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Spoiler: Battle Tracker
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OOC

Hans: 17. (-7:9). STABLE!!!
Saul Vancaskerkin: 10. Potion of barkskin +2. BLINDED til R28T14.9!!! Tied up with Ozzy's silk rope. Key prosthetic removed.
* Blinded:The creature cannot see. It takes a –2 penalty to
Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
Blue Thug: 7. (-7:9). STABLE!!!
Brown Thug: 6. (-3:9). STABLE!!!


DEAD
Thief (5). Thug (2). Old Scratch (Imp, 1). Bojask.