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Thread: Songbird race! (And other stuff.)

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    Firbolg in the Playground
     
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    Default Re: Songbird race! (And other stuff.)

    Aand my very special Birdy Month (that no one called for, but hey, birdies are cute!) continues, this time with the

    Sicklewing
    Sicklewings are avian creatures not unlike common swifts. They have long, slender wings, complete with wingclaws almost as dexterous as a human hand and a velvety black plummage. Lightweight, but resilient, they spend most of their lives on the wing, only landing to trade and breed or to have a heartier meal than their usual diet of oversized insects.

    Size/Type: Medium Monstrous Humanoid
    Hit Dice: 2d8+4 (12 hp)
    Initiative: +3
    Speed: 5 feet (1 square), climb 5 feet, fly 80 feet (good)
    Armor Class: 14 (+3 Dex, +1 padded armour), touch 13, flat-footed 11
    Base Attack/Grapple: +2/+1
    Attack: Beak +3 melee (1d3-1)
    Full Attack: Beak +3 melee (1d3-1) and wingclaw -2 melee (1d2-1)
    Space/Reach: 5 ft./5 ft.
    Special Attacks:
    Special Qualities: Awake and asleep, cling, darkvision 60 ft., low-light vision
    Saves: Fort +2, Ref +8, Will +3
    Abilities: Str 8, Dex 16, Con 15, Int 11, Wis 11, Cha 10
    Skills: Balance +3, Climb +10, Hide +3, Knowledge (geography) +4, Move Silently +3, Spot +1, Survival +6
    Feats: Weapon FinesseB, Lightning Reflexes
    Environment: Any temperate or warm
    Organization: Solitary, pair or flock (5-40)
    Challenge Rating: 2
    Alignment: Often neutral
    Advancement: By character class
    Level Adjustment: +2

    Combat
    Sicklewings shun conflict if they can and prefer to serve as watchers, scouts and messengers if they cannot. If forced to fight, they'll use their short but sharp beaks and wingclaws to keep foes at bay for long enough to find an opening and flee.

    Awake and Asleep (Ex)
    Sicklewings are only truly asleep when they choose to. Their way of life does not lend itself to spending long hours inert and defenseless, wherefore they developed the ability to only rest half their minds at once. In this state, they move their wings as little as possible, relying on the winds as much as they can which reduces the speed of their flight to 40 feet with average maneuverability and one of their eyes closes, resulting in a -2 to Spot checks, but in exchange, they can get the benefits of a full night's sleep despite remaining wakeful and alert all day and all night.

    Cling (Ex)
    A sicklewing's feet are extremely short, to the point that some believe they are legless; however these same legs are surprisingly strong: they allow a sicklewing to cling to any vertical surface that is not perfectly smooth indefinitely, without making Climb checks.

    Skills
    Sicklewings have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks even if rushed or threatened. They also have a +4 racial bonus on Survival checks.
    Last edited by Metastachydium; 2021-11-19 at 04:49 AM.