The party had to move carefully. Any missteps while they prepared their attack would alert the thieves guild thugs, and they were badly outnumbered this time. The maneuvered down the pier, staying close to the piles of crates and barrels to avoid being noticed. Oracle staged her molodone barrel to cover their escape, and found the pulleys and leavers needed to slowly draw the crane over to her, place her concoction on it's hook and slowly working the cumbersome wooden crane back into position.

Spoiler crept up as close as she could to the gangplank, crouching behind a pair of barrels near the two thugs guarding it. One of them was another half orc, this one carrying a greatclub. Next to him was a dwarf, armed with a club and a heavy wooden shield. They'd be tough obstacles if she engaged them directly. She could hear them talking, but they weren't saying much anything of interest, mostly just complaining about other guilders and gothamites they didn't like.

She could also hear some other voices coming from the deck, but it was difficult to hear what they were saying. Somewhere up above her she heard a soft *thunk* sound, like something heavy touching the deck.

Spoiler: OOC
Show
No checks required to operate the crane, it's fairly simple machinery.

I order to disable the gangplank, you'll need to either distract the guards or successfully move silently past them. Rigging the gangplank itself will require a low DC disable device check.