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Thread: Songbird race! (And other stuff.)

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    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Jul 2020

    Default Re: Songbird race! (And other stuff.)

    Looks like I haven't been 'round here in a while. My return, then, would certainly call from some celebration, of the spirited sort. 96% spirited, to be exact, v/v.

    This here thing might help with that:

    Akowita
    Akowitas (known as acovites to the unlettered common folks) are elemental beings believed to have originated from some obscure Inner Plane. They resemble thick columns of water, roughly five feet in diameter and nearly twice as tall sliding fast along the ground in search of prey. They exude a strong, characteristic smell.

    Akowitas seem to understand Abyssal, Aquan and Auran but they do not speak.

    Size/Type: Medium Elemental
    Hit Dice: 7d8+12 (43 hp)
    Initiative: +2
    Speed: 40 feet (6 squares)
    Armor Class: 18 (+2 Dex, +6 natural), touch 12, flat-footed 16
    Base Attack/Grapple: +4/+8
    Attack: Slam +8 melee (1d6+3)
    Full Attack: Slam +8 melee (1d6+3)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Engulf, stupefy
    Special Qualities: Elemental traits, immunity to cold, liquid life, vapors, vulnerability to fire
    Saves: Fort +9, Ref +4, Will +0
    Abilities: Str 18, Dex 14, Con 15, Int 11, Wis 6, Cha 7
    Skills: Hide +6, Listen +8, Move Silently +8
    Feats: Ability Focus (Engulf), Ability Focus (Stupefy), Great Fortitude
    Environment: Any temperate or cold
    Organization: Solitary, party (4–10) or rave (25–500)
    Challenge Rating: 6
    Alignment: Usually chaotic evil
    Advancement: 8-12 HD (Medium)
    Level Adjustment:

    Combat
    Akowitas are not particularly subtle, nor do they have much of a head for elaborate tactics. They attack without provocation, attemting to engulf and incapacitate opponents as fast as they can.

    Engulf (Ex)
    An akowita can envelop a Medium or smaller creatures as a standard action. It cannot make a slam attack during a round in which it engulfs. The akowita merely has to move over the opponents, affecting as many as it can cover. Opponents can make opportunity attacks against the creature, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a DC 19 Reflex save or be engulfed; on a success, they are pushed back or aside (opponent’s choice) as the akowita moves forward. Engulfed creatures are subject to the elemental’s Stupefy attack, and are considered to be grappled and trapped within its body. The save DC is Strength-based.

    Liquid Life (Ex)
    Opponents adjacent to an akowita equipped with a container such as a vial can make a special melee touch attack against the creature. If the attack succeeds, a portion of the creatures fluid body is captured within the container. If imbibed, this liquid has a 40% chance of replicating the effect of Delay Disease, a 10% chance of replicating that of Neutralize Disease and a 50% chance of making anyone that consumes it sickened for 1d3 minutes. The latter effect can be negated by a succesful DC 15 Fortitude save.

    Stupefy (Ex)
    The entire body of an akowita consists of a vile substance that weakens mind and body alike. Each time an opponent is hit or remains engulfed by the creature, that opponent must succeed on a Constitution-based DC 17 Fortitude save or take 1d4 points of Dexterity damage and 1d4 points of Wisdom damage. The save DC rises by 1 point for each failed save.
    Unless any ability damage suffered in this way is entirely removed by then, after 2d4 hours have passed, the subject of this ability has to make another DC 17 Fortitude save to avoid becoming nauseated for 1d4 hours. Subjects that succeed become sickened instead. The save DC is Constitution-based.

    Vapors (Ex)
    Any attack that succesfully deals fire damage to an akowita temporarily renders its body into a translucent cloud of mist. The creature loses its land speed and the ability to make slam attacks, but it gains a fly speed of 20 ft. with good maneuverability and it retains the ability to engulf opponents. Moreover, a vaporous akowita imposes a 50% miss chance on any physical attack targeting its form. The creature can remain in its state for up to 2d10 rounds, after which its body cools down sufficiently to regain its original, fluid form.

    Skills
    Akowitas receive a +8 racial bonus to Hide checks when they conceal themsleves within a body of colourless liquid such as water. They need not make Escape Artist checks to squeeze through tight spaces, nor do they suffer penalties of any sort while doing so.
    Last edited by Metastachydium; 2022-07-07 at 03:04 PM. Reason: Formatting.