“If you change your mind, you know my price,” Hlaspak says as the last one leaves his spice shop. Outside, in the plaza of the Azure Star, the group discusses Hlaspak, and with mixed emotions decide to head to the Daystalls district and check with the caravan companies.

As the Daystalls are on the other side of the city, it is a long journey, made worse on account of the throngs of people roaming the streets for the Grand Bazaar. Over two hours of shoving through crowds finally puts you on the other side of the wall and into the Daystalls.

The Daystalls are a ramshackle mockery of the heart of Katapesh. The Grand Bazaar continues here, but as a mere shadow of the world inside the walls. Nearly everything here is cheaper and chintzier, yet hawked with the same gusto as in the Lower City. Any merchant with a product in the upper echelon would have moved their business inside the walls, so the dregs are what you’ll tend to find out here. Not the dregs of the dregs - those are reserved for Dogtown, still subpar services, shady charlatans, and shoddy merchandise plague the Daystalls. There are some diamonds in this rough though - businesses either that have yet to ascend, that, here and there, have chosen to stay - usually for want of larger workshops, or that simply make more sense to be in the Daystalls.

The caravans are of the latter breed. As the main roads out of Katapesh - south to Quantium, north to Wati, Tephu, and An, west to Solku - all leave from the Daystalls, it is here that the caravans can be found. Past the stables, at the edge of the city with just roads and scrublands beyond, the various caravan companies are nestled. Among them only three go to Solku - the Savanna Rangers, Wolthan’s Wagons, and Safe Travels. It does not take long to ascertain that a Savanna Ranger’s caravan is the one that didn’t arrive from Solku three nights ago.