
    Ponykinesis. As an action you can manipulate a single object up to 10 pounds in a manner similar to the Mage Hand cantrip. This does not count as casting a spell, but you can use this action to attack with a weapon or object. Attacks with Ponykinesis use your Intelligence modifier for the attack and damage rolls (unarmed, Ponykinesis deals 1 bludgeoning damage). Combat maneuvers that specify you as the target of an attack (e.g. Parry) require your weapon to be within 5 feet of you to work. Once you reach 3rd level, your capacity increases to 20 pounds. Once you reach 5th level, your capacity increases again to 40 pounds.
    Languages. You can speak, read, and write Common and Draconic.



    Griffon
    Spoiler: Griffon
    Show
    They embodied the grandest of all traits; an amalgamation of the majesty of the eagle and the strength of the lion. However, until the reign of King Grover, their hearts were filled with greed. It was he that united the griffons, using the Idol of Boreas, and filled the griffon hearts with pride.
    —Galin Swiftwing, Bygone Griffons of Greatness


    Griffons are a half-eagle/half-lion species known for their strength and pride. Their origins are the mountainous peaks to the far east, a land that has groomed them to be mighty warriors.

    A Hybrid of Great Beasts
    They are larger than most ponies, standing nearly 5 feet tall at the shoulders and weighing close to 190 pounds. Their head, neck, and wing plumage are commonly seen in light and dark earth tones. This coloration often differs from their body coat color, which also tends to come in warm colors. While most Griffons are part eagle, some specimens have facial structures that resemble other birds of prey like hawks and owls. They are still part of the same species, however.

    Strong and Prideful Hearts
    Their society is quite old, with roots dating back to great conquerors-turned-kings. Griffons are generally brave creatures and pride themselves on their strength and speed, able to keep up with most pegasi in the air. They value self-sufficiency and hesitate to seek help from non-Griffons. They can be susceptible to greed and many work hard to overcome this trait and improve themselves.

    Old Lands of Legend
    Griffon settlements in Equestria are uncommon. The few known are all found high in the mountains. Many Griffons live among ponies with little difficulty. They tend to prefer larger towns along trade routes where the opportunities are high and the buildings are tall. Griffon homes are extravagant affairs, often decorated with many prized possessions and artworks collected over their time. Daily activities like the laundry are commonly held outside under open skies rather than indoors.

    The Lure of Opportunity
    Many Griffons adventure in hopes to find great fortunes in unexplored lands. Some join caravans to find work or simply travel around to find a new place to settle. Many ponies are aware of a Griffon’s strength, willing to hire them as bodyguards and laborers.

    A Big Fish in a Small Pond
    While many Griffons get along with ponies and often work alongside them, sometimes their pride and warrior instincts fall at odds with the more peaceful nature that most ponies have.

    Earth Ponies. “They’re quite the busybodies, but are easy enough to get along with. An Earth Pony ally brings some useful skills to compliment our strength.”
    Pegasi. “They can be brash and impatient, but they have good hearts. They’re quick flyers and quite competitive. Sometimes one forgets that they’re a breed of pony and not Griffon.”
    Unicorns. “Knowledge is important, but they spend way too much time reading. Their brains come in handy when figuring out problems, but they rely way too much on their magic to be reliable.”
    Zebras. “They’re like a pony with stripes and a lot of obtuse advice. That’s fine, but you gotta back up your words with action. They tend not to get involved, even when events affect them greatly.”
    Griffon Names
    Griffons like names with hard sounds, but the words usually lack a direct meaning in pony languages.

    Male Names: Aldric, Bernard, Drake, Emeric, Gaston, Gustav, Leo, Marc, Pierre, Remy, Therin
    Female Names: Ambroise, Ariel, Beatrice, Gilda, Hannah, Lucille, Nadine, Terra, Wanda, Zoe
    Surnames: Baptiste, Brochu, Durand, Jodas, LeGrande, Pion



    Griffon Traits
    Your Griffon character has an array of innate abilities, due to their nature.

    Ability Score Increase. Your Strength score increases by 2 and your Dexterity score increases by 1.
    Age. Griffons are considered adults after age 17. They usually live about 90 years.
    Alignment. Griffons lean toward the chaotic end of the spectrum, valuing personal pride and freedom.
    Size. Griffons stand between 4.5 and 5 feet at the shoulder with an average weight of 190 pounds. Your size is Medium.
    Speed. Your base walking speed is 25 feet. Your base flying speed is 30 feet.
    Wings. You have a pair of wings, with a span equal to twice your shoulder height. You can hover in place if there is sufficient space for your wingspan. You cannot fly if your clothing, armor, or saddlebags are not designed to accommodate wings. You also cannot fly if your wings are bound, if you are encumbered, or if you are wearing medium or heavy armor. If you are paralyzed, rendered unconscious, or knocked prone while in the air, you fall.
    Sharp Claws. You are proficient in attacks with your front claws, which deal 1d4 slashing damage on a hit. They are considered finesse weapons.
    Brave. You have Advantage on saving throws against being frightened.
    Relentless Endurance. When you are reduced to 0 hit points, but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
    Languages. You can speak, read, and write Common and Gryffon.



    Zebra
    Spoiler: Zebra
    Show
    Listen to the whispers on the wind, and to the melody over the river falls. Our land speaks to us and we should listen to the calls. Nature does not take kindly to a deaf ear, for her wrath is both terrible and mighty to fear.
    —Zecora, The Living Nature of Equestria


    Hailing from the arid plains to the west, Zebras are caretakers of the land as both the spiritual voice for nature and its stalwart defenders against the unnatural. They are a wise and gentle species that prefer simplicity in life.

    Ponies of a Different Stripe
    Although they are not technically a breed of pony, Zebras are often thought of as a distant relative by most commoners. Their main striking difference are the stripes upon their bodies. Most commonly found in black and white, their stripes have also been seen with various tones of gray and brown. Their manes are often striped as well, and can also be seen in rustic, sandy, and grassy colors. They stand about 4 feet tall at the shoulders and weigh in at around 130 pounds.

    One with Nature
    Their society values a life of simplicity and harmony. They teach their young the dangers of excess and that the land around them is alive and should be respected. They have many traditional rituals and stories that are passed down through every generation. Magic and alchemy are a big part of these traditions, but unlike the flash and pizzaz of Unicorn magic, Zebra magic is subtle and unassuming. They generally dislike unnatural phenomenon, such as undead creatures and horrific aberrations.

    Simple yet Modern
    Zebra settlements within Equestria are rare and usually small, but a number of families form a caravan that travels great distances. Their villages prefer wood, straw, and canvas as their building materials, but homes are far from being limited to ‘tribal’ designs. They are capable of constructing complex cabins, longhouses, and wells. Zebras are skilled at farming and building ranged weapons such as spears and bows. Despite their minimalistic lifestyle, they understand simple machines and utilize them for construction and defense. A skilled artificer will find no shortage of work in a busy town.

    The Call of the Wild
    Those that travel often do so to bring back goods and knowledge useful to their settlement’s prosperity. Some may adventure to train their skills or they are lured by the advancements of pony sciences found within the larger cities. A few may find the road to be the perfect home and set up a permanent caravan.

    Friendships are not Black and White
    Zebras are about compromise and can get along well with other races. They are constructive with their opinions of others, wishing only to help bring out the best in each friend.
    Earth Pony. “They’re hard workers and very practical, but sometimes they lack faith in things that they cannot see or explain. There are times you have to trust your instincts and not your eyes.
    Pegasi. “Their competitive streak can get the best of them, but when they work towards a common goal they come through. They just need to be reminded that there are times one should stop and listen.”
    Unicorns. “They have a deep appreciation of knowledge and magic, but seldom remember the stories and art of their ancestors. A true education requires that one learns their own culture too.”
    Griffons. “They may be brave to a fault, but size and strength alone does not make one heroic. Even the mightiest mountain will slowly be worn away by the smallest stream in due time.”
    Zebra Names
    Names given to Zebra children are often derived from stories of their legendary heroes.

    Male Names: Balbus, Caesar, Ezekiel, Felix, Tiberius, Xenith, Zencarn
    Female Names: Aisha, Aurelia, Cassia, Dalila, Junia, Octavia, Sanura, Zecora, Zuri
    Surnames: Avitus, Faraji, Gallus, Hodari, Kani, Kobe, Nuru, Sefu, Septima, Zatura



    Zebra Traits
    Your Zebra character has a variety of extraordinary abilities, due to their nature.

    Ability Score Increase. Your Wisdom score increases by 2 and your Constitution score increases by 1.
    Age. Zebras are considered adults after age 16. They usually live about 80 years.
    Alignment. Zebras tend to lean neutral in matters of law and chaos, believing in a balance.
    Size. Zebras stand between 3.5 and 4.5 feet tall at the shoulder and have an average weight of 130 pounds. Your size is Medium.
    Speed. Your base walking speed is 30 feet.
    Ancestral Lore. Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.
    Zebra Cunning. You have Advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
    Zebra Tinkering. You have proficiency with Artisan Tinker Tools. Using those tools, you can spend 1 hour and 10 gp worth in raw materials to build a temporary version of one non-magical item, such as a tool, weapon, or armor, with a value of up to [25 x your Proficiency Bonus in gp]. This 'jury-rigged' item will function for one day or, in the case of a consumable item, one use. The temporary nature of this item makes it unsellable and it has half the usual durability of a comparable item. Unconsumed items can be disassembled to recover the raw materials in 1 minute. Otherwise, you must purchase 10 gp in new raw materials to use this ability again. You may have up to three temporary items at any given time.
    Languages. You can speak, read, and write Common and Sylvan.
    Last edited by DigoDragon; 2016-07-25 at 08:07 AM. Reason: Minor rewording of several Racial Traits.
    Digo Dragon - Artist
    D&D 5e Homebrew: My Little Pony Races