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    Firbolg in the Playground
     
    Griffon

    Join Date
    Feb 2010
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    Home

    Default Re: IC II Noncivilized World: Warning in Blood

    The vines covering the nearby area suddenly stop moving, but instead their enemy starts growing until they reach the size of an ogre. The creature opens and closes its palm again and the thorns it left on Kanok in its last hit sink even deeper. Not stopping there it continues to pummel the warrior some more.
    Spoiler: Attacks
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    Thorn burrow damage: (3d6)[9]

    Attack1: (1d20+12)[20]
    Damage: (2d6+8)[15]

    Attack2: (1d20+12)[17]
    Damage: (2d6+8)[12]


    Kanok takes two savage blows straight to the head, barely managing to stay conscious.

    Spoiler: Map
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    Played a little with forest terrain, so pay attention please. Also it is still early morning, so while it's not totally dark, it's not brightly lit either.

    Dark green squares have shadowy illumination. Meaning everyone in these squares have concealment 20%. Characters with Low-Light Vision can see normally.
    Light green, everyone can see and move normally. There is a small fire in the middle of the area (I'm lazy to draw it, but it's there).
    Middle green, light undergrowth, cost 2 movement and easier to hide in (see forest terrain link above). Also shadowy illumination, so total concealment 40%. 20% for those with LLV.
    Light brown, small trees. Can move through and use them for AC bonus. See forest terrain for details.
    Dark brown, large trees. Can't move through, but provide cover if you are behind them.
    Greenish brown, fallen logs. Provide cover like low walls. Climb check to get on top. Balance check to move.
    Blue, forest stream. Cost 2 movement to cross or Jump to not get wet.
    Orange is the tent. Normal movement.

    ?? is the enemy, now Large sized.
    Last edited by CWater; 2016-11-25 at 06:07 PM.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart